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<div class="title">Class Hierarchy</div> </div>
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span><span onclick="javascript:toggleLevel(6);">6</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_active_pause.html" target="_self">ActivePause</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_application_private.html" target="_self">ApplicationPrivate</a></td><td class="desc">Private data of <a class="el" href="class_c_application.html" title="Main application. ">CApplication</a> class </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_args.html" target="_self">Args</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_base_engine_object.html" target="_self">BaseEngineObject</a></td><td class="desc">Base (template) object - geometry for engine objects </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_building_level.html" target="_self">Gfx::CTerrain::BuildingLevel</a></td><td class="desc">Flat level for building </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_cached_font.html" target="_self">Gfx::CachedFont</a></td><td class="desc">Base TTF font with UTF-8 char cache </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="toggleFolder('6_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto.html" target="_self">CAuto</a></td><td class="desc"></td></tr>
<tr id="row_6_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_base.html" target="_self">CAutoBase</a></td><td class="desc"></td></tr>
<tr id="row_6_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_convert.html" target="_self">CAutoConvert</a></td><td class="desc"></td></tr>
<tr id="row_6_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_derrick.html" target="_self">CAutoDerrick</a></td><td class="desc"></td></tr>
<tr id="row_6_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_destroyer.html" target="_self">CAutoDestroyer</a></td><td class="desc"></td></tr>
<tr id="row_6_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_egg.html" target="_self">CAutoEgg</a></td><td class="desc"></td></tr>
<tr id="row_6_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_factory.html" target="_self">CAutoFactory</a></td><td class="desc"></td></tr>
<tr id="row_6_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_flag.html" target="_self">CAutoFlag</a></td><td class="desc"></td></tr>
<tr id="row_6_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_houston.html" target="_self">CAutoHouston</a></td><td class="desc"></td></tr>
<tr id="row_6_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_info.html" target="_self">CAutoInfo</a></td><td class="desc"></td></tr>
<tr id="row_6_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_jostle.html" target="_self">CAutoJostle</a></td><td class="desc"></td></tr>
<tr id="row_6_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_kid.html" target="_self">CAutoKid</a></td><td class="desc"></td></tr>
<tr id="row_6_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_labo.html" target="_self">CAutoLabo</a></td><td class="desc"></td></tr>
<tr id="row_6_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_mush.html" target="_self">CAutoMush</a></td><td class="desc"></td></tr>
<tr id="row_6_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_nest.html" target="_self">CAutoNest</a></td><td class="desc"></td></tr>
<tr id="row_6_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_nuclear_plant.html" target="_self">CAutoNuclearPlant</a></td><td class="desc"></td></tr>
<tr id="row_6_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_portico.html" target="_self">CAutoPortico</a></td><td class="desc"></td></tr>
<tr id="row_6_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_captor.html" target="_self">CAutoPowerCaptor</a></td><td class="desc"></td></tr>
<tr id="row_6_17_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_plant.html" target="_self">CAutoPowerPlant</a></td><td class="desc"></td></tr>
<tr id="row_6_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_station.html" target="_self">CAutoPowerStation</a></td><td class="desc"></td></tr>
<tr id="row_6_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_radar.html" target="_self">CAutoRadar</a></td><td class="desc"></td></tr>
<tr id="row_6_20_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_repair.html" target="_self">CAutoRepair</a></td><td class="desc"></td></tr>
<tr id="row_6_21_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_research.html" target="_self">CAutoResearch</a></td><td class="desc"></td></tr>
<tr id="row_6_22_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_root.html" target="_self">CAutoRoot</a></td><td class="desc"></td></tr>
<tr id="row_6_23_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_tower.html" target="_self">CAutoTower</a></td><td class="desc"></td></tr>
<tr id="row_6_24_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_vault.html" target="_self">CAutoVault</a></td><td class="desc"></td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_class.html" target="_self">CBot::CBotClass</a></td><td class="desc">A <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> class definition </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_c_stack.html" target="_self">CBot::CBotCStack</a></td><td class="desc">Management of the stack of compilation </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_debug.html" target="_self">CBot::CBotDebug</a></td><td class="desc">Various utilities used for debugging </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_doubly_linked_list.html" target="_self">CBot::CBotDoublyLinkedList< T ></a></td><td class="desc"></td></tr>
<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_doubly_linked_list.html" target="_self">CBot::CBotDoublyLinkedList< CBotToken ></a></td><td class="desc"></td></tr>
<tr id="row_11_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_token.html" target="_self">CBot::CBotToken</a></td><td class="desc">Class representing one token of a program </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="toggleFolder('12_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call.html" target="_self">CBot::CBotExternalCall</a></td><td class="desc">Interface for external <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> calls </td></tr>
<tr id="row_12_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_class.html" target="_self">CBot::CBotExternalCallClass</a></td><td class="desc">Implementation of <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external call for class methods, using compilation and runtime functions </td></tr>
<tr id="row_12_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_default.html" target="_self">CBot::CBotExternalCallDefault</a></td><td class="desc">Default implementation of <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external call, using compilation and runtime functions </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_list.html" target="_self">CBot::CBotExternalCallList</a></td><td class="desc">Class for mangaging <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external calls </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_file.html" target="_self">CBot::CBotFile</a></td><td class="desc"></td></tr>
<tr id="row_14_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_file_colobot.html" target="_self">CBotFileColobot</a></td><td class="desc"></td></tr>
<tr id="row_15_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_15_" class="arrow" onclick="toggleFolder('15_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_file_access_handler.html" target="_self">CBot::CBotFileAccessHandler</a></td><td class="desc"></td></tr>
<tr id="row_15_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_file_access_handler_colobot.html" target="_self">CBotFileAccessHandlerColobot</a></td><td class="desc"></td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_16_" class="arrow" onclick="toggleFolder('16_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr.html" target="_self">CBot::CBotInstr</a></td><td class="desc">Class for one <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> instruction </td></tr>
<tr id="row_16_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_block.html" target="_self">CBot::CBotBlock</a></td><td class="desc">An instruction block - { ... } </td></tr>
<tr id="row_16_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_bool_expr.html" target="_self">CBot::CBotBoolExpr</a></td><td class="desc">An expression that results in a boolean value </td></tr>
<tr id="row_16_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_break.html" target="_self">CBot::CBotBreak</a></td><td class="desc">Instructions "break" and "continue" (with an optional label) </td></tr>
<tr id="row_16_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_case.html" target="_self">CBot::CBotCase</a></td><td class="desc">Instruction "case", part of "switch" structure </td></tr>
<tr id="row_16_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_catch.html" target="_self">CBot::CBotCatch</a></td><td class="desc">Instruction "catch", part of "try" structure </td></tr>
<tr id="row_16_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_condition.html" target="_self">CBot::CBotCondition</a></td><td class="desc">A condition - boolean expression enclosed in brackets - (condition) </td></tr>
<tr id="row_16_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_array.html" target="_self">CBot::CBotDefArray</a></td><td class="desc">Definition of an array (of any type) </td></tr>
<tr id="row_16_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_boolean.html" target="_self">CBot::CBotDefBoolean</a></td><td class="desc">Definition of boolean variable - bool a, b = false </td></tr>
<tr id="row_16_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_class.html" target="_self">CBot::CBotDefClass</a></td><td class="desc">Definition of class instance variable </td></tr>
<tr id="row_16_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_float.html" target="_self">CBot::CBotDefFloat</a></td><td class="desc">Definition of a float variable - float a, b = 12.4 </td></tr>
<tr id="row_16_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_int.html" target="_self">CBot::CBotDefInt</a></td><td class="desc">Definition of an integer variable - int a, b = 12 </td></tr>
<tr id="row_16_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_string.html" target="_self">CBot::CBotDefString</a></td><td class="desc">Definition of a string variable - string a, b = "text"; </td></tr>
<tr id="row_16_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_do.html" target="_self">CBot::CBotDo</a></td><td class="desc">Do {...} while (...) structure </td></tr>
<tr id="row_16_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_empty.html" target="_self">CBot::CBotEmpty</a></td><td class="desc">Constant -1 of type int </td></tr>
<tr id="row_16_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expression.html" target="_self">CBot::CBotExpression</a></td><td class="desc">An arithmetic expression, with or without assignment </td></tr>
<tr id="row_16_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_bool.html" target="_self">CBot::CBotExprLitBool</a></td><td class="desc">A boolean literal - true/false </td></tr>
<tr id="row_16_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_nan.html" target="_self">CBot::CBotExprLitNan</a></td><td class="desc">The "nan" constant </td></tr>
<tr id="row_16_17_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_null.html" target="_self">CBot::CBotExprLitNull</a></td><td class="desc">The "null" constant </td></tr>
<tr id="row_16_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_num.html" target="_self">CBot::CBotExprLitNum</a></td><td class="desc">A number literal - 5, 1, 2.5, 3.75, etc. or a predefined numerical constant (see <a class="el" href="class_c_bot_1_1_c_bot_token.html#a5c0b5d45ae6c48c75d596c135cf5439f" title="Define a new constant. ">CBotToken::DefineNum()</a>) </td></tr>
<tr id="row_16_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_string.html" target="_self">CBot::CBotExprLitString</a></td><td class="desc">A string literal - "Some text" </td></tr>
<tr id="row_16_20_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_ret_var.html" target="_self">CBot::CBotExprRetVar</a></td><td class="desc">Access a member/element of the variable on the stack </td></tr>
<tr id="row_16_21_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_unaire.html" target="_self">CBot::CBotExprUnaire</a></td><td class="desc">Unary expression - +a, -a, !a, ~a, not a </td></tr>
<tr id="row_16_22_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_var.html" target="_self">CBot::CBotExprVar</a></td><td class="desc">Expression representing a variable name </td></tr>
<tr id="row_16_23_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_field_expr.html" target="_self">CBot::CBotFieldExpr</a></td><td class="desc">Accessing a class field using dot operator - toto.x </td></tr>
<tr id="row_16_24_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_for.html" target="_self">CBot::CBotFor</a></td><td class="desc">Instruction for (init; test; incr) { ... } </td></tr>
<tr id="row_16_25_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_function.html" target="_self">CBot::CBotFunction</a></td><td class="desc">A function declaration in the code </td></tr>
<tr id="row_16_26_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_if.html" target="_self">CBot::CBotIf</a></td><td class="desc">Instruction if (condition) { ... } else { ... } </td></tr>
<tr id="row_16_27_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_index_expr.html" target="_self">CBot::CBotIndexExpr</a></td><td class="desc">Instruction accessing an array element - array[x] </td></tr>
<tr id="row_16_28_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr_call.html" target="_self">CBot::CBotInstrCall</a></td><td class="desc">A call to a function - func() </td></tr>
<tr id="row_16_29_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr_methode.html" target="_self">CBot::CBotInstrMethode</a></td><td class="desc">A call to class method - var.func() </td></tr>
<tr id="row_16_30_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_left_expr.html" target="_self">CBot::CBotLeftExpr</a></td><td class="desc">Compilation of left side of an assignment </td></tr>
<tr id="row_16_31_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_left_expr_var.html" target="_self">CBot::CBotLeftExprVar</a></td><td class="desc">A variable on the left side of an assignment </td></tr>
<tr id="row_16_32_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_array.html" target="_self">CBot::CBotListArray</a></td><td class="desc">Compilation of assignment of an array - {{1, 2, 3}, {3, 2, 1}} </td></tr>
<tr id="row_16_33_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_expression.html" target="_self">CBot::CBotListExpression</a></td><td class="desc">Compile a comma-separated list of expressions or variable definitions </td></tr>
<tr id="row_16_34_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_instr.html" target="_self">CBot::CBotListInstr</a></td><td class="desc">A list of instructions separated by semicolons - ...; ...; ...; ...; </td></tr>
<tr id="row_16_35_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_logic_expr.html" target="_self">CBot::CBotLogicExpr</a></td><td class="desc">An "inline if" operator - condition ? if_true : if_false </td></tr>
<tr id="row_16_36_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_new.html" target="_self">CBot::CBotNew</a></td><td class="desc">Creation of a class instance - "new" operator - new SomeClass() </td></tr>
<tr id="row_16_37_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_par_expr.html" target="_self">CBot::CBotParExpr</a></td><td class="desc">An expression </td></tr>
<tr id="row_16_38_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_post_inc_expr.html" target="_self">CBot::CBotPostIncExpr</a></td><td class="desc">Post increment/decrement </td></tr>
<tr id="row_16_39_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_pre_inc_expr.html" target="_self">CBot::CBotPreIncExpr</a></td><td class="desc">Pre increment/decrement </td></tr>
<tr id="row_16_40_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_return.html" target="_self">CBot::CBotReturn</a></td><td class="desc">The "return" instruction </td></tr>
<tr id="row_16_41_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_switch.html" target="_self">CBot::CBotSwitch</a></td><td class="desc">The switch structure </td></tr>
<tr id="row_16_42_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_throw.html" target="_self">CBot::CBotThrow</a></td><td class="desc">The "throw" instruction </td></tr>
<tr id="row_16_43_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_try.html" target="_self">CBot::CBotTry</a></td><td class="desc">The "try" structure </td></tr>
<tr id="row_16_44_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_two_op_expr.html" target="_self">CBot::CBotTwoOpExpr</a></td><td class="desc">Any expression with two operands </td></tr>
<tr id="row_16_45_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_while.html" target="_self">CBot::CBotWhile</a></td><td class="desc">The "while" loop - while (condition) { ... } </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_linked_list.html" target="_self">CBot::CBotLinkedList< T ></a></td><td class="desc"></td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_18_" class="arrow" onclick="toggleFolder('18_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_linked_list.html" target="_self">CBot::CBotLinkedList< CBotDefParam ></a></td><td class="desc"></td></tr>
<tr id="row_18_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_param.html" target="_self">CBot::CBotDefParam</a></td><td class="desc">A list of parameters </td></tr>
<tr id="row_19_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_19_" class="arrow" onclick="toggleFolder('19_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_linked_list.html" target="_self">CBot::CBotLinkedList< CBotVar ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_19_0_" class="arrow" onclick="toggleFolder('19_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var.html" target="_self">CBot::CBotVar</a></td><td class="desc">A <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> variable </td></tr>
<tr id="row_19_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_array.html" target="_self">CBot::CBotVarArray</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing arrays (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a85bd27c916c5358ccb514fbe66c748fb" title="Pointer to an array (CBotTypArrayBody) ">CBotTypArrayPointer</a>) </td></tr>
<tr id="row_19_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_class.html" target="_self">CBot::CBotVarClass</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing classes (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a1e9b014981dc8ff99c46d558eae2645c" title="Class instance. ">CBotTypClass</a>, <a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a20f32696093507efcdf1ac7eec2fd0c9" title="Intrinsic class instance. ">CBotTypIntrinsic</a>) </td></tr>
<tr id="row_19_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_pointer.html" target="_self">CBot::CBotVarPointer</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing pointers to classes (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a8db1858e4b747835c3577ad27769b067" title="Pointer to a class (CBotTypClass or CBotTypIntrinsic) ">CBotTypPointer</a>) </td></tr>
<tr id="row_19_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_19_0_3_" class="arrow" onclick="toggleFolder('19_0_3_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBot::CBotVarValue< T, type ></a></td><td class="desc">A variable holding a simple value (bool, int, float, string) </td></tr>
<tr id="row_19_0_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_19_0_3_0_" class="arrow" onclick="toggleFolder('19_0_3_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number_base.html" target="_self">CBot::CBotVarNumberBase< T, type ></a></td><td class="desc">A number based variable (bool, int, float) </td></tr>
<tr id="row_19_0_3_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number.html" target="_self">CBot::CBotVarNumber< T, type ></a></td><td class="desc">A number variable (int, float) </td></tr>
<tr id="row_19_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_19_0_4_" class="arrow" onclick="toggleFolder('19_0_4_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBot::CBotVarValue< bool, type ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_19_0_4_0_" class="arrow" onclick="toggleFolder('19_0_4_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number_base.html" target="_self">CBot::CBotVarNumberBase< bool, CBotTypBoolean ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_4_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_boolean.html" target="_self">CBot::CBotVarBoolean</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing boolean values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372acfe13ca2e8a27f9d2ab5b10fdc0d403a" title="bool ">CBotTypBoolean</a>) </td></tr>
<tr id="row_19_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_19_0_5_" class="arrow" onclick="toggleFolder('19_0_5_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBot::CBotVarValue< float, type ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_19_0_5_0_" class="arrow" onclick="toggleFolder('19_0_5_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number_base.html" target="_self">CBot::CBotVarNumberBase< float, type ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_5_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_19_0_5_0_0_" class="arrow" onclick="toggleFolder('19_0_5_0_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number.html" target="_self">CBot::CBotVarNumber< float, CBotTypFloat ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_5_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_float.html" target="_self">CBot::CBotVarFloat</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing float values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a847a469f765db741870025e12cb6eb4c" title="float ">CBotTypFloat</a>) </td></tr>
<tr id="row_19_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_19_0_6_" class="arrow" onclick="toggleFolder('19_0_6_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBot::CBotVarValue< int, type ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_6_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_19_0_6_0_" class="arrow" onclick="toggleFolder('19_0_6_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number_base.html" target="_self">CBot::CBotVarNumberBase< int, type ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_6_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_19_0_6_0_0_" class="arrow" onclick="toggleFolder('19_0_6_0_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number.html" target="_self">CBot::CBotVarNumber< int, CBotTypInt ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_6_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_int.html" target="_self">CBot::CBotVarInt</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing integer values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a56fe54f396773b159660cd3c0c3f4f5e" title="int ">CBotTypInt</a>) </td></tr>
<tr id="row_19_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_19_0_7_" class="arrow" onclick="toggleFolder('19_0_7_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBot::CBotVarValue< std::string, CBotTypString ></a></td><td class="desc"></td></tr>
<tr id="row_19_0_7_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_string.html" target="_self">CBot::CBotVarString</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing string values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a2feef077290f9e269ba7492b487d49de" title="string ">CBotTypString</a>) </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_program.html" target="_self">CBot::CBotProgram</a></td><td class="desc">Class that manages a <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> program. This is the main entry point into the <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> engine </td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_stack.html" target="_self">CBot::CBotStack</a></td><td class="desc">The execution stack </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_typ_result.html" target="_self">CBot::CBotTypResult</a></td><td class="desc">Class to define the complete type of a variable </td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_buffer.html" target="_self">CBuffer</a></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_camera.html" target="_self">Gfx::CCamera</a></td><td class="desc">Camera moving in 3D scene </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_25_" class="arrow" onclick="toggleFolder('25_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_carrier_object.html" target="_self">CCarrierObject</a></td><td class="desc">Interface for carrier objects </td></tr>
<tr id="row_25_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_25_0_" class="arrow" onclick="toggleFolder('25_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_25_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_25_0_0_" class="arrow" onclick="toggleFolder('25_0_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_building.html" target="_self">CBaseBuilding</a></td><td class="desc">Base class for all buildings </td></tr>
<tr id="row_25_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_exchange_post.html" target="_self">CExchangePost</a></td><td class="desc"></td></tr>
<tr id="row_25_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_25_0_1_" class="arrow" onclick="toggleFolder('25_0_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_vehicle.html" target="_self">CBaseVehicle</a></td><td class="desc">Base class for all moving objects </td></tr>
<tr id="row_25_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_alien.html" target="_self">CBaseAlien</a></td><td class="desc">Base class for all aliens </td></tr>
<tr id="row_25_0_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_25_0_1_1_" class="arrow" onclick="toggleFolder('25_0_1_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_robot.html" target="_self">CBaseRobot</a></td><td class="desc">Base class for all robots </td></tr>
<tr id="row_25_0_1_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_shielder.html" target="_self">CShielder</a></td><td class="desc"></td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_channel.html" target="_self">CChannel</a></td><td class="desc"></td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_cloud.html" target="_self">Gfx::CCloud</a></td><td class="desc">Cloud layer renderer </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_28_" class="arrow" onclick="toggleFolder('28_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_control.html" target="_self">Ui::CControl</a></td><td class="desc"></td></tr>
<tr id="row_28_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_button.html" target="_self">Ui::CButton</a></td><td class="desc"></td></tr>
<tr id="row_28_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_check.html" target="_self">Ui::CCheck</a></td><td class="desc"></td></tr>
<tr id="row_28_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_color.html" target="_self">Ui::CColor</a></td><td class="desc"></td></tr>
<tr id="row_28_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_edit.html" target="_self">Ui::CEdit</a></td><td class="desc"></td></tr>
<tr id="row_28_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_edit_value.html" target="_self">Ui::CEditValue</a></td><td class="desc"></td></tr>
<tr id="row_28_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_gauge.html" target="_self">Ui::CGauge</a></td><td class="desc"></td></tr>
<tr id="row_28_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_group.html" target="_self">Ui::CGroup</a></td><td class="desc"></td></tr>
<tr id="row_28_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_image.html" target="_self">Ui::CImage</a></td><td class="desc"></td></tr>
<tr id="row_28_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_key.html" target="_self">Ui::CKey</a></td><td class="desc"></td></tr>
<tr id="row_28_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_label.html" target="_self">Ui::CLabel</a></td><td class="desc"></td></tr>
<tr id="row_28_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_list.html" target="_self">Ui::CList</a></td><td class="desc"></td></tr>
<tr id="row_28_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_map.html" target="_self">Ui::CMap</a></td><td class="desc"></td></tr>
<tr id="row_28_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_scroll.html" target="_self">Ui::CScroll</a></td><td class="desc"></td></tr>
<tr id="row_28_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_shortcut.html" target="_self">Ui::CShortcut</a></td><td class="desc"></td></tr>
<tr id="row_28_14_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_28_14_" class="arrow" onclick="toggleFolder('28_14_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_slider.html" target="_self">Ui::CSlider</a></td><td class="desc"></td></tr>
<tr id="row_28_14_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_enum_slider.html" target="_self">Ui::CEnumSlider</a></td><td class="desc"></td></tr>
<tr id="row_28_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_target.html" target="_self">Ui::CTarget</a></td><td class="desc"></td></tr>
<tr id="row_28_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_window.html" target="_self">Ui::CWindow</a></td><td class="desc"></td></tr>
<tr id="row_29_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_29_" class="arrow" onclick="toggleFolder('29_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_controllable_object.html" target="_self">CControllableObject</a></td><td class="desc">Interface for objects that can be selected and controlled by the player </td></tr>
<tr id="row_29_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_controller.html" target="_self">CController</a></td><td class="desc">Entry point into <a class="el" href="class_c_robot_main.html" title="Main class managing the game world. ">CRobotMain</a> </td></tr>
<tr id="row_31_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_31_" class="arrow" onclick="toggleFolder('31_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_damageable_object.html" target="_self">CDamageableObject</a></td><td class="desc">Interface for objects that generate particles when hit </td></tr>
<tr id="row_31_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_31_0_" class="arrow" onclick="toggleFolder('31_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_destroyable_object.html" target="_self">CDestroyableObject</a></td><td class="desc">Interface for objects that can be destroyed </td></tr>
<tr id="row_31_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_fragile_object.html" target="_self">CFragileObject</a></td><td class="desc">Interface for objects that can be destroyed immediately after hit </td></tr>
<tr id="row_31_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_31_0_1_" class="arrow" onclick="toggleFolder('31_0_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_shielded_object.html" target="_self">CShieldedObject</a></td><td class="desc">Interface for objects that can be destroyed, but only after the shield goes down to 0 </td></tr>
<tr id="row_31_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_31_0_1_0_" class="arrow" onclick="toggleFolder('31_0_1_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_shielded_auto_regen_object.html" target="_self">CShieldedAutoRegenObject</a></td><td class="desc">Interface for shielded objects with auto regeneration </td></tr>
<tr id="row_31_0_1_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_debug_menu.html" target="_self">Ui::CDebugMenu</a></td><td class="desc">Handles debug menu (F11) </td></tr>
<tr id="row_33_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_33_" class="arrow" onclick="toggleFolder('33_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_device.html" target="_self">Gfx::CDevice</a></td><td class="desc">Abstract interface of graphics device </td></tr>
<tr id="row_33_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l14_device.html" target="_self">Gfx::CGL14Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL </td></tr>
<tr id="row_33_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l21_device.html" target="_self">Gfx::CGL21Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL </td></tr>
<tr id="row_33_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l33_device.html" target="_self">Gfx::CGL33Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL 3.3 </td></tr>
<tr id="row_33_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_null_device.html" target="_self">Gfx::CNullDevice</a></td><td class="desc">Device implementation that doesn't render anything </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_display_info.html" target="_self">Ui::CDisplayInfo</a></td><td class="desc"></td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_display_text.html" target="_self">Ui::CDisplayText</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_event_queue.html" target="_self">CEventQueue</a></td><td class="desc">Global event queue </td></tr>
<tr id="row_37_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_37_" class="arrow" onclick="toggleFolder('37_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_framebuffer.html" target="_self">Gfx::CFramebuffer</a></td><td class="desc">Abstract interface of default framebuffer and offscreen framebuffers </td></tr>
<tr id="row_37_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_default_framebuffer.html" target="_self">Gfx::CDefaultFramebuffer</a></td><td class="desc">Concrete implementation of default framebuffer </td></tr>
<tr id="row_37_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_framebuffer.html" target="_self">Gfx::CGLFramebuffer</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_framebuffer.html" title="Abstract interface of default framebuffer and offscreen framebuffers. ">CFramebuffer</a> interface in OpenGL 3.0+ </td></tr>
<tr id="row_37_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_framebuffer_e_x_t.html" target="_self">Gfx::CGLFramebufferEXT</a></td><td class="desc"></td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_38_" class="arrow" onclick="toggleFolder('38_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_frame_buffer_pixels.html" target="_self">Gfx::CFrameBufferPixels</a></td><td class="desc"></td></tr>
<tr id="row_38_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_frame_buffer_pixels.html" target="_self">Gfx::CGLFrameBufferPixels</a></td><td class="desc"></td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_character.html" target="_self">Character</a></td><td class="desc"></td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_char_texture.html" target="_self">Gfx::CharTexture</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_texture.html" title="Info about a texture. ">Texture</a> of font character </td></tr>
<tr id="row_41_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_image.html" target="_self">CImage</a></td><td class="desc">Image loaded from file </td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_42_" class="arrow" onclick="toggleFolder('42_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream_buffer_container.html" target="_self">CInputStreamBufferContainer</a></td><td class="desc"></td></tr>
<tr id="row_42_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream.html" target="_self">CInputStream</a></td><td class="desc"></td></tr>
<tr id="row_43_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_43_" class="arrow" onclick="toggleFolder('43_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_interactive_object.html" target="_self">CInteractiveObject</a></td><td class="desc">Interface for interactive objects (objects able to process events from event loop) </td></tr>
<tr id="row_43_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_interface.html" target="_self">Ui::CInterface</a></td><td class="desc"></td></tr>
<tr id="row_45_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_45_" class="arrow" onclick="toggleFolder('45_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_jostleable_object.html" target="_self">CJostleableObject</a></td><td class="desc">Interface for objects that can be jostled </td></tr>
<tr id="row_45_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser.html" target="_self">CLevelParser</a></td><td class="desc"></td></tr>
<tr id="row_47_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_line.html" target="_self">CLevelParserLine</a></td><td class="desc"></td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_param.html" target="_self">CLevelParserParam</a></td><td class="desc"></td></tr>
<tr id="row_49_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_light_manager.html" target="_self">Gfx::CLightManager</a></td><td class="desc">Manager for dynamic lights in 3D scene </td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_lightning.html" target="_self">Gfx::CLightning</a></td><td class="desc">Lightning effect renderer </td></tr>
<tr id="row_51_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_light_manager_1_1_c_lights_comparator.html" target="_self">Gfx::CLightManager::CLightsComparator</a></td><td class="desc"></td></tr>
<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_cloud_1_1_cloud_line.html" target="_self">Gfx::CCloud::CloudLine</a></td><td class="desc">Cloud strip </td></tr>
<tr id="row_53_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_main_dialog.html" target="_self">Ui::CMainDialog</a></td><td class="desc"></td></tr>
<tr id="row_54_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_main_map.html" target="_self">Ui::CMainMap</a></td><td class="desc"></td></tr>
<tr id="row_55_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_main_movie.html" target="_self">CMainMovie</a></td><td class="desc"></td></tr>
<tr id="row_56_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_main_short.html" target="_self">Ui::CMainShort</a></td><td class="desc"></td></tr>
<tr id="row_57_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_main_user_interface.html" target="_self">Ui::CMainUserInterface</a></td><td class="desc"></td></tr>
<tr id="row_58_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model.html" target="_self">Gfx::CModel</a></td><td class="desc">3D model saved in model file </td></tr>
<tr id="row_59_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_manager.html" target="_self">Gfx::CModelManager</a></td><td class="desc">Manager for models read from model files </td></tr>
<tr id="row_60_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_mesh.html" target="_self">Gfx::CModelMesh</a></td><td class="desc">Mesh data saved in model file </td></tr>
<tr id="row_61_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_61_" class="arrow" onclick="toggleFolder('61_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion.html" target="_self">CMotion</a></td><td class="desc"></td></tr>
<tr id="row_61_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_ant.html" target="_self">CMotionAnt</a></td><td class="desc"></td></tr>
<tr id="row_61_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_bee.html" target="_self">CMotionBee</a></td><td class="desc"></td></tr>
<tr id="row_61_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_human.html" target="_self">CMotionHuman</a></td><td class="desc"></td></tr>
<tr id="row_61_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_level_controller.html" target="_self">CMotionLevelController</a></td><td class="desc"></td></tr>
<tr id="row_61_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_queen.html" target="_self">CMotionQueen</a></td><td class="desc"></td></tr>
<tr id="row_61_5_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_spider.html" target="_self">CMotionSpider</a></td><td class="desc"></td></tr>
<tr id="row_61_6_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_toto.html" target="_self">CMotionToto</a></td><td class="desc"></td></tr>
<tr id="row_61_7_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_vehicle.html" target="_self">CMotionVehicle</a></td><td class="desc"></td></tr>
<tr id="row_61_8_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_worm.html" target="_self">CMotionWorm</a></td><td class="desc"></td></tr>
<tr id="row_62_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_62_" class="arrow" onclick="toggleFolder('62_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_movable_object.html" target="_self">CMovableObject</a></td><td class="desc">Interface for objects that can move (have an engine) </td></tr>
<tr id="row_62_0_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_62_0_" class="arrow" onclick="toggleFolder('62_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_flying_object.html" target="_self">CFlyingObject</a></td><td class="desc">Interface for objects that can fly </td></tr>
<tr id="row_62_0_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_62_0_0_" class="arrow" onclick="toggleFolder('62_0_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_jet_flying_object.html" target="_self">CJetFlyingObject</a></td><td class="desc">Interface for objects that can fly using a jet engine </td></tr>
<tr id="row_62_0_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_63_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_63_" class="arrow" onclick="toggleFolder('63_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_condition.html" target="_self">CObjectCondition</a></td><td class="desc">Base object condition structure </td></tr>
<tr id="row_63_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_63_0_" class="arrow" onclick="toggleFolder('63_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scene_condition.html" target="_self">CSceneCondition</a></td><td class="desc">Base scene condition structure </td></tr>
<tr id="row_63_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_audio_change_condition.html" target="_self">CAudioChangeCondition</a></td><td class="desc">Audio change condition </td></tr>
<tr id="row_63_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scene_end_condition.html" target="_self">CSceneEndCondition</a></td><td class="desc">Scene end condition </td></tr>
<tr id="row_63_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scoreboard_1_1_c_scoreboard_kill_rule.html" target="_self">CScoreboard::CScoreboardKillRule</a></td><td class="desc">Scoreboard rule for destroying other objects </td></tr>
<tr id="row_64_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_container_proxy.html" target="_self">CObjectContainerProxy</a></td><td class="desc"></td></tr>
<tr id="row_65_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_factory.html" target="_self">CObjectFactory</a></td><td class="desc"></td></tr>
<tr id="row_66_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_object_interface.html" target="_self">Ui::CObjectInterface</a></td><td class="desc"></td></tr>
<tr id="row_67_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_iterator_proxy.html" target="_self">CObjectIteratorProxy</a></td><td class="desc"></td></tr>
<tr id="row_68_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_old_model_manager.html" target="_self">Gfx::COldModelManager</a></td><td class="desc">Manager for static models </td></tr>
<tr id="row_69_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_69_" class="arrow" onclick="toggleFolder('69_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object_interface.html" target="_self">COldObjectInterface</a></td><td class="desc"></td></tr>
<tr id="row_69_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_69_0_" class="arrow" onclick="toggleFolder('69_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object.html" target="_self">CObject</a></td><td class="desc">Base class for all 3D in-game objects </td></tr>
<tr id="row_69_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_69_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_static_object.html" target="_self">CStaticObject</a></td><td class="desc"></td></tr>
<tr id="row_70_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_color.html" target="_self">Gfx::Color</a></td><td class="desc">RGBA color </td></tr>
<tr id="row_71_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_color_h_s_v.html" target="_self">Gfx::ColorHSV</a></td><td class="desc">HSV color </td></tr>
<tr id="row_72_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_72_" class="arrow" onclick="toggleFolder('72_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream_buffer_container.html" target="_self">COutputStreamBufferContainer</a></td><td class="desc"></td></tr>
<tr id="row_72_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream.html" target="_self">COutputStream</a></td><td class="desc"></td></tr>
<tr id="row_73_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_particle.html" target="_self">Gfx::CParticle</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_particle.html">Particle</a> engine </td></tr>
<tr id="row_74_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_pause_manager.html" target="_self">CPauseManager</a></td><td class="desc"></td></tr>
<tr id="row_75_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_physics.html" target="_self">CPhysics</a></td><td class="desc"></td></tr>
<tr id="row_76_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_planet.html" target="_self">Gfx::CPlanet</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" title="Planet texture definition. ">Planet</a> manager </td></tr>
<tr id="row_77_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_player_profile.html" target="_self">CPlayerProfile</a></td><td class="desc"></td></tr>
<tr id="row_78_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_power_container.html" target="_self">CPowerContainer</a></td><td class="desc">Interface for objects hold power (PowerCells and some buildings) </td></tr>
<tr id="row_79_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_79_" class="arrow" onclick="toggleFolder('79_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_power_container_object.html" target="_self">CPowerContainerObject</a></td><td class="desc"></td></tr>
<tr id="row_79_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_79_0_" class="arrow" onclick="toggleFolder('79_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_power_container_object_impl.html" target="_self">CPowerContainerObjectImpl</a></td><td class="desc"></td></tr>
<tr id="row_79_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_80_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_80_" class="arrow" onclick="toggleFolder('80_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_powered_object.html" target="_self">CPoweredObject</a></td><td class="desc">Interface for objects powered using power cells </td></tr>
<tr id="row_80_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_81_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_profiler.html" target="_self">CProfiler</a></td><td class="desc"></td></tr>
<tr id="row_82_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_82_" class="arrow" onclick="toggleFolder('82_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_programmable_object.html" target="_self">CProgrammableObject</a></td><td class="desc">Interface for programmable objects </td></tr>
<tr id="row_82_0_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_82_0_" class="arrow" onclick="toggleFolder('82_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_programmable_object_impl.html" target="_self">CProgrammableObjectImpl</a></td><td class="desc"></td></tr>
<tr id="row_82_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_83_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_83_" class="arrow" onclick="toggleFolder('83_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_program_storage_object.html" target="_self">CProgramStorageObject</a></td><td class="desc">Interface for objects that store CBOT programs </td></tr>
<tr id="row_83_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_83_0_" class="arrow" onclick="toggleFolder('83_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_program_storage_object_impl.html" target="_self">CProgramStorageObjectImpl</a></td><td class="desc"></td></tr>
<tr id="row_83_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_84_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_pyro.html" target="_self">Gfx::CPyro</a></td><td class="desc">Fire effect renderer </td></tr>
<tr id="row_85_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_pyro_manager.html" target="_self">Gfx::CPyroManager</a></td><td class="desc"></td></tr>
<tr id="row_86_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_86_" class="arrow" onclick="toggleFolder('86_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_ranged_object.html" target="_self">CRangedObject</a></td><td class="desc">Interface for objects that have a button in UI for showing range </td></tr>
<tr id="row_86_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_87_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_crash_sphere.html" target="_self">CrashSphere</a></td><td class="desc">Sphere used to detect object collisions </td></tr>
<tr id="row_88_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_resource_manager.html" target="_self">CResourceManager</a></td><td class="desc"></td></tr>
<tr id="row_89_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_resource_owning_thread.html" target="_self">CResourceOwningThread< Resource ></a></td><td class="desc">Wrapper around SDL thread allowing passing of resources in safe manner </td></tr>
<tr id="row_90_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scoreboard.html" target="_self">CScoreboard</a></td><td class="desc">Scoreboard used to score complex code battles </td></tr>
<tr id="row_91_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_91_" class="arrow" onclick="toggleFolder('91_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scoreboard_1_1_c_scoreboard_rule.html" target="_self">CScoreboard::CScoreboardRule</a></td><td class="desc">Base class for scoreboard rules </td></tr>
<tr id="row_91_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scoreboard_1_1_c_scoreboard_end_take_rule.html" target="_self">CScoreboard::CScoreboardEndTakeRule</a></td><td class="desc">Scoreboard rule for EndMissionTake rewards </td></tr>
<tr id="row_91_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_scoreboard_1_1_c_scoreboard_kill_rule.html" target="_self">CScoreboard::CScoreboardKillRule</a></td><td class="desc">Scoreboard rule for destroying other objects </td></tr>
<tr id="row_92_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_92_" class="arrow" onclick="toggleFolder('92_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen.html" target="_self">Ui::CScreen</a></td><td class="desc"></td></tr>
<tr id="row_92_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_apperance.html" target="_self">Ui::CScreenApperance</a></td><td class="desc"></td></tr>
<tr id="row_92_1_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_92_1_" class="arrow" onclick="toggleFolder('92_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_i_o.html" target="_self">Ui::CScreenIO</a></td><td class="desc"></td></tr>
<tr id="row_92_1_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_i_o_read.html" target="_self">Ui::CScreenIORead</a></td><td class="desc"></td></tr>
<tr id="row_92_1_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_i_o_write.html" target="_self">Ui::CScreenIOWrite</a></td><td class="desc"></td></tr>
<tr id="row_92_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_level_list.html" target="_self">Ui::CScreenLevelList</a></td><td class="desc"></td></tr>
<tr id="row_92_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_loading.html" target="_self">Ui::CScreenLoading</a></td><td class="desc"></td></tr>
<tr id="row_92_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_main_menu.html" target="_self">Ui::CScreenMainMenu</a></td><td class="desc"></td></tr>
<tr id="row_92_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_player_select.html" target="_self">Ui::CScreenPlayerSelect</a></td><td class="desc"></td></tr>
<tr id="row_92_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_quit.html" target="_self">Ui::CScreenQuit</a></td><td class="desc"></td></tr>
<tr id="row_92_7_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_92_7_" class="arrow" onclick="toggleFolder('92_7_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup.html" target="_self">Ui::CScreenSetup</a></td><td class="desc"></td></tr>
<tr id="row_92_7_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup_controls.html" target="_self">Ui::CScreenSetupControls</a></td><td class="desc"></td></tr>
<tr id="row_92_7_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup_display.html" target="_self">Ui::CScreenSetupDisplay</a></td><td class="desc"></td></tr>
<tr id="row_92_7_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup_game.html" target="_self">Ui::CScreenSetupGame</a></td><td class="desc"></td></tr>
<tr id="row_92_7_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup_graphics.html" target="_self">Ui::CScreenSetupGraphics</a></td><td class="desc"></td></tr>
<tr id="row_92_7_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_setup_sound.html" target="_self">Ui::CScreenSetupSound</a></td><td class="desc"></td></tr>
<tr id="row_92_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_screen_welcome.html" target="_self">Ui::CScreenWelcome</a></td><td class="desc"></td></tr>
<tr id="row_93_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_script.html" target="_self">CScript</a></td><td class="desc"></td></tr>
<tr id="row_94_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_script_functions.html" target="_self">CScriptFunctions</a></td><td class="desc"></td></tr>
<tr id="row_95_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_s_d_l_cond_wrapper.html" target="_self">CSDLCondWrapper</a></td><td class="desc">Wrapper for safe creation/deletion of SDL_cond </td></tr>
<tr id="row_96_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_s_d_l_file_wrapper.html" target="_self">CSDLFileWrapper</a></td><td class="desc"></td></tr>
<tr id="row_97_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_s_d_l_memory_wrapper.html" target="_self">CSDLMemoryWrapper</a></td><td class="desc"></td></tr>
<tr id="row_98_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_s_d_l_mutex_wrapper.html" target="_self">CSDLMutexWrapper</a></td><td class="desc">Wrapper for safe creation/deletion of SDL_mutex </td></tr>
<tr id="row_99_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_signal_handlers.html" target="_self">CSignalHandlers</a></td><td class="desc"></td></tr>
<tr id="row_100_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< T ></a></td><td class="desc"></td></tr>
<tr id="row_101_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_101_" class="arrow" onclick="toggleFolder('101_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CApplication ></a></td><td class="desc"></td></tr>
<tr id="row_101_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_application.html" target="_self">CApplication</a></td><td class="desc">Main application </td></tr>
<tr id="row_102_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_102_" class="arrow" onclick="toggleFolder('102_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CConfigFile ></a></td><td class="desc"></td></tr>
<tr id="row_102_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_config_file.html" target="_self">CConfigFile</a></td><td class="desc">Class for loading config file </td></tr>
<tr id="row_103_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_103_" class="arrow" onclick="toggleFolder('103_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CEngine ></a></td><td class="desc"></td></tr>
<tr id="row_103_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_engine.html" target="_self">Gfx::CEngine</a></td><td class="desc">The graphics engine </td></tr>
<tr id="row_104_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_104_" class="arrow" onclick="toggleFolder('104_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CInput ></a></td><td class="desc"></td></tr>
<tr id="row_104_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input.html" target="_self">CInput</a></td><td class="desc">Management of mouse, keyboard and joystick </td></tr>
<tr id="row_105_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_105_" class="arrow" onclick="toggleFolder('105_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CLogger ></a></td><td class="desc"></td></tr>
<tr id="row_105_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_logger.html" target="_self">CLogger</a></td><td class="desc">Class for loggin information to file or console </td></tr>
<tr id="row_106_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_106_" class="arrow" onclick="toggleFolder('106_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CObjectManager ></a></td><td class="desc"></td></tr>
<tr id="row_106_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_manager.html" target="_self">CObjectManager</a></td><td class="desc">Manages <a class="el" href="class_c_object.html" title="Base class for all 3D in-game objects. ">CObject</a> instances </td></tr>
<tr id="row_107_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_107_" class="arrow" onclick="toggleFolder('107_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CPathManager ></a></td><td class="desc"></td></tr>
<tr id="row_107_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_path_manager.html" target="_self">CPathManager</a></td><td class="desc">Class for managing data/lang/save paths </td></tr>
<tr id="row_108_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_108_" class="arrow" onclick="toggleFolder('108_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CRobotMain ></a></td><td class="desc"></td></tr>
<tr id="row_108_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_robot_main.html" target="_self">CRobotMain</a></td><td class="desc">Main class managing the game world </td></tr>
<tr id="row_109_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_109_" class="arrow" onclick="toggleFolder('109_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_singleton.html" target="_self">CSingleton< CSettings ></a></td><td class="desc"></td></tr>
<tr id="row_109_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_settings.html" target="_self">CSettings</a></td><td class="desc"></td></tr>
<tr id="row_110_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_s_n_d_file_wrapper.html" target="_self">CSNDFileWrapper</a></td><td class="desc"></td></tr>
<tr id="row_111_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_111_" class="arrow" onclick="toggleFolder('111_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_sound_interface.html" target="_self">CSoundInterface</a></td><td class="desc">Sound plugin interface </td></tr>
<tr id="row_111_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_a_l_sound.html" target="_self">CALSound</a></td><td class="desc"></td></tr>
<tr id="row_112_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_ui_1_1_c_studio.html" target="_self">Ui::CStudio</a></td><td class="desc"></td></tr>
<tr id="row_113_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_113_" class="arrow" onclick="toggleFolder('113_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils.html" target="_self">CSystemUtils</a></td><td class="desc">Platform-specific utils </td></tr>
<tr id="row_113_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_linux.html" target="_self">CSystemUtilsLinux</a></td><td class="desc"></td></tr>
<tr id="row_113_1_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_113_1_" class="arrow" onclick="toggleFolder('113_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_other.html" target="_self">CSystemUtilsOther</a></td><td class="desc"></td></tr>
<tr id="row_113_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_mac_o_s_x.html" target="_self">CSystemUtilsMacOSX</a></td><td class="desc"></td></tr>
<tr id="row_113_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_windows.html" target="_self">CSystemUtilsWindows</a></td><td class="desc"></td></tr>
<tr id="row_114_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_114_" class="arrow" onclick="toggleFolder('114_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task.html" target="_self">CTask</a></td><td class="desc"></td></tr>
<tr id="row_114_0_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_114_0_" class="arrow" onclick="toggleFolder('114_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_background_task.html" target="_self">CBackgroundTask</a></td><td class="desc"></td></tr>
<tr id="row_114_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_gun_goal.html" target="_self">CTaskGunGoal</a></td><td class="desc"></td></tr>
<tr id="row_114_0_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_shield.html" target="_self">CTaskShield</a></td><td class="desc"></td></tr>
<tr id="row_114_1_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_114_1_" class="arrow" onclick="toggleFolder('114_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_foreground_task.html" target="_self">CForegroundTask</a></td><td class="desc"></td></tr>
<tr id="row_114_1_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_advance.html" target="_self">CTaskAdvance</a></td><td class="desc"></td></tr>
<tr id="row_114_1_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_build.html" target="_self">CTaskBuild</a></td><td class="desc"></td></tr>
<tr id="row_114_1_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_delete_mark.html" target="_self">CTaskDeleteMark</a></td><td class="desc"></td></tr>
<tr id="row_114_1_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_fire.html" target="_self">CTaskFire</a></td><td class="desc"></td></tr>
<tr id="row_114_1_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_fire_ant.html" target="_self">CTaskFireAnt</a></td><td class="desc"></td></tr>
<tr id="row_114_1_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_flag.html" target="_self">CTaskFlag</a></td><td class="desc"></td></tr>
<tr id="row_114_1_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_goto.html" target="_self">CTaskGoto</a></td><td class="desc"></td></tr>
<tr id="row_114_1_7_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_info.html" target="_self">CTaskInfo</a></td><td class="desc"></td></tr>
<tr id="row_114_1_8_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_manip.html" target="_self">CTaskManip</a></td><td class="desc"></td></tr>
<tr id="row_114_1_9_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_pen.html" target="_self">CTaskPen</a></td><td class="desc"></td></tr>
<tr id="row_114_1_10_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_recover.html" target="_self">CTaskRecover</a></td><td class="desc"></td></tr>
<tr id="row_114_1_11_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_search.html" target="_self">CTaskSearch</a></td><td class="desc"></td></tr>
<tr id="row_114_1_12_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_spider_explo.html" target="_self">CTaskSpiderExplo</a></td><td class="desc"></td></tr>
<tr id="row_114_1_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_take.html" target="_self">CTaskTake</a></td><td class="desc"></td></tr>
<tr id="row_114_1_14_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_terraform.html" target="_self">CTaskTerraform</a></td><td class="desc"></td></tr>
<tr id="row_114_1_15_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_turn.html" target="_self">CTaskTurn</a></td><td class="desc"></td></tr>
<tr id="row_114_1_16_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_wait.html" target="_self">CTaskWait</a></td><td class="desc"></td></tr>
<tr id="row_115_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_115_" class="arrow" onclick="toggleFolder('115_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_executor_object.html" target="_self">CTaskExecutorObject</a></td><td class="desc">Interface for objects that can execute tasks </td></tr>
<tr id="row_115_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_115_0_" class="arrow" onclick="toggleFolder('115_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_executor_object_impl.html" target="_self">CTaskExecutorObjectImpl</a></td><td class="desc"></td></tr>
<tr id="row_115_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_116_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_terrain.html" target="_self">Gfx::CTerrain</a></td><td class="desc">Terrain loader/generator and manager </td></tr>
<tr id="row_117_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_text.html" target="_self">Gfx::CText</a></td><td class="desc">Text rendering engine </td></tr>
<tr id="row_118_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_thread.html" target="_self">CThread</a></td><td class="desc">Wrapper for using SDL_thread with std::function </td></tr>
<tr id="row_119_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_119_" class="arrow" onclick="toggleFolder('119_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_trace_drawing_object.html" target="_self">CTraceDrawingObject</a></td><td class="desc">Interface for objects that can draw wheel trace (at the moment, all movable objects) </td></tr>
<tr id="row_119_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_120_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_120_" class="arrow" onclick="toggleFolder('120_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_transportable_object.html" target="_self">CTransportableObject</a></td><td class="desc">Interface for transportable objects </td></tr>
<tr id="row_120_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_121_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_water.html" target="_self">Gfx::CWater</a></td><td class="desc">Water manager/renderer </td></tr>
<tr id="row_122_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_worker_thread.html" target="_self">CWorkerThread</a></td><td class="desc">Thread that runs functions, one at a time </td></tr>
<tr id="row_123_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_device_capabilities.html" target="_self">Gfx::DeviceCapabilities</a></td><td class="desc">This structs contains various capabilities of graphics device </td></tr>
<tr id="row_124_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_device_config.html" target="_self">Gfx::DeviceConfig</a></td><td class="desc">General config for graphics device </td></tr>
<tr id="row_125_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_dynamic_buffer.html" target="_self">Gfx::DynamicBuffer</a></td><td class="desc">Struct for dynamic buffers </td></tr>
<tr id="row_126_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_dynamic_light.html" target="_self">Gfx::DynamicLight</a></td><td class="desc">Dynamic light in 3D scene </td></tr>
<tr id="row_127_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_edit_undo.html" target="_self">Ui::EditUndo</a></td><td class="desc"></td></tr>
<tr id="row_128_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_obj_data_tier.html" target="_self">Gfx::EngineBaseObjDataTier</a></td><td class="desc">Tier 3 of object tree (data) </td></tr>
<tr id="row_129_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_object.html" target="_self">Gfx::EngineBaseObject</a></td><td class="desc"></td></tr>
<tr id="row_130_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_obj_tex_tier.html" target="_self">Gfx::EngineBaseObjTexTier</a></td><td class="desc">Tier 2 of base object tree (textures) </td></tr>
<tr id="row_131_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_ground_mark.html" target="_self">Gfx::EngineGroundMark</a></td><td class="desc">A mark on ground drawn by the graphics engine </td></tr>
<tr id="row_132_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_ground_spot.html" target="_self">Gfx::EngineGroundSpot</a></td><td class="desc">A spot (large shadow) drawn on the ground by the graphics engine </td></tr>
<tr id="row_133_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_mouse.html" target="_self">Gfx::EngineMouse</a></td><td class="desc">Information about mouse cursor </td></tr>
<tr id="row_134_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_object.html" target="_self">Gfx::EngineObject</a></td><td class="desc">Object drawn by the graphics engine </td></tr>
<tr id="row_135_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_shadow.html" target="_self">Gfx::EngineShadow</a></td><td class="desc">Shadow drawn by the graphics engine </td></tr>
<tr id="row_136_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_engine_shadow_type.html" target="_self">EngineShadowType</a></td><td class="desc">Type of shadow drawn by the graphics engine </td></tr>
<tr id="row_137_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_triangle.html" target="_self">Gfx::EngineTriangle</a></td><td class="desc">A triangle drawn by the graphics engine </td></tr>
<tr id="row_138_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_event.html" target="_self">Event</a></td><td class="desc"><a class="el" href="struct_event.html" title="Event sent by system, interface or game. ">Event</a> sent by system, interface or game </td></tr>
<tr id="row_139_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_139_" class="arrow" onclick="toggleFolder('139_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_event_data.html" target="_self">EventData</a></td><td class="desc">Base class for additional event data </td></tr>
<tr id="row_139_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_axis_event_data.html" target="_self">JoyAxisEventData</a></td><td class="desc">Additional data for joystick axis event </td></tr>
<tr id="row_139_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_button_event_data.html" target="_self">JoyButtonEventData</a></td><td class="desc">Additional data for joystick button event </td></tr>
<tr id="row_139_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_key_event_data.html" target="_self">KeyEventData</a></td><td class="desc">Additional data for keyboard event </td></tr>
<tr id="row_139_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_mouse_button_event_data.html" target="_self">MouseButtonEventData</a></td><td class="desc">Additional data mouse button event </td></tr>
<tr id="row_139_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_mouse_wheel_event_data.html" target="_self">MouseWheelEventData</a></td><td class="desc">Additional data for mouse wheel event </td></tr>
<tr id="row_139_5_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_text_input_data.html" target="_self">TextInputData</a></td><td class="desc">Additional data for text input event </td></tr>
<tr id="row_140_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_exchange_post_info.html" target="_self">ExchangePostInfo</a></td><td class="desc"></td></tr>
<tr id="row_141_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_flying_limit.html" target="_self">Gfx::CTerrain::FlyingLimit</a></td><td class="desc">Spherical limit of flight </td></tr>
<tr id="row_142_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_font_texture.html" target="_self">Gfx::FontTexture</a></td><td class="desc">Single texture filled with character textures </td></tr>
<tr id="row_143_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_framebuffer_params.html" target="_self">Gfx::FramebufferParams</a></td><td class="desc">Contains parameters for new framebuffer </td></tr>
<tr id="row_144_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1half.html" target="_self">Math::half</a></td><td class="desc">Half-precision floating point type </td></tr>
<tr id="row_145_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_huston_lens.html" target="_self">HustonLens</a></td><td class="desc"></td></tr>
<tr id="row_146_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_hyper_history.html" target="_self">Ui::HyperHistory</a></td><td class="desc"></td></tr>
<tr id="row_147_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_hyper_link.html" target="_self">Ui::HyperLink</a></td><td class="desc"></td></tr>
<tr id="row_148_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_hyper_marker.html" target="_self">Ui::HyperMarker</a></td><td class="desc"></td></tr>
<tr id="row_149_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_image_data.html" target="_self">ImageData</a></td><td class="desc">Implementation-specific image data </td></tr>
<tr id="row_150_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_image_line.html" target="_self">Ui::ImageLine</a></td><td class="desc"></td></tr>
<tr id="row_151_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_input_binding.html" target="_self">InputBinding</a></td><td class="desc">Binding for input slot </td></tr>
<tr id="row_152_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_int_color.html" target="_self">Gfx::IntColor</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_color.html" title="RGBA color. ">Color</a> with integer values </td></tr>
<tr id="row_153_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1_int_point.html" target="_self">Math::IntPoint</a></td><td class="desc">2D <a class="el" href="struct_math_1_1_point.html" title="2D point ">Point</a> with integer coords </td></tr>
<tr id="row_154_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_154_" class="arrow" onclick="toggleFolder('154_')">►</span><span class="icona"><span class="icon">C</span></span><b>istream</b></td><td class="desc"></td></tr>
<tr id="row_154_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream.html" target="_self">CInputStream</a></td><td class="desc"></td></tr>
<tr id="row_155_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_c_list_1_1_item.html" target="_self">Ui::CList::Item</a></td><td class="desc"></td></tr>
<tr id="row_156_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_axis_binding.html" target="_self">JoyAxisBinding</a></td><td class="desc">Binding for joystick axis </td></tr>
<tr id="row_157_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joystick_device.html" target="_self">JoystickDevice</a></td><td class="desc">Information about a joystick device </td></tr>
<tr id="row_158_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_level_info.html" target="_self">LevelInfo</a></td><td class="desc"></td></tr>
<tr id="row_159_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light.html" target="_self">Gfx::Light</a></td><td class="desc">Properties of light in 3D scene </td></tr>
<tr id="row_160_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light_locations.html" target="_self">Gfx::LightLocations</a></td><td class="desc"></td></tr>
<tr id="row_161_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_lightning_1_1_lightning_segment.html" target="_self">Gfx::CLightning::LightningSegment</a></td><td class="desc"></td></tr>
<tr id="row_162_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light_progression.html" target="_self">Gfx::LightProgression</a></td><td class="desc">Describes the progression of light parameters change </td></tr>
<tr id="row_163_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_map_object.html" target="_self">Ui::MapObject</a></td><td class="desc"></td></tr>
<tr id="row_164_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_material.html" target="_self">Gfx::Material</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> of a surface </td></tr>
<tr id="row_165_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1_matrix.html" target="_self">Math::Matrix</a></td><td class="desc">4x4 matrix </td></tr>
<tr id="row_166_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_min_max.html" target="_self">MinMax</a></td><td class="desc"></td></tr>
<tr id="row_167_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_crash_sphere.html" target="_self">Gfx::ModelCrashSphere</a></td><td class="desc">Crash sphere data as saved in model file </td></tr>
<tr id="row_168_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_header_v1_and_v2.html" target="_self">Gfx::ModelHeaderV1AndV2</a></td><td class="desc">Header for new model file version 1 and 2 </td></tr>
<tr id="row_169_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_header_v3.html" target="_self">Gfx::ModelHeaderV3</a></td><td class="desc">Header for new model file version 3 </td></tr>
<tr id="row_170_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_mesh_header_v3.html" target="_self">Gfx::ModelMeshHeaderV3</a></td><td class="desc">Header for mesh saved in new model file version 3 </td></tr>
<tr id="row_171_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_shadow_spot.html" target="_self">Gfx::ModelShadowSpot</a></td><td class="desc">Shadow spot data as saved in model file </td></tr>
<tr id="row_172_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_172_" class="arrow" onclick="toggleFolder('172_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle.html" target="_self">Gfx::ModelTriangle</a></td><td class="desc">A single triangle in mesh as saved in model file </td></tr>
<tr id="row_172_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle_v3.html" target="_self">Gfx::ModelTriangleV3</a></td><td class="desc">Mesh triangle saved in new model file version 3 </td></tr>
<tr id="row_173_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle_v1_and_v2.html" target="_self">Gfx::ModelTriangleV1AndV2</a></td><td class="desc">Triangle of new model file version 1 and 2 </td></tr>
<tr id="row_174_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_motion.html" target="_self">Motion</a></td><td class="desc"></td></tr>
<tr id="row_175_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_multisize_font.html" target="_self">Gfx::MultisizeFont</a></td><td class="desc">Font with multiple possible sizes </td></tr>
<tr id="row_176_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_new_script_name.html" target="_self">NewScriptName</a></td><td class="desc"></td></tr>
<tr id="row_177_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_create_params.html" target="_self">ObjectCreateParams</a></td><td class="desc"></td></tr>
<tr id="row_178_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_part.html" target="_self">ObjectPart</a></td><td class="desc"></td></tr>
<tr id="row_179_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_type_hash.html" target="_self">ObjectTypeHash</a></td><td class="desc"></td></tr>
<tr id="row_180_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_header.html" target="_self">Gfx::OldModelHeader</a></td><td class="desc">Old Colobot binary model header info </td></tr>
<tr id="row_181_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v1.html" target="_self">Gfx::OldModelTriangleV1</a></td><td class="desc">Old Colobot binary model file version 1 </td></tr>
<tr id="row_182_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v2.html" target="_self">Gfx::OldModelTriangleV2</a></td><td class="desc">Old Colobot binary model file version 2 </td></tr>
<tr id="row_183_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v3.html" target="_self">Gfx::OldModelTriangleV3</a></td><td class="desc">Old Colobot binary model file version 3 </td></tr>
<tr id="row_184_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_old_music.html" target="_self">OldMusic</a></td><td class="desc"></td></tr>
<tr id="row_185_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_185_" class="arrow" onclick="toggleFolder('185_')">►</span><span class="icona"><span class="icon">C</span></span><b>ostream</b></td><td class="desc"></td></tr>
<tr id="row_185_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream.html" target="_self">COutputStream</a></td><td class="desc"></td></tr>
<tr id="row_186_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_particle.html" target="_self">Gfx::Particle</a></td><td class="desc"></td></tr>
<tr id="row_187_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_c_main_user_interface_1_1_particle.html" target="_self">Ui::CMainUserInterface::Particle</a></td><td class="desc"></td></tr>
<tr id="row_188_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" target="_self">Gfx::CPlanet::Planet</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" title="Planet texture definition. ">Planet</a> texture definition </td></tr>
<tr id="row_189_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_player_apperance.html" target="_self">PlayerApperance</a></td><td class="desc"></td></tr>
<tr id="row_190_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1_point.html" target="_self">Math::Point</a></td><td class="desc">2D point </td></tr>
<tr id="row_191_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_prepared_texture_data.html" target="_self">Gfx::PreparedTextureData</a></td><td class="desc"></td></tr>
<tr id="row_192_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_program.html" target="_self">Program</a></td><td class="desc"></td></tr>
<tr id="row_193_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_pyro_1_1_pyro_burn_part.html" target="_self">Gfx::CPyro::PyroBurnPart</a></td><td class="desc"></td></tr>
<tr id="row_194_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_pyro_1_1_pyro_light_oper.html" target="_self">Gfx::CPyro::PyroLightOper</a></td><td class="desc"></td></tr>
<tr id="row_195_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_195_" class="arrow" onclick="toggleFolder('195_')">►</span><span class="icona"><span class="icon">C</span></span><b>runtime_error</b></td><td class="desc"></td></tr>
<tr id="row_195_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_195_0_" class="arrow" onclick="toggleFolder('195_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception.html" target="_self">CLevelParserException</a></td><td class="desc"></td></tr>
<tr id="row_195_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception_bad_param.html" target="_self">CLevelParserExceptionBadParam</a></td><td class="desc"></td></tr>
<tr id="row_195_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception_missing_param.html" target="_self">CLevelParserExceptionMissingParam</a></td><td class="desc"></td></tr>
<tr id="row_195_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_create_exception.html" target="_self">CObjectCreateException</a></td><td class="desc"></td></tr>
<tr id="row_195_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_i_o_exception.html" target="_self">Gfx::CModelIOException</a></td><td class="desc"></td></tr>
<tr id="row_195_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_regex_utils_1_1_c_assert_regex_match_error.html" target="_self">RegexUtils::CAssertRegexMatchError</a></td><td class="desc"></td></tr>
<tr id="row_196_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_saved_scene.html" target="_self">SavedScene</a></td><td class="desc"></td></tr>
<tr id="row_197_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_show_limit.html" target="_self">ShowLimit</a></td><td class="desc"></td></tr>
<tr id="row_198_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_sound_oper.html" target="_self">SoundOper</a></td><td class="desc"></td></tr>
<tr id="row_199_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1_sphere.html" target="_self">Math::Sphere</a></td><td class="desc"></td></tr>
<tr id="row_200_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_200_" class="arrow" onclick="toggleFolder('200_')">►</span><span class="icona"><span class="icon">C</span></span><b>streambuf</b></td><td class="desc"></td></tr>
<tr id="row_200_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream_buffer.html" target="_self">CInputStreamBuffer</a></td><td class="desc"></td></tr>
<tr id="row_200_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream_buffer.html" target="_self">COutputStreamBuffer</a></td><td class="desc"></td></tr>
<tr id="row_201_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_system_time_stamp.html" target="_self">SystemTimeStamp</a></td><td class="desc"></td></tr>
<tr id="row_202_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_terrain_material.html" target="_self">Gfx::CTerrain::TerrainMaterial</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> for ground surface </td></tr>
<tr id="row_203_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_terrain_material_point.html" target="_self">Gfx::CTerrain::TerrainMaterialPoint</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> used for terrain point </td></tr>
<tr id="row_204_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_ui_1_1_c_display_text_1_1_text_line.html" target="_self">Ui::CDisplayText::TextLine</a></td><td class="desc"></td></tr>
<tr id="row_205_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture.html" target="_self">Gfx::Texture</a></td><td class="desc">Info about a texture </td></tr>
<tr id="row_206_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture_create_params.html" target="_self">Gfx::TextureCreateParams</a></td><td class="desc">Parameters for texture creation </td></tr>
<tr id="row_207_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture_stage_params.html" target="_self">Gfx::TextureStageParams</a></td><td class="desc">Parameters for a texture unit </td></tr>
<tr id="row_208_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_trace_record.html" target="_self">TraceRecord</a></td><td class="desc"></td></tr>
<tr id="row_209_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_track.html" target="_self">Gfx::Track</a></td><td class="desc"></td></tr>
<tr id="row_210_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_uniform_locations.html" target="_self">Gfx::UniformLocations</a></td><td class="desc"></td></tr>
<tr id="row_211_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_u_t_f8_char.html" target="_self">Gfx::UTF8Char</a></td><td class="desc">UTF-8 character in font cache </td></tr>
<tr id="row_212_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_math_1_1_vector.html" target="_self">Math::Vector</a></td><td class="desc">3D (3x1) vector </td></tr>
<tr id="row_213_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex.html" target="_self">Gfx::Vertex</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> of a primitive </td></tr>
<tr id="row_214_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_attribute.html" target="_self">Gfx::VertexAttribute</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> attribute </td></tr>
<tr id="row_215_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_col.html" target="_self">Gfx::VertexCol</a></td><td class="desc">Colored vertex </td></tr>
<tr id="row_216_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_format.html" target="_self">Gfx::VertexFormat</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> format </td></tr>
<tr id="row_217_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_tex2.html" target="_self">Gfx::VertexTex2</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> with secondary texture coordinates </td></tr>
<tr id="row_218_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_water_1_1_water_line.html" target="_self">Gfx::CWater::WaterLine</a></td><td class="desc">Water strip </td></tr>
<tr id="row_219_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_water_1_1_water_vapor.html" target="_self">Gfx::CWater::WaterVapor</a></td><td class="desc">Water particle effect </td></tr>
<tr id="row_220_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_wheel_trace.html" target="_self">Gfx::WheelTrace</a></td><td class="desc"></td></tr>
<tr id="row_221_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_engine_1_1_write_screen_shot_data.html" target="_self">Gfx::CEngine::WriteScreenShotData</a></td><td class="desc"></td></tr>
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