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<div class="textblock">Here is a list of all documented files with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
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<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9660;</span><span id="img_0_0_" class="iconfopen" onclick="toggleFolder('0_0_')">&#160;</span><a class="el" href="dir_5194e5fea318fda12687127c23f8aba1.html" target="_self">app</a></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="app_8h.html" target="_self">app.h</a></td><td class="desc"><a class="el" href="class_c_application.html" title="Main application. ">CApplication</a> class </td></tr>
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<tr id="row_0_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="input_8h.html" target="_self">input.h</a></td><td class="desc"><a class="el" href="class_c_input.html" title="Management of mouse, keyboard and joystick. ">CInput</a> class </td></tr>
<tr id="row_0_0_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="main_8cpp.html" target="_self">main.cpp</a></td><td class="desc">Entry point of application - <a class="el" href="main_8cpp.html#a0ddf1224851353fc92bfbff6f499fa97" title="Entry point to the program. ">main()</a> function </td></tr>
<tr id="row_0_0_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="pathman_8h.html" target="_self">pathman.h</a></td><td class="desc">Class for managing data/lang/save paths </td></tr>
<tr id="row_0_0_5_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="pausemanager_8h.html" target="_self">pausemanager.h</a></td><td class="desc">Management of pause modes </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">&#9660;</span><span id="img_0_1_" class="iconfopen" onclick="toggleFolder('0_1_')">&#160;</span><a class="el" href="dir_1ef4a58a88a2178c334538f80f82675b.html" target="_self">CBot</a></td><td class="desc"><a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> library </td></tr>
<tr id="row_0_1_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="_c_bot_8h.html" target="_self">CBot.h</a></td><td class="desc">Public interface of <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> language interpreter. <a class="el" href="_c_bot_8h.html" title="Public interface of CBot language interpreter. CBot.h is the only file that should be included by any...">CBot.h</a> is the only file that should be included by any Colobot files outside of the <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> module </td></tr>
<tr id="row_0_1_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="_c_bot_enums_8h.html" target="_self">CBotEnums.h</a></td><td class="desc">Some enum values used across the <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> engine </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">&#9660;</span><span id="img_0_2_" class="iconfopen" onclick="toggleFolder('0_2_')">&#160;</span><a class="el" href="dir_fdedb0aba14d44ce9d99bc100e026e6a.html" target="_self">common</a></td><td class="desc">Structs and utils shared throughout the application </td></tr>
<tr id="row_0_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_2_0_" class="arrow" onclick="toggleFolder('0_2_0_')">&#9658;</span><span id="img_0_2_0_" class="iconfclosed" onclick="toggleFolder('0_2_0_')">&#160;</span><a class="el" href="dir_fa796ca26b212b1cad58becc89984b76.html" target="_self">system</a></td><td class="desc"></td></tr>
<tr id="row_0_2_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="system_8h.html" target="_self">system.h</a></td><td class="desc">System functions: time stamps, info dialogs, etc </td></tr>
<tr id="row_0_2_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="system__linux_8h.html" target="_self">system_linux.h</a></td><td class="desc">Linux-specific implementation of system functions </td></tr>
<tr id="row_0_2_0_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="system__macosx_8h.html" target="_self">system_macosx.h</a></td><td class="desc">MacOSX-specific implementation of system functions </td></tr>
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<tr id="row_0_2_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="error_8h.html" target="_self">error.h</a></td><td class="desc">Definition of the Error enum </td></tr>
<tr id="row_0_2_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="event_8h.html" target="_self">event.h</a></td><td class="desc"><a class="el" href="struct_event.html" title="Event sent by system, interface or game. ">Event</a> types, structs and event queue </td></tr>
<tr id="row_0_2_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="common_2image_8h.html" target="_self">image.h</a></td><td class="desc">Class for loading and saving images </td></tr>
<tr id="row_0_2_5_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="ioutils_8h.html" target="_self">ioutils.h</a></td><td class="desc">Functions for binary I/O </td></tr>
<tr id="row_0_2_6_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="common_2key_8h.html" target="_self">key.h</a></td><td class="desc">Key-related macros and enums </td></tr>
<tr id="row_0_2_7_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="logger_8h.html" target="_self">logger.h</a></td><td class="desc">Class for logging information to file or console </td></tr>
<tr id="row_0_2_8_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="restext_8h.html" target="_self">restext.h</a></td><td class="desc">Translation and string resource utilities </td></tr>
<tr id="row_0_2_9_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="singleton_8h.html" target="_self">singleton.h</a></td><td class="desc"><a class="el" href="class_c_singleton.html">CSingleton</a> base class for singletons </td></tr>
<tr id="row_0_2_10_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="stringutils_8h.html" target="_self">stringutils.h</a></td><td class="desc">Some useful string operations </td></tr>
<tr id="row_0_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_3_" class="arrow" onclick="toggleFolder('0_3_')">&#9660;</span><span id="img_0_3_" class="iconfopen" onclick="toggleFolder('0_3_')">&#160;</span><a class="el" href="dir_560415a5d2bc4999842279f4fc1debef.html" target="_self">graphics</a></td><td class="desc">Graphics engine </td></tr>
<tr id="row_0_3_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_3_0_" class="arrow" onclick="toggleFolder('0_3_0_')">&#9658;</span><span id="img_0_3_0_" class="iconfclosed" onclick="toggleFolder('0_3_0_')">&#160;</span><a class="el" href="dir_130ee61508126559bb38bbda29818231.html" target="_self">core</a></td><td class="desc">Abstract core of graphics engine </td></tr>
<tr id="row_0_3_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="graphics_2core_2color_8h.html" target="_self">color.h</a></td><td class="desc">Color structs and related functions </td></tr>
<tr id="row_0_3_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="device_8h.html" target="_self">device.h</a></td><td class="desc">Abstract graphics device - CDevice class and related structs/enums </td></tr>
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<tr id="row_0_3_0_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="light_8h.html" target="_self">light.h</a></td><td class="desc">Light struct and related enums </td></tr>
<tr id="row_0_3_0_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="material_8h.html" target="_self">material.h</a></td><td class="desc">Material struct </td></tr>
<tr id="row_0_3_0_5_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="texture_8h.html" target="_self">texture.h</a></td><td class="desc">Texture struct and related enums </td></tr>
<tr id="row_0_3_0_6_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="type_8cpp.html" target="_self">type.cpp</a></td><td class="desc">Type support and conversion </td></tr>
<tr id="row_0_3_0_7_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="type_8h.html" target="_self">type.h</a></td><td class="desc">Type support and conversion </td></tr>
<tr id="row_0_3_0_8_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="vertex_8h.html" target="_self">vertex.h</a></td><td class="desc">Vertex structs </td></tr>
<tr id="row_0_3_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_3_1_" class="arrow" onclick="toggleFolder('0_3_1_')">&#9658;</span><span id="img_0_3_1_" class="iconfclosed" onclick="toggleFolder('0_3_1_')">&#160;</span><a class="el" href="dir_cfcb3947e2e3bc7f78b238efa7c83a19.html" target="_self">engine</a></td><td class="desc">Graphics engine </td></tr>
<tr id="row_0_3_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="camera_8h.html" target="_self">camera.h</a></td><td class="desc">Camera handling - CCamera class </td></tr>
<tr id="row_0_3_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="cloud_8h.html" target="_self">cloud.h</a></td><td class="desc">Cloud rendering - CCloud class </td></tr>
<tr id="row_0_3_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="engine_8h.html" target="_self">engine.h</a></td><td class="desc">Main graphics engine - CEngine class </td></tr>
<tr id="row_0_3_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="lightman_8h.html" target="_self">lightman.h</a></td><td class="desc">Dynamic light manager - CLightManager class </td></tr>
<tr id="row_0_3_1_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="lightning_8h.html" target="_self">lightning.h</a></td><td class="desc">Lightning rendering - CLightning class (aka blitz) </td></tr>
<tr id="row_0_3_1_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="particle_8h.html" target="_self">particle.h</a></td><td class="desc">Particle rendering - CParticle class (aka particle) </td></tr>
<tr id="row_0_3_1_6_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="planet_8h.html" target="_self">planet.h</a></td><td class="desc">Planet rendering - CPlanet class </td></tr>
<tr id="row_0_3_1_7_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="pyro_8h.html" target="_self">pyro.h</a></td><td class="desc">Fire effect rendering - CPyro class </td></tr>
<tr id="row_0_3_1_8_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="pyro__manager_8h.html" target="_self">pyro_manager.h</a></td><td class="desc">Manager for CPyro objects </td></tr>
<tr id="row_0_3_1_9_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="pyro__type_8h.html" target="_self">pyro_type.h</a></td><td class="desc">PyroType enum </td></tr>
<tr id="row_0_3_1_10_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="terrain_8h.html" target="_self">terrain.h</a></td><td class="desc">Terrain rendering - CTerrain class </td></tr>
<tr id="row_0_3_1_11_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="text_8h.html" target="_self">text.h</a></td><td class="desc">Text rendering - CText class </td></tr>
<tr id="row_0_3_1_12_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="water_8h.html" target="_self">water.h</a></td><td class="desc">Water rendering - CWater class </td></tr>
<tr id="row_0_3_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_3_2_" class="arrow" onclick="toggleFolder('0_3_2_')">&#9658;</span><span id="img_0_3_2_" class="iconfclosed" onclick="toggleFolder('0_3_2_')">&#160;</span><a class="el" href="dir_69e571e5afc36e9d039483e2298e1d8c.html" target="_self">opengl</a></td><td class="desc">OpenGL engine implementation </td></tr>
<tr id="row_0_3_2_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="gl14device_8h.html" target="_self">gl14device.h</a></td><td class="desc">OpenGL implementation - CGL14Device class </td></tr>
<tr id="row_0_3_2_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="gl21device_8h.html" target="_self">gl21device.h</a></td><td class="desc">OpenGL implementation - CGL21Device class </td></tr>
<tr id="row_0_3_2_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="gl33device_8h.html" target="_self">gl33device.h</a></td><td class="desc">OpenGL 3.3 implementation - CGL33Device class </td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_4_" class="arrow" onclick="toggleFolder('0_4_')">&#9660;</span><span id="img_0_4_" class="iconfopen" onclick="toggleFolder('0_4_')">&#160;</span><a class="el" href="dir_668665511053085aee69032545b4745a.html" target="_self">level</a></td><td class="desc"></td></tr>
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<tr id="row_0_4_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="parser_8h.html" target="_self">parser.h</a></td><td class="desc">Parser for level files </td></tr>
<tr id="row_0_4_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="parserexceptions_8h.html" target="_self">parserexceptions.h</a></td><td class="desc">Exceptions that could be thrown in level parser </td></tr>
<tr id="row_0_4_0_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="parserline_8h.html" target="_self">parserline.h</a></td><td class="desc">Class for one line from level file </td></tr>
<tr id="row_0_4_0_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="parserparam_8h.html" target="_self">parserparam.h</a></td><td class="desc">Value of command argument in level file </td></tr>
<tr id="row_0_4_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="mainmovie_8h.html" target="_self">mainmovie.h</a></td><td class="desc"><a class="el" href="class_c_main_movie.html">CMainMovie</a> - control over movie sequences </td></tr>
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<tr id="row_0_4_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="scene__conditions_8h.html" target="_self">scene_conditions.h</a></td><td class="desc">Classes for managing conditions in scene files </td></tr>
<tr id="row_0_4_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="scoreboard_8h.html" target="_self">scoreboard.h</a></td><td class="desc">Code responsible for managing the scoreboard used to score complex code battles </td></tr>
<tr id="row_0_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">&#9660;</span><span id="img_0_5_" class="iconfopen" onclick="toggleFolder('0_5_')">&#160;</span><a class="el" href="dir_ae9a93452e2a84339148a16bcf2eb561.html" target="_self">math</a></td><td class="desc">Common mathematical structures and functions </td></tr>
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<tr id="row_0_5_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="const_8h.html" target="_self">const.h</a></td><td class="desc">Constants used in math functions </td></tr>
<tr id="row_0_5_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="func_8h.html" target="_self">func.h</a></td><td class="desc">Common math functions </td></tr>
<tr id="row_0_5_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="geometry_8h.html" target="_self">geometry.h</a></td><td class="desc"><a class="el" href="namespace_math.html" title="Namespace for (new) math code. ">Math</a> functions related to 3D geometry calculations, transformations, etc </td></tr>
<tr id="row_0_5_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="half_8h.html" target="_self">half.h</a></td><td class="desc">Implementation of half-precision floating point values </td></tr>
<tr id="row_0_5_5_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="intpoint_8h.html" target="_self">intpoint.h</a></td><td class="desc">IntPoint struct </td></tr>
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<tr id="row_0_5_7_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="point_8h.html" target="_self">point.h</a></td><td class="desc">Point struct and related functions </td></tr>
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<tr id="row_0_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">&#9660;</span><span id="img_0_6_" class="iconfopen" onclick="toggleFolder('0_6_')">&#160;</span><a class="el" href="dir_bb043af75e54e1af3032f67529bb720c.html" target="_self">object</a></td><td class="desc">Game engine </td></tr>
<tr id="row_0_6_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="object_8h.html" target="_self">object.h</a></td><td class="desc"><a class="el" href="class_c_object.html" title="Base class for all 3D in-game objects. ">CObject</a> - base class for all game objects </td></tr>
<tr id="row_0_6_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="object__factory_8h.html" target="_self">object_factory.h</a></td><td class="desc"><a class="el" href="class_c_object_factory.html">CObjectFactory</a> - factory for game objects </td></tr>
<tr id="row_0_6_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="object__interface__type_8h.html" target="_self">object_interface_type.h</a></td><td class="desc">ObjectInterfaceType enum </td></tr>
<tr id="row_0_6_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="object__manager_8h.html" target="_self">object_manager.h</a></td><td class="desc">Object manager </td></tr>
<tr id="row_0_6_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="object__type_8h.html" target="_self">object_type.h</a></td><td class="desc">ObjectType enum </td></tr>
<tr id="row_0_6_5_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="old__object_8h.html" target="_self">old_object.h</a></td><td class="desc"><a class="el" href="class_c_old_object.html">COldObject</a> - legacy <a class="el" href="class_c_object.html" title="Base class for all 3D in-game objects. ">CObject</a> code </td></tr>
<tr id="row_0_6_6_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="old__object__interface_8h.html" target="_self">old_object_interface.h</a></td><td class="desc">Legacy <a class="el" href="class_c_object.html" title="Base class for all 3D in-game objects. ">CObject</a> interface </td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_7_" class="arrow" onclick="toggleFolder('0_7_')">&#9660;</span><span id="img_0_7_" class="iconfopen" onclick="toggleFolder('0_7_')">&#160;</span><a class="el" href="dir_8250e12e5a19acb8ece30f1703b6dc16.html" target="_self">physics</a></td><td class="desc">Physics engine </td></tr>
<tr id="row_0_7_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="physics_8h.html" target="_self">physics.h</a></td><td class="desc">Responsible for physics "and more" in game </td></tr>
<tr id="row_0_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_8_" class="arrow" onclick="toggleFolder('0_8_')">&#9660;</span><span id="img_0_8_" class="iconfopen" onclick="toggleFolder('0_8_')">&#160;</span><a class="el" href="dir_fe414d616bd0c4668e6515f48824338f.html" target="_self">script</a></td><td class="desc"></td></tr>
<tr id="row_0_8_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="script_2_c_bot_token_8h.html" target="_self">cbottoken.h</a></td><td class="desc">Functions to parse some CBot-related tokens </td></tr>
<tr id="row_0_8_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="script_8h.html" target="_self">script.h</a></td><td class="desc"><a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> script runner </td></tr>
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<tr id="row_0_9_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="alsound_8h.html" target="_self">alsound.h</a></td><td class="desc">OpenAL implementation of sound system </td></tr>
<tr id="row_0_9_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="buffer_8h.html" target="_self">buffer.h</a></td><td class="desc">OpenAL buffer </td></tr>
<tr id="row_0_9_0_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="channel_8h.html" target="_self">channel.h</a></td><td class="desc">OpenAL channel </td></tr>
<tr id="row_0_9_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="sound_8h.html" target="_self">sound.h</a></td><td class="desc">Sound plugin interface </td></tr>
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<tr id="row_0_10_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_10_" class="arrow" onclick="toggleFolder('0_10_')">&#9660;</span><span id="img_0_10_" class="iconfopen" onclick="toggleFolder('0_10_')">&#160;</span><a class="el" href="dir_1563a38af0d3a5e4a6330d6d45e9792a.html" target="_self">tools</a></td><td class="desc">Various tools (separate programs) </td></tr>
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<tr id="row_0_11_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_11_0_" class="arrow" onclick="toggleFolder('0_11_0_')">&#9658;</span><span id="img_0_11_0_" class="iconfclosed" onclick="toggleFolder('0_11_0_')">&#160;</span><a class="el" href="dir_3f1cbf431c02053f26738b98bcc3a0c9.html" target="_self">controls</a></td><td class="desc"></td></tr>
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