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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_c_bot.html" target="_self">CBot</a></td><td class="desc"><a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> engine </td></tr>
<tr id="row_0_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_block.html" target="_self">CBotBlock</a></td><td class="desc">An instruction block - { ... } </td></tr>
<tr id="row_0_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_bool_expr.html" target="_self">CBotBoolExpr</a></td><td class="desc">An expression that results in a boolean value </td></tr>
<tr id="row_0_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_break.html" target="_self">CBotBreak</a></td><td class="desc">Instructions "break" and "continue" (with an optional label) </td></tr>
<tr id="row_0_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_case.html" target="_self">CBotCase</a></td><td class="desc">Instruction "case", part of "switch" structure </td></tr>
<tr id="row_0_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_catch.html" target="_self">CBotCatch</a></td><td class="desc">Instruction "catch", part of "try" structure </td></tr>
<tr id="row_0_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_class.html" target="_self">CBotClass</a></td><td class="desc">A <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> class definition </td></tr>
<tr id="row_0_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_condition.html" target="_self">CBotCondition</a></td><td class="desc">A condition - boolean expression enclosed in brackets - (condition) </td></tr>
<tr id="row_0_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_c_stack.html" target="_self">CBotCStack</a></td><td class="desc">Management of the stack of compilation </td></tr>
<tr id="row_0_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_debug.html" target="_self">CBotDebug</a></td><td class="desc">Various utilities used for debugging </td></tr>
<tr id="row_0_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_array.html" target="_self">CBotDefArray</a></td><td class="desc">Definition of an array (of any type) </td></tr>
<tr id="row_0_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_boolean.html" target="_self">CBotDefBoolean</a></td><td class="desc">Definition of boolean variable - bool a, b = false </td></tr>
<tr id="row_0_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_class.html" target="_self">CBotDefClass</a></td><td class="desc">Definition of class instance variable </td></tr>
<tr id="row_0_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_float.html" target="_self">CBotDefFloat</a></td><td class="desc">Definition of a float variable - float a, b = 12.4 </td></tr>
<tr id="row_0_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_int.html" target="_self">CBotDefInt</a></td><td class="desc">Definition of an integer variable - int a, b = 12 </td></tr>
<tr id="row_0_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_param.html" target="_self">CBotDefParam</a></td><td class="desc">A list of parameters </td></tr>
<tr id="row_0_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_def_string.html" target="_self">CBotDefString</a></td><td class="desc">Definition of a string variable - string a, b = "text"; </td></tr>
<tr id="row_0_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_do.html" target="_self">CBotDo</a></td><td class="desc">Do {...} while (...) structure </td></tr>
<tr id="row_0_17_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_doubly_linked_list.html" target="_self">CBotDoublyLinkedList</a></td><td class="desc"></td></tr>
<tr id="row_0_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_empty.html" target="_self">CBotEmpty</a></td><td class="desc">Constant -1 of type int </td></tr>
<tr id="row_0_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expression.html" target="_self">CBotExpression</a></td><td class="desc">An arithmetic expression, with or without assignment </td></tr>
<tr id="row_0_20_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_bool.html" target="_self">CBotExprLitBool</a></td><td class="desc">A boolean literal - true/false </td></tr>
<tr id="row_0_21_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_nan.html" target="_self">CBotExprLitNan</a></td><td class="desc">The "nan" constant </td></tr>
<tr id="row_0_22_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_null.html" target="_self">CBotExprLitNull</a></td><td class="desc">The "null" constant </td></tr>
<tr id="row_0_23_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_num.html" target="_self">CBotExprLitNum</a></td><td class="desc">A number literal - 5, 1, 2.5, 3.75, etc. or a predefined numerical constant (see <a class="el" href="class_c_bot_1_1_c_bot_token.html#a5c0b5d45ae6c48c75d596c135cf5439f" title="Define a new constant. ">CBotToken::DefineNum()</a>) </td></tr>
<tr id="row_0_24_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_lit_string.html" target="_self">CBotExprLitString</a></td><td class="desc">A string literal - "Some text" </td></tr>
<tr id="row_0_25_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_ret_var.html" target="_self">CBotExprRetVar</a></td><td class="desc">Access a member/element of the variable on the stack </td></tr>
<tr id="row_0_26_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_unaire.html" target="_self">CBotExprUnaire</a></td><td class="desc">Unary expression - +a, -a, !a, ~a, not a </td></tr>
<tr id="row_0_27_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_expr_var.html" target="_self">CBotExprVar</a></td><td class="desc">Expression representing a variable name </td></tr>
<tr id="row_0_28_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call.html" target="_self">CBotExternalCall</a></td><td class="desc">Interface for external <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> calls </td></tr>
<tr id="row_0_29_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_class.html" target="_self">CBotExternalCallClass</a></td><td class="desc">Implementation of <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external call for class methods, using compilation and runtime functions </td></tr>
<tr id="row_0_30_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_default.html" target="_self">CBotExternalCallDefault</a></td><td class="desc">Default implementation of <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external call, using compilation and runtime functions </td></tr>
<tr id="row_0_31_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_external_call_list.html" target="_self">CBotExternalCallList</a></td><td class="desc">Class for mangaging <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> external calls </td></tr>
<tr id="row_0_32_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_field_expr.html" target="_self">CBotFieldExpr</a></td><td class="desc">Accessing a class field using dot operator - toto.x </td></tr>
<tr id="row_0_33_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_file.html" target="_self">CBotFile</a></td><td class="desc"></td></tr>
<tr id="row_0_34_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_file_access_handler.html" target="_self">CBotFileAccessHandler</a></td><td class="desc"></td></tr>
<tr id="row_0_35_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_for.html" target="_self">CBotFor</a></td><td class="desc">Instruction for (init; test; incr) { ... } </td></tr>
<tr id="row_0_36_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_function.html" target="_self">CBotFunction</a></td><td class="desc">A function declaration in the code </td></tr>
<tr id="row_0_37_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_if.html" target="_self">CBotIf</a></td><td class="desc">Instruction if (condition) { ... } else { ... } </td></tr>
<tr id="row_0_38_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_index_expr.html" target="_self">CBotIndexExpr</a></td><td class="desc">Instruction accessing an array element - array[x] </td></tr>
<tr id="row_0_39_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr.html" target="_self">CBotInstr</a></td><td class="desc">Class for one <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> instruction </td></tr>
<tr id="row_0_40_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr_call.html" target="_self">CBotInstrCall</a></td><td class="desc">A call to a function - func() </td></tr>
<tr id="row_0_41_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_instr_methode.html" target="_self">CBotInstrMethode</a></td><td class="desc">A call to class method - var.func() </td></tr>
<tr id="row_0_42_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_left_expr.html" target="_self">CBotLeftExpr</a></td><td class="desc">Compilation of left side of an assignment </td></tr>
<tr id="row_0_43_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_left_expr_var.html" target="_self">CBotLeftExprVar</a></td><td class="desc">A variable on the left side of an assignment </td></tr>
<tr id="row_0_44_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_linked_list.html" target="_self">CBotLinkedList</a></td><td class="desc"></td></tr>
<tr id="row_0_45_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_array.html" target="_self">CBotListArray</a></td><td class="desc">Compilation of assignment of an array - {{1, 2, 3}, {3, 2, 1}} </td></tr>
<tr id="row_0_46_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_expression.html" target="_self">CBotListExpression</a></td><td class="desc">Compile a comma-separated list of expressions or variable definitions </td></tr>
<tr id="row_0_47_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_list_instr.html" target="_self">CBotListInstr</a></td><td class="desc">A list of instructions separated by semicolons - ...; ...; ...; ...; </td></tr>
<tr id="row_0_48_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_logic_expr.html" target="_self">CBotLogicExpr</a></td><td class="desc">An "inline if" operator - condition ? if_true : if_false </td></tr>
<tr id="row_0_49_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_new.html" target="_self">CBotNew</a></td><td class="desc">Creation of a class instance - "new" operator - new SomeClass() </td></tr>
<tr id="row_0_50_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_par_expr.html" target="_self">CBotParExpr</a></td><td class="desc">An expression </td></tr>
<tr id="row_0_51_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_post_inc_expr.html" target="_self">CBotPostIncExpr</a></td><td class="desc">Post increment/decrement </td></tr>
<tr id="row_0_52_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_pre_inc_expr.html" target="_self">CBotPreIncExpr</a></td><td class="desc">Pre increment/decrement </td></tr>
<tr id="row_0_53_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_program.html" target="_self">CBotProgram</a></td><td class="desc">Class that manages a <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> program. This is the main entry point into the <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> engine </td></tr>
<tr id="row_0_54_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_return.html" target="_self">CBotReturn</a></td><td class="desc">The "return" instruction </td></tr>
<tr id="row_0_55_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_stack.html" target="_self">CBotStack</a></td><td class="desc">The execution stack </td></tr>
<tr id="row_0_56_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_switch.html" target="_self">CBotSwitch</a></td><td class="desc">The switch structure </td></tr>
<tr id="row_0_57_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_throw.html" target="_self">CBotThrow</a></td><td class="desc">The "throw" instruction </td></tr>
<tr id="row_0_58_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_token.html" target="_self">CBotToken</a></td><td class="desc">Class representing one token of a program </td></tr>
<tr id="row_0_59_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_try.html" target="_self">CBotTry</a></td><td class="desc">The "try" structure </td></tr>
<tr id="row_0_60_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_two_op_expr.html" target="_self">CBotTwoOpExpr</a></td><td class="desc">Any expression with two operands </td></tr>
<tr id="row_0_61_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_typ_result.html" target="_self">CBotTypResult</a></td><td class="desc">Class to define the complete type of a variable </td></tr>
<tr id="row_0_62_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var.html" target="_self">CBotVar</a></td><td class="desc">A <a class="el" href="namespace_c_bot.html" title="CBot engine. ">CBot</a> variable </td></tr>
<tr id="row_0_63_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_array.html" target="_self">CBotVarArray</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing arrays (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a85bd27c916c5358ccb514fbe66c748fb" title="Pointer to an array (CBotTypArrayBody) ">CBotTypArrayPointer</a>) </td></tr>
<tr id="row_0_64_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_boolean.html" target="_self">CBotVarBoolean</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing boolean values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372acfe13ca2e8a27f9d2ab5b10fdc0d403a" title="bool ">CBotTypBoolean</a>) </td></tr>
<tr id="row_0_65_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_class.html" target="_self">CBotVarClass</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing classes (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a1e9b014981dc8ff99c46d558eae2645c" title="Class instance. ">CBotTypClass</a>, <a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a20f32696093507efcdf1ac7eec2fd0c9" title="Intrinsic class instance. ">CBotTypIntrinsic</a>) </td></tr>
<tr id="row_0_66_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_float.html" target="_self">CBotVarFloat</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing float values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a847a469f765db741870025e12cb6eb4c" title="float ">CBotTypFloat</a>) </td></tr>
<tr id="row_0_67_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_int.html" target="_self">CBotVarInt</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing integer values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a56fe54f396773b159660cd3c0c3f4f5e" title="int ">CBotTypInt</a>) </td></tr>
<tr id="row_0_68_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number.html" target="_self">CBotVarNumber</a></td><td class="desc">A number variable (int, float) </td></tr>
<tr id="row_0_69_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_number_base.html" target="_self">CBotVarNumberBase</a></td><td class="desc">A number based variable (bool, int, float) </td></tr>
<tr id="row_0_70_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_pointer.html" target="_self">CBotVarPointer</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing pointers to classes (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a8db1858e4b747835c3577ad27769b067" title="Pointer to a class (CBotTypClass or CBotTypIntrinsic) ">CBotTypPointer</a>) </td></tr>
<tr id="row_0_71_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_string.html" target="_self">CBotVarString</a></td><td class="desc"><a class="el" href="class_c_bot_1_1_c_bot_var.html" title="A CBot variable. ">CBotVar</a> subclass for managing string values (<a class="el" href="namespace_c_bot.html#afc2e401417b2e1e653fff49a7bc76372a2feef077290f9e269ba7492b487d49de" title="string ">CBotTypString</a>) </td></tr>
<tr id="row_0_72_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_var_value.html" target="_self">CBotVarValue</a></td><td class="desc">A variable holding a simple value (bool, int, float, string) </td></tr>
<tr id="row_0_73_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_1_1_c_bot_while.html" target="_self">CBotWhile</a></td><td class="desc">The "while" loop - while (condition) { ... } </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_gfx.html" target="_self">Gfx</a></td><td class="desc">Namespace for (new) graphics code </td></tr>
<tr id="row_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_cached_font.html" target="_self">CachedFont</a></td><td class="desc">Base TTF font with UTF-8 char cache </td></tr>
<tr id="row_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_camera.html" target="_self">CCamera</a></td><td class="desc">Camera moving in 3D scene </td></tr>
<tr id="row_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_2_" class="arrow" onclick="toggleFolder('1_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_cloud.html" target="_self">CCloud</a></td><td class="desc">Cloud layer renderer </td></tr>
<tr id="row_1_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_cloud_1_1_cloud_line.html" target="_self">CloudLine</a></td><td class="desc">Cloud strip </td></tr>
<tr id="row_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_default_framebuffer.html" target="_self">CDefaultFramebuffer</a></td><td class="desc">Concrete implementation of default framebuffer </td></tr>
<tr id="row_1_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_device.html" target="_self">CDevice</a></td><td class="desc">Abstract interface of graphics device </td></tr>
<tr id="row_1_5_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_5_" class="arrow" onclick="toggleFolder('1_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_engine.html" target="_self">CEngine</a></td><td class="desc">The graphics engine </td></tr>
<tr id="row_1_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_engine_1_1_write_screen_shot_data.html" target="_self">WriteScreenShotData</a></td><td class="desc"></td></tr>
<tr id="row_1_6_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_framebuffer.html" target="_self">CFramebuffer</a></td><td class="desc">Abstract interface of default framebuffer and offscreen framebuffers </td></tr>
<tr id="row_1_7_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_frame_buffer_pixels.html" target="_self">CFrameBufferPixels</a></td><td class="desc"></td></tr>
<tr id="row_1_8_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l14_device.html" target="_self">CGL14Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL </td></tr>
<tr id="row_1_9_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l21_device.html" target="_self">CGL21Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL </td></tr>
<tr id="row_1_10_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l33_device.html" target="_self">CGL33Device</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_device.html" title="Abstract interface of graphics device. ">CDevice</a> interface in OpenGL 3.3 </td></tr>
<tr id="row_1_11_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_framebuffer.html" target="_self">CGLFramebuffer</a></td><td class="desc">Implementation of <a class="el" href="class_gfx_1_1_c_framebuffer.html" title="Abstract interface of default framebuffer and offscreen framebuffers. ">CFramebuffer</a> interface in OpenGL 3.0+ </td></tr>
<tr id="row_1_12_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_framebuffer_e_x_t.html" target="_self">CGLFramebufferEXT</a></td><td class="desc"></td></tr>
<tr id="row_1_13_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_g_l_frame_buffer_pixels.html" target="_self">CGLFrameBufferPixels</a></td><td class="desc"></td></tr>
<tr id="row_1_14_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_char_texture.html" target="_self">CharTexture</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_texture.html" title="Info about a texture. ">Texture</a> of font character </td></tr>
<tr id="row_1_15_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_15_" class="arrow" onclick="toggleFolder('1_15_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_light_manager.html" target="_self">CLightManager</a></td><td class="desc">Manager for dynamic lights in 3D scene </td></tr>
<tr id="row_1_15_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_light_manager_1_1_c_lights_comparator.html" target="_self">CLightsComparator</a></td><td class="desc"></td></tr>
<tr id="row_1_16_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_16_" class="arrow" onclick="toggleFolder('1_16_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_lightning.html" target="_self">CLightning</a></td><td class="desc">Lightning effect renderer </td></tr>
<tr id="row_1_16_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_lightning_1_1_lightning_segment.html" target="_self">LightningSegment</a></td><td class="desc"></td></tr>
<tr id="row_1_17_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model.html" target="_self">CModel</a></td><td class="desc">3D model saved in model file </td></tr>
<tr id="row_1_18_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_i_o_exception.html" target="_self">CModelIOException</a></td><td class="desc"></td></tr>
<tr id="row_1_19_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_manager.html" target="_self">CModelManager</a></td><td class="desc">Manager for models read from model files </td></tr>
<tr id="row_1_20_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_model_mesh.html" target="_self">CModelMesh</a></td><td class="desc">Mesh data saved in model file </td></tr>
<tr id="row_1_21_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_null_device.html" target="_self">CNullDevice</a></td><td class="desc">Device implementation that doesn't render anything </td></tr>
<tr id="row_1_22_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_old_model_manager.html" target="_self">COldModelManager</a></td><td class="desc">Manager for static models </td></tr>
<tr id="row_1_23_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_color.html" target="_self">Color</a></td><td class="desc">RGBA color </td></tr>
<tr id="row_1_24_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_color_h_s_v.html" target="_self">ColorHSV</a></td><td class="desc">HSV color </td></tr>
<tr id="row_1_25_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_particle.html" target="_self">CParticle</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_particle.html">Particle</a> engine </td></tr>
<tr id="row_1_26_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_26_" class="arrow" onclick="toggleFolder('1_26_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_planet.html" target="_self">CPlanet</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" title="Planet texture definition. ">Planet</a> manager </td></tr>
<tr id="row_1_26_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" target="_self">Planet</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_c_planet_1_1_planet.html" title="Planet texture definition. ">Planet</a> texture definition </td></tr>
<tr id="row_1_27_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_27_" class="arrow" onclick="toggleFolder('1_27_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_pyro.html" target="_self">CPyro</a></td><td class="desc">Fire effect renderer </td></tr>
<tr id="row_1_27_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_pyro_1_1_pyro_burn_part.html" target="_self">PyroBurnPart</a></td><td class="desc"></td></tr>
<tr id="row_1_27_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_pyro_1_1_pyro_light_oper.html" target="_self">PyroLightOper</a></td><td class="desc"></td></tr>
<tr id="row_1_28_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_pyro_manager.html" target="_self">CPyroManager</a></td><td class="desc"></td></tr>
<tr id="row_1_29_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_29_" class="arrow" onclick="toggleFolder('1_29_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_terrain.html" target="_self">CTerrain</a></td><td class="desc">Terrain loader/generator and manager </td></tr>
<tr id="row_1_29_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_building_level.html" target="_self">BuildingLevel</a></td><td class="desc">Flat level for building </td></tr>
<tr id="row_1_29_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_flying_limit.html" target="_self">FlyingLimit</a></td><td class="desc">Spherical limit of flight </td></tr>
<tr id="row_1_29_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_terrain_material.html" target="_self">TerrainMaterial</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> for ground surface </td></tr>
<tr id="row_1_29_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_terrain_1_1_terrain_material_point.html" target="_self">TerrainMaterialPoint</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> used for terrain point </td></tr>
<tr id="row_1_30_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_text.html" target="_self">CText</a></td><td class="desc">Text rendering engine </td></tr>
<tr id="row_1_31_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_31_" class="arrow" onclick="toggleFolder('1_31_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gfx_1_1_c_water.html" target="_self">CWater</a></td><td class="desc">Water manager/renderer </td></tr>
<tr id="row_1_31_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_water_1_1_water_line.html" target="_self">WaterLine</a></td><td class="desc">Water strip </td></tr>
<tr id="row_1_31_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_c_water_1_1_water_vapor.html" target="_self">WaterVapor</a></td><td class="desc">Water particle effect </td></tr>
<tr id="row_1_32_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_device_capabilities.html" target="_self">DeviceCapabilities</a></td><td class="desc">This structs contains various capabilities of graphics device </td></tr>
<tr id="row_1_33_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_device_config.html" target="_self">DeviceConfig</a></td><td class="desc">General config for graphics device </td></tr>
<tr id="row_1_34_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_dynamic_buffer.html" target="_self">DynamicBuffer</a></td><td class="desc">Struct for dynamic buffers </td></tr>
<tr id="row_1_35_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_dynamic_light.html" target="_self">DynamicLight</a></td><td class="desc">Dynamic light in 3D scene </td></tr>
<tr id="row_1_36_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_obj_data_tier.html" target="_self">EngineBaseObjDataTier</a></td><td class="desc">Tier 3 of object tree (data) </td></tr>
<tr id="row_1_37_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_object.html" target="_self">EngineBaseObject</a></td><td class="desc"></td></tr>
<tr id="row_1_38_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_base_obj_tex_tier.html" target="_self">EngineBaseObjTexTier</a></td><td class="desc">Tier 2 of base object tree (textures) </td></tr>
<tr id="row_1_39_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_ground_mark.html" target="_self">EngineGroundMark</a></td><td class="desc">A mark on ground drawn by the graphics engine </td></tr>
<tr id="row_1_40_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_ground_spot.html" target="_self">EngineGroundSpot</a></td><td class="desc">A spot (large shadow) drawn on the ground by the graphics engine </td></tr>
<tr id="row_1_41_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_mouse.html" target="_self">EngineMouse</a></td><td class="desc">Information about mouse cursor </td></tr>
<tr id="row_1_42_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_object.html" target="_self">EngineObject</a></td><td class="desc">Object drawn by the graphics engine </td></tr>
<tr id="row_1_43_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_shadow.html" target="_self">EngineShadow</a></td><td class="desc">Shadow drawn by the graphics engine </td></tr>
<tr id="row_1_44_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_engine_triangle.html" target="_self">EngineTriangle</a></td><td class="desc">A triangle drawn by the graphics engine </td></tr>
<tr id="row_1_45_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_font_texture.html" target="_self">FontTexture</a></td><td class="desc">Single texture filled with character textures </td></tr>
<tr id="row_1_46_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_framebuffer_params.html" target="_self">FramebufferParams</a></td><td class="desc">Contains parameters for new framebuffer </td></tr>
<tr id="row_1_47_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_int_color.html" target="_self">IntColor</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_color.html" title="RGBA color. ">Color</a> with integer values </td></tr>
<tr id="row_1_48_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light.html" target="_self">Light</a></td><td class="desc">Properties of light in 3D scene </td></tr>
<tr id="row_1_49_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light_locations.html" target="_self">LightLocations</a></td><td class="desc"></td></tr>
<tr id="row_1_50_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_light_progression.html" target="_self">LightProgression</a></td><td class="desc">Describes the progression of light parameters change </td></tr>
<tr id="row_1_51_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_material.html" target="_self">Material</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_material.html" title="Material of a surface. ">Material</a> of a surface </td></tr>
<tr id="row_1_52_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_crash_sphere.html" target="_self">ModelCrashSphere</a></td><td class="desc">Crash sphere data as saved in model file </td></tr>
<tr id="row_1_53_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_header_v1_and_v2.html" target="_self">ModelHeaderV1AndV2</a></td><td class="desc">Header for new model file version 1 and 2 </td></tr>
<tr id="row_1_54_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_header_v3.html" target="_self">ModelHeaderV3</a></td><td class="desc">Header for new model file version 3 </td></tr>
<tr id="row_1_55_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_mesh_header_v3.html" target="_self">ModelMeshHeaderV3</a></td><td class="desc">Header for mesh saved in new model file version 3 </td></tr>
<tr id="row_1_56_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_shadow_spot.html" target="_self">ModelShadowSpot</a></td><td class="desc">Shadow spot data as saved in model file </td></tr>
<tr id="row_1_57_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle.html" target="_self">ModelTriangle</a></td><td class="desc">A single triangle in mesh as saved in model file </td></tr>
<tr id="row_1_58_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle_v1_and_v2.html" target="_self">ModelTriangleV1AndV2</a></td><td class="desc">Triangle of new model file version 1 and 2 </td></tr>
<tr id="row_1_59_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_model_triangle_v3.html" target="_self">ModelTriangleV3</a></td><td class="desc">Mesh triangle saved in new model file version 3 </td></tr>
<tr id="row_1_60_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_multisize_font.html" target="_self">MultisizeFont</a></td><td class="desc">Font with multiple possible sizes </td></tr>
<tr id="row_1_61_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_header.html" target="_self">OldModelHeader</a></td><td class="desc">Old Colobot binary model header info </td></tr>
<tr id="row_1_62_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v1.html" target="_self">OldModelTriangleV1</a></td><td class="desc">Old Colobot binary model file version 1 </td></tr>
<tr id="row_1_63_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v2.html" target="_self">OldModelTriangleV2</a></td><td class="desc">Old Colobot binary model file version 2 </td></tr>
<tr id="row_1_64_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_old_model_triangle_v3.html" target="_self">OldModelTriangleV3</a></td><td class="desc">Old Colobot binary model file version 3 </td></tr>
<tr id="row_1_65_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_particle.html" target="_self">Particle</a></td><td class="desc"></td></tr>
<tr id="row_1_66_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_prepared_texture_data.html" target="_self">PreparedTextureData</a></td><td class="desc"></td></tr>
<tr id="row_1_67_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture.html" target="_self">Texture</a></td><td class="desc">Info about a texture </td></tr>
<tr id="row_1_68_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture_create_params.html" target="_self">TextureCreateParams</a></td><td class="desc">Parameters for texture creation </td></tr>
<tr id="row_1_69_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_texture_stage_params.html" target="_self">TextureStageParams</a></td><td class="desc">Parameters for a texture unit </td></tr>
<tr id="row_1_70_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_track.html" target="_self">Track</a></td><td class="desc"></td></tr>
<tr id="row_1_71_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_uniform_locations.html" target="_self">UniformLocations</a></td><td class="desc"></td></tr>
<tr id="row_1_72_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_u_t_f8_char.html" target="_self">UTF8Char</a></td><td class="desc">UTF-8 character in font cache </td></tr>
<tr id="row_1_73_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex.html" target="_self">Vertex</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> of a primitive </td></tr>
<tr id="row_1_74_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_attribute.html" target="_self">VertexAttribute</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> attribute </td></tr>
<tr id="row_1_75_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_col.html" target="_self">VertexCol</a></td><td class="desc">Colored vertex </td></tr>
<tr id="row_1_76_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_gfx_1_1_vertex_format.html" target="_self">VertexFormat</a></td><td class="desc"><a class="el" href="struct_gfx_1_1_vertex.html" title="Vertex of a primitive. ">Vertex</a> format </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_destroyer.html" target="_self">CAutoDestroyer</a></td><td class="desc"></td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_egg.html" target="_self">CAutoEgg</a></td><td class="desc"></td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_factory.html" target="_self">CAutoFactory</a></td><td class="desc"></td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_flag.html" target="_self">CAutoFlag</a></td><td class="desc"></td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_houston.html" target="_self">CAutoHouston</a></td><td class="desc"></td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_info.html" target="_self">CAutoInfo</a></td><td class="desc"></td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_jostle.html" target="_self">CAutoJostle</a></td><td class="desc"></td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_kid.html" target="_self">CAutoKid</a></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_labo.html" target="_self">CAutoLabo</a></td><td class="desc"></td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_mush.html" target="_self">CAutoMush</a></td><td class="desc"></td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_nest.html" target="_self">CAutoNest</a></td><td class="desc"></td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_nuclear_plant.html" target="_self">CAutoNuclearPlant</a></td><td class="desc"></td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_portico.html" target="_self">CAutoPortico</a></td><td class="desc"></td></tr>
<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_captor.html" target="_self">CAutoPowerCaptor</a></td><td class="desc"></td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_plant.html" target="_self">CAutoPowerPlant</a></td><td class="desc"></td></tr>
<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_power_station.html" target="_self">CAutoPowerStation</a></td><td class="desc"></td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_radar.html" target="_self">CAutoRadar</a></td><td class="desc"></td></tr>
<tr id="row_33_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_repair.html" target="_self">CAutoRepair</a></td><td class="desc"></td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_research.html" target="_self">CAutoResearch</a></td><td class="desc"></td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_root.html" target="_self">CAutoRoot</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_tower.html" target="_self">CAutoTower</a></td><td class="desc"></td></tr>
<tr id="row_37_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_auto_vault.html" target="_self">CAutoVault</a></td><td class="desc"></td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_background_task.html" target="_self">CBackgroundTask</a></td><td class="desc"></td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_alien.html" target="_self">CBaseAlien</a></td><td class="desc">Base class for all aliens </td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_building.html" target="_self">CBaseBuilding</a></td><td class="desc">Base class for all buildings </td></tr>
<tr id="row_41_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_robot.html" target="_self">CBaseRobot</a></td><td class="desc">Base class for all robots </td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_base_vehicle.html" target="_self">CBaseVehicle</a></td><td class="desc">Base class for all moving objects </td></tr>
<tr id="row_43_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_file_access_handler_colobot.html" target="_self">CBotFileAccessHandlerColobot</a></td><td class="desc"></td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_bot_file_colobot.html" target="_self">CBotFileColobot</a></td><td class="desc"></td></tr>
<tr id="row_45_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_buffer.html" target="_self">CBuffer</a></td><td class="desc"></td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_carrier_object.html" target="_self">CCarrierObject</a></td><td class="desc">Interface for carrier objects </td></tr>
<tr id="row_47_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_channel.html" target="_self">CChannel</a></td><td class="desc"></td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_config_file.html" target="_self">CConfigFile</a></td><td class="desc">Class for loading config file </td></tr>
<tr id="row_49_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_controllable_object.html" target="_self">CControllableObject</a></td><td class="desc">Interface for objects that can be selected and controlled by the player </td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_controller.html" target="_self">CController</a></td><td class="desc">Entry point into <a class="el" href="class_c_robot_main.html" title="Main class managing the game world. ">CRobotMain</a> </td></tr>
<tr id="row_51_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_damageable_object.html" target="_self">CDamageableObject</a></td><td class="desc">Interface for objects that generate particles when hit </td></tr>
<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_destroyable_object.html" target="_self">CDestroyableObject</a></td><td class="desc">Interface for objects that can be destroyed </td></tr>
<tr id="row_53_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_event_queue.html" target="_self">CEventQueue</a></td><td class="desc">Global event queue </td></tr>
<tr id="row_54_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_exchange_post.html" target="_self">CExchangePost</a></td><td class="desc"></td></tr>
<tr id="row_55_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_flying_object.html" target="_self">CFlyingObject</a></td><td class="desc">Interface for objects that can fly </td></tr>
<tr id="row_56_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_foreground_task.html" target="_self">CForegroundTask</a></td><td class="desc"></td></tr>
<tr id="row_57_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_fragile_object.html" target="_self">CFragileObject</a></td><td class="desc">Interface for objects that can be destroyed immediately after hit </td></tr>
<tr id="row_58_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_character.html" target="_self">Character</a></td><td class="desc"></td></tr>
<tr id="row_59_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_image.html" target="_self">CImage</a></td><td class="desc">Image loaded from file </td></tr>
<tr id="row_60_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input.html" target="_self">CInput</a></td><td class="desc">Management of mouse, keyboard and joystick </td></tr>
<tr id="row_61_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream.html" target="_self">CInputStream</a></td><td class="desc"></td></tr>
<tr id="row_62_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream_buffer.html" target="_self">CInputStreamBuffer</a></td><td class="desc"></td></tr>
<tr id="row_63_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_input_stream_buffer_container.html" target="_self">CInputStreamBufferContainer</a></td><td class="desc"></td></tr>
<tr id="row_64_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_interactive_object.html" target="_self">CInteractiveObject</a></td><td class="desc">Interface for interactive objects (objects able to process events from event loop) </td></tr>
<tr id="row_65_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_jet_flying_object.html" target="_self">CJetFlyingObject</a></td><td class="desc">Interface for objects that can fly using a jet engine </td></tr>
<tr id="row_66_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_jostleable_object.html" target="_self">CJostleableObject</a></td><td class="desc">Interface for objects that can be jostled </td></tr>
<tr id="row_67_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser.html" target="_self">CLevelParser</a></td><td class="desc"></td></tr>
<tr id="row_68_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception.html" target="_self">CLevelParserException</a></td><td class="desc"></td></tr>
<tr id="row_69_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception_bad_param.html" target="_self">CLevelParserExceptionBadParam</a></td><td class="desc"></td></tr>
<tr id="row_70_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_exception_missing_param.html" target="_self">CLevelParserExceptionMissingParam</a></td><td class="desc"></td></tr>
<tr id="row_71_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_line.html" target="_self">CLevelParserLine</a></td><td class="desc"></td></tr>
<tr id="row_72_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_level_parser_param.html" target="_self">CLevelParserParam</a></td><td class="desc"></td></tr>
<tr id="row_73_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_logger.html" target="_self">CLogger</a></td><td class="desc">Class for loggin information to file or console </td></tr>
<tr id="row_74_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_main_movie.html" target="_self">CMainMovie</a></td><td class="desc"></td></tr>
<tr id="row_75_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion.html" target="_self">CMotion</a></td><td class="desc"></td></tr>
<tr id="row_76_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_ant.html" target="_self">CMotionAnt</a></td><td class="desc"></td></tr>
<tr id="row_77_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_bee.html" target="_self">CMotionBee</a></td><td class="desc"></td></tr>
<tr id="row_78_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_human.html" target="_self">CMotionHuman</a></td><td class="desc"></td></tr>
<tr id="row_79_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_level_controller.html" target="_self">CMotionLevelController</a></td><td class="desc"></td></tr>
<tr id="row_80_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_queen.html" target="_self">CMotionQueen</a></td><td class="desc"></td></tr>
<tr id="row_81_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_spider.html" target="_self">CMotionSpider</a></td><td class="desc"></td></tr>
<tr id="row_82_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_toto.html" target="_self">CMotionToto</a></td><td class="desc"></td></tr>
<tr id="row_83_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_vehicle.html" target="_self">CMotionVehicle</a></td><td class="desc"></td></tr>
<tr id="row_84_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_motion_worm.html" target="_self">CMotionWorm</a></td><td class="desc"></td></tr>
<tr id="row_85_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_movable_object.html" target="_self">CMovableObject</a></td><td class="desc">Interface for objects that can move (have an engine) </td></tr>
<tr id="row_86_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object.html" target="_self">CObject</a></td><td class="desc">Base class for all 3D in-game objects </td></tr>
<tr id="row_87_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_condition.html" target="_self">CObjectCondition</a></td><td class="desc">Base object condition structure </td></tr>
<tr id="row_88_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_container_proxy.html" target="_self">CObjectContainerProxy</a></td><td class="desc"></td></tr>
<tr id="row_89_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_create_exception.html" target="_self">CObjectCreateException</a></td><td class="desc"></td></tr>
<tr id="row_90_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_factory.html" target="_self">CObjectFactory</a></td><td class="desc"></td></tr>
<tr id="row_91_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_iterator_proxy.html" target="_self">CObjectIteratorProxy</a></td><td class="desc"></td></tr>
<tr id="row_92_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_object_manager.html" target="_self">CObjectManager</a></td><td class="desc">Manages <a class="el" href="class_c_object.html" title="Base class for all 3D in-game objects. ">CObject</a> instances </td></tr>
<tr id="row_93_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object.html" target="_self">COldObject</a></td><td class="desc"></td></tr>
<tr id="row_94_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_old_object_interface.html" target="_self">COldObjectInterface</a></td><td class="desc"></td></tr>
<tr id="row_95_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream.html" target="_self">COutputStream</a></td><td class="desc"></td></tr>
<tr id="row_96_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_output_stream_buffer.html" target="_self">COutputStreamBuffer</a></td><td class="desc"></td></tr>
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<tr id="row_98_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_path_manager.html" target="_self">CPathManager</a></td><td class="desc">Class for managing data/lang/save paths </td></tr>
<tr id="row_99_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_pause_manager.html" target="_self">CPauseManager</a></td><td class="desc"></td></tr>
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<tr id="row_103_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_power_container_object.html" target="_self">CPowerContainerObject</a></td><td class="desc"></td></tr>
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<tr id="row_105_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_powered_object.html" target="_self">CPoweredObject</a></td><td class="desc">Interface for objects powered using power cells </td></tr>
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<tr id="row_113_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_resource_manager.html" target="_self">CResourceManager</a></td><td class="desc"></td></tr>
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<tr id="row_119_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_script.html" target="_self">CScript</a></td><td class="desc"></td></tr>
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<tr id="row_125_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_settings.html" target="_self">CSettings</a></td><td class="desc"></td></tr>
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<tr id="row_127_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_shielded_object.html" target="_self">CShieldedObject</a></td><td class="desc">Interface for objects that can be destroyed, but only after the shield goes down to 0 </td></tr>
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<tr id="row_133_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_static_object.html" target="_self">CStaticObject</a></td><td class="desc"></td></tr>
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<tr id="row_135_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_linux.html" target="_self">CSystemUtilsLinux</a></td><td class="desc"></td></tr>
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<tr id="row_137_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_system_utils_other.html" target="_self">CSystemUtilsOther</a></td><td class="desc"></td></tr>
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<tr id="row_141_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_build.html" target="_self">CTaskBuild</a></td><td class="desc"></td></tr>
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<tr id="row_143_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_executor_object.html" target="_self">CTaskExecutorObject</a></td><td class="desc">Interface for objects that can execute tasks </td></tr>
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<tr id="row_145_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_fire.html" target="_self">CTaskFire</a></td><td class="desc"></td></tr>
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<tr id="row_149_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_gun_goal.html" target="_self">CTaskGunGoal</a></td><td class="desc"></td></tr>
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<tr id="row_151_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_manip.html" target="_self">CTaskManip</a></td><td class="desc"></td></tr>
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<tr id="row_153_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_recover.html" target="_self">CTaskRecover</a></td><td class="desc"></td></tr>
<tr id="row_154_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_search.html" target="_self">CTaskSearch</a></td><td class="desc"></td></tr>
<tr id="row_155_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_shield.html" target="_self">CTaskShield</a></td><td class="desc"></td></tr>
<tr id="row_156_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_spider_explo.html" target="_self">CTaskSpiderExplo</a></td><td class="desc"></td></tr>
<tr id="row_157_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_take.html" target="_self">CTaskTake</a></td><td class="desc"></td></tr>
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<tr id="row_159_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_task_turn.html" target="_self">CTaskTurn</a></td><td class="desc"></td></tr>
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<tr id="row_161_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_thread.html" target="_self">CThread</a></td><td class="desc">Wrapper for using SDL_thread with std::function </td></tr>
<tr id="row_162_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_trace_drawing_object.html" target="_self">CTraceDrawingObject</a></td><td class="desc">Interface for objects that can draw wheel trace (at the moment, all movable objects) </td></tr>
<tr id="row_163_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_transportable_object.html" target="_self">CTransportableObject</a></td><td class="desc">Interface for transportable objects </td></tr>
<tr id="row_164_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_worker_thread.html" target="_self">CWorkerThread</a></td><td class="desc">Thread that runs functions, one at a time </td></tr>
<tr id="row_165_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_engine_shadow_type.html" target="_self">EngineShadowType</a></td><td class="desc">Type of shadow drawn by the graphics engine </td></tr>
<tr id="row_166_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_event.html" target="_self">Event</a></td><td class="desc"><a class="el" href="struct_event.html" title="Event sent by system, interface or game. ">Event</a> sent by system, interface or game </td></tr>
<tr id="row_167_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_event_data.html" target="_self">EventData</a></td><td class="desc">Base class for additional event data </td></tr>
<tr id="row_168_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_exchange_post_info.html" target="_self">ExchangePostInfo</a></td><td class="desc"></td></tr>
<tr id="row_169_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_huston_lens.html" target="_self">HustonLens</a></td><td class="desc"></td></tr>
<tr id="row_170_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_image_data.html" target="_self">ImageData</a></td><td class="desc">Implementation-specific image data </td></tr>
<tr id="row_171_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_input_binding.html" target="_self">InputBinding</a></td><td class="desc">Binding for input slot </td></tr>
<tr id="row_172_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_axis_binding.html" target="_self">JoyAxisBinding</a></td><td class="desc">Binding for joystick axis </td></tr>
<tr id="row_173_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_axis_event_data.html" target="_self">JoyAxisEventData</a></td><td class="desc">Additional data for joystick axis event </td></tr>
<tr id="row_174_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joy_button_event_data.html" target="_self">JoyButtonEventData</a></td><td class="desc">Additional data for joystick button event </td></tr>
<tr id="row_175_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_joystick_device.html" target="_self">JoystickDevice</a></td><td class="desc">Information about a joystick device </td></tr>
<tr id="row_176_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_key_event_data.html" target="_self">KeyEventData</a></td><td class="desc">Additional data for keyboard event </td></tr>
<tr id="row_177_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_level_info.html" target="_self">LevelInfo</a></td><td class="desc"></td></tr>
<tr id="row_178_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_min_max.html" target="_self">MinMax</a></td><td class="desc"></td></tr>
<tr id="row_179_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_motion.html" target="_self">Motion</a></td><td class="desc"></td></tr>
<tr id="row_180_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_mouse_button_event_data.html" target="_self">MouseButtonEventData</a></td><td class="desc">Additional data mouse button event </td></tr>
<tr id="row_181_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_mouse_wheel_event_data.html" target="_self">MouseWheelEventData</a></td><td class="desc">Additional data for mouse wheel event </td></tr>
<tr id="row_182_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_new_script_name.html" target="_self">NewScriptName</a></td><td class="desc"></td></tr>
<tr id="row_183_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_create_params.html" target="_self">ObjectCreateParams</a></td><td class="desc"></td></tr>
<tr id="row_184_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_part.html" target="_self">ObjectPart</a></td><td class="desc"></td></tr>
<tr id="row_185_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_object_type_hash.html" target="_self">ObjectTypeHash</a></td><td class="desc"></td></tr>
<tr id="row_186_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_old_music.html" target="_self">OldMusic</a></td><td class="desc"></td></tr>
<tr id="row_187_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_player_apperance.html" target="_self">PlayerApperance</a></td><td class="desc"></td></tr>
<tr id="row_188_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_program.html" target="_self">Program</a></td><td class="desc"></td></tr>
<tr id="row_189_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_saved_scene.html" target="_self">SavedScene</a></td><td class="desc"></td></tr>
<tr id="row_190_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_show_limit.html" target="_self">ShowLimit</a></td><td class="desc"></td></tr>
<tr id="row_191_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_sound_oper.html" target="_self">SoundOper</a></td><td class="desc"></td></tr>
<tr id="row_192_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_system_time_stamp.html" target="_self">SystemTimeStamp</a></td><td class="desc"></td></tr>
<tr id="row_193_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_text_input_data.html" target="_self">TextInputData</a></td><td class="desc">Additional data for text input event </td></tr>
<tr id="row_194_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_trace_record.html" target="_self">TraceRecord</a></td><td class="desc"></td></tr>
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