This file is indexed.

/usr/share/doc/python-automaton-doc/html/_modules/automaton/machines.html is in python-automaton-doc 1.14.0-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"/>

    <title>OpenStack Docs: automaton.machines</title>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1">

<!-- Bootstrap CSS -->
<link href="../../_static/css/bootstrap.min.css" rel="stylesheet">

<!-- Pygments CSS -->
<link href="../../_static/css/native.css" rel="stylesheet">

<!-- Fonts -->
<link href="../../_static/css/font-awesome.min.css" rel="stylesheet">

<!-- Custom CSS -->
<link href="../../_static/css/combined.css" rel="stylesheet">
  

  </head>
  <body>

<!-- TEMPLATE_NAME: _modules/automaton/machines -->

 <script type="text/javascript">
    (function(w,d,t,u,n,s,e){w['SwiftypeObject']=n;w[n]=w[n]||function(){
                (w[n].q=w[n].q||[]).push(arguments);};s=d.createElement(t);
        e=d.getElementsByTagName(t)[0];s.async=1;s.src=u;e.parentNode.insertBefore(s,e);
    })(window,document,'script','//s.swiftypecdn.com/install/v2/st.js','_st');

    _st('install','aDn5L_vgZ2yzRcE893kK','2.0.0');
</script>
<nav class="navbar navbar-default" role="navigation">
  <div class="container">
    <!-- Brand and toggle get grouped for better mobile display -->
    <div class="navbar-header">
      <button class="navbar-toggle" data-target="#bs-example-navbar-collapse-1" data-toggle="collapse" type="button">
        <span class="sr-only">Toggle navigation</span>
        <span class="icon-bar"></span>
        <span class="icon-bar"></span>
        <span class="icon-bar"></span>
      </button>
      <div class="brand-wrapper">
        <a class="navbar-brand" href="index.html"></a>
      </div>
    </div>
  </div>
  <!-- /.container -->
</nav>
    <div class="container docs-book-wrapper">
      <div class="row">
        <div class="col-lg-9 col-md-8 col-sm-8 col-lg-push-3 col-md-push-4 col-sm-push-4">
<div class="row">
  <div class="col-lg-8">
      <h2>automaton.machines</h2>
    
  </div>
  <div class="docs-actions">
    
    
    <a id="logABugLink1" href="" target="_blank" title="Found an error? Report a bug against this page"><i class="fa fa-bug" data-toggle="tooltip" data-placement="top" title="Report a Bug"></i></a>
    
  </div>
</div>
          <div class="row docs-byline">
            <div class="docs-updated">updated: 2018-01-23 17:06</div>
          </div>
          <div class="row">
            <div class="col-lg-12">
              <div class="docs-body">

  <h1>Source code for automaton.machines</h1><div class="highlight"><pre>
<span></span><span class="c1">#    Copyright (C) 2014 Yahoo! Inc. All Rights Reserved.</span>
<span class="c1">#</span>
<span class="c1">#    Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may</span>
<span class="c1">#    not use this file except in compliance with the License. You may obtain</span>
<span class="c1">#    a copy of the License at</span>
<span class="c1">#</span>
<span class="c1">#         http://www.apache.org/licenses/LICENSE-2.0</span>
<span class="c1">#</span>
<span class="c1">#    Unless required by applicable law or agreed to in writing, software</span>
<span class="c1">#    distributed under the License is distributed on an &quot;AS IS&quot; BASIS, WITHOUT</span>
<span class="c1">#    WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the</span>
<span class="c1">#    License for the specific language governing permissions and limitations</span>
<span class="c1">#    under the License.</span>

<span class="kn">import</span> <span class="nn">collections</span>

<span class="kn">import</span> <span class="nn">prettytable</span>
<span class="kn">import</span> <span class="nn">six</span>

<span class="kn">from</span> <span class="nn">automaton</span> <span class="k">import</span> <span class="n">_utils</span> <span class="k">as</span> <span class="n">utils</span>
<span class="kn">from</span> <span class="nn">automaton</span> <span class="k">import</span> <span class="n">exceptions</span> <span class="k">as</span> <span class="n">excp</span>


<div class="viewcode-block" id="State"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.State">[docs]</a><span class="k">class</span> <span class="nc">State</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;Container that defines needed components of a single state.</span>

<span class="sd">    Usage of this and the :meth:`~.FiniteMachine.build` make creating finite</span>
<span class="sd">    state machines that much easier.</span>

<span class="sd">    :ivar name: The name of the state.</span>
<span class="sd">    :ivar is_terminal: Whether this state is terminal (or not).</span>
<span class="sd">    :ivar next_states: Dictionary of &#39;event&#39; -&gt; &#39;next state name&#39; (or none).</span>
<span class="sd">    :ivar on_enter: callback that will be called when the state is entered.</span>
<span class="sd">    :ivar on_exit: callback that will be called when the state is exited.</span>
<span class="sd">    &quot;&quot;&quot;</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span>
                 <span class="n">is_terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">next_states</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
                 <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">is_terminal</span> <span class="o">=</span> <span class="nb">bool</span><span class="p">(</span><span class="n">is_terminal</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">next_states</span> <span class="o">=</span> <span class="n">next_states</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_enter</span> <span class="o">=</span> <span class="n">on_enter</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_exit</span> <span class="o">=</span> <span class="n">on_exit</span></div>


<span class="k">def</span> <span class="nf">_convert_to_states</span><span class="p">(</span><span class="n">state_space</span><span class="p">):</span>
    <span class="c1"># NOTE(harlowja): if provided dicts, convert them...</span>
    <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
        <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="nb">dict</span><span class="p">):</span>
            <span class="n">state</span> <span class="o">=</span> <span class="n">State</span><span class="p">(</span><span class="o">**</span><span class="n">state</span><span class="p">)</span>
        <span class="k">yield</span> <span class="n">state</span>


<span class="k">def</span> <span class="nf">_orderedkeys</span><span class="p">(</span><span class="n">data</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
    <span class="k">if</span> <span class="n">sort</span><span class="p">:</span>
        <span class="k">return</span> <span class="nb">sorted</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="n">data</span><span class="p">))</span>
    <span class="k">else</span><span class="p">:</span>
        <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="n">data</span><span class="p">))</span>


<span class="k">class</span> <span class="nc">_Jump</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A FSM transition tracks this data while jumping.&quot;&quot;&quot;</span>
    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_enter</span> <span class="o">=</span> <span class="n">on_enter</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_exit</span> <span class="o">=</span> <span class="n">on_exit</span>


<div class="viewcode-block" id="FiniteMachine"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine">[docs]</a><span class="k">class</span> <span class="nc">FiniteMachine</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A finite state machine.</span>

<span class="sd">    This state machine can be used to automatically run a given set of</span>
<span class="sd">    transitions and states in response to events (either from callbacks or from</span>
<span class="sd">    generator/iterator send() values, see PEP 342). On each triggered event, a</span>
<span class="sd">    ``on_enter`` and ``on_exit`` callback can also be provided which will be</span>
<span class="sd">    called to perform some type of action on leaving a prior state and before</span>
<span class="sd">    entering a new state.</span>

<span class="sd">    NOTE(harlowja): reactions will *only* be called when the generator/iterator</span>
<span class="sd">    from :py:meth:`~automaton.runners.Runner.run_iter` does *not* send</span>
<span class="sd">    back a new event (they will always be called if the</span>
<span class="sd">    :py:meth:`~automaton.runners.Runner.run` method is used). This allows</span>
<span class="sd">    for two unique ways (these ways can also be intermixed) to use this state</span>
<span class="sd">    machine when using :py:meth:`~automaton.runners.Runner.run`; one</span>
<span class="sd">    where *external* event trigger the next state transition and one</span>
<span class="sd">    where *internal* reaction callbacks trigger the next state</span>
<span class="sd">    transition. The other way to use this</span>
<span class="sd">    state machine is to skip using  :py:meth:`~automaton.runners.Runner.run`</span>
<span class="sd">    or :py:meth:`~automaton.runners.Runner.run_iter`</span>
<span class="sd">    completely and use the :meth:`~.FiniteMachine.process_event` method</span>
<span class="sd">    explicitly and trigger the events via</span>
<span class="sd">    some *external* functionality/triggers...</span>
<span class="sd">    &quot;&quot;&quot;</span>

    <span class="c1">#: The result of processing an event (cause and effect...)</span>
    <span class="n">Effect</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">namedtuple</span><span class="p">(</span><span class="s1">&#39;Effect&#39;</span><span class="p">,</span> <span class="s1">&#39;reaction,terminal&#39;</span><span class="p">)</span>

    <span class="nd">@classmethod</span>
    <span class="k">def</span> <span class="nf">_effect_builder</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">new_state</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="k">return</span> <span class="bp">cls</span><span class="o">.</span><span class="n">Effect</span><span class="p">(</span><span class="n">new_state</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">event</span><span class="p">),</span>
                          <span class="n">new_state</span><span class="p">[</span><span class="s2">&quot;terminal&quot;</span><span class="p">])</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span> <span class="o">=</span> <span class="p">{}</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_states</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">OrderedDict</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="kc">None</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="kc">None</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">False</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">default_start_state</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets the *default* start state that the machine should use.</span>

<span class="sd">        NOTE(harlowja): this will be used by ``initialize`` but only if that</span>
<span class="sd">        function is not given its own ``start_state`` that overrides this</span>
<span class="sd">        default.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>

    <span class="nd">@default_start_state</span><span class="o">.</span><span class="n">setter</span>
    <span class="k">def</span> <span class="nf">default_start_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not set the default start state to&quot;</span>
                                <span class="s2">&quot; undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">state</span><span class="p">))</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="n">state</span>

<div class="viewcode-block" id="FiniteMachine.build"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.build">[docs]</a>    <span class="nd">@classmethod</span>
    <span class="k">def</span> <span class="nf">build</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">state_space</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Builds a machine from a state space listing.</span>

<span class="sd">        Each element of this list must be an instance</span>
<span class="sd">        of :py:class:`.State` or a ``dict`` with equivalent keys that</span>
<span class="sd">        can be used to construct a :py:class:`.State` instance.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">state_space</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">_convert_to_states</span><span class="p">(</span><span class="n">state_space</span><span class="p">))</span>
        <span class="n">m</span> <span class="o">=</span> <span class="bp">cls</span><span class="p">()</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
            <span class="n">m</span><span class="o">.</span><span class="n">add_state</span><span class="p">(</span><span class="n">state</span><span class="o">.</span><span class="n">name</span><span class="p">,</span>
                        <span class="n">terminal</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">is_terminal</span><span class="p">,</span>
                        <span class="n">on_enter</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">on_enter</span><span class="p">,</span>
                        <span class="n">on_exit</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">on_exit</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">state</span><span class="o">.</span><span class="n">next_states</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">event</span><span class="p">,</span> <span class="n">next_state</span> <span class="ow">in</span> <span class="n">state</span><span class="o">.</span><span class="n">next_states</span><span class="o">.</span><span class="n">items</span><span class="p">():</span>
                    <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">next_state</span><span class="p">,</span> <span class="n">State</span><span class="p">):</span>
                        <span class="n">next_state</span> <span class="o">=</span> <span class="n">next_state</span><span class="o">.</span><span class="n">name</span>
                    <span class="n">m</span><span class="o">.</span><span class="n">add_transition</span><span class="p">(</span><span class="n">state</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">next_state</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">return</span> <span class="n">m</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">current_state</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;The current state the machine is in (or none if not initialized).&quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span><span class="o">.</span><span class="n">name</span>
        <span class="k">return</span> <span class="kc">None</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">terminated</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns whether the state machine is in a terminal state.&quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">_current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]</span>

<div class="viewcode-block" id="FiniteMachine.add_state"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.add_state">[docs]</a>    <span class="k">def</span> <span class="nf">add_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a given state to the state machine.</span>

<span class="sd">        The ``on_enter`` and ``on_exit`` callbacks, if provided will be</span>
<span class="sd">        expected to take two positional parameters, these being the state</span>
<span class="sd">        being exited (for ``on_exit``) or the state being entered (for</span>
<span class="sd">        ``on_enter``) and a second parameter which is the event that is</span>
<span class="sd">        being processed that caused the state transition.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;State &#39;</span><span class="si">%s</span><span class="s2">&#39; already defined&quot;</span> <span class="o">%</span> <span class="n">state</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">on_enter</span><span class="p">):</span>
                <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;On enter callback must be callable&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">on_exit</span><span class="p">):</span>
                <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;On exit callback must be callable&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
            <span class="s1">&#39;terminal&#39;</span><span class="p">:</span> <span class="nb">bool</span><span class="p">(</span><span class="n">terminal</span><span class="p">),</span>
            <span class="s1">&#39;reactions&#39;</span><span class="p">:</span> <span class="p">{},</span>
            <span class="s1">&#39;on_enter&#39;</span><span class="p">:</span> <span class="n">on_enter</span><span class="p">,</span>
            <span class="s1">&#39;on_exit&#39;</span><span class="p">:</span> <span class="n">on_exit</span><span class="p">,</span>
        <span class="p">}</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">OrderedDict</span><span class="p">()</span></div>

<div class="viewcode-block" id="FiniteMachine.is_actionable_event"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.is_actionable_event">[docs]</a>    <span class="k">def</span> <span class="nf">is_actionable_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Check whether the event is actionable in the current state.&quot;&quot;&quot;</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="k">if</span> <span class="n">current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">]:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">return</span> <span class="kc">True</span></div>

<div class="viewcode-block" id="FiniteMachine.add_reaction"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.add_reaction">[docs]</a>    <span class="k">def</span> <span class="nf">add_reaction</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">reaction</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a reaction that may get triggered by the given event &amp; state.</span>

<span class="sd">        Reaction callbacks may (depending on how the state machine is ran) be</span>
<span class="sd">        used after an event is processed (and a transition occurs) to cause the</span>
<span class="sd">        machine to react to the newly arrived at stable state.</span>

<span class="sd">        These callbacks are expected to accept three default positional</span>
<span class="sd">        parameters (although more can be passed in via *args and **kwargs,</span>
<span class="sd">        these will automatically get provided to the callback when it is</span>
<span class="sd">        activated *ontop* of the three default). The three default parameters</span>
<span class="sd">        are the last stable state, the new stable state and the event that</span>
<span class="sd">        caused the transition to this new stable state to be arrived at.</span>

<span class="sd">        The expected result of a callback is expected to be a new event that</span>
<span class="sd">        the callback wants the state machine to react to. This new event</span>
<span class="sd">        may (depending on how the state machine is ran) get processed (and</span>
<span class="sd">        this process typically repeats) until the state machine reaches a</span>
<span class="sd">        terminal state.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a reaction to event &#39;</span><span class="si">%s</span><span class="s2">&#39; for an&quot;</span>
                                <span class="s2">&quot; undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">state</span><span class="p">))</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">reaction</span><span class="p">):</span>
            <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;Reaction callback must be callable&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;reactions&#39;</span><span class="p">]:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;reactions&#39;</span><span class="p">][</span><span class="n">event</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="n">reaction</span><span class="p">,</span> <span class="n">args</span><span class="p">,</span> <span class="n">kwargs</span><span class="p">)</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;State &#39;</span><span class="si">%s</span><span class="s2">&#39; reaction to event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                 <span class="s2">&quot; already defined&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span></div>

<div class="viewcode-block" id="FiniteMachine.add_transition"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.add_transition">[docs]</a>    <span class="k">def</span> <span class="nf">add_transition</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start</span><span class="p">,</span> <span class="n">end</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">replace</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds an allowed transition from start -&gt; end for the given event.</span>

<span class="sd">        :param start: starting state</span>
<span class="sd">        :param end: ending state</span>
<span class="sd">        :param event: event that causes start state to</span>
<span class="sd">                      transition to end state</span>
<span class="sd">        :param replace: replace existing event instead of raising a</span>
<span class="sd">                        :py:class:`~automaton.exceptions.Duplicate` exception</span>
<span class="sd">                        when the transition already exists.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">start</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39; that&quot;</span>
                                <span class="s2">&quot; starts in a undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">start</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">end</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39; that&quot;</span>
                                <span class="s2">&quot; ends in a undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">end</span><span class="p">))</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="s2">&quot; that starts in the terminal state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">start</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">]</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">replace</span><span class="p">:</span>
            <span class="n">target</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
            <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">end</span><span class="p">:</span>
                <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;Cannot add transition from&quot;</span>
                                     <span class="s2">&quot; &#39;</span><span class="si">%(start_state)s</span><span class="s2">&#39; to &#39;</span><span class="si">%(end_state)s</span><span class="s2">&#39;&quot;</span>
                                     <span class="s2">&quot; on event &#39;</span><span class="si">%(event)s</span><span class="s2">&#39; because a&quot;</span>
                                     <span class="s2">&quot; transition from &#39;</span><span class="si">%(start_state)s</span><span class="s2">&#39;&quot;</span>
                                     <span class="s2">&quot; to &#39;</span><span class="si">%(existing_end_state)s</span><span class="s2">&#39; on&quot;</span>
                                     <span class="s2">&quot; event &#39;</span><span class="si">%(event)s</span><span class="s2">&#39; already exists.&quot;</span>
                                     <span class="o">%</span> <span class="p">{</span><span class="s1">&#39;existing_end_state&#39;</span><span class="p">:</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">,</span>
                                        <span class="s1">&#39;end_state&#39;</span><span class="p">:</span> <span class="n">end</span><span class="p">,</span> <span class="s1">&#39;event&#39;</span><span class="p">:</span> <span class="n">event</span><span class="p">,</span>
                                        <span class="s1">&#39;start_state&#39;</span><span class="p">:</span> <span class="n">start</span><span class="p">})</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">target</span> <span class="o">=</span> <span class="n">_Jump</span><span class="p">(</span><span class="n">end</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">end</span><span class="p">][</span><span class="s1">&#39;on_enter&#39;</span><span class="p">],</span>
                           <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">])</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="n">event</span><span class="p">]</span> <span class="o">=</span> <span class="n">target</span></div>

    <span class="k">def</span> <span class="nf">_pre_process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="k">if</span> <span class="n">current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotInitialized</span><span class="p">(</span><span class="s2">&quot;Can not process event &#39;</span><span class="si">%s</span><span class="s2">&#39;; the state&quot;</span>
                                      <span class="s2">&quot; machine hasn&#39;t been initialized&quot;</span>
                                      <span class="o">%</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not transition from terminal&quot;</span>
                                    <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39; on event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="o">%</span> <span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not transition from state &#39;</span><span class="si">%s</span><span class="s2">&#39; on&quot;</span>
                                <span class="s2">&quot; event &#39;</span><span class="si">%s</span><span class="s2">&#39; (no defined transition)&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span>

    <span class="k">def</span> <span class="nf">_post_process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">result</span><span class="p">):</span>
        <span class="k">return</span> <span class="n">result</span>

<div class="viewcode-block" id="FiniteMachine.process_event"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.process_event">[docs]</a>    <span class="k">def</span> <span class="nf">process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Trigger a state change in response to the provided event.</span>

<span class="sd">        :returns: Effect this is either a :py:class:`.FiniteMachine.Effect` or</span>
<span class="sd">                  an ``Effect`` from a subclass of :py:class:`.FiniteMachine`.</span>
<span class="sd">                  See the appropriate named tuple for a description of the</span>
<span class="sd">                  actual items in the tuple. For</span>
<span class="sd">                  example, :py:class:`.FiniteMachine.Effect`&#39;s</span>
<span class="sd">                  first item is ``reaction``: one could invoke this reaction&#39;s</span>
<span class="sd">                  callback to react to the new stable state.</span>
<span class="sd">        :rtype: namedtuple</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_pre_process_event</span><span class="p">(</span><span class="n">event</span><span class="p">)</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="n">replacement</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
        <span class="k">if</span> <span class="n">current</span><span class="o">.</span><span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">current</span><span class="o">.</span><span class="n">on_exit</span><span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">replacement</span><span class="o">.</span><span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">replacement</span><span class="o">.</span><span class="n">on_enter</span><span class="p">(</span><span class="n">replacement</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="n">replacement</span>
        <span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_effect_builder</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">replacement</span><span class="o">.</span><span class="n">name</span><span class="p">],</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_post_process_event</span><span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">result</span><span class="p">)</span></div>

<div class="viewcode-block" id="FiniteMachine.initialize"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.initialize">[docs]</a>    <span class="k">def</span> <span class="nf">initialize</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets up the state machine (sets current state to start state...).</span>

<span class="sd">        :param start_state: explicit start state to use to initialize the</span>
<span class="sd">                            state machine to. If ``None`` is provided then</span>
<span class="sd">                            the machine&#39;s default start state will be used</span>
<span class="sd">                            instead.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="n">start_state</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">start_state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>
        <span class="k">if</span> <span class="n">start_state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not start from a undefined&quot;</span>
                                <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">start_state</span><span class="p">))</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start_state</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not start from a terminal&quot;</span>
                                    <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">start_state</span><span class="p">))</span>
        <span class="c1"># No on enter will be called, since we are priming the state machine</span>
        <span class="c1"># and have not really transitioned from anything to get here, we will</span>
        <span class="c1"># though allow on_exit to be called on the event that causes this</span>
        <span class="c1"># to be moved from...</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="n">_Jump</span><span class="p">(</span><span class="n">start_state</span><span class="p">,</span> <span class="kc">None</span><span class="p">,</span>
                              <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start_state</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">])</span></div>

<div class="viewcode-block" id="FiniteMachine.copy"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.copy">[docs]</a>    <span class="k">def</span> <span class="nf">copy</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">shallow</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">unfreeze</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Copies the current state machine.</span>

<span class="sd">        NOTE(harlowja): the copy will be left in an *uninitialized* state.</span>

<span class="sd">        NOTE(harlowja): when a shallow copy is requested the copy will share</span>
<span class="sd">                        the same transition table and state table as the</span>
<span class="sd">                        source; this can be advantageous if you have a machine</span>
<span class="sd">                        and transitions + states that is defined somewhere</span>
<span class="sd">                        and want to use copies to run with (the copies have</span>
<span class="sd">                        the current state that is different between machines).</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">c</span> <span class="o">=</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="p">)()</span>
        <span class="n">c</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>
        <span class="k">if</span> <span class="n">unfreeze</span> <span class="ow">and</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">False</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">shallow</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">state</span><span class="p">,</span> <span class="n">data</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="o">.</span><span class="n">items</span><span class="p">():</span>
                <span class="n">copied_data</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
                <span class="n">copied_data</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span> <span class="o">=</span> <span class="n">copied_data</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
                <span class="n">c</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">copied_data</span>
            <span class="k">for</span> <span class="n">state</span><span class="p">,</span> <span class="n">data</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="o">.</span><span class="n">items</span><span class="p">():</span>
                <span class="n">c</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_transitions</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_states</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span>
        <span class="k">return</span> <span class="n">c</span></div>

<div class="viewcode-block" id="FiniteMachine.__contains__"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.__contains__">[docs]</a>    <span class="k">def</span> <span class="nf">__contains__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns if this state exists in the machines known states.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="n">state</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span></div>

<div class="viewcode-block" id="FiniteMachine.freeze"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.freeze">[docs]</a>    <span class="k">def</span> <span class="nf">freeze</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Freezes &amp; stops addition of states, transitions, reactions...&quot;&quot;&quot;</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">True</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">states</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns the state names.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">))</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">events</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns how many events exist.&quot;&quot;&quot;</span>
        <span class="n">c</span> <span class="o">=</span> <span class="mi">0</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="n">c</span> <span class="o">+=</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">])</span>
        <span class="k">return</span> <span class="n">c</span>

<div class="viewcode-block" id="FiniteMachine.__iter__"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.__iter__">[docs]</a>    <span class="k">def</span> <span class="nf">__iter__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Iterates over (start, event, end) transition tuples.&quot;&quot;&quot;</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="k">for</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]</span><span class="o">.</span><span class="n">items</span><span class="p">():</span>
                <span class="k">yield</span> <span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">)</span></div>

<div class="viewcode-block" id="FiniteMachine.pformat"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.FiniteMachine.pformat">[docs]</a>    <span class="k">def</span> <span class="nf">pformat</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">empty</span><span class="o">=</span><span class="s1">&#39;.&#39;</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Pretty formats the state + transition table into a string.</span>

<span class="sd">        NOTE(harlowja): the sort parameter can be provided to sort the states</span>
<span class="sd">        and transitions by sort order; with it being provided as false the rows</span>
<span class="sd">        will be iterated in addition order instead.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">tbl</span> <span class="o">=</span> <span class="n">prettytable</span><span class="o">.</span><span class="n">PrettyTable</span><span class="p">([</span><span class="s2">&quot;Start&quot;</span><span class="p">,</span> <span class="s2">&quot;Event&quot;</span><span class="p">,</span> <span class="s2">&quot;End&quot;</span><span class="p">,</span>
                                       <span class="s2">&quot;On Enter&quot;</span><span class="p">,</span> <span class="s2">&quot;On Exit&quot;</span><span class="p">])</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">_orderedkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="n">sort</span><span class="p">):</span>
            <span class="n">prefix_markings</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current_state</span> <span class="o">==</span> <span class="n">state</span><span class="p">:</span>
                <span class="n">prefix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;@&quot;</span><span class="p">)</span>
            <span class="n">postfix_markings</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">default_start_state</span> <span class="o">==</span> <span class="n">state</span><span class="p">:</span>
                <span class="n">postfix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;^&quot;</span><span class="p">)</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
                <span class="n">postfix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;$&quot;</span><span class="p">)</span>
            <span class="n">pretty_state</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="si">%s%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">prefix_markings</span><span class="p">),</span> <span class="n">state</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">postfix_markings</span><span class="p">:</span>
                <span class="n">pretty_state</span> <span class="o">+=</span> <span class="s2">&quot;[</span><span class="si">%s</span><span class="s2">]&quot;</span> <span class="o">%</span> <span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">postfix_markings</span><span class="p">)</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]:</span>
                <span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">_orderedkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">],</span>
                                          <span class="n">sort</span><span class="o">=</span><span class="n">sort</span><span class="p">):</span>
                    <span class="n">target</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
                    <span class="n">row</span> <span class="o">=</span> <span class="p">[</span><span class="n">pretty_state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">]</span>
                    <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">target</span><span class="o">.</span><span class="n">on_enter</span><span class="p">))</span>
                    <span class="k">else</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">empty</span><span class="p">)</span>
                    <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">target</span><span class="o">.</span><span class="n">on_exit</span><span class="p">))</span>
                    <span class="k">else</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">empty</span><span class="p">)</span>
                    <span class="n">tbl</span><span class="o">.</span><span class="n">add_row</span><span class="p">(</span><span class="n">row</span><span class="p">)</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="n">on_enter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;on_enter&#39;</span><span class="p">]</span>
                <span class="k">if</span> <span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">on_enter</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">on_enter</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">on_enter</span> <span class="o">=</span> <span class="n">empty</span>
                <span class="n">on_exit</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">]</span>
                <span class="k">if</span> <span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">on_exit</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">on_exit</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">on_exit</span> <span class="o">=</span> <span class="n">empty</span>
                <span class="n">tbl</span><span class="o">.</span><span class="n">add_row</span><span class="p">([</span><span class="n">pretty_state</span><span class="p">,</span> <span class="n">empty</span><span class="p">,</span> <span class="n">empty</span><span class="p">,</span> <span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="p">])</span>
        <span class="k">return</span> <span class="n">tbl</span><span class="o">.</span><span class="n">get_string</span><span class="p">()</span></div></div>


<div class="viewcode-block" id="HierarchicalFiniteMachine"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.HierarchicalFiniteMachine">[docs]</a><span class="k">class</span> <span class="nc">HierarchicalFiniteMachine</span><span class="p">(</span><span class="n">FiniteMachine</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A fsm that understands how to run in a hierarchical mode.&quot;&quot;&quot;</span>

    <span class="c1">#: The result of processing an event (cause and effect...)</span>
    <span class="n">Effect</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">namedtuple</span><span class="p">(</span><span class="s1">&#39;Effect&#39;</span><span class="p">,</span>
                                    <span class="s1">&#39;reaction,terminal,machine&#39;</span><span class="p">)</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="p">{}</span>

    <span class="nd">@classmethod</span>
    <span class="k">def</span> <span class="nf">_effect_builder</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">new_state</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="k">return</span> <span class="bp">cls</span><span class="o">.</span><span class="n">Effect</span><span class="p">(</span><span class="n">new_state</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">event</span><span class="p">),</span>
                          <span class="n">new_state</span><span class="p">[</span><span class="s2">&quot;terminal&quot;</span><span class="p">],</span> <span class="n">new_state</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s1">&#39;machine&#39;</span><span class="p">))</span>

<div class="viewcode-block" id="HierarchicalFiniteMachine.add_state"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.HierarchicalFiniteMachine.add_state">[docs]</a>    <span class="k">def</span> <span class="nf">add_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span>
                  <span class="n">terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">machine</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a given state to the state machine.</span>

<span class="sd">        :param machine: the nested state machine that will be transitioned</span>
<span class="sd">                        into when this state is entered</span>
<span class="sd">        :type machine: :py:class:`.FiniteMachine`</span>

<span class="sd">        Further arguments are interpreted as</span>
<span class="sd">        for :py:meth:`.FiniteMachine.add_state`.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="n">machine</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">machine</span><span class="p">,</span> <span class="n">FiniteMachine</span><span class="p">):</span>
            <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
                <span class="s2">&quot;Nested state machines must themselves be state machines&quot;</span><span class="p">)</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">add_state</span><span class="p">(</span>
            <span class="n">state</span><span class="p">,</span> <span class="n">terminal</span><span class="o">=</span><span class="n">terminal</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="n">on_exit</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">machine</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;machine&#39;</span><span class="p">]</span> <span class="o">=</span> <span class="n">machine</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">machine</span></div>

    <span class="k">def</span> <span class="nf">copy</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">shallow</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">unfreeze</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="n">c</span> <span class="o">=</span> <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">copy</span><span class="p">(</span><span class="n">shallow</span><span class="o">=</span><span class="n">shallow</span><span class="p">,</span>
                                                        <span class="n">unfreeze</span><span class="o">=</span><span class="n">unfreeze</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">shallow</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
        <span class="k">return</span> <span class="n">c</span>

<div class="viewcode-block" id="HierarchicalFiniteMachine.initialize"><a class="viewcode-back" href="../../reference/index.html#automaton.machines.HierarchicalFiniteMachine.initialize">[docs]</a>    <span class="k">def</span> <span class="nf">initialize</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
                   <span class="n">nested_start_state_fetcher</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets up the state machine (sets current state to start state...).</span>

<span class="sd">        :param start_state: explicit start state to use to initialize the</span>
<span class="sd">                            state machine to. If ``None`` is provided then the</span>
<span class="sd">                            machine&#39;s default start state will be used</span>
<span class="sd">                            instead.</span>
<span class="sd">        :param nested_start_state_fetcher: A callback that can return start</span>
<span class="sd">                                           states for any nested machines</span>
<span class="sd">                                           **only**. If not ``None`` then it</span>
<span class="sd">                                           will be provided a single argument,</span>
<span class="sd">                                           the machine to provide a starting</span>
<span class="sd">                                           state for and it is expected to</span>
<span class="sd">                                           return a starting state (or</span>
<span class="sd">                                           ``None``) for each machine called</span>
<span class="sd">                                           with. Do note that this callback</span>
<span class="sd">                                           will also be passed to other nested</span>
<span class="sd">                                           state machines as well, so it will</span>
<span class="sd">                                           also be used to initialize any state</span>
<span class="sd">                                           machines they contain (recursively).</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span>
            <span class="n">start_state</span><span class="o">=</span><span class="n">start_state</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">itervalues</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="k">if</span> <span class="s1">&#39;machine&#39;</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
                <span class="n">nested_machine</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s1">&#39;machine&#39;</span><span class="p">]</span>
                <span class="n">nested_start_state</span> <span class="o">=</span> <span class="kc">None</span>
                <span class="k">if</span> <span class="n">nested_start_state_fetcher</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">nested_start_state</span> <span class="o">=</span> <span class="n">nested_start_state_fetcher</span><span class="p">(</span>
                        <span class="n">nested_machine</span><span class="p">)</span>
                <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">nested_machine</span><span class="p">,</span> <span class="n">HierarchicalFiniteMachine</span><span class="p">):</span>
                    <span class="n">nested_machine</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span>
                        <span class="n">start_state</span><span class="o">=</span><span class="n">nested_start_state</span><span class="p">,</span>
                        <span class="n">nested_start_state_fetcher</span><span class="o">=</span><span class="n">nested_start_state_fetcher</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">nested_machine</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span><span class="n">start_state</span><span class="o">=</span><span class="n">nested_start_state</span><span class="p">)</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">nested_machines</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Dictionary of **all** nested state machines this machine may use.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span></div>
</pre></div>

              </div>
            </div>
          </div>
          <div class="docs-actions">
          
          
            <a id="logABugLink3" href="" target="_blank" title="Found an error? Report a bug against this page"><i class="fa fa-bug" data-toggle="tooltip" data-placement="top" title="Report a Bug"></i></a>
          
          </div>
          <div class="row docs-byline bottom">
            <div class="docs-updated">updated: 2018-01-23 17:06</div>
          </div>
          <div class="row">
            <div class="col-lg-8 col-md-8 col-sm-8 docs-license">
<a href="https://creativecommons.org/licenses/by/3.0/">
 <img src="../../_static/images/docs/license.png" alt="Creative Commons Attribution 3.0 License"/>
</a>
<p>
 Except where otherwise noted, this document is licensed under
 <a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons
 Attribution 3.0 License</a>. See all <a href="http://www.openstack.org/legal">
 OpenStack Legal Documents</a>.
</p>
            </div>
            <div class="col-lg-4 col-md-4 col-sm-4 docs-actions-wrapper">
            <!-- ID buglinkbottom added so that pre-filled doc bugs
                 are sent to Launchpad projects related to the
                 document -->
              <a href="#" id="logABugLink2" class="docs-footer-actions"><i class="fa fa-bug"></i> found an error? report a bug</a>
              <a href="http://ask.openstack.org" class="docs-footer-actions"><i class="fa fa-question-circle"></i> questions?</a>
            </div>
          </div>
        </div>
<div class="col-lg-3 col-md-4 col-sm-4 col-lg-pull-9 col-md-pull-8 col-sm-pull-8 docs-sidebar">
  <div class="btn-group docs-sidebar-releases">
    <button onclick="location.href='/'" class="btn docs-sidebar-home" data-toggle="tooltip" data-placement="top" title="Docs Home"><i class="fa fa-arrow-circle-o-left"></i></button>
<button href="#" type="button" data-toggle="dropdown" class="btn docs-sidebar-release-select">OpenStack Documentation<i class="fa fa-caret-down"></i></button>
    <ul class="dropdown-menu docs-sidebar-dropdown" role="menu" aria-labelledby="dLabel">
      <li role="presentation" class="dropdown-header">Guides</li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#install-guides">Install Guides</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#user-guides">User Guides</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#configuration-guides">Configuration Guides</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#ops-and-admin-guides">Operations and Administration Guides</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#api-guides">API Guides</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/index.html#contributor-guides">Contributor Guides</a></li>
      <li role="presentation" class="dropdown-header">Languages</li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/de/">Deutsch (German)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/fr/">Français (French)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/id/">Bahasa Indonesia (Indonesian)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/it/">Italiano (Italian)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/ja/">日本語 (Japanese)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/ko_KR/">한국어 (Korean)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/pt_BR/">Português (Portuguese)</a></li>
      <li role="presentation"><a role="menuitem" tabindex="-1" href="http://docs.openstack.org/zh_CN/">简体中文 (Simplified Chinese)</a></li>
    </ul>
  </div>
  <div class="docs-sidebar-toc">
    <div class="docs-sidebar-section" id="table-of-contents">
      <a href="../../index.html" class="docs-sidebar-section-title"><h4>automaton </h4></a>
      <ul>
<li class="toctree-l1"><a class="reference internal" href="../../user/index.html">automaton User Guide</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../reference/index.html">API</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../install/index.html">Installation</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../contributor/index.html">Contributing</a></li>
</ul>

    </div>

  </div>
</div>
      </div>
    </div>
<footer>
  <div class="container">
    <div class="row footer-links">
      <div class="col-lg-2 col-sm-2">
        <h3>OpenStack</h3>
        <ul>
          <li><a href="http://openstack.org/projects/">Projects</a></li>
          <li><a href="http://openstack.org/projects/openstack-security/">OpenStack Security</a></li>
          <li><a href="http://openstack.org/projects/openstack-faq/">Common Questions</a></li>
          <li><a href="http://openstack.org/blog/">Blog</a></li>
          <li><a href="http://openstack.org/news/">News</a></li>
        </ul>
      </div>
      <div class="col-lg-2 col-sm-2">
        <h3>Community</h3>
        <ul>
          <li><a href="http://openstack.org/community/">User Groups</a></li>
          <li><a href="http://openstack.org/community/events/">Events</a></li>
          <li><a href="http://openstack.org/community/jobs/">Jobs</a></li>
          <li><a href="http://openstack.org/foundation/companies/">Companies</a></li>
          <li><a href="http://docs.openstack.org/infra/manual/developers.html">Contribute</a></li>
        </ul>
      </div>
      <div class="col-lg-2 col-sm-2">
        <h3>Documentation</h3>
        <ul>
          <li><a href="http://docs.openstack.org">OpenStack Manuals</a></li>
          <li><a href="http://openstack.org/software/start/">Getting Started</a></li>
          <li><a href="http://developer.openstack.org">API Documentation</a></li>
          <li><a href="https://wiki.openstack.org">Wiki</a></li>
        </ul>
      </div>
      <div class="col-lg-2 col-sm-2">
        <h3>Branding & Legal</h3>
        <ul>
          <li><a href="http://openstack.org/brand/">Logos & Guidelines</a></li>
          <li><a href="http://openstack.org/brand/openstack-trademark-policy/">Trademark Policy</a></li>
          <li><a href="http://openstack.org/privacy/">Privacy Policy</a></li>
          <li><a href="https://wiki.openstack.org/wiki/How_To_Contribute#Contributor_License_Agreement">OpenStack CLA</a></li>
        </ul>
      </div>
      <div class="col-lg-4 col-sm-4">
        <h3>Stay In Touch</h3>
        <a href="https://twitter.com/OpenStack" target="_blank" class="social-icons footer-twitter"></a>
        <a href="https://www.facebook.com/openstack" target="_blank" class="social-icons footer-facebook"></a>
        <a href="https://www.linkedin.com/company/openstack" target="_blank" class="social-icons footer-linkedin"></a>
        <a href="https://www.youtube.com/user/OpenStackFoundation" target="_blank" class="social-icons footer-youtube"></a>
        <p class="fine-print">
          The OpenStack project is provided under the
          <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache 2.0 license</a>. Openstack.org is powered by
          <a href="http://rackspace.com" target="_blank">Rackspace Cloud Computing</a>.
        </p>
      </div>
    </div>
  </div>
</footer>
<!-- jQuery -->
<script type="text/javascript" src="../../_static/js/jquery-3.2.1.min.js"></script>

<!-- Bootstrap JavaScript -->
<script type="text/javascript" src="../../_static/js/bootstrap.min.js"></script>

<!-- The rest of the JS -->
<script type="text/javascript" src="../../_static/js/navigation.js"></script>

<!-- Docs JS -->
<script type="text/javascript" src="../../_static/js/docs.js"></script>

<!-- Popovers -->
<script type="text/javascript" src="../../_static/js/webui-popover.js"></script>

<!-- standard sphinx include libraries, which allow search highlighting -->
<script type="text/javascript" src="../../_static/underscore.js"></script>
<script type="text/javascript" src="../../_static/doctools.js"></script>
<script type="text/javascript" src="../../_static/searchtools.js"></script>

<script type="text/javascript">
      var DOCUMENTATION_OPTIONS = {
        URL_ROOT:    './',
        VERSION:     '',
        COLLAPSE_INDEX: false,
        FILE_SUFFIX: '.html',
        SOURCELINK_SUFFIX: '.txt',
        HAS_SOURCE:  true
      };
</script>


<!-- Javascript for page -->
<script language="JavaScript">
/* build a description of this page including SHA, source location on git repo,
   build time and the project's launchpad bug tag. Set the HREF of the bug
   buttons */

    var lineFeed = "%0A";
    var gitURL = "Source: Can't derive source file URL";

    /* there have been cases where "pagename" wasn't set; better check for it */
        /* The URL of the source file on Git is based on the giturl variable
           in conf.py, which must be manually initialized to the source file
           URL in Git.
           "pagename" is a standard sphinx parameter containing the name of
           the source file, without extension.                             */

        var sourceFile = "_modules/automaton/machines" + ".rst";
        gitURL = "Source: https://git.openstack.org/cgit/openstack/automaton/tree/doc/source" + "/" + sourceFile;

    /* gitsha, project and bug_tag rely on variables in conf.py */
    var gitSha = "SHA: unknown";
        var bugProject = "automaton";
        var bugTitle = "automaton.machines in automaton";
    var fieldTags = "";
        var useStoryboard = "";


    /* "last_updated" is the build date and time. It relies on the
       conf.py variable "html_last_updated_fmt", which should include
       year/month/day as well as hours and minutes                   */
    var buildstring = "Release:  on 2018-01-23 17:06";

    var fieldComment = encodeURI(buildstring) +
                       lineFeed + encodeURI(gitSha) +
                       lineFeed + encodeURI(gitURL) ;

    logABug(bugTitle, bugProject, fieldComment, fieldTags);
</script>

  </body>
</html>