/usr/share/doc/ruby-opengl/examples/misc/trislam.rb is in ruby-opengl 0.60.1+dfsg2-1~wheezy1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 | #!/usr/bin/env ruby
# Purpose: Determine performance curves for various methods of pushing
# triangles and quads through the OpenGL pipeline
# Copyright (c) 2004-2006, Geoff Broadwell; this script is released
# as open source and may be distributed and modified under the terms
# of either the Artistic License or the GNU General Public License,
# in the same manner as Perl itself. These licenses should have been
# distributed to you as part of your Perl distribution, and can be
# read using `perldoc perlartistic` and `perldoc perlgpl` respectively.
# Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
require 'opengl'
include Gl,Glu,Glut
require 'mathn'
require 'OGLBench'
$VERSION = '0.1.24-ruby-p1'
$test = 0
$run = 0
$done = false
$ready = false
### USER CONFIG
# Primitive sizes (and therefore counts) are integer divisors of
# (A^i * B^j * C^k ...) where good A, B, C, ... are relatively prime;
# this number is used for the draw area height and width and defaults to:
# 2^4 * 3^2 * 5 = 720
# You may also want to get fewer data points across the same range by
# directly using higher powers; for example:
# 16 * 9 * 5 = 720
#
# my @max_powers = (16 => 1, 9 => 1, 5 => 1);
$max_powers = { 2 => 4, 3 => 2, 5 => 1 }.to_a.flatten
# Maximum quads along each axis for known slow versus usually fast tests;
# chosen to be somewhat reasonable for most common settings of @max_powers
# my $max_count_slow = 60;
$max_count_slow = 154
$max_count_fast = 154
# Font to use to label graphs
$font_style = GLUT_BITMAP_HELVETICA_10
### MISC GLOBALS
$conf = $app = $gl_info = nil
$MIN_FRAMES = $MIN_SECONDS = 0
$w = $h = 0
$dls = {}
$vas = {}
$combos = $slow = $fast = 0
$showing_graph = false
$empty_time = $empty_frames = $total = 0
$max = []
$stats = []
$stats_fixed = []
### CODE
def main
init()
print "Benchmarks:"
glutDisplayFunc(method(:cbDraw).to_proc)
glutIdleFunc(method(:cbDraw).to_proc)
glutKeyboardFunc(method(:cbKeyPressed).to_proc)
glutMainLoop()
end
def init
$stdout.sync = true
$combos = recurse_combos($max_powers)
$combos.sort!
$slow = $combos.select { |a| a <= $max_count_slow }
$fast = $combos.select { |a| a > $max_count_slow &&
a <= $max_count_slow }
# Choose drawing area size to match counts
$h = $w = $combos.last
default_conf = {
:title => 'Triangle Slammer OpenGL Benchmark',
:geometry => "#{$w}x#{$h}",
:frames => 10,
:seconds => 1,
}
$conf, $app, $gl_info = OGLBench.basic_init(default_conf)
# Reduce indirections in inner loops
$MIN_FRAMES, $MIN_SECONDS = $conf[:frames], $conf[:seconds]
# Let user know what's going on
show_user_message()
# Change projection to integer-pixel ortho
glMatrixMode(GL_PROJECTION)
glOrtho(0, $w, 0, $h, -1, 1)
glMatrixMode(GL_MODELVIEW)
# Make sure GL state is consistent for VA and DL creation
start_frame()
# Create vertex arrays and display lists outside timing loop
init_vertex_arrays()
init_display_lists()
# Clean up GL state
end_frame()
end
def recurse_combos(powers)
base, max_power, *rest = powers
return [1] if powers.size<1
combos = []
(0..max_power).each do |power|
multiplier = base ** power
recurse_combos(rest).each do |item|
combos << (item*multiplier)
end
end
combos
end
def show_user_message
print <<"EOM";
TRISLAM benchmarks several methods of pushing OpenGL primitives,
testing each method with various primitive counts and sizes.
During the benchmark, the test window will start out black, slowly
brightening to white as testing progresses. Once benchmarking is
complete, the collected data will be dumped in tabular form.
The configuration for this series of tests will be as follows:
EOM
OGLBench.show_basic_config($conf, $gl_info, $VERSION)
puts "standard runs: #{$slow.join(' ')}"
puts "extra fast runs: #{$fast.join(' ')}"
puts '-' * 79
end
def init_vertex_arrays
print "Init vertex arrays:"
$va_types.keys.sort.each do |type|
print " #{type}"
($slow + $fast).each do |count|
data = $va_types[type].call(count, $w / count.to_f)
va = data.pack("f*")
$vas["#{type}_#{count}"] = va
end
end
print ".\n";
end
def init_display_lists
print "Init display lists:"
num_lists = $dl_types.size * ($slow + $fast).size
current = glGenLists(num_lists)
$dl_types.keys.sort.each do |type|
print " #{type}"
($slow + $fast).each do |count|
$dls["#{type}_#{count}"] = current
glNewList(current, GL_COMPILE)
$dl_types[type].call(count, $w / count.to_f)
glEndList()
current += 1
end
end
puts "."
end
def benchmark
if ($test >= $tests.size)
print ".\n" if (!$done)
$done = true
return
end
name,draw,stats,class_ = $tests[$test]
counts = class_ == 'single' ? [1] : (class_ == 'slow' ? $slow : $slow + $fast)
if ($run == 0)
print " #{name}";
# After printing current test name, busy wait for a second
# so that the terminal can catch up and not do work while
# the GL timing is in progress
a = Time.now
while 1 > (Time.now - a) do end
end
count = counts[$run]
size = $w / count
OGLBench.fade_to_white(($test + ($run.to_f / counts.size)) / $tests.size)
run_done = 0
frames = 0
start = Time.now
while (run_done==0)
start_frame()
draw.call(count, size.to_f)
end_frame()
frames += 1
run_done = 1 if ($MIN_FRAMES <= frames &&
$MIN_SECONDS <= Time.now - start)
end
glFinish()
end_ = Time.now
time = end_ - start
$stats << [name,count,time,frames] + stats.call(count,size.to_f)
$run += 1
if ($run >= counts.size)
$test += 1
$run = 0
end
end
def cleanup
fixup_stats()
show_stats()
draw_stats()
end
def start_frame
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT)
end
def end_frame
glFinish()
end
def fixup_stats
empty = $stats.shift
$empty_time = empty[2]
$empty_frames = empty[3]
empty_tpf = $empty_time.to_f / $empty_frames
$total = ['totl,','avg'] + [0] * 12
$max = ['max','max'] + [0] * 12
$stats.each do |stat|
name, count, time, frames, pixpf, prmpf, tpf, vpf = stat
# Subtract out empty loop time, and loop if negative result
# $time -= $empty_tpf * $frames;
if (time <= 0)
stat += [0] * 5
next
end
# Calc "work", the geometric mean of pixels and vertices
workpf = Math::sqrt(pixpf * vpf)
# Calc fps
fps = frames / time
# Calc other perf stats
pixps = pixpf * fps
prmps = prmpf * fps
tps = tpf * fps
vps = vpf * fps
wps = workpf * fps
# Add them to stat row
stat += [fps, pixps, prmps, tps, vps, wps]
# Convert per frame counts to totals
(4..7).each { |i| stat[i] *= frames }
# Update running totals
(2..7).each { |i| $total[i] += stat[i] }
# Update running maximums
(2..13).each do |i|
$max[i] = stat[i] if $max[i] < stat[i]
end
$stats_fixed << stat
end
# Calc averages for totals line
(8..13).each { |i| $total[i] = $total[i-5] / $total[2].to_f }
$ready = true
$stats = $stats_fixed
end
def show_stats
basic = ["Name","Cnt","Time"]
raw = ["Frms","Mpix","Kprim","Ktri","Kvert"]
calc = raw
scale = [ 0, 6, 3, 3, 3, ] * 2
header = basic + raw + calc
scale.map! {|n| 10 ** n }
g_form = "%9s%-*s %s\n"
h_form = '%-5s%3s %6s' + ' %5s' * raw.size + ' ' + ' %5s' * calc.size + "\n"
format = '%-5s%3s %6.3f' + ' %5d' * raw.size + ' ' + ' %5d' * calc.size + "\n"
printf(g_form, '', 6 * 5 + 8, 'MEASURED', 'PER SECOND')
printf(h_form, *header)
printf(format, "empty", 1, $empty_time, $empty_frames, *([0] * 9))
#
($stats + [$total]).each do |stat|
st = stat.clone()
(0..scale.size-1).each do |i|
st[i + 3] /= scale[i]
end
printf(format,*st)
end
end
def make_quads_va(count,size)
data = []
(0 .. count-1).each do |y|
(0 .. count-1).each do |x|
data << x * size << y * size + size
data << x * size << y * size
data << x * size + size << y * size
data << x * size + size << y * size + size
end
end
data
end
def make_tris_va(count,size)
data = []
(0 .. count-1).each do |y|
(0 .. count-1).each do |x|
data << x * size << y * size + size
data << x * size << y * size
data << x * size + size << y * size + size
data << x * size + size << y * size + size
data << x * size << y * size
data << x * size + size << y * size
end
end
data
end
def make_qs_va(count,size)
data = []
(0 .. count-1).each do |y|
(0 .. count).each do |x|
data << x * size << y * size + size
data << x * size << y * size
end
end
data
end
def make_ts_va(count,size)
data = []
(0 .. count-1).each do |y|
(0 .. count).each do |x|
data << x * size << y * size + size
data << x * size << y * size
end
end
data
end
def draw_qs(count,size)
(0 .. count-1).each do |y|
glBegin(GL_QUAD_STRIP)
(0 .. count).each do |x|
glVertex2f(x * size, y * size + size)
glVertex2f(x * size, y * size )
end
glEnd()
end
end
def draw_ts(count,size)
(0 .. count-1).each do |y|
glBegin(GL_TRIANGLE_STRIP)
(0 .. count).each do |x|
glVertex2f(x * size, y * size + size)
glVertex2f(x * size, y * size )
end
glEnd()
end
end
def draw_qs_va(count,size)
va = $vas["qs_#{count}"]
row = 2 * (count + 1)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2, GL_FLOAT, 0, va)
(0 .. count-1).each do |y|
glDrawArrays(GL_QUAD_STRIP, y * row, row)
end
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_ts_va(count,size)
va = $vas["ts_#{count}"]
row = 2 * (count + 1)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2, GL_FLOAT, 0, va)
(0 .. count-1).each do |y|
glDrawArrays(GL_TRIANGLE_STRIP, y * row, row)
end
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_tris(count,size)
glBegin(GL_TRIANGLES)
(0 .. count-1).each do |y|
(0 .. count-1).each do |x|
glVertex2f(x * size , y * size + size)
glVertex2f(x * size , y * size )
glVertex2f(x * size + size, y * size + size)
glVertex2f(x * size + size, y * size + size)
glVertex2f(x * size , y * size )
glVertex2f(x * size + size, y * size )
end
end
glEnd
end
def stats_tris(count,size)
length = size * count
area = length * length
prims = 2 * count * count
tris = prims
verts = 3 * prims
[area, prims, tris, verts]
end
def draw_empty(count,size)
end
def stats_empty(count,size)
[0,0,0,0]
end
def draw_quads(count,size)
glBegin(GL_QUADS)
(0 .. count-1).each do |y|
(0 .. count-1).each do |x|
glVertex2f(x * size , y * size + size)
glVertex2f(x * size , y * size )
glVertex2f(x * size + size, y * size )
glVertex2f(x * size + size, y * size + size)
end
end
glEnd
end
def stats_quads(count,size)
length = size * count
area = length * length
prims = count * count
tris = 2 * prims
verts = 4 * prims
[area, prims, tris, verts]
end
def stats_ts(count,size)
length = size * count
area = length * length
prims = count
tris = 2 * count * prims
verts = 2 * (count + 1) * prims
[area, prims, tris, verts]
end
def stats_qs(count,size)
length = size * count
area = length * length
prims = count
tris = 2 * count * prims
verts = 2 * (count + 1) * prims
[area, prims, tris, verts]
end
def draw_ts_dl(count,size)
glCallList($dls["ts_#{count}"]);
end
def draw_qs_dl(count,size)
glCallList($dls["qs_#{count}"]);
end
def draw_tris_va(count,size)
va = $vas["t_#{count}"]
glVertexPointer(2, GL_FLOAT, 0, va)
glEnableClientState(GL_VERTEX_ARRAY)
glDrawArrays(GL_TRIANGLES, 0, 6 * count * count)
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_quads_va(count,size)
va = $vas["q_#{count}"]
glVertexPointer(2, GL_FLOAT, 0, va)
glEnableClientState(GL_VERTEX_ARRAY)
glDrawArrays(GL_QUADS, 0, 4 * count * count)
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_ts_va_dl(count,size)
va = $vas["ts_#{count}"]
glVertexPointer(2, GL_FLOAT, 0, va)
glEnableClientState(GL_VERTEX_ARRAY)
glCallList($dls["tsv_#{count}"])
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_qs_va_dl(count,size)
va = $vas["qs_#{count}"]
glVertexPointer(2, GL_FLOAT, 0, va)
glEnableClientState(GL_VERTEX_ARRAY)
glCallList($dls["qsv_#{count}"])
glDisableClientState(GL_VERTEX_ARRAY)
end
def draw_stats
return if (!$ready)
# Graph config
x_off = 10
y_off = 10
tick_size = 3
val_space = 50
key_size = 20
x_scale = ($w - 4 * x_off) / (2 * ($fast.last || $slow.last))
key_scale = ($h - 4 * y_off) / (2 * $tests.size)
# Get a fresh black frame for graphing
glClearColor(0, 0, 0, 1)
start_frame()
# Use antialiased lines
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_LINE_SMOOTH)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
# Draw axis ticks
glColor3f(1, 1, 1);
glBegin(GL_LINES);
([0] + $slow + $fast).each do |count|
x_tick = count * x_scale + x_off
glVertex2f(x_tick, y_off)
glVertex2f(x_tick, y_off - tick_size)
glVertex2f(x_tick, y_off + $h / 2)
glVertex2f(x_tick, y_off + $h / 2 - tick_size)
glVertex2f(x_tick + $w / 2, y_off + $h / 2)
glVertex2f(x_tick + $w / 2, y_off + $h / 2 - tick_size)
end
glEnd
x_tick = x_off + 3
val_max = (($h / 2 - 2 * y_off) / val_space).to_i
# Work
(0..val_max).each do |value|
y_tick = value * val_space + y_off
glBegin(GL_LINES)
glVertex2f(x_off, y_tick)
glVertex2f(x_off - tick_size, y_tick)
glEnd
end
# Pixels
value = 0
val_max = $max[9] / mag_scale($max[9])
y_scale = ($h - 4 * y_off) / (2 * val_max)
val_inc = tick_inc(val_max,5)
while (value < val_max)
y_tick = (value * y_scale) + y_off
glBegin(GL_LINES)
glVertex2f(x_off, y_tick + $h / 2)
glVertex2f(x_off - tick_size, y_tick + $h / 2)
glEnd
OGLBench.draw_string($font_style, value.to_s, x_tick, y_tick + $h / 2) if (value!=0)
value += val_inc
end
# Vertices
value = 0
val_max = $max[12] / mag_scale($max[12])
y_scale = ($h - 4 * y_off) / (2 * val_max)
val_inc = tick_inc(val_max,5)
while (value < val_max)
y_tick = (value * y_scale) + y_off
glBegin(GL_LINES)
glVertex2f(x_off + $w / 2, y_tick + $h / 2)
glVertex2f(x_off + $w / 2 - tick_size, y_tick + $h / 2)
glEnd
OGLBench.draw_string($font_style, value.to_s, x_tick + $w / 2, y_tick + $h / 2) if (value!=0)
value += val_inc
end
# Draw axes
glBegin(GL_LINE_STRIP)
glVertex2f(x_off, $h / 2 - y_off)
glVertex2f(x_off, y_off)
glVertex2f($w / 2 - x_off, y_off)
glEnd
glBegin(GL_LINE_STRIP)
glVertex2f(x_off, $h - y_off)
glVertex2f(x_off, $h / 2 + y_off)
glVertex2f($w / 2 - x_off, $h / 2 + y_off)
glEnd
glBegin(GL_LINE_STRIP)
glVertex2f($w / 2 + x_off, $h - y_off)
glVertex2f($w / 2 + x_off, $h / 2 + y_off)
glVertex2f($w - x_off, $h / 2 + y_off)
glEnd
# Draw color key
(0..$tests.size - 1).each do |num|
test = $tests[num]
name,color,stipple = [test[0]] + test[-2,2]
glEnable(GL_LINE_STIPPLE)
glLineStipple(3, stipple)
glBegin(GL_LINES)
glColor3fv(color)
glVertex2f(x_off + $w / 2, y_off + num * key_scale)
glVertex2f(x_off + $w / 2 + key_size, y_off + num * key_scale)
glEnd()
glDisable(GL_LINE_STIPPLE)
OGLBench.draw_string($font_style, name, x_off + $w / 2 + key_size * 2, y_off + num * key_scale)
end
# Draw performance graph lines
# Pixels per second
draw_one_stat(x_off, y_off + $h / 2, y_off, x_scale, 9)
glColor3f(1, 1, 1)
OGLBench.draw_string($font_style, mag_char($max[9]) + " Pixels/Sec", $w / 4, $h - 2 * y_off)
# Vertices per second
draw_one_stat(x_off + $w / 2, y_off + $h / 2, y_off, x_scale, 12)
glColor3f(1, 1, 1)
OGLBench.draw_string($font_style, mag_char($max[12]) + " Vertices/Sec", 3 * $w / 4, $h - 2 * y_off)
# "Work" per second, the geometric mean of pixels and vertices
draw_one_stat(x_off, y_off, y_off, x_scale, 13)
glColor3f(1, 1, 1)
OGLBench.draw_string($font_style, "Work/Sec", $w / 4, $h / 2 - 2 * y_off)
# Show our graph
end_frame();
$showing_graph = true
end
def draw_one_stat(x_loc,y_loc,y_off,x_scale,num)
max = $max[num]
y_scale = ($h - 4 * y_off) / (2 * max)
colors = {}
$tests.each do |test| colors[test[0]] = test[-2] end
stipple = {}
$tests.each do |test| stipple[test[0]] = test[-1] end
last = ''
glEnable(GL_LINE_STIPPLE)
glBegin(GL_LINE_STRIP)
$stats.each_with_index do |stat,run|
name,count, st = stat[0,2] + [stat[num]]
if name != last
glEnd
glLineStipple(3, stipple[name])
glBegin(GL_LINE_STRIP)
last = name
end
glColor3fv(colors[name])
glVertex2f(count * x_scale + x_loc, st * y_scale + y_loc)
end
glEnd
glDisable(GL_LINE_STIPPLE)
end
def kilo_mag(num)
mag = (Math::log(num) / Math::log(10)).to_i
(mag / 3)
end
def mag_char(num)
['','K','M','G','T','P','E','Z','Y'][kilo_mag(num)]
end
def mag_scale(num)
10 ** (3*kilo_mag(num))
end
def tick_inc(max,parts = 5)
return (max / parts.to_f) if (max < 1)
mag = (Math::log(max) / Math::log(10)).to_i
scl = (10 ** (mag - 1))
inc = max / (scl * parts)
if (inc > 7.5)
inc = 10
elsif (inc > 3.5)
inc = 5
elsif (inc > 1.5)
inc = 2
else
inc = 1
end
(inc * scl.to_f)
end
# State engine
def cbDraw
if (!$done)
benchmark()
elsif (!$ready)
cleanup()
else
sleep(1)
draw_stats()
end
end
# Keyboard handler
def cbKeyPressed(key,x,y)
if (key == ?\e or key == ?q)
glutDestroyWindow($app)
exit(0)
end
if ($done && key == ?r)
draw_stats()
end
end
### METHODS TO BENCHMARK
$va_types = {
"q" => method(:make_quads_va),
"t" => method(:make_tris_va),
"qs" => method(:make_qs_va),
"ts" => method(:make_ts_va),
}
$dl_types = {
"qs" => method(:draw_qs),
"ts" => method(:draw_ts),
"qsv" => method(:draw_qs_va),
"tsv" => method(:draw_ts_va),
}
$tests = [
# Nick Draw Routine Stats Calc Type Graph Color
# ["empty",method(:draw_empty), method(:stats_empty),'single',[1 , 1, 1], 0xFFFF],
["t" ,method(:draw_tris), method(:stats_tris) ,'slow', [1 , 0, 0], 0xAAAA],
["q" ,method(:draw_quads), method(:stats_quads),'slow', [1 ,0.5, 0], 0xAAAA],
["ts" ,method(:draw_ts), method(:stats_ts), 'slow', [1 , 1, 0], 0xAAAA],
["qs" ,method(:draw_qs), method(:stats_qs), 'slow', [0 , 1, 0], 0xAAAA],
["tsd" ,method(:draw_ts_dl), method(:stats_ts), 'fast', [0 , 1, 1], 0xAAAA],
["qsd" ,method(:draw_qs_dl), method(:stats_qs), 'fast', [0 , 0, 1], 0xAAAA],
["tv" ,method(:draw_tris_va), method(:stats_tris), 'fast', [0.8, 0, 0], 0xFFFF],
["qv" ,method(:draw_quads_va),method(:stats_quads),'fast', [0.8,0.4, 0], 0xFFFF],
["tsv" ,method(:draw_ts_va), method(:stats_ts), 'fast', [0.8,0.8, 0], 0xFFFF],
["qsv" ,method(:draw_qs_va), method(:stats_qs), 'fast', [0 ,0.8, 0], 0xFFFF],
["tsvd" ,method(:draw_ts_va_dl),method(:stats_ts), 'fast', [0 ,0.8,0.8], 0xFFFF],
["qsvd" ,method(:draw_qs_va_dl),method(:stats_qs), 'fast', [0 , 0,0.8], 0xFFFF],
]
# Start from main function ()
main()
|