/usr/share/doc/libgd2-xpm/README.html is in libgd2-xpm 2.0.36~rc1~dfsg-6.1+deb7u2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 | <!-- REMEMBER TO EDIT index.html.source -->
<head>
<TITLE>gd 2.0.36</TITLE>
</head>
<body>
<!-- BANNER HERE -->
<H2>gd 2.0.36</H2>
<H3>A graphics library for fast image creation</H3>
<H3>Follow this link to the
<A HREF="http://libgd.org">latest version
of this document</A>.</H3>
<blockquote>
<strong>UPGRADING UNIX USERS: READ THIS FIRST!</strong>
Modern versions of gd install by default to /usr/local/lib and
/usr/local/include. If you already have an older version of gd
in /usr/lib and /usr/include, you may wish to use:
<pre>
./configure --prefix=/usr</pre>
To ensure that your
new installation overwrites the old.
<p>
<strong>GIF support has been restored in gd 2.0.28 and above.</strong>
The well-known patents on LZW compression held by Unisys
have expired in all countries. British Telecom and IBM may hold related
patents but have never chosen to require royalties for GIF applications,
to the best of my knowledge. I am not a lawyer and cannot give
legal advice regarding this issue. PNG remains a superior format especially
if lossless truecolor images are needed.
<p>
When building from soruce, gd 2.0.36 <strong>requires</strong> that the
following libraries also be installed, in order to produce the related
image formats. The win32 binary release (bgd) already contains the
appropriate libraries.
You may skip libraries associated with formats you do not use:
<p>
libpng (see the <a href="http://www.libpng.org/pub/png/">libpng home page</a>), if you want PNG
<p>
zlib (see the <a href="http://www.info-zip.org/pub/infozip/zlib/">info-zip home page</a>), if you want PNG
<p>
jpeg-6b or later, if desired (see the <a href="http://www.ijg.org/">Independent JPEG Group home page</a>), if you want JPEG
<p>
If you want to use the TrueType font support, you must also
install the <strong>FreeType 2.x library</strong>, including
the header files. See the <a href="http://www.freetype.org/">Freetype
Home Page</a>, or <a href="http://freetype.sourceforge.net/">SourceForge</a>.
No, I cannot explain why that site is down on a particular day, and no, I
can't send you a copy.
<p>
If you want to use the Xpm color bitmap loading support, you must also
have the X Window System and the Xpm library installed (Xpm is often
included in modern X distributions). Most of the time you won't
need Xpm.
<p>
Please read the documentation and install the required libraries.
Do not send email asking why <code>png.h</code> is not found.
Do not send email asking why <code>libgd.so</code> is not found, either.
See the <a href="#required">requirements section</a> for more
information. Thank you!
</blockquote>
<H3>Table of Contents</H3>
<UL>
<LI><A HREF="#notice">Credits and license terms</A>
<LI><A HREF="#whatsnew2.0.34">What's new in version "XYZ" of GD?</A>
<LI><A HREF="#whatis">What is gd?</A>
<LI><A HREF="#gdother">What if I want to use another programming language?</A>
<LI><A HREF="#required">What else do I need to use gd?</A>
<LI><A HREF="#getgd">How do I get gd?</A>
<LI><A HREF="#buildgd">How do I build gd?</A>
<LI><A HREF="#basics">gd basics: using gd in your program</A>
<LI><A HREF="#webpng">webpng: a useful example</A>
<LI><A HREF="#reference">Function and type reference by category</A>
<LI><A HREF="#gdformat">About the additional .gd image file format</A>
<LI><A HREF="#informing"><strong>Please</strong>
tell us you're using gd!</A>
<LI><A HREF="#support">How do I get support?</A>
<LI><A HREF="#issues">How do I report issues, bugs or features request?</A>
<LI><A HREF="#index">Alphabetical quick index</A>
</UL>
<P><A HREF="http://www.libgd.org/">
Up to the <EM>LibGD Homepage</EM></A>
<H3><A NAME="notice">Credits and license terms</A></H3>
<P>
In order to resolve any possible confusion regarding the authorship
of gd, the following copyright statement covers all of the authors
who have required such a statement. <strong>If you are aware of any oversights
in this copyright notice, please contact <A HREF="http://libgd.org/Contact">Pierre-A. Joye</A> who will be
pleased to correct them.</strong>
<pre>
COPYRIGHT STATEMENT FOLLOWS THIS LINE
</pre>
<blockquote>
Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Cold Spring
Harbor Laboratory. Funded under Grant P41-RR02188 by the National
Institutes of Health.
<P>
Portions copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Boutell.Com, Inc.
<p>
Portions relating to GD2 format copyright 1999, 2000, 2001, 2002, 2003, 2004 Philip Warner.
<p>
Portions relating to PNG copyright 1999, 2000, 2001, 2002, 2003, 2004 Greg Roelofs.
<p>
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).
<p>
Portions relating to gdft.c copyright 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).
<p>
Portions copyright 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Pierre-Alain Joye (pierre@libgd.org).
<p>
Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, 2003, 2004, Doug Becker and copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Thomas G. Lane. This software is based
in part on the work of the Independent JPEG Group. See the file
README-JPEG.TXT for more information.
<p>
Portions relating to GIF compression copyright 1989 by Jef
Poskanzer and David Rowley, with modifications for thread safety
by Thomas Boutell.
<p>
Portions relating to GIF decompression copyright 1990, 1991, 1993
by David Koblas, with modifications for thread safety by
Thomas Boutell.
<p>
Portions relating to WBMP copyright 2000, 2001, 2002, 2003, 2004 Maurice Szmurlo and Johan Van
den Brande.
<p>
Portions relating to GIF animations copyright 2004 Jaakko Hyvätti (jaakko.hyvatti@iki.fi)
<p>
<strong>Permission has been granted to copy, distribute and modify gd in any
context without fee, including a commercial application, provided that this notice
is present in user-accessible supporting documentation.</strong>
<p>
This does not affect your ownership of the derived work itself, and the intent
is to assure proper credit for the authors of gd, not to interfere
with your productive use of gd. If you have questions, ask.
"Derived works" includes all programs that utilize the library.
Credit must be given in user-accessible documentation.
<p>
<strong>This software is provided "AS IS."</strong>
The copyright holders disclaim all warranties, either express or implied,
including but not limited to implied warranties of merchantability and
fitness for a particular purpose, with respect to this code and accompanying
documentation.
<p>
Although their code does not appear in the current release, the authors
also wish to thank Hutchison Avenue Software Corporation for their
prior contributions.
</blockquote>
<pre>
END OF COPYRIGHT STATEMENT
</pre>
<H3><A NAME="whatis">What is gd?</A></H3>
<P>
gd is a graphics library. It allows your code to quickly
draw images complete with lines, arcs, text, multiple
colors, cut and paste from other images, and flood fills, and
write out the result as a PNG or JPEG file. This is particularly
useful in World Wide Web applications, where PNG and JPEG are two
of the formats accepted for inline images by most browsers.
<P>
gd is not a paint program.
If you are looking for a paint program, you are looking in
the wrong place. If you are not a programmer, you are looking
in the wrong place, unless you are installing a required
library in order to run an application.
<P>
gd does not provide for every possible desirable graphics
operation. It is not necessary or desirable for gd to become
a kitchen-sink graphics package, but version 2.0 does include
most frequently requested features, including both truecolor and
palette images, resampling (smooth resizing of truecolor images)
and so forth.
<P>
<H3><A NAME="gdother">What if I want to use another programming
language?</A></h3>
Not all of these tools are necessarily up to date and fully compatible
with 2.0.36.
<h4>PHP</h4>
A variant of gd 2.x is included in PHP 4.3.0. It is also possible
to patch PHP 4.2.3 for use with gd 2.0.36 see the
<a href="http://www.libgd.org/">gd home page</a> for a link to
that information. It would be a Good Idea to merge all of the things
that are better in mainstream gd and all of the things that are
better in PHP gd at some point in the near future.
<h4>Perl</h4>
gd can also be used from Perl, courtesy of
Lincoln Stein's
<a href="http://stein.cshl.org/WWW/software/GD/">
GD.pm</a> library, which uses gd as the basis for a set of
Perl 5.x classes. Highly recommended.
<h4>OCaml</h4>
gd can be used from OCaml, thanks to
<a href="http://gd4o.sourceforge.net/">Matt Gushee's GD4O project</a>.
<h4>Tcl</h4>
gd can be used from Tcl with John Ellson's
<a href="http://www.graphviz.org/pub/">Gdtclft</a>
dynamically loaded extension package.
<h4>Pascal</h4>
Pascal enthusiasts should look into the
<a href="http://www.freepascal.org/">freepascal</a> project, a
free Pascal compiler that includes gd support.
<h4>REXX</h4>
A
<a href="http://www.lightlink.com/hessling/RexxGd/index.html">gd interface
for the REXX language</a> is available.
<h4>Any Language</h4>
The "fly" interpreter performs gd operations specified in a text file.
You can output the desired commands to a simple
text file from whatever scripting language you prefer to use, then
invoke the interpreter.
<p>
<ul>
<li><a href="http://martin.gleeson.com/fly/">fly</a>, by Martin Gleeson
</ul>
<p>
<A NAME="whatsnew">
<p>Please see the NEWS file, the releases announcements and the ChangeLog for
the changes in the releases after 2.0.34.
<h3><A NAME="whatsnew2.0.34">What's new in version 2.0.34?</a></h3>
<p>
From 2.0.34 and later, please check the ISSUES and ChangeLog as well as
the releases announcements.
<p>
<h3><A NAME="whatsnew2.0.33">What's new in version 2.0.33?</a></h3>
<p>
Version 2.0.33 restores compatibility with older releases
of Freetype 2.x in addition to the latest release. Thanks to
John Ellson and the graphviz project.
<p>
<h3><A NAME="whatsnew2.0.32">What's new in version 2.0.32?</a></h3>
<p>
Version 2.0.32 restores correct detection of Unicode character sets
for freetype fonts, which repairs a bug that prevented umlauts from
displaying properly. Thanks to John Ellson and the graphviz project.
Also, version 2.0.32 builds all test programs
smoothly in the absence of libpng.
<p>
<h3><A NAME="whatsnew2.0.31">What's new in version 2.0.31?</a></h3>
<p>
A minor type naming conflict prevented bgd.dll from compiling, and it
was left out of the distribution as a result. This has been corrected.
<p>
<h3><A NAME="whatsnew2.0.30">What's new in version 2.0.30?</a></h3>
<p>
2.0.29 did not compile correctly when freetype was not available.
This has been corrected. Thanks to Alessandro Ranellucci.
<p>
<h3><A NAME="whatsnew2.0.29">What's new in version 2.0.29?</a></h3>
<p>
<ul>
<li>A 32-bit multiplication overflow vulnerability reported on
the Bugtraq mailing list has been corrected, along with a number
of similar issues. These bugs come into play only when attempting
to deal with images with <i>extremely large</i> dimensions.
The relevant functions now fail gracefully when such extreme
parameters are specified. The code in question is also
correct for systems with larger bit depths. Thanks to Phil Knirsch,
Alan Cox and infamous41md.
Since exploits are theoretically possible, upgrading is recommended.
<li>Support for the fontconfig library, when available.
When fontconfig is available and gdFTUseFontConfig(1) has been invoked
or the gdFTEX_FONTCONFIG flag has been set for a particular call, fontconfig
patterns can be used to fetch the best available font.
For instance, "arial:bold:italic" does the right thing (or as close as
the available fonts permit). Also, standard
PostScript font names can be mapped to an appropriate font by
gdImageStringFTEx and relatives.
When fontconfig is available <tt>gdlib-config --features</tt> will list
the GD_FONTCONFIG feature. For more information about fontconfig, see the
<a href="http://freedesktop.org/software/fontconfig">fontconfig pages</a>.
<p>
The actual resolved font filename can be returned in the gdFTStringExtra
structure as the fontpath element if the gdFTEX_RETURNFONTPATHNAME flag
is set. Also, a
vector of character position advances can be retrieved if gdFTEX_XSHOW is set
in the flags element. .afm files (font metrics) are now used to adjust size
calculations
when available. When fontconfig is not available, gd falls back to its
usual behavior and requires a specific font file name. One can
still fetch fonts by filename when gdFTUseFontConfig(1) is in effect, by
setting the gdFTEX_FONTPATHNAME flag
in the flag element of the gdFTStringExtra structure. Thanks to
Dag Lem and John Ellson.
<li>Additional freetype fixes: fixed width fonts are now the right
size, horizontal advance calculations now better match the
PostScript equivalent, and various compiler warning fixes. Also,
a fix to the encoding table selection in the was made, addressing a problem
with latin1 font encodings. Thanks to Dag Lem and John Ellson.
<li>Improved tolerance when reading JPEG files containing some garbage as well
as valid image data.
<li>Easier compilation on Windows: no errno.h in gd_gd2.c.
<li>Support for creating optimized GIF animations has been added
by Jaakko Hyvätti. See
<A HREF="#gdImageGifAnimAdd">gdImageGifAnimAdd</A>,
<A HREF="#gdImageGifAnimAddCtx">gdImageGifAnimAddCtx</A>,
<A HREF="#gdImageGifAnimAddPtr">gdImageGifAnimAddPtr</A>,
<A HREF="#gdImageGifAnimBegin">gdImageGifAnimBegin</A>,
<A HREF="#gdImageGifAnimBeginCtx">gdImageGifAnimBeginCtx</A>,
<A HREF="#gdImageGifAnimBeginPtr">gdImageGifAnimBeginPtr</A>,
<A HREF="#gdImageGifAnimEnd">gdImageGifAnimEnd</A>,
<A HREF="#gdImageGifAnimEndCtx">gdImageGifAnimEndCtx</A>, and
<A HREF="#gdImageGifAnimEndPtr">gdImageGifAnimEndPtr</A>.
<li><A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A> has been
added to allow consecutive line segments to be drawn without
connecting the end points to form a closed polygon. Thanks to
Jaakko Hyvätti.
<li>Better alpha channel blending when the destination color
contains an alpha channel. Also, quicker handling of the
most common cases. Thanks to Frank Warmerdam.
</ul>
<P>
<H3><A NAME="whatsnew2.0.28">What's new in version 2.0.28?</A></H3>
<P>
<ul>
<li>GIF support has been restored. See
<a href="#gdImageGif">gdImageGif</a>,
<a href="#gdImageGifCtx">gdImageGifCtx</a>,
<a href="#gdImageGifPtr">gdImageGifPtr</a>,
<a href="#gdImageCreateFromGif">gdImageCreateFromGif</a>,
<a href="#gdImageCreateFromGifCtx">gdImageCreateFromGifCtx</a>,
and <a href="#gdImageCreateFromGifPtr">gdImageCreateFromGifPtr</a>.
These functions are now thread-safe, similar to the PNG and JPEG
manipulation functions.
<li>The new <a href="#gdImageCreatePaletteFromTrueColor">gdImageCreatePaletteFromTrueColor</a> function is identical to <a href="#gdImageTrueColorToPalette">gdImageTrueColorToPalette</a>, except that it returns a new image rather than permanently modifying the original.
</ul>
<P>
<H3><A NAME="whatsnew2.0.27">What's new in version 2.0.27?</A></H3>
<P>
<ul>
<li>In gd 2.0.26, there was potential for out of bounds fills, and therefore
crashes, in the horizontalLine function used by gdImageFilledPolygon.
Fixed by John Ellson.
<li>The order of the points returned in the bounding rectangle by
gdImageStringFT was incorrect in version 2.0.26. This has been
corrected in version 2.0.27. Thanks to Riccardo Cohen for pointing
this out, and to John Ellson for verifying and fixing it.
</ul>
<P>
<H3><A NAME="whatsnew2.0.26">What's new in version 2.0.26?</A></H3>
<P>
The following enhancements and fixes:
<ul>
<li>Drastically faster, less memory-intensive antialiased drawing, thanks to
Pierre-Alain Joye. This code was imported from the PHP "fork"
of gd. The API for antialiased drawing has not changed, however the
implementation has been completely replaced.
Antialiased line drawing does not support widths other
than 1, however this did not work properly with the other
implementation of antialiasing either. Support has been included
for the "non-blending color" option introduced by the previous
implementation of antialiased drawing.
<li><code>gdlib-config</code>, which has been installed by
<code>make install</code> for some time now, has gained
a <code>--features</code> option. This option produces a space-separated
list of optional features with which the gd library was compiled.
Typical usage looks like this:
<pre>
% gdlib-config --features
GD_XPM GD_JPEG GD_FREETYPE GD_PNG GD_GIF
</pre>
Other <code>configure</code> scripts can conveniently define
preprocessor symbols based on this list in order to conditionally
compile code. For instance, if
GD_PNG is not reported by --features, then gdImagePng is not
included in the library.
<p>
Thanks to Lars Hecking and Lincoln Stein for their advice on
implementing this feature. Any blame for the actual implementation
is entirely due to me (TBB).
<li>Fixes to the behavior of the bounding rectangle returned by
gdImageStringFT and relatives when the string is rotated.
See fontwheeltest.c. Thanks to John Ellson.
<li>Previously, gdImageStringFT and friends accepted either
a full path to a font file, or the name of a font with no
extension, in which case the GDFONTPATH environment variable
and then the compiled-in DEFAULT_FONTPATH was searched. In addition,
a font filename with an extension but no full path can now be
automatically searched for in the same fashion. Thanks to John Ellson.
<li>Fixes to freetype antialiased text against a transparent
background. See testtr.c. Thanks to John Ellson.
<li>Support for named entities like &amp; and hex-coded
entities such as &#x6C34; in text
strings passed to gdImageStringFT and relatives, adding to the
previous support for decimal-coded entities like &#197;.
These were extracted from entities.html (from the W3C) via
the script entities.tcl, which is included for the curious and
those with other entities they need support for. Thanks to John Ellson.
<li>Optimization: gdImageSetPixel no longer calls gdImageAlphaBlend
when either the source or the destination pixel is 100% transparent.
Thanks to John Ellson.
<li>Optimization: gdImageLine is potentially faster now in the most
common cases.
Thanks to John Ellson.
<li>Documentation of the entities feature of gdImageStringFT.
<li>autoconf/configure fixes. Thanks to many who pointed out an oversight
in handling libpng flags.
</ul>
<P>
<H3><A NAME="whatsnew2.0.25">What's new in version 2.0.25?</A></H3>
<P>
Owing to an oversight while making changes to better accommodate the use
of gd as a DLL, the <b>extern</b> qualifier was dropped from the
declarations of font pointers in 2.0.24. This has been corrected.
Thanks to Richard ("OpenMacNews").
<P>
<H3><A NAME="whatsnew2.0.24">What's new in version 2.0.24?</A></H3>
<P>
<b>Windows DLL now uses __stdcall calling convention.</b> Existing
applications will require a recompile, using the new version of gd.h,
in order to use this version of the DLL. However, Visual BASIC and other
non-C programmers will now be able to use the DLL, which is an enormous
benefit and justifies the one-time inconvenience to existing DLL users.
<p>
The elaborate #ifdef test for older versions of Freetype without
FT_ENCODING_MS_SYMBOL was needed in a second place also. Thanks to
David R. Morrison.
<p>
An off-by-one error in gdImageToPalette caused transparency to be applied
to the wrong pixels. Thanks to "Super Pikeman."
<P>
<H3><A NAME="whatsnew2.0.23">What's new in version 2.0.23?</A></H3>
<P>
Output dpi specification option added to the
<code>gdFTStringExtra</code> structure, thanks to
Mark Shackelford. See <a href="#gdImageStringFTEx">gdImageStringFTEx</a>.
<P>
<H3><A NAME="whatsnew2.0.22">What's new in version 2.0.22?</A></H3>
<P>
<ul>
<li>Win32 DLL users: working with pointers exported by DLLs is
difficult and causes unexpected results. gd 2.0.22 exports new
functions for retrieving the basic gd fonts:
<a href="#gdFontGetTiny">gdFontGetTiny()</a>,
<a href="#gdFontGetSmall">gdFontGetSmall()</a>,
<a href="#gdFontGetMediumBold">gdFontGetMediumBold()</a>,
<a href="#gdFontGetLarge">gdFontGetLarge()</a>, and
<a href="#gdFontGetHuge">gdFontGetHuge()</a>. You may safely assign the
return values from these functions to a local <code>gdFontPtr</code>.
Direct use of <code>gdFontLarge</code>, etc. is strongly deprecated
for users of <code>bgd.dll</code>; use these new functions instead.
<li>Basic support for loading CMYK-colorspace JPEG images. They are
of course converted to RGB which is a lossy process, however the
results do look quite good and are certainly fine for thumbnails and
web previews of DTP work.
<li>"make" no longer fails on <code>circletexttest</code> if
PNG support is missing.
<li>Small performance improvements to gdImageCopyResampled; larger
improvements are forthcoming.
</ul>
<P>
<H3><A NAME="whatsnew2.0.21">What's new in version 2.0.21?</A></H3>
<P>
<ul>
<li>Version 2.0.21 adds a <code>gdImageCreateFrom*Ptr</code> family
of functions which make it convenient to load an image in any
GD-supported format directly from memory.
<li>The new <code>gdNewDynamicCtxEx</code> function was added to
support the easy implementation of the above functions and to
correct a design problem which made life unpleasant for those passing
in memory not originally allocated by gd to the
<code>gdNewDynamicCtx</code> function by provoding a way to specify
that gd should never free or reallocate a particular block of memory.
The <code>gdNewDynamicCtx</code> function and its relatives, although
still exported for ABI compatibility, are now <b>deprecated</b> except
for internal use, in favor of <a href="#gdImageCreateFromPngPtr"><code>gdImageCreateFromPngPtr</code></a>
and its relatives.
<li>Version 2.0.21 includes a new patch from Ethan A. Merritt to
correct a bug in the conditional compilation of support for
symbol fonts in gdft.c. Symbol fonts should now work correctly.
Thanks to Mr. Merritt.
<li>Version 2.0.20 restores the <code>gdFreeFontCache</code> function,
an undocumented function added in an earlier release which now simply
calls <code>gdFontCacheShutdown</code> for backwards compatibility.
This repairs build problems when compiling PHP against the latest gd.
<li>Documentation improvements.
</ul>
<P>
<H3><A NAME="whatsnew2.0.20">What's new in version 2.0.20?</A></H3>
<P>
<ul>
<li>Version 2.0.20 restores the <code>gdFreeFontCache</code> function,
an undocumented function added in an earlier release which now simply
calls <code>gdFontCacheShutdown</code> for backwards compatibility.
This repairs build problems when compiling PHP against the latest gd.
</ul>
<P>
<H3><A NAME="whatsnew2.0.19">What's new in version 2.0.19?</A></H3>
<P>
<ul>
<li>Version 2.0.19 restored <code>extern</code> declarations for the
gd font pointers inadvertently removed in 2.0.18.
</ul>
<P>
<H3><A NAME="whatsnew2.0.18">What's new in version 2.0.18?</A></H3>
<P>
<ul>
<li>A Win32 binary distribution of "bgd.dll," built with mingw32 and
tested with win32 versions of the demo programs as console applications,
is now available.
<li>Semicolon rather than space used as the default separator of
alternative font file paths in <a href="#gdImageStringFT">gdImageStringFT</a>,
for better compatibility with Windows and other environments where
spaces are common in paths.
<li>The circletexttest demo no longer fails to compile when JPEG
support happens to be absent.
</ul>
<P>
<H3><A NAME="whatsnew2.0.17">What's new in version 2.0.17?</A></H3>
<P>
Minor compilation and packaging problems with 2.0.16 were corrected.
If 2.0.16 compiled without errors for you, then you don't need
to upgrade to 2.0.17.
<P>
<H3><A NAME="whatsnew2.0.16">What's new in version 2.0.16?</A></H3>
<P>
<ul>
<li>Thread safety for freetype text output. Background: all gd functions
were already thread safe, as long as only one thread manipulates each
image -- except for gdImageStringFT and gdImageStringFTEx. This is because
of a shared freetype font cache. Sharing the cache between images
is worthwhile, so "configure" now detects pthreads and uses it to
wrap freetype text output in a critical section if available. There is
also critical section support under WIN32. Those who wish to be
strictly thread-safe should call the new function
<a href="#gdFontCacheSetup">gdFontCacheSetup</a> before allowing any
thread to use freetype text calls. Otherwise this function is automatically
invoked on the first use of freetype, with a very small but real chance
of a race condition.
<li><a href="#gdImageSquareToCircle">gdImageSquareToCircle</a> performs
a "polar coordinate transform," returning a new image in which the
X axis of the original has been remapped to theta (angle) and the
Y axis of the original has been remapped to rho (distance from center).
<li><a href="#gdImageStringFTCircle">gdImageStringFTCircle</a> wraps
text in a circle around a specified center point. This function
takes advantage of <a href="#gdImageSquareToCircle">gdImageSquareToCircle</a>.
The result is very smooth, although it takes some time to compute.
Thanks to Steve Bassi for sponsoring this work.
<li><a href="#gdImageSharpen">gdImageSharpen</a>, contributed by
Paul Troughton. Thank you.
<li>Christophe Thomas corrected gdft.c to include freetype header
files in the way that is now mandatory in freetype 2.1.6 and above.
<li>Gustavo Scotti fixed a memory leak in gdft.c.
<li>Clipping rectangle respected in freetype text output. Thanks to Matt
McNabb.
<li>Paul den Dulk found a degenerate case that crashes
gdImageToPalette. Fixed.
<li>Optimization by Ilia Chipitsine to avoid wasting time with
offscreen scanlines during polygon rasterization.
<li>Optimized PNG saving by Phong Tran. Speeds up saves a
little bit.
<li>Bug in gdImageCopyResized fixed by Mao Morimoto.
</ul>
<P>
<H3><A NAME="whatsnew2.0.15">What's new in version 2.0.15?</A></H3>
<P>
<ul>
<li>gd.c in 2.0.14 contained an instance of declaring variables
after the first line of executable code appears. This is of course
not allowed by ANSI C, although many compilers accept it.
My apologies. Thanks to Jeff Vendetti for reporting this quickly.
</ul>
<P>
<H3><A NAME="whatsnew2.0.14">What's new in version 2.0.14?</A></H3>
<P>
<ul>
<li>2.0.13 was available for mere minutes due to a typo
in the new bounds-checking code for antialiased line drawing. Fixed.
<li>Not all platforms -- notably msys/mingw -- have an ssize_t type.
We now call an int an int in gd_jpeg.c, with good results.
(Note: ssize_t is signed, unlike size_t, and it needs to be here.)
</ul>
<P>
<H3><A NAME="whatsnew2.0.13">What's new in version 2.0.13?</A></H3>
<P>
<ul>
<li>The <code>main()</code> function of one of the test programs
was accidentally included in the gd shared library, causing problems
on some platforms. This has been corrected. Thanks to many people
who pointed this out.
<li>The antialiased drawing functions now have proper bounds
checking. Thanks to Arne Jorgensen.
<li>A void function returned a value in gd_png.c, causing warnings
and, on some platforms, compilation errors but no reported runtime problems.
Thanks to Kevin Smith, among others.
<li>Autohinting was being forced ON for freetype text output. This is
apparently meant only for testing freetype and does not look as good
as the default behavior (FT_LOAD_DEFAULT). Thanks to Bob Ostermann.
<li>penf.x is properly reset when newlines are encountered in freetype
text output. Thanks to Christopher J. Grayce.
</ul>
<P>
<H3><A NAME="whatsnew2.0.12">What's new in version 2.0.12?</A></H3>
<P>
<ul>
<li>Small but numerous code cleanups by Dr. Martin Zinser.
<li><a href="#gdImageSetClip">gdImageSetClip</a> and
<a href="#gdImageGetClip">gdImageGetClip</a> have been added. All
drawing routines now stay within the specified clipping rectangle.
Note that the <a href="#gdImageBoundsSafe">gdImageBoundsSafe</a> function
now returns true only if the specified location is within the
clipping rectangle. Of course, the default clipping area is the
entire image. The behavior of existing gd applications does not change.
<li>Support for fast drawing of antialiased lines and polygons,
by Bright Fulton and Frank Faubert. To learn more about this feature,
read about the <a href="#gdImageSetAntiAliased">gdImageSetAntiAliased</a>
function, which is used to set the foreground color for antialiasing,
as well as the <a href="#gdAntiAliased">gdAntiAliased</a> constant, which
is passed to line- and polygon-drawing functions in place of a color.
This code does not currently support an alpha channel component in the
specified foreground color, or in the existing background image,
but <em>does</em> perform alpha blending against an opaque background.
Also see the
<a href="#gdImageSetAntiAliasedDontBlend">gdImageSetAntiAliasedDontBlend</a>
function, which allows the specification of a special background
color that should never be blended with the foreground.
<li>Fixes to color mapping in <a href="#gdImageCopyMergeGray">gdImageCopyMergeGray</a>. Thanks to Philip Warner.
<li><a href="#gdImageStringFTEx">gdImageStringFTEx</a> now supports
explicit specification of the desired character mapping.
This is useful when a font offers more than one of Unicode,
Shift_JIS, and Big5.
<li>The PNG compression level can now be specified when writing PNG
images. See the new <a href="#gdImagePngEx">gdImagePngEx</a>,
<a href="#gdImagePngEx">gdImagePngEx</a>,
<a href="#gdImagePngCtxEx">gdImagePngCtxEx</a>, and
<a href="#gdImagePngPtrEx">gdImagePngPtrEx</a> functions.
<li>The annotate utility builds without error in the absence of
freetype, although of course it is not useful without freetype.
<li>Thorben Kundinger fixed a bug relating to the use of palette-based
images as brushes when drawing on truecolor images.
<li>Michael Schwartz corrected a problem with his code for drawing
thick lines.
<li>Prior to 2.0.12, any alpha channel component in the
<em>destination</em> image was ignored when drawing with
alpha blending in effect (see
<a href="#gdImageAlphaBlending">gdImageAlphaBlending</a>). 2.0.12
correctly preserves an appropriate proportion of the alpha component
of the destination, just as it preserves an appropriate proportion
of the red, green and blue components, depending on the opacity
of the foreground. Thanks to Frank Warmerdam for pointing out the issue.
<li>Memory leaks on failed attempts to load fonts
in <a href="#gdImageStringFTEx">gdImageStringFTEx</a> were corrected.
Thanks to Frank Faubert.
<li>The impact of kerning is now correctly included in the calculation
of the bounding box returned by the freetype text routines. This issue
was pointed out by several individuals.
<li>Color problems with the <code>gd2</code> file format routines
were fixed by Steven Brown. These problems were due to the
incorrect use of a signed integer.
<li>Version 2.0.12 supports the <code>gd</code> file format correctly
for truecolor images. Truecolor <code>gd</code> files created with
earlier releases in the 2.0 series must be written again. The <code>gd</code>
file format is used to quickly load an entire uncompressed image, typically
an existing background to which additional material will be added; it is not a
general purpose file format. More advanced capabilities are also available
via the <code>gd2</code> format. Thanks to Andreas Pfaller for reporting
the problem.
<li>Signed vs. unsigned problem caused misbehavior when attempting to
load a bad JPEG image. Thanks to Geert Jansen.
<li>Existing truecolor PNG images with simple single-color transparency are
now loaded properly, thanks to Slaven Rezic.
<li>The <a href="#gdImageTrueColorToPalette">gdImageTrueColorToPalette</a>
function no longer attempts to preserve an alpha channel in the original.
My attempt to do so resulted in significantly inferior output even if no
alpha channel was present in the original. Thanks to Barend Gehrels for
submitting a new adaptation of Tom Lane's jquant2.c which does a very
high-quality job of palette conversion. Thanks also to Steven Brown, who
submitted patches allowing a single 100% transparent color in the
original truecolor image to be preserved. In practice, more complex
alpha channels in palettes are ill-supported and difficult to
allocate skillfully.
</ul>
<P>
<H3><A NAME="whatsnew2.0.11">What's new in version 2.0.11?</A></H3>
<P>
<ul>
<li>Support for the "gd2" file format, which allows fast loading of all or
only part of an existing image, has been properly debugged for use with
truecolor images. (Palette images already worked properly, except for a
bug when loading from a regular file with gdImageCreateFromGd2Part, which
has also been fixed.) .gd2 files can be either compressed or uncompressed,
and they allow useful tricks such as fast loading of a 500x500 pixel
region of a 6000x3000 pixel image, without uncompressing <em>all</em> of the
image. .gd2 is NOT a general purpose file format and should only be used
where quick loading of a background image or subset of a larger image
is required. For more information, see
<a href="#gdImageGd2">gdImageGd2</a>,
<a href="#gdImageCreateFromGd2">gdImageCreateFromGd2</a>,
and
<a href="#gdImageCreateFromGd2Part">gdImageCreateFromGd2Part</a>.
<li>The gd2topng utility has been extended to support extraction of
only part of an image from a .gd2 file. This is both a demonstration and
a practical tool.
<li>Additional <code>configure</code> improvements by Lars Hecking.
</ul>
<P>
<H3><A NAME="whatsnew2.0.10">What's new in version 2.0.10?</A></H3>
<P>
<ul>
<li>gdImageLine now clips to the edges of the image before drawing
lines, which greatly improves performance when many lines extend
outside or are entirely outside the actual image. Thanks to
Nick Atty for this code.
<li>gdImageBoundsSafe is replaced with a macro when called internally;
this improves the performance of gdImageSetPixel and gdImageGetPixel
a little bit, and therefore everything else as well. Thanks to
Nicky Atty for the idea.
<li>Transparent indexes are handled properly with non-truecolor
source images in gdImageCopy. Thanks to Frank Warmerdam.
<li>floor() replaced with a cast to long in gdImageCopyResampled,
for a roughly 35% performance boost. Thanks to John Buckman.
<li>gdft.c builds correctly on WIN32 without patches.
<li>Much faster gdImageCreateFromJpeg routines, thanks to Christian
Aberger for more efficient pointer arithmetic.
<li>gdtestft correctly builds without PNG tests if PNG support is not present.
Thanks to Gabriele Verzeletti.
</ul>
<P>
<H3><A NAME="whatsnew2.0.9">What's new in version 2.0.9?</A></H3>
<P>
<ul>
<li>Version 2.0.9 contains a fix to gdImageCopyResized which allows
correct results when copying a palette-based image with a single
transparent index into a truecolor image. Thanks to Thorben
Kundinger.
<li>More <code>configure</code> fixes from Lars Hecking. Thanks, Lars.
</ul>
<P>
<H3><A NAME="whatsnew2.0.8">What's new in version 2.0.8?</A></H3>
<P>
<ul>
<li>Version 2.0.8 contains additional fixes to the 'configure' script,
allowing a clean out-of-the-box build on more systems.
<li>Version 2.0.8 adds the new
<a href="#gdImageCopyRotated">gdImageCopyRotated</a> function, which
can rotate any rectangular image region by an arbitrary number of degrees.
</ul>
<P>
<H3><A NAME="whatsnew2.0.7">What's new in version 2.0.7?</A></H3>
<P>
Version 2.0.7 corrects a problem which caused 'configure' to complain
that the directory NONE was not found, in various places, causing
the configuration process to stop. There are no code changes.
<P>
<H3><A NAME="whatsnew2.0.6">What's new in version 2.0.6?</A></H3>
<P>
<ul>
<li>
Fixed a compilation problem with gdft.c. A declaration appeared
after executable code, and gcc let it slide by, so it made it
out the door. My apologies!
<li>As penance, I have seen to it that the entire library
now compiles cleanly with the <code>-Wall</code>, <code>-ansi</code>
and <code>-pedantic</code> options enabled.
</ul>
<p>
<H3><A NAME="whatsnew2.0.5">What's new in version 2.0.5?</A></H3>
<ul>
<li>libgd 2.0.5 INSTALLS IN /usr/local/lib BY DEFAULT. IF YOU WANT
IT TO INSTALL IN /usr/lib, YOU MUST SPECIFY THIS at
<code>configure</code> time using this syntax:
<p>
<code>./configure --prefix=/usr</code>
<li>gd now uses GNU autoconf. This means that the provided
<code>configure</code> script should be compatible with all standard
GNU configure options and will figure out the correct settings for a
much wider range of operating systems. Many, many thanks to
Lars Hecking for taking care of this.
<li>The <a href="#gdImageStringFTEx">gdImageStringFTEx</a> function
is now included, thanks to Wez Furlong. My apologies to Wez for the
unreasonable amount of time this patch has sat in my queue.
<li>Additional fixes from Wez Furlong.
<li>Arithmetic cleanup by Doug Claar.
<li>Corrections to loading and saving of alpha channel
information in PNG files, by Andrew Hull.
<li>gdImageTrueColorToPalette does not contain
unneeded test code.
<li>gdImageCopyResized works properly again when copying
from a non-truecolor source.
</ul>
<P>
<H3><A NAME="whatsnew2.0.4">What's new in version 2.0.4?</A></H3>
The following contributions from John Ellson:
<ul>
<li>Various test programs now compile in the absence
of PNG support
<li>gdIOCtx correctly calls gdFree rather than free
<li>Various cleanups to pass -Wall without warnings
<li>Support for Adobe-style Type 1 fonts (.pfa and .pfb files)
via freetype
<li>gdImageColorResolve and gdImageColorResolveAlpha will not
attempt to resolve a color request to the transparent color index
(for palette-based images)
<li>Improved font search path support
<li>Antialiased freetype text on palette images works properly
when more than one image is created in a single program lifetime
with different color indexes
<li>Better threshold for two-color "mono" images
<li>Memory leak fixes
<li>Text rotation fix
<li>More extensive default font path
<li>fontwheeltest and fontsizetest test programs for freetype
</ul>
And the following additional fixes:
<ul>
<li><code>configure</code> now correctly detects and provides
support for the Xpm library and its dependencies (Len Makin)
</ul>
<H3><A NAME="whatsnew2.0.3">What's new in version 2.0.3?</A></H3>
<ul>
<li>The <code>configure</code> script has been extensively modified
to work properly in tests with both Solaris and Linux. Other platforms
should also work based on feedback received and integrated to date.
<li>The <code>--prefix</code> option to <code>configure</code>
works properly.
<li>The <code>annotate</code> utility has been added. This is a
very handy tool for adding freetype text to existing JPEGs. After
<code>make install</code>, type <code>annotate -h</code> for more
information. Thanks to Joel Dubiner.
</ul>
</ul>
<P>
<H3><A NAME="whatsnew2.0.2">What's new in version 2.0.2?</A></H3>
<ul>
<li>A "configure" script has been added. After wrestling with GNU
autoconf for a while, I got tired of trying to make it detect libraries
but accept their absence gracefully, and so on. Instead, I wrote a short
Perl script which does the job and builds a reasonable Makefile. Those
who find it doesn't detect their system's needs properly are welcome
to contribute patches or the necessary commands.
<li>Antialiased freetype text output now works properly in both
truecolor and non-truecolor contexts! Hurrah! On a truecolor image
it is possible, for instance, to draw antialiased text on an arbitrarily
complex background with 50% alpha blending (transparency), and get the
expected pretty results. Thanks to Joel Dubiner for his support of this work.
<li><strong>By default, alpha blending is now done within the library.</strong>
Also, by default, alpha channel is not saved with PNG images. This means
that programmers who try loading a JPEG, scribbling some pretty antialiased
text on it, and saving the JPEG again will now get the results they
expected. It also means that, by default, users will not run afoul of
the fact that many web browsers don't properly support full PNG alpha
channel.
<li>Various submitted bug fixes have been incorporated.
<li>Various other submitted changes have not been incorporated. Sorry.
The interval between 2.0.1 and 2.0.2 was simply too long, and changes
accumulated which were not mutually compatible. I'll do better in
the future, especially with bug fixes.
</ul>
<P><H3><A NAME="whatsnew2.0.1">What's new in version 2.0.1?</A></H3>
<ul>
<li>Workaround for a bug in gcc, apparently found in gcc 2.7.2 and up.
I reproduced and fixed it while using gcc 2.9.5.2. The bug occurred only
when the -g option was in use. This problem caused gcc to spew
internal error messages unrelated to the correctness of the code
in gd_gd2.c. Howard Jones was first to report it.
<li><a href="#gdImageFilledEllipse">gdImageFilledEllipse</a> documented
and altered; no longer requires a superfluous style argument. Thanks to
Francis James Franklin.
<li>The Makefile now offers the correct syntax for
optionally creating a static library. Thanks to Jean-Lous Regez,
among others.
<li>A nested comment, an attempt to return the value of a void function,
and a potentially significant error in gdImageCopyResampled were fixed
thanks to Joseph Shirley.
<li>A bug preventing proper truecolor text rendering was fixed,
thanks to Jason Gallagher.
<li><a href="#gdImageStringFT">gdImageStringFT</a> (FreeType) should
now work better against a transparent or semitransparent background,
and should act in a manner consistent with the most recent
<a href="#gdImageAlphaBlending">gdImageAlphaBlending</a> setting.
Antialiasing is now done via the alpha channel mechanism if the
image is a truecolor image.
<li>Bugs in the output of gdImageArc and gdImageFilledArc were reported
by Bruce Verderaime. A simple and correct but inefficient implementation
has been substituted until fixes are contributed for the faster code,
which is in gd_arc_f_buggy.c along with the test program that reproduces
the bug(s).
<li><a href="#gdImageFilledArc">gdImageFilledArc</a> now offers additional
style options, which can be combined to produce various effects.
<li>Masahito Yamaga (ma@yama-ga.com) sent a patch to improve
support for Japanese output via <a href="#gdImageStringFT">gdImageStringFT</a>.
He also added a new <code>readme.jpn</code> file.
<li>Zillions of documentation fixes.
</ul>
<P><H3><A NAME="whatsnew2.0">What's new in version 2.0?</A></H3>
<ul>
<li><strong>Support for truecolor images!</strong> Version 2.0 can
load truecolor PNGs with no loss of color information, and almost
no loss of alpha channel information. Version 2.0 can also load
truecolor JPEGs with as little loss as possible; however, bear in
mind that JPEG is a lossy format, so repeated load/save cycles
always reduce image quality. This is not a bug. To create
a truecolor image from scratch, call the new
<a href="#gdImageCreateTrueColor">gdImageCreateTrueColor</a>
function. The <a href="#gdImageCreate">gdImageCreate</a> function
is still available to create palette images, and may also be
referred to as <a href="#gdImageCreatePalette">gdImageCreatePalette</a>.
<li><strong>Support for alpha channels!</strong> In addition to
24 bits of color information for each pixel (eight bits of
red, green, and blue respectively), version 2.0 supports
7 bits of "alpha channel" information. This is used to determine
exactly how transparent the pixel should be. There is also support
for a full 7 bits of transparency for each individual palette index
in a palette-based image. Please note that, as of this writing,
only Macintosh Internet Explorer 5.x and Mozilla/Netscape 6.x
display partial transparency properly.
<li>The new <a href="#gdImageAlphaBlending">gdImageAlphaBlending</a>
function allows for two different modes of drawing. In blending mode,
the alpha channel component of the color supplied to all drawing
functions, such as <a href="#gdImageSetPixel">gdImageSetPixel</a>,
determines how much of the underlying color should be allowed to
shine through. The resulting image is not transparent. In non-blending
mode, drawing color is copied literally with the alpha channel
information, resulting in a transparent image. Blending mode is
not available when drawing on palette images.
<li>The <a href="#gdImageCopyResampled">gdImageCopyResampled</a>
function provides "smooth" copying from a large image to a smaller
one, using a weighted average of the pixels of the source area rather
than selecting one representative pixel. This function is identical
to <a href="#gdImageCopyResized">gdImageCopyResized</a> when the
destination image is a palette image.
<li>The <a href="#gdImageTrueColorToPalette">gdImageTrueColorToPalette</a>
function converts a truecolor image to a palette image. The code for
this function was originally drawn from the Independent JPEG Group library
code, which is excellent. The code has been modified to preserve as much
alpha channel information as possible in the resulting palette, in addition
to preserving colors as well as possible. This does not work as well as
might be hoped. It is usually best to simply produce a truecolor
output image instead, which guarantees the highest output quality.
<li>A very high degree of backwards compatibility with existing
gd 1.x code has been maintained, at both the source code and binary
level. <strong>Code which directly accesses the <code>pixels</code> array
will fail only if it encounters an existing truecolor image</strong>, which may
happen if the code attempts to open and modify an existing JPEG or
truecolor PNG. Such code should be modified to check the
<code>trueColor</code> flag of the <code>gdImage</code> structure, and
refer to the <code>tpixels</code> array instead when it is set.
<li>gd is now compiled and installed as a shared library. However,
gd still does not use autoconf, because I (TBB) have very limited
patience with autoconf. These days, most Unix systems provide a fairly
POSIX-standard environment, and the provided Makefile is likely to work well
if users read it and follow the instructions at the top.
<li>Support for line thickness was added by Michael Schwartz. My apologies
to him for sitting on his patches for so long. See the new
<a href="#gdImageSetThickness">gdImageSetThickness</a> function, which
affects all standard gd functions that draw lines and curves. In addition,
Michael added a convenient <a href="#gdImageEllipse">gdImageEllipse</a>
function.
<li>The new <a href="#gdImageFilledArc">gdImageFilledArc</a> function
provides a straightforward way to draw filled arcs. Also,
<a href="#gdImageFilledEllipse">gdImageFilledEllipse</a> is a
convenient way to fill an ellipse without specifying starting
and ending angles. Thanks go out to F J Franklin.
<li>To put an end to the confusion, TrueType 1.x support has been
removed in favor of TrueType 2.x support. The old
gdImageStringTTF function simply invokes gdImageStringFT.
<li>The specialized .gd and .gd2 file formats have been upgraded to support
truecolor. New images written by the versions of these functions
found in 2.0 will be rejected, with varying degrees of grace, by
older versions of gd. THIS AFFECTS THE .GD and .GD2 FORMATS ONLY. IF YOU
ARE CONFUSED BY THIS PARAGRAPH, IT PROBABLY DOESN'T APPLY TO ANYTHING
YOU WILL EVER ENCOUNTER. Since these file formats are absolutely,
positively *not* designed for distributing images, just for
preprocessing them, this should not be a big problem. gd 2.0 should
read old .gd and .gd2 files correctly.
</ul>
<P><H3><A NAME="whatsnew1.8.4">What's new in version 1.8.4?</A></H3>
<ul>
<li>Add support for FreeType2 (John Ellson ellson@graphviz.org)
<li>Add support for finding in fonts in a builtin DEFAULT_FONTPATH,
or in a path from the GDFONTPATH environment variable.
<li>remove some unused symbols to reduce compiler warnings
<li>bugfix in size comparisons in gdImageCompare
<li>REXX now mentioned
<li>All memory allocation functions are now wrapped within the
library; gdFree is exported and recommended for freeing memory
returned by the gdImage(Something)Ptr family of functions.
</ul>
<P><H3><A NAME="whatsnew1.8.3">What's new in version 1.8.3?</A></H3>
<ul>
<li>WBMP output memory leak fixed
<li><code>#include <gd.h></code> corrected to <code>#include "gd.h"</code> in gd_wbmp.c
<li>Documented the fact that the source and output images shouldn't
match in the WBMP test except for black and white source images
</ul>
<P>
<H3><A NAME="whatsnew1.8.2">What's new in version 1.8.2?</A></H3>
<ul>
<li>WBMP support debugged and improved by Johann Van den Brande
<li>WBMP tests added to gdtest.c by Thomas Boutell
<li>Use of platform-dependent 'install' command removed by Thomas Boutell
<li>Comments added to Makefile warning users to juggle the order of the
libraries if the linker complains; is there any portable way to do this
automatically, short of using autoconf?
<li>Documentation of <a href="#gdImageCreateFromXpm">gdImageCreateFromXpm</a>
corrected
<li>Updated links to fast-moving, always dodging libpng and zlib web sites
</ul>
<P><H3><A NAME="whatsnew1.8.1">What's new in version 1.8.1?</A></H3>
<ul>
<li>Optional components no longer built by default (following the
documentation)
<li>JPEG code no longer requires inappropriate header files
<li>Win32 patches from Joe Gregorio
<li>16-bit font support for bdftogd, from Honza Pazdziora
</ul>
<P><H3><A NAME="whatsnew1.8">What's new in version 1.8?</A></H3>
<ul>
<li>Support for JPEG output, courtesy of Doug Becker
<li>A link to Michael Bradbery's Pascal wrapper
<li>Support for WBMP output, courtesy of Maurice Szmurlo
<li>gdImageColorClosestHWB function based on hue, whiteness, blackness,
superior to the regular gdImageColorClosest function, courtesy
of Philip Warner
<li>License clarification: yes, you can modify gd
</ul>
<h4>Additional JPEG Information</h4>
Support for reading and writing JPEG-format images is courtesy
of Doug Becker and the Independent JPEG Group / Thomas G. Lane. You
can get the latest version of the IJG JPEG software from <A
HREF="ftp://ftp.uu.net/graphics/jpeg/">ftp://ftp.uu.net/graphics/jpeg/</A>
(e.g., the <A
HREF="ftp://ftp.uu.net/graphics/jpeg/jpegsrc.v6b.tar.gz">jpegsrc.v6b.tar.gz</A>
file). You <strong>must</strong> use
version 6b or later of the IJG JPEG software. You might also consult
the <A HREF="http://www.faqs.org/faqs/jpeg-faq/">JPEG FAQ</A> at
<A HREF="http://www.faqs.org/faqs/jpeg-faq/">http://www.faqs.org/faqs/jpeg-faq/</A>.
<P><H3><A NAME="whatsnew1.7.3">What's new in version 1.7.3?</A></H3>
Another attempt at Makefile fixes to permit
linking with all libraries required on platforms with order-
dependent linkers. Perhaps it will work this time.
<P><H3><A NAME="whatsnew1.7.2">What's new in version 1.7.2?</A></H3>
An uninitialized-pointer bug in <code>gdtestttf.c</code> was corrected.
This bug caused crashes at the end of each call to gdImageStringTTF on
some platforms. Thanks to Wolfgang Haefelinger.
<p>
Documentation fixes. Thanks to Dohn Arms.
<p>
Makefile fixes to permit
linking with all libraries required on platforms with order-
dependent linkers.
<P><H3><A NAME="whatsnew1.7.1">What's new in version 1.7.1?</A></H3>
A minor buglet in the Makefile was corrected, as well as an inaccurate
error message in <code>gdtestttf.c</code>. Thanks to Masahito Yamaga.
<P><H3><A NAME="whatsnew1.7">What's new in version 1.7?</A></H3>
Version 1.7 contains the following changes:
<ul>
<li>Japanese language support for the TrueType functions.
Thanks to Masahito Yamaga.
<li><code>autoconf</code> and <code>configure</code> have been removed, in favor of a
carefully designed Makefile which produces and properly installs
the library and the binaries. System-dependent variables are
at the top of the Makefile for easy modification. I'm sorry,
folks, but autoconf generated <strong>many, many confused email
messages</strong> from people who didn't have things where autoconf
expected to find them. I am not an autoconf/automake wizard, and
gd is a simple, very compact library which does not need to
be a shared library. I <strong>did</strong> make many improvements
over the old gd 1.3 Makefile, which were directly inspired by the
autoconf version found in the 1.6 series (thanks to John Ellson).
<li>Completely ANSI C compliant, according to the <code>-pedantic-errors</code>
flag of gcc. Several pieces of not-quite-ANSI-C code were causing problems
for those with non-gcc compilers.
<li><code>gdttf.c</code> patched to allow the use of Windows symbol
fonts, when present (thanks to Joseph Peppin).
<li><code>extern "C"</code> wrappers added to <code>gd.h</code> and the
font header files for the convenience of C++ programmers.
<code>bdftogd</code> was also modified to automatically insert these
wrappers into future font header files. Thanks to John Lindal.
<li>Compiles correctly on platforms that don't define <code>SEEK_SET</code>.
Thanks to Robert Bonomi.
<li>Loads Xpm images via the
<a href="#gdImageCreateFromXpm"><code>gdImageCreateFromXpm</code></a>
function, if the Xpm library is available. Thanks to Caolan McNamara.
</ul>
<P><H3><A NAME="whatsnew1.6.3">What's new in version 1.6.3?</A></H3>
Version 1.6.3 corrects a memory leak in gd_png.c. This leak caused
a significant amount of memory to be allocated and not freed when
writing a PNG image.
<P><H3><A NAME="whatsnew1.6.2">What's new in version 1.6.2?</A></H3>
Version 1.6.2 from John Ellson <ellson@graphviz.org> adds two new functions:
<ul>
<li>gdImageStringTTF - scalable, rotatable, anti-aliased, TrueType strings using
the FreeType library, but only if libttf is found by configure.
<strong>We do not provide TrueType fonts. Obtaining them
is entirely up to you.</strong>
<li>gdImageColorResolve - an efficient alternative for the
common code fragment:
<pre>
if ((color=gdImageColorExact(im,R,G,B)) < 0)
if ((color=gdImageColorAllocate(im,R,G,B)) < 0)
color=gdImageColorClosest(im,R,G,B);
</pre>
</ul>
<p>
Also in this release the build process has been converted to
GNU autoconf/automake/libtool conventions so that both (or either)
static and shared libraries can be built.
<P><H3><A NAME="whatsnew1.6.1">What's new in version 1.6.1?</A></H3>
Version 1.6.1 incorporates superior PNG reading and writing code
from Greg Roelofs, with minor modifications by Tom Boutell.
Specifically, I altered his code to read non-palette images
(converting them to palette images badly, by dithering them),
and to tolerate palette images with types of transparency that
gd doesn't actually support (it just ignores the advanced
transparency features). Any bugs in this area are therefore my
fault, not Greg's.
<p>
Unlike gd 1.6, users should have no trouble linking with
gd 1.6.1 if they follow the instructions and install all of
the pieces. However, <strong>If you get undefined symbol errors,
be sure to check for older versions of libpng in your
library directories!</strong>
<P><H3><A NAME="whatsnew1.6">What's new in version 1.6?</A></H3>
Version 1.6 features the following changes:
<p>
<strong>Support for 8-bit palette PNG images has been added.
Support for GIF has been removed.</strong> This step was taken
to completely avoid the legal controversy regarding the LZW
compression algorithm used in GIF. Unisys holds a patent which
is relevant to LZW compression. PNG is a superior image format
in any case. Now that PNG is supported by both Microsoft
Internet Explorer and Netscape (in their recent releases),
we highly recommend that GD users upgrade in order to get
well-compressed images in a format which is legally unemcumbered.
<P><H3><A NAME="whatsnew1.5">What's new in version 1.5?</A></H3>
Version 1.5 featured the following changes:
<dl>
<dt><b>New GD2 format</b>
<dd> An improvement over the GD format, the GD2 format uses the zlib
compression library to compress the image in chunks. This results
in file sizes comparable to GIFs, with the ability to access parts
of large images without having to read the entire image into memory.
<p>
This format also supports version numbers and rudimentary validity
checks, so it should be more 'supportable' than the previous GD format.
<p>
<dt><b>Re-arranged source files</b>
<dd> gd.c has been broken into constituant parts: io, gif, gd, gd2 and
graphics functions are now in separate files.
<p>
<dt><b>Extended I/O capabilities.</b>
<dd> The source/sink feature has been extended to support GD2 file formats (which
require seek/tell functions; seek must return 1 for success, 0 for failure), and to allow more general non-file I/O.
<p>
<dt><b>Better support for Lincoln Stein's Perl Module</b>
<dd> The new gdImage*Ptr function returns the chosen format stored in a block of memory.
This can be directly used by the GD perl module.
<p>
<dt><b>Added functions</b>
<dd>gdImageCreateFromGd2Part - allows retrieval of part of an image (good for huge images, like maps),
<br>gdImagePaletteCopy - Copies a palette from one image to another, doing it's best to match the colors in the target image to the colors in the source palette.
<br>gdImageGd2, gdImageCreateFromGd2 - Support for new format
<br>gdImageCopyMerge - Merges two images (useful to highlight part of an image)
<br>gdImageCopyMergeGray - Similar to gdImageCopyMerge, but tries to preserve source image hue.
<br>gdImagePngPtr, gdImageJpegPtr, gdImageWBMPPtr, gdImageGdPtr, gdImageGd2Ptr - return memory blocks for each type of image.
<br>gdImageCreateFromPngCtx, gdImageCreateFromGdCtx, gdImageCreateFromGd2Ctx, gdImageCreateFromGd2PartCtx - Support for new I/O context.
</dl>
<b>NOTE:</b> In fairness to Thomas Boutell, any bug/problems with any of the above features should
probably be reported to <a href="mailto:pjw@rhyme.com.au">Philip Warner</a>.
<P><H3><A NAME="whatsnew1.4">What's new in version 1.4?</A></H3>
Version 1.4 features the following changes:
<dl>
<dt>Fixed polygon fill routine (again)
<dd>Thanks to Kirsten Schulz, version 1.4 is able to fill
numerous types of polygons that caused problems with
previous releases, including version 1.3.
<dt>Support for alternate data sources
<dd>Programmers who wish to load a GIF from something other
than a stdio FILE * stream can use the new
<a href="#gdImageCreateFromPngSource">gdImageCreateFromPngSource</a> function.
<dt>Support for alternate data destinations
<dd>Programmers who wish to write a GIF to something other
than a stdio FILE * stream can use the new
<a href="#gdImagePngToSink">gdImagePngToSink</a> function.
<dt>More tolerant when reading GIFs
<dd>
Version 1.4 does not crash when reading certain animated GIFs,
although it still only reads the first frame. Version 1.4 also has
overflow testing code to prevent crashes when reading
damaged GIFs.
</dl>
<P><H3><A NAME="whatsnew1.3">What's new in version 1.3?</A></H3>
Version 1.3 features the following changes:
<dl>
<dt>Non-LZW-based GIF compression code
<dd>
Version 1.3 contained GIF compression code that uses simple Run Length
Encoding instead of LZW compression, while still retaining compatibility
with normal LZW-based GIF decoders (your browser will still like your GIFs).
<strong>LZW compression is patented by Unisys. We are currently reevaluating
the approach taken by gd 1.3. The current release of gd does not support
this approach. We recommend that you use the current release, and generate
PNG images.</strong> Thanks to
Hutchison Avenue Software Corporation for contributing
the RLE GIF code.
<dt>8-bit fonts, and 8-bit font support
<dd>This improves support for European languages. Thanks are due
to Honza Pazdziora <adelton@informatics.muni.cz> and also to
Jan Pazdziora <adelton@fi.muni.cz>. Also see the provided bdftogd
Perl script if you wish to convert fixed-width X11 fonts
to gd fonts.
<dt>16-bit font support (no fonts provided)
<dd>Although no such fonts are provided in the distribution,
fonts containing more than 256 characters should work if the
gdImageString16 and gdImageStringUp16 routines are used.
<dt>Improvements to the "webpng" example/utility
<dd>The "webpng" utility is now a slightly more useful application. Thanks to
Brian Dowling for this code.
<dt>Corrections to the color resolution field of GIF output
<dd>Thanks to Bruno Aureli.
<dt>Fixed polygon fills
<dd>A one-line patch for the infamous polygon fill bug, courtesy
of Jim Mason. I believe this fix is sufficient. However, if you
find a situation where polygon fills still fail to behave properly,
please send code that demonstrates the problem, <em>and</em> a fix if
you have one. Verifying the fix is important.
<dt>Row-major, not column-major
<dd>Internally, gd now represents the array of pixels as
an array of rows of pixels, rather than an array of columns
of pixels. This improves the performance of compression and
decompression routines slightly, because horizontally adjacent
pixels are now next to each other in memory. <strong>This should
not affect properly written gd applications, but applications that
directly manipulate the <code>pixels</code> array will require
changes.</strong>
</dl>
<H3><A NAME="required">What else do I need to use gd?</A></H3>
<P>
To use gd, you will need an ANSI C compiler. <strong>All popular
Windows 95 and NT C compilers are ANSI C compliant.</strong> Any
full-ANSI-standard C compiler should be adequate. <strong>The cc
compiler released with SunOS 4.1.3 is not an ANSI C compiler.
Most Unix users who do not already have gcc should get it.
gcc is free, ANSI compliant and a de facto industry standard.
Ask your ISP why it is missing.</strong>
<P>
As of version 1.6, you also need the zlib compression library,
and the libpng library. As of version 1.6.2, you can draw text
using antialiased TrueType fonts if you also have the libttf
library installed, but this is not mandatory.
zlib is available for a variety of platforms from
<a href="http://www.freesoftware.com/pub/infozip/index.html">the zlib web site</a>.
libpng is available for a variety of platforms from
<a href="http://www.cdrom.com/pub/png/">the PNG web site</a>.
<P>
You will also want a PNG viewer, if you do not already have
one for your system, since you will need a good way to check the
results of your work. Netscape 4.04 and higher, and Microsoft
Internet Explorer 4.0 or higher, both support PNG.
<strong>Not every PNG-compatible viewer supports alpha channel
transparency,</strong> which is why gd 2.0.2 and above do alpha
blending in the library by default; it is possible to turn on the
saving of alpha channel information to the file instead.
<P>
<H3><A NAME="getgd">How do I get gd?</A></H3>
<h4>Binaries (DLL for Windows programmers):</h4>
<ul>
<li><a href="http://www.libgd.org/Downloads">.ZIP File of DLL, Headers, Et Cetera</a>
<p>
</ul>
<h4>Source Code:</h4>
<ul>
<li><a href="http://www.libgd.org/Downloads">Gzipped Tar File (Unix)</a>
<li><a href="http://www.boutell.com/gd/http/gd-2.0.33.tar.gz">.ZIP File of SOURCE CODE (Windows)</a>
</ul>
<P>
<H3><A NAME="buildgd">How do I build gd?</A></H3>
<blockquote>
Win32 DLL users: if you are using MSVC, use the provided batch file
<code>makemsvcimport.bat</code> to make a bgd.lib import library
corresponding to the provided bgd.dll. Copy bgd.dll to your
application directory, or to your Windows sytem directory. In the
settings of your MSVC project, you <b>MUST</b> choose the
"multithreaded DLL" library option under "code generation."
mingw32 and cygwin users can simply link with the provided libbgd.a
stub library in order to use the DLL.
</blockquote>
Building gd From the Source
<p>
In order to build gd, you must first unpack the archive you have
downloaded. If you are not familiar with <code>tar</code> and
<code>gunzip</code> (Unix) or <code>ZIP</code> (Windows), please
consult with an experienced user of your system. Sorry, we cannot
answer questions about basic Internet skills.
<p>
Unpacking the archive will produce a directory called "gd-2.0.33".
<p>
<h4>For Unix</h4>
<code>cd</code> to the 2.0.33 directory and type:
<p>
<code>./configure</code>
<P>
<blockquote>
<STRONG>NOTE: BY DEFAULT, THE LIBRARY IS INSTALLED IN
<code>/usr/local/lib</code></strong> and the include files are
installed in <code>/usr/local/include</code>. IF YOU ARE
UPGRADING, you may wish to use:
<pre>
./configure --prefix=/usr
</pre>
Rather than just <code>./configure</code>, before typing
<code>make</code> and <code>make install</code>.
</blockquote>
<p>
If all goes well, this will create a Makefile. If all does not go well --
for instance, if neither the the JPEG nor the PNG and ZLIB libraries
are found -- you will need to install those libraries, then come back
and run <code>configure</code> again.
<p>
If necessary, make changes to the resulting Makefile. Then,
type "make". If there are no errors, follow this with "make install".
Because gd 2.0 and above installs as a shared library, it is necessary to
install the library properly before running gd-based programs.
<p>
If you get errors, type <code>./configure --help</code> for more
information about the available options. In the unlikely event
that the GNU autoconf-produced configure script does not work well
for you, you may wish to try <code>configure.pl</code>, a
simple Perl script with similar but less complete capabilities.
If all else fails, try renaming <code>makefile.sample</code>
to <code>Makefile</code>. However, <code>./configure</code> is
almost always your best bet.
<blockquote>
<h4>For Windows</h4>
Use the DLL version! See the paragraph at the beginning of this sectino.
If you really want to compile it yourself for some strange reason, read on.
<p>
Create a project using your favorite programming environment.
Copy all of the gd files to the project directory. Add <code>gd.c</code>
to your project. Add other source files as appropriate. Learning the
basic skills of creating projects with your chosen C environment
is up to you. Alternatively, use the free <code>mingw32</code>
or <code>cygwin</code> tools, which may prove to be compatible
with the provided <code>configure</code> script.
</blockquote>
<P>
If you wish to test the library, type "make test" AFTER you have
successfully executed "make install". This will build
several test programs, including "gddemo". (Not all of these
programs are expected to print completely successful messages,
depending on the nature of the image formats with which some of
the tests are tried; for instance, WBMP is a black and white
format, so loss of color information is expected there.)
Run gddemo to see some of the capabilities of gd. Run
gdtestft to play with the freetype support, if you have built
gd with it and have access to truetype fonts.
<P>
gddemo should execute without incident, creating the file
demoout.png. (Note there is also a file named demoin.png,
which is provided in the package as part of the demonstration.)
<P>
Display demoout.png in your PNG viewer. The image should
be 128x128 pixels and should contain an image of the
space shuttle with quite a lot of graphical elements drawn
on top of it.
<P>
(If you are missing the demoin.png file, the other items
should appear anyway.)
<P>
Look at demoin.png to see the original space shuttle
image which was scaled and copied into the output image.
<P>
<H3><A NAME="basics">gd basics: using gd in your program</A></H3>
gd lets you create PNG or JPEG images on the fly. To use gd in your
program, include the file gd.h, and link with the gd
library and the other required libraries; the syntax for
most Unix flavors is:
<pre>
-lgd -lpng -lz -ljpeg -lfreetype -lm
</pre>
Assuming that all of these libraries are available.
<P>
If you want to use the provided simple fonts, include
gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. For
more impressive results, install FreeType 2.x and use the
<a href="#gdImageStringFT">gdImageStringFT</a>
function. If you are not using the provided Makefile and/or a
library-based approach, be sure to include the source modules as well in your
project. (They may be too large for 16-bit memory models,
that is, 16-bit DOS and Windows.)
<P>
Here is a short example program. <strong>(For a more advanced example,
see gddemo.c, included in the distribution. gddemo.c is NOT the same program;
it demonstrates additional features!)</strong>
<P>
<PRE>
/* Bring in gd library functions */
#include "gd.h"
/* Bring in standard I/O so we can output the PNG to a file */
#include <stdio.h>
int main() {
/* Declare the image */
<A HREF="#gdImagePtr">gdImagePtr</A> im;
/* Declare output files */
FILE *pngout, *jpegout;
/* Declare color indexes */
int black;
int white;
/* Allocate the image: 64 pixels across by 64 pixels tall */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(64, 64);
/* Allocate the color black (red, green and blue all minimum).
Since this is the first color in a new image, it will
be the background color. */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a line from the upper left to the lower right,
using white color index. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 63, 63, white);
/* Open a file for writing. "wb" means "write binary", important
under MSDOS, harmless under Unix. */
pngout = fopen("test.png", "wb");
/* Do the same for a JPEG-format file. */
jpegout = fopen("test.jpg", "wb");
/* Output the image to the disk file in PNG format. */
<A HREF="#gdImagePng">gdImagePng</A>(im, pngout);
/* Output the same image in JPEG format, using the default
JPEG quality setting. */
<A HREF="#gdImageJpeg">gdImageJpeg</A>(im, jpegout, -1);
/* Close the files. */
fclose(pngout);
fclose(jpegout);
/* Destroy the image in memory. */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
}
</PRE>
When executed, this program creates an image, allocates
two colors (the first color allocated becomes the background
color), draws a diagonal line (note that 0, 0 is the upper
left corner), writes the image to PNG and JPEG files, and
destroys the image.
<P>
The above example program should
give you an idea of how the package works.
gd provides many additional functions, which are listed
in the following reference chapters, complete with code
snippets demonstrating each. There is also an
<A HREF="#index">alphabetical index</A>.
<H3><A NAME="webpng">Webpng: a more powerful gd example</A></H3>
Webpng is a simple utility program to manipulate PNGs from the
command line. It is written for Unix and similar command-line
systems, but should be easily adapted for other environments.
Webpng allows you to set transparency and interlacing and
output interesting information about the PNG in question.
<P>
webpng.c is provided in the distribution. Unix users can
simply type "make webpng" to compile the program. Type
"webpng" with no arguments to see the available options.
<H2><A NAME="reference">Function and type reference</A></H2>
<UL>
<LI><A HREF="#types">Types</A></LI>
<LI><A HREF="#creating">Image creation, destruction, loading and saving</A></LI>
<LI><A HREF="#drawing">Drawing, styling, brushing, tiling and
filling functions</A></LI>
<LI><A HREF="#query">Query functions (not color-related)</A></LI>
<LI><A HREF="#fonts">Font and text-handling functions</A></LI>
<LI><A HREF="#colors">Color handling functions</A></LI>
<LI><A HREF="#copying">Copying, resizing, rotating, deformation and filter
functions</A></LI>
<LI><A HREF="#misc">Miscellaneous Functions</A></LI>
<LI><A HREF="#constants">Constants</A></LI>
</UL>
<H3><A NAME="types">Types</A></H3>
<DL>
<DT><A NAME="gdImage"><code>gdImage</code></A><strong>(TYPE)</strong>
<DD>
The data structure in which gd stores images. <A HREF="#gdImageCreate">
gdImageCreate</A>, <a href="#gdImageCreateTrueColor">gdImageCreateTrueColor</a>
and the various image file-loading functions return
a pointer to this type, and the other functions expect to receive
a pointer to this type as their first argument. It is reasonably safe to
examine any of the members of this structure. It is also reasonably
safe to modify individual pixels within the <code>pixels</code>
or <code>tpixels</code> arrays. If the <code>trueColor</code> flag
is set, the <code>tpixels</code> array is valid; otherwise the
<code>pixels</code> array is valid.
<p>
The <code>colorsTotal</code>, <code>red</code>, <code>green</code>,
<code>blue</code>, <code>alpha</code> and <code>open</code> arrays
manage the palette. They are valid only when the <code>trueColor</code>
flag is not set.
The <code>transparent</code> value contains the palette index of the first
transparent color as read-only information for backwards compatibility;
gd 2.0 stores this information in the <code>alpha</code> array so that
variable transparency can be supported for each palette entry. However,
for truecolor images, <code>transparent</code> represents a single
RGB color which is <strong>always 100% transparent</strong>, and this
feature is generally supported by browsers which do not support
full alpha channels.
<PRE>
typedef struct {
/* Palette-based image pixels */
unsigned char ** pixels;
int sx;
int sy;
/* These are valid in palette images only. See also
/* 'alpha', which appears later in the structure to
preserve binary backwards compatibility */
int colorsTotal;
int red[gdMaxColors];
int green[gdMaxColors];
int blue[gdMaxColors];
int open[gdMaxColors];
/* For backwards compatibility, this is set to the
first palette entry with 100% transparency,
and is also set and reset by the
gdImageColorTransparent function. Newer
applications can allocate palette entries
with any desired level of transparency; however,
bear in mind that many viewers, notably
many web browsers, fail to implement
full alpha channel for PNG and provide
support for full opacity or transparency only. */
int transparent;
int *polyInts;
int polyAllocated;
struct gdImageStruct *brush;
struct gdImageStruct *tile;
int brushColorMap[gdMaxColors];
int tileColorMap[gdMaxColors];
int styleLength;
int stylePos;
int *style;
int interlace;
/* New in 2.0: alpha channel for palettes. Note that only
Macintosh Internet Explorer and (possibly) Netscape 6
really support multiple levels of transparency in
palettes, to my knowledge, as of 2/15/01. Most
common browsers will display 100% opaque and
100% transparent correctly, and do something
unpredictable and/or undesirable for levels
in between. TBB */
int alpha[gdMaxColors];
/* Truecolor flag and pixels. New 2.0 fields appear here at the
end to minimize breakage of existing object code. */
int trueColor;
int ** tpixels;
/* Should alpha channel be copied, or applied, each time a
pixel is drawn? This applies to truecolor images only.
No attempt is made to alpha-blend in palette images,
even if semitransparent palette entries exist.
To do that, build your image as a truecolor image,
then quantize down to 8 bits. */
int alphaBlendingFlag;
/* Should the alpha channel of the image be saved? This affects
PNG at the moment; other future formats may also
have that capability. JPEG doesn't. */
int saveAlphaFlag;
} gdImage;
</PRE>
<p>
The order of the structure members may appear confusing, but was chosen
deliberately to increase backwards compatibility with existing gd 1.x-based
binary code that references particular structure members.
<DT><A NAME="gdImagePtr">gdImagePtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to an image structure. <A HREF="#gdImageCreate">gdImageCreate</A>
returns this type, and the other functions expect it as the first
argument.
<DT><A NAME="gdIoCtx">gdIOCtx</a> <strong>(TYPE)</strong>
<DD>
Most of the gd functions that read and write files, such as
<a href="#gdImagePng">gdImagePng</a> and <a href="#gdImageCreateFromJpeg"></a>,
also have variants that accept a gdIOCtx structure; see
<a href="#gdImagePngCtx">gdImagePngCtx</a> and
<a href="#gdImageCreateFromJpegCtx">gdImageCreateFromJpegCtx</a>. Those who wish to provide
their own custom routines to read and write images can populate a
gdIOCtx structure with functions of their own devising to
to read and write data. For image reading, the only mandatory
functions are getC and getBuf, which must return the number of
characters actually read, or a negative value on error or EOF.
These functions must read the number of characters requested
unless at the end of the file. For image writing, the only mandatory
functions are putC and putBuf, which return the number of
characters written; these functions must write the number of
characters requested except in the event of an error. The seek
and tell functions are only required in conjunction with the
<code>gd2</code> file format, which supports quick loading of
partial images. The gd_free function will not be invoked when
calling the standard Ctx functions; it is an implementation
convenience when adding new data types to gd. For examples,
see gd_png.c, gd_gd2.c, gd_jpeg.c, etc., all of which rely
on gdIOCtx to implement the standard image read and write functions.
<pre>
typedef struct gdIOCtx
{
int (*getC) (struct gdIOCtx *);
int (*getBuf) (struct gdIOCtx *, void *, int wanted);
void (*putC) (struct gdIOCtx *, int);
int (*putBuf) (struct gdIOCtx *, const void *, int wanted);
/* seek must return 1 on SUCCESS, 0 on FAILURE. Unlike fseek! */
int (*seek) (struct gdIOCtx *, const int);
long (*tell) (struct gdIOCtx *);
void (*gd_free) (struct gdIOCtx *);
} gdIOCtx;
</pre>
<DT><A NAME="gdFont">gdFont</A> <strong>(TYPE)</strong>
<DD>
A font structure. Used to declare the characteristics of a font.
Please see the files gdfontl.c and gdfontl.h for an example of the
proper declaration of this structure. You can provide your
own font data by providing such a structure and the associated
pixel array. You can determine the width and height of a single
character in a font by examining the w and h members of the
structure. If you will not be creating your own fonts, you will
not need to concern yourself with the rest of the components of this
structure.
<PRE>
typedef struct {
/* # of characters in font */
int nchars;
/* First character is numbered... (usually 32 = space) */
int offset;
/* Character width and height */
int w;
int h;
/* Font data; array of characters, one row after another.
Easily included in code, also easily loaded from
data files. */
char *data;
} gdFont;
</PRE>
<DT><A NAME="gdFontPtr">gdFontPtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to a font structure. Text-output functions expect these
as their second argument, following the <A HREF="#gdImagePtr">
gdImagePtr</A> argument. Two such pointers are declared in the
provided include files gdfonts.h and gdfontl.h.
<DT><A NAME="gdPoint">gdPoint</A> <strong>(TYPE)</strong>
<DD>
Represents a point in the coordinate space of the image; used
by <A HREF="#gdImagePolygon">gdImagePolygon</A>,
<A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A> and
<A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
<PRE>
typedef struct {
int x, y;
} gdPoint, *gdPointPtr;
</PRE>
<DT><A NAME="gdPointPtr">gdPointPtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to a <A HREF="#gdPoint">gdPoint</A> structure; passed
as an argument to <A HREF="#gdImagePolygon">gdImagePolygon</A>,
<A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A>
and <A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
<DT><A NAME="gdFTStringExtra">gdFTStringExtra</a> <strong>(TYPE)</strong>
<DD>
A structure used to pass additional parameters to the
<a href="#gdImageStringFTEx">gdImageStringFTEx</a> function. See
<a href="#gdImageStringFTEx">gdImageStringFTEx</a> for the
structure definition.
</DD>
<DT><A NAME="gdFTStringExtraPtr">gdFTStringExtraPtr</a> <strong>(TYPE)</strong>
<DD>
A pointer to a structure used to pass additional parameters to the
<a href="#gdImageStringFTEx">gdImageStringFTEx</a> function. See
<a href="#gdImageStringFTEx">gdImageStringFTEx</a> for the
structure definition.
</DD>
<DT><A NAME="gdSource">gdSource</A> <strong>(TYPE)</strong>
<DD>
<pre>
typedef struct {
int (*source) (void *context, char *buffer, int len);
void *context;
} gdSource, *gdSourcePtr;
</pre>
Represents a source from which a PNG can be read.
Programmers who do not wish to read PNGs from a file can provide
their own alternate input mechanism, using the
<a href="#gdImageCreateFromPngSource">gdImageCreateFromPngSource</a> function.
See the documentation of that function for an example of the
proper use of this type.
<DT><A NAME="gdSink">gdSink</A> <strong>(TYPE)</strong>
<DD>
<PRE>
typedef struct {
int (*sink) (void *context, char *buffer, int len);
void *context;
} gdSink, *gdSinkPtr;
</PRE>
Represents a "sink" (destination) to which a PNG can be written.
Programmers who do not wish to write PNGs to a file can provide
their own alternate output mechanism, using the
<a href="#gdImagePngToSink">gdImagePngToSink</a> function.
See the documentation of that function for an example of the
proper use of this type.
<H3><A NAME="creating">Image creation, destruction, loading and saving</A></H3>
<DL>
<DT><A NAME="gdImageCreate">gdImageCreate(sx, sy)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreate is called to create palette-based images, with no
more than 256 colors. Invoke gdImageCreate
with the x and y dimensions of the desired image. gdImageCreate
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or
NULL if unable to
allocate the image. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
im = gdImageCreate(64, 64);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateTrueColor">gdImageCreateTrueColor(sx, sy)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateTrueColor is called to create truecolor images, with
an essentially unlimited number of colors. Invoke gdImageCreateTrueColor
with the x and y dimensions of the desired image. gdImageCreateTrueColor
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or
NULL if unable to
allocate the image. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<p>
Truecolor images are always filled with black at creation time.
There is no concept of a "background" color index.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
im = gdImageCreateTrueColor(64, 64);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromJpeg">gdImageCreateFromJpeg(FILE *in)</A>
<strong>(FUNCTION)</strong>
<br>
<A NAME="gdImageCreateFromJpegPtr">gdImageCreateFromJpegPtr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<br>
<A NAME="gdImageCreateFromJpegCtx">gdImageCreateFromJpegCtx(gdIOCtx *in)</A>
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromJpeg is called to load truecolor images from JPEG format files.
Invoke gdImageCreateFromJpeg with an already opened pointer to a file
containing the desired image.
gdImageCreateFromJpeg
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new
truecolor image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a JPEG image). gdImageCreateFromJpeg does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>. <strong>The
returned image is always a truecolor image.</strong>
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromJpegPtr, which is otherwise identical
to gdImageCreateFromJpeg.
<p>
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
... inside a function ...
FILE *in;
in = fopen("myjpeg.jpg", "rb");
im = gdImageCreateFromJpeg(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromPng">gdImageCreateFromPng(FILE *in)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromPngPtr">gdImageCreateFromPngPtr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromPngCtx">gdImageCreateFromPngCtx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromPng is called to load images from PNG format files.
Invoke gdImageCreateFromPng with an already opened pointer to a file
containing the desired image.
gdImageCreateFromPng
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a PNG image). gdImageCreateFromPng does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromPngPtr, which is otherwise identical
to gdImageCreateFromPng.
<p>
If the PNG image being loaded is a truecolor image, the resulting
gdImagePtr will refer to a truecolor image. If the PNG image
being loaded is a palette or grayscale image, the resulting
gdImagePtr will refer to a palette image. gd retains only 8 bits
of resolution for each of the red, green and blue channels, and
only 7 bits of resolution for the alpha channel. The former
restriction affects only a handful of very rare 48-bit color
and 16-bit grayscale PNG images. The second restriction affects
all semitransparent PNG images, but the difference is essentially
invisible to the eye. 7 bits of alpha channel resolution is,
in practice, quite a lot.
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
... inside a function ...
FILE *in;
in = fopen("mypng.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromPngSource">gdImageCreateFromPngSource(gdSourcePtr in)</A>
<strong>(FUNCTION)</strong>
<dd>
<b>Deprecated</b> in favor of
<a href="#gdImageCreateFromPngCtx">gdImageCreateFromPngCtx</a>. Should
not be used in new applications.
<p>
gdImageCreateFromPngSource is called to load a PNG from
a data source other than a file. Usage is very similar to
the <a href="#gdImageCreateFromPng">gdImageCreateFromPng</a> function,
except that the programmer provides a custom data source.
<p>
The programmer must write an input function which accepts
a context pointer, a buffer, and a number of bytes to be
read as arguments. This function must read the number of
bytes requested, unless the end of the file has been reached,
in which case the function should return zero, or an error
has occurred, in which case the function should return
<code>-1</code>. The programmer then creates a
<a href="#gdSource">gdSource</a> structure and sets
the <code>source</code> pointer to the input function and
the context pointer to any value which is useful to the
programmer.
<p>
The example below
implements <a href="#gdImageCreateFromPng">gdImageCreateFromPng</a>
by creating a custom data source and invoking gdImageCreateFromPngSource.
<pre>
static int freadWrapper(void *context, char *buf, int len);
gdImagePtr gdImageCreateFromPng(FILE *in)
{
gdSource s;
s.source = freadWrapper;
s.context = in;
return gdImageCreateFromPngSource(&s);
}
static int freadWrapper(void *context, char *buf, int len)
{
int got = fread(buf, 1, len, (FILE *) context);
return got;
}
</pre>
<DT><A NAME="gdImageCreateFromGif">gdImageCreateFromGif(FILE *in)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromGifPtr">gdImageCreateFromGifPtr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromGifCtx">gdImageCreateFromGifCtx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromGif is called to load images from GIF format files.
Invoke gdImageCreateFromGif with an already opened pointer to a file
containing the desired image.
gdImageCreateFromGif
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a GIF image). gdImageCreateFromGif does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGifPtr, which is otherwise identical
to gdImageCreateFromGif.
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
... inside a function ...
FILE *in;
in = fopen("mygif.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromGd">gdImageCreateFromGd(FILE *in)</A>
<strong>(FUNCTION)</strong>
<br><DT><A NAME="gdImageCreateFromGdPtr">gdImageCreateFromGdPtr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromGdCtx">gdImageCreateFromGdCtx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromGd is called to load images from gd format files.
Invoke gdImageCreateFromGd
with an already opened pointer to a file containing the desired image
in the <A HREF="#gdformat">gd file format</A>, which is specific to
gd and intended for very fast loading. (It is <em>not</em> intended for
compression; for compression, use PNG or JPEG.)
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGdPtr, which is otherwise identical
to gdImageCreateFromGd.
<p>
gdImageCreateFromGd
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a gd format image). gdImageCreateFromGd does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("mygd.gd", "rb");
im = gdImageCreateFromGd(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromGd2">gdImageCreateFromGd2(FILE *in)</A>
<strong>(FUNCTION)</strong>
<br><A NAME="gdImageCreateFromGd2Ptr">gdImageCreateFromGd2Ptr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromGd2Ctx">gdImageCreateFromGd2Ctx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromGd2 is called to load images from gd2 format files.
Invoke gdImageCreateFromGd2
with an already opened pointer to a file containing the desired image
in the <A HREF="#gdformat">gd2 file format</A>, which is specific to
gd2 and intended for fast loading of parts of large images.
(It is a compressed format, but generally not as good as maximum
compression of the entire image would be.)
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGd2Ptr, which is otherwise identical
to gdImageCreateFromGd2.
<p>
gdImageCreateFromGd2
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a gd format image). gdImageCreateFromGd2 does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("mygd.gd2", "rb");
im = gdImageCreateFromGd2(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromGd2Part">gdImageCreateFromGd2Part(FILE *in, int srcX, int srcY, int w, int h)</A>
<strong>(FUNCTION)</strong>
<br><A NAME="gdImageCreateFromGd2PartPtr">gdImageCreateFromGd2PartPtr(int size, void *data, int srcX, int srcY, int w, int h)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromGd2PartCtx">gdImageCreateFromGd2PartCtx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromGd2Part is called to load parts of images from <A HREF="#gdformat">gd2 format files</a>.
Invoked in the same way as <a href="#gdImageCreateFromGd2">gdImageCreateFromGd2</a>,
but with extra parameters
indicating the source (x, y) and width/height of the desired image.
gdImageCreateFromGd2Part returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the
new image, or NULL if unable to load the image.
The image must eventually be destroyed using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<p>
If you already have the image file in memory, you may use
gdImageCreateFromGd2PartPtr. Pass the size of the image file,
in bytes, as the first argument and the pointer to the image file data
as the second argument.
<p>
<DT><A NAME="gdImageCreateFromWBMP">gdImageCreateFromWBMP(FILE *in)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromWBMPPtr">gdImageCreateFromWBMPPtr(int size, void *data)</A>
<strong>(FUNCTION)</strong>
<BR><A NAME="gdImageCreateFromWBMPCtx">gdImageCreateFromWBMPCtx</A>(<a href="#gdioctx">gdIOCtx</a> *in)
<strong>(FUNCTION)</strong>
<p>
<DD>
gdImageCreateFromWBMP is called to load images from WBMP format files.
Invoke gdImageCreateFromWBMP with an already opened pointer to a file
containing the desired image.
gdImageCreateFromWBMP
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a PNG image). gdImageCreateFromWBMP does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<p>
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromWBMPPtr, which is otherwise identical
to gdImageCreateFromWBMP.
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
... inside a function ...
FILE *in;
in = fopen("mywbmp.wbmp", "rb");
im = gdImageCreateFromWBMP(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<p>
<DT><A NAME="gdImageCreateFromXbm">gdImageCreateFromXbm(FILE *in)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateFromXbm is called to load images from X bitmap format
files. Invoke gdImageCreateFromXbm
with an already opened pointer to a file containing the desired image.
gdImageCreateFromXbm
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain an X bitmap format image). gdImageCreateFromXbm does
<em>not</em> close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("myxbm.xbm", "rb");
im = gdImageCreateFromXbm(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromXpm">gdImageCreateFromXpm(char *filename)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateFromXbm is called to load images from XPM X Window System
color bitmap format files. This function is available only if HAVE_XPM
is selected in the Makefile and the Xpm library is linked with the
application. Unlike most gd file functions, the Xpm functions require
filenames, not file pointers.
gdImageCreateFromXpm
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain an XPM bitmap format image). You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("myxpm.xpm", "rb");
im = gdImageCreateFromXpm(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageDestroy">gdImageDestroy(gdImagePtr im)</A> <STRONG>(FUNCTION)</STRONG>
<DD>gdImageDestroy is used to free the memory associated with
an image. It is important to invoke gdImageDestroy before
exiting your program or assigning a new image to
a <A HREF="#gdImagePtr">gdImagePtr</A> variable.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(10, 10);
/* ... Use the image ... */
/* Now destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageJpeg">
void gdImageJpeg(gdImagePtr im, FILE *out, int quality)</A>
<STRONG>(FUNCTION)</STRONG><BR>
<a name="gdImageJpegCtx"><A NAME="gdImageJpegCtx">void gdImageJpegCtx(gdImagePtr im, gdIOCtx *out, int quality)</A>
<STRONG>(FUNCTION)</STRONG><BR>
<DD>
gdImageJpeg outputs the specified image to the specified
file in JPEG format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageJpeg does <em>not</em>
close the file; your code must do so.
<P>
If quality is negative, the default IJG JPEG quality value (which
should yield a good general quality / size tradeoff for most
situations) is used. Otherwise, for practical purposes, quality
should be a value in the range 0-95, higher quality values usually
implying both higher quality and larger image sizes.
<P>
If you have set image interlacing using
<A HREF="#gdImageInterlace">gdImageInterlace</A>, this function will
interpret that to mean you wish to output a progressive JPEG. Some
programs (e.g., Web browsers) can display progressive JPEGs
incrementally; this can be useful when browsing over a relatively slow
communications link, for example. Progressive JPEGs can also be
slightly smaller than sequential (non-progressive) JPEGs.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.jpg", "wb");
/* Write JPEG using default quality */
gdImageJpeg(im, out, -1);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageJpegPtr">
void* gdImageJpegPtr(gdImagePtr im, int *size, int quality)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageJpeg except that it returns a pointer to a memory
area with the JPEG data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImageGif">
void gdImageGif(gdImagePtr im, FILE *out)</A>
<br>
<A NAME="gdImageGifCtx">
void gdImageGifCtx(gdImagePtr im, gdIOCtx *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGif outputs the specified image to the specified
file in GIF format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageGif does <em>not</em>
close the file; your code must do so.
<p>
GIF does not support true color; GIF images can contain a maximum
of 256 colors. If the image to be written is a
truecolor image, such as those created with
<a href="#gdImageCreateTrueColor">gdImageCreateTrueColor</a> or loaded
from a JPEG or a truecolor PNG image file, a palette-based
temporary image will automatically be created internally using the
<a href="#gdImageCreatePaletteFromTrueColor">gdImageCreatePaletteFromTrueColor</a> function. The original image pixels are not modified. This conversion
produces high quality palettes but does require some CPU time. If you are
regularly converting truecolor to palette in this way, you should consider
creating your image as a palette-based image in the first place.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gif", "wb");
/* Write GIF */
gdImageGif(im, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGifPtr">
void* gdImageGifPtr(gdImagePtr im, int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageGif except that it returns a pointer to a memory
area with the GIF data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImageGifAnimBegin">
void gdImageGifAnimBegin(gdImagePtr im, FILE *out, int GlobalCM, int Loops)</A>
<br>
<A NAME="gdImageGifAnimBeginCtx">
void gdImageGifAnimBeginCtx(gdImagePtr im, gdIOCtx *out, int GlobalCM, int Loops)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>This function must be called as the first function when creating a
GIF animation. It writes the correct GIF file headers to selected
file output, and prepares for frames to be added for the animation.
The image argument is not used to produce an image frame to the file,
it is only used to establish the GIF animation frame size, interlacing
options and the color palette. gdImageGifAnimAdd is used to
add the first and subsequent frames to the animation, and the animation
must be terminated by writing a semicolon character (;) to it or by using
gdImageGifAnimEnd to do that.
<p>
The GlobalCM flag indicates if a global color map (or palette) is used
in the GIF89A header. A nonzero value specifies that a global color
map should be used to reduce the size of the animation.
Of course, if the color maps of
individual frames differ greatly, a global color map may not be a good idea.
GlobalCM=1 means write global color map, GlobalCM=0 means do not, and
GlobalCM=-1 means to do the default, which currently is to use a global
color map.
<p>
If Loops is 0 or greater, the Netscape 2.0 extension for animation
loop count is written. 0 means infinite loop count. -1 means that
the extension is not added which results in no looping. -1 is the
default.
<DT><A NAME="gdImageGifAnimBeginPtr">
void* gdImageGifAnimBeginPtr(gdImagePtr im, int *size, int GlobalCM, int Loops)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageGifAnimBegin except that it returns a pointer
to a memory area with the GIF data. This memory must be freed by the
caller when it is no longer needed. <strong>The caller must invoke
gdFree(), not free(), unless the caller is absolutely certain that the
same implementations of malloc, free, etc. are used both at library
build time and at application build time.</strong> The 'size'
parameter receives the total size of the block of memory.
<DT><A NAME="gdImageGifAnimAdd">
void gdImageGifAnimAdd(gdImagePtr im, FILE *out, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)</A>
<br>
<A NAME="gdImageGifAnimAddCtx">
void gdImageGifAnimAddCtx(gdImagePtr im, gdIOCtx *out, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)</A>
<STRONG>(FUNCTION)</STRONG>
<DD> This function writes GIF animation frames to GIF animation, which
was initialized with <a
href="#gdImageGifAnimBegin">gdImageGifAnimBegin</a>. With LeftOfs and
TopOfs you can place this frame in different offset than (0,0) inside
the image screen as defined in gdImageGifAnimBegin. Delay between the
previous frame and this frame is in 1/100s units. Disposal is usually
<code>gdDisposalNone</code>, meaning that the pixels changed by this
frame should remain on the display when the next frame begins to render, but
can also be <code>gdDisposalUnknown</code> (not recommended),
<code>gdDisposalRestoreBackground</code> (restores the first
allocated color of the global palette), or
<code>gdDisposalRestorePrevious</code> (restores the appearance of the
affected area before the frame was rendered). Only
<code>gdDisposalNone</code> is a sensible choice for the first frame.
If <code>previm</code> is
passed, the built-in GIF optimizer will always use <code>gdDisposalNone</code>
regardless of the Disposal parameter.
<p>
Setting the LocalCM flag to 1 adds a local palette for this image to the
animation. Otherwise the global palette is assumed and the user must make
sure the palettes match. Use <A HREF="#gdImagePaletteCopy">gdImagePaletteCopy</A> to do that.
<p>
Automatic optimization is activated by giving the previous image as a
parameter. This function then compares the images and only writes the changed
pixels to the new frame in animation. The Disposal parameter for
optimized animations must be set to 1, also for the first frame.
LeftOfs and TopOfs parameters are ignored for optimized frames. To
achieve good optimization, it is usually best to use a single global
color map. To allow gdImageGifAnimAdd to compress unchanged pixels via
the use of a transparent color, the image must include a transparent color.
<PRE>
... inside a function ...
gdImagePtr im, im2, im3;
int black, white, trans;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate transparent color for animation compression */
trans = gdImageColorAllocate(im, 1, 1, 1);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 10, 10, black);
/* Open output file in binary mode */
out = fopen("anim.gif", "wb");
/* Write GIF header. Use global color map. Loop a few times */
gdImageGifAnimBegin(im, out, 1, 3);
/* Write the first frame. No local color map. Delay = 1s */
gdImageGifAnimAdd(im, out, 0, 0, 0, 100, 1, NULL);
/* construct the second frame */
im2 = gdImageCreate(100, 100);
/* Allocate background to make it white */
(void)gdImageColorAllocate(im2, 255, 255, 255);
/* Make sure the palette is identical */
gdImagePaletteCopy (im2, im);
/* Draw something */
gdImageRectangle(im2, 0, 0, 15, 15, black);
/* Allow animation compression with transparent pixels */
gdImageColorTransparent (im2, trans);
/* Add the second frame */
gdImageGifAnimAdd(im2, out, 0, 0, 0, 100, 1, im);
/* construct the second frame */
im3 = gdImageCreate(100, 100);
/* Allocate background to make it white */
(void)gdImageColorAllocate(im3, 255, 255, 255);
/* Make sure the palette is identical */
gdImagePaletteCopy (im3, im);
/* Draw something */
gdImageRectangle(im3, 0, 0, 15, 20, black);
/* Allow animation compression with transparent pixels */
gdImageColorTransparent (im3, trans);
/* Add the third frame, compressing against the second one */
gdImageGifAnimAdd(im3, out, 0, 0, 0, 100, 1, im2);
/* Write the end marker */
/* gdImageGifAnimEnd(out); is the same as the following: */
putc (';', out);
/* Close file */
fclose(out);
/* Destroy images */
gdImageDestroy(im);
gdImageDestroy(im2);
gdImageDestroy(im3);
</PRE>
<DT><A NAME="gdImageGifAnimAddPtr">
void* gdImageGifAnimAddPtr(gdImagePtr im, int *size, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageGifAnimAdd except that it returns a pointer
to a memory area with the GIF data. This memory must be freed by the
caller when it is no longer needed. <strong>The caller must invoke
gdFree(), not free(), unless the caller is absolutely certain that the
same implementations of malloc, free, etc. are used both at library
build time and at application build time.</strong> The 'size'
parameter receives the total size of the block of memory.
<DT><A NAME="gdImageGifAnimEnd">
void gdImageGifAnimEnd(FILE *out)</A>
<br>
<A NAME="gdImageGifAnimEndCtx">
void gdImageGifAnimEndCtx(gdIOCtx *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Writes semicolon character (;) to the output file. This
terminates the GIF file properly. You can omit the call to
gdImageGifAnimEnd and just print out the semicolon.
<DT><A NAME="gdImageGifAnimEndPtr">
void* gdImageGifAnimEndPtr(int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Returns a one byte string containing the semicolon character (;).
Returns a pointer to a memory area with that string. This memory must
be freed by the caller when it is no longer needed. <strong>The caller
must invoke gdFree(), not free(), unless the caller is absolutely
certain that the same implementations of malloc, free, etc. are used
both at library build time and at application build time.</strong> The
'size' parameter receives the total size of the block of memory. The
string ";" can be used in place of this function.
<DT><A NAME="gdImagePng">
void gdImagePng(gdImagePtr im, FILE *out)</A>
<br>
<A NAME="gdImagePngCtx">
void gdImagePngCtx(gdImagePtr im, gdIOCtx *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImagePng outputs the specified image to the specified
file in PNG format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImagePng does <em>not</em>
close the file; your code must do so.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.png", "wb");
/* Write PNG */
gdImagePng(im, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImagePngEx">
void gdImagePngEx(gdImagePtr im, FILE *out, int level)</A>
<br>
<A NAME="gdImagePngCtxEx">
void gdImagePngCtxEx(gdImagePtr im, gdIOCtx *out, int level)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Like <a href="#gdImagePng">gdImagePng</a>, gdImagePngEx outputs the
specified image to the specified file in PNG format. In addition,
gdImagePngEx allows the level of compression to be specified. A compression
level of 0 means "no compression." A compression level of 1 means
"compressed, but as quickly as possible." A compression level of 9
means "compressed as much as possible to produce the smallest possible
file." A compression level of -1 will use the default compression level
at the time zlib was compiled on your system.
<p>
For more information, see <a href="#gdImagePng">gdImagePng</a>.
<DT><A NAME="gdImagePngPtr">
void* gdImagePngPtr(gdImagePtr im, int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImagePng except that it returns a pointer to a memory
area with the PNG data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImagePngPtrEx">
void* gdImagePngPtrEx(gdImagePtr im, int *size, int level)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Like <a href="#gdImagePngPtr">gdImagePngPtr</a>, gdImagePngPtrEx returns a
pointer to a PNG image in allocated memory.
In addition, gdImagePngPtrEx allows the level of compression to be
specified. A compression level of 0 means "no compression." A compression level of 1 means
"compressed, but as quickly as possible." A compression level of 9
means "compressed as much as possible to produce the smallest possible
file." A compression level of -1 will use the default compression level
at the time zlib was compiled on your system.
<p>
For more information, see <a href="#gdImagePngPtr">gdImagePngPtr</a>.
<DT><A NAME="gdImagePngToSink">gdImagePngToSink(gdImagePtr im, gdSinkPtr out)</A>
<strong>(FUNCTION)</strong>
<dd>
gdImagePngToSink is called to write a PNG to
a data "sink" (destination) other than a file. Usage is very similar to
the <a href="#gdImagePng">gdImagePng</a> function,
except that the programmer provides a custom data sink.
<p>
The programmer must write an output function which accepts
a context pointer, a buffer, and a number of bytes to be
written as arguments. This function must write the number of
bytes requested and return that number, unless an error
has occurred, in which case the function should return
<code>-1</code>. The programmer then creates a
<a href="#gdSink">gdSink</a> structure and sets
the <code>sink</code> pointer to the output function and
the context pointer to any value which is useful to the
programmer.
<p>
The example below
implements <a href="#gdImagePng">gdImagePng</a>
by creating a custom data source and invoking gdImagePngFromSink.
<pre>
static int stdioSink(void *context, char *buffer, int len)
{
return fwrite(buffer, 1, len, (FILE *) context);
}
void gdImagePng(gdImagePtr im, FILE *out)
{
gdSink mySink;
mySink.context = (void *) out;
mySink.sink = stdioSink;
gdImagePngToSink(im, &mySink);
}
</pre>
<DT><A NAME="gdImageWBMP">
void gdImageWBMP(gdImagePtr im, int fg, FILE *out)</A>
<BR><A NAME="gdImageWBMPCtx">gdImageWBMPCtx</A>(<a href="#gdioctx">gdIOCtx</a> *out)
<strong>(FUNCTION)</strong><STRONG>(FUNCTION)</STRONG>
<DD>
gdImageWBMP outputs the specified image to the specified
file in WBMP format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageWBMP does <em>not</em>
close the file; your code must do so.
<p>
<strong>WBMP file support is black and white only. The color index
specified by the fg argument is the "foreground," and only pixels
of this color will be set in the WBMP file.</strong> All other pixels
will be considered "background."
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.wbmp", "wb");
/* Write WBMP, with black as foreground */
gdImageWBMP(im, black, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageWBMPPtr">
void* gdImageWBMPPtr(gdImagePtr im, int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageWBMP except that it returns a pointer to a memory
area with the WBMP data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImageGd">
void gdImageGd(gdImagePtr im, FILE *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGd outputs the specified image to the specified
file in the <A HREF="#gdformat">gd image format</A>. The file must
be open for writing. Under MSDOS and all versions of Windows, it is
important to use "wb" as
opposed to simply "w" as the mode when opening the file, and under
Unix there is no penalty for doing so. gdImagePng does <em>not</em>
close the file; your code must do so.
<P>
The gd image format is intended for fast reads and writes of
images your program will need frequently to build other
images. It is <em>not</em> a compressed format, and is not intended
for general use.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd format file */
gdImageGd(im, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGdPtr">
void* gdImageGdPtr(gdImagePtr im, int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageGd except that it returns a pointer to a memory
area with the GD data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImageGd2">
void gdImageGd2(gdImagePtr im, FILE *out, int chunkSize, int fmt)</A>
<br>
<A NAME="gdImageGd2Ctx">
void gdImageGd2Ctx(gdImagePtr im, gdIOCtx *out, int chunkSize, int fmt)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGd2 outputs the specified image to the specified
file in the <A HREF="#gd2format">gd2 image format</A>. The file must
be open for writing. Under MSDOS and all versions of Windows, it is
important to use "wb" as
opposed to simply "w" as the mode when opening the file, and under
Unix there is no penalty for doing so. gdImageGd2 does <em>not</em>
close the file; your code must do so.
<P>
The gd2 image format is intended for fast reads and writes of
parts of images.
It is a compressed format, and well suited to retrieving smll sections of
much larger images.
The third and fourth parameters are the 'chunk size' and format resposectively.
<p>
The file is stored as a series of compressed subimages, and the
<strong>Chunk Size</strong> determines the sub-image size - a value of
zero causes the GD library to use the default.
<p>
It is also possible to store GD2 files in an uncompressed format, in which case the
fourth parameter should be GD2_FMT_RAW.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd2 format file */
gdImageGd2(im, out, 0, GD2_FMT_COMPRESSED);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGd2Ptr">
void* gdImageGd2Ptr(gdImagePtr im, int chunkSize, int fmt, int *size)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>Identical to gdImageGd2 except that it returns a pointer to a memory
area with the GD2 data. This memory must be freed by the caller when it is
no longer needed. <strong>The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time.</strong> The 'size' parameter receives the total size of the block
of memory.
<DT><A NAME="gdImageTrueColorToPalette">
void gdImageTrueColorToPalette(gdImagePtr im, int ditherFlag, int colorsWanted)</A>
<br>
<A NAME="gdImageCreatePaletteFromTrueColor">
gdImagePtr gdImageCreatePaletteFromTrueColor(gdImagePtr im, int ditherFlag, int colorsWanted)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
<blockquote>
gdImageCreatePaletteFromTrueColor returns a <b>new</b>
image. gdImageTrueColorToPalette permanently converts the
<b>existing</b> image. The two functions are otherwise identical.
</blockquote>
<p>
The function converts a truecolor image to a palette-based image,
using a high-quality two-pass quantization routine.
If ditherFlag is set, the image will be
dithered to approximate colors better, at the expense
of some obvious "speckling." colorsWanted can be
anything up to 256. If the original source image
includes photographic information or anything that
came out of a JPEG, 256 is strongly recommended.
100% transparency of a single transparent color in the
original truecolor image will be preserved. There is no other
support for preservation of alpha channel or transparency in
the destination image.
<p>
For best results, don't use this function -- write real
truecolor PNGs and JPEGs. The disk space gain of
conversion to palette is not great (for small images
it can be negative) and the quality loss is ugly. However,
the version of this function included in version 2.0.12 and later does
do a better job than the version included prior to 2.0.12.
</DL>
<H3><A NAME="drawing">Drawing Functions</A></H3>
<DL>
<DT><A NAME="gdImageSetPixel">void gdImageSetPixel(gdImagePtr im, int x, int y, int color)</A> <STRONG>(FUNCTION)</STRONG>
<DD>gdImageSetPixel sets a pixel to a particular color index. Always use
this function or one of the other drawing functions to access pixels;
do not access the pixels of the <A HREF="#gdImage">gdImage</A> structure
directly.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Set a pixel near the center. */
gdImageSetPixel(im, 50, 50, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageLine">void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageLine is used to draw a line between two endpoints (x1,y1 and x2, y2).
The line is drawn using the color index specified. Note that the color
index can be an actual color returned by <A HREF="#gdImageColorAllocate">
gdImageColorAllocate</A> or one of <A HREF="#gdStyled">gdStyled</A>,
<A HREF="#gdBrushed">gdBrushed</A> or <A HREF="#gdStyledBrushed">
gdStyledBrushed</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green
and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a line from the upper left corner to the
lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageDashedLine">void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageDashedLine is provided <strong>solely for backwards compatibility
</strong> with gd 1.0. New programs should draw dashed lines using
the normal <A HREF="#gdImageLine">gdImageLine</A> function and the
new <A HREF="#gdImageSetStyle">gdImageSetStyle</A> function.
<P>
gdImageDashedLine is used to draw a dashed line between two endpoints
(x1,y1 and x2, y2).
The line is drawn using the color index specified. The portions of the line
that are not drawn are left transparent so the background is visible.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue
all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a dashed line from the upper left corner
to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImagePolygon">void gdImagePolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImagePolygon is used to draw a polygon with the verticies
(at least 3) specified, using the color index specified.
See also <A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* Points of polygon */
<A HREF="#gdPoint">gdPoint</A> points[3];
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and
blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
gdImagePolygon(im, points, 3, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageOpenPolygon">void gdImageOpenPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageOpenPolygon is used to draw a sequence of lines with the verticies
(at least 3) specified, using the color index specified. Unlike
<A HREF="#gdImagePolygon">gdImagePolygon</A>, the enpoints of the line
sequence are not connected to a closed polygon.
<DT><A NAME="gdImageRectangle">void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageRectangle is used to draw a rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a rectangle occupying the central area. */
gdImageRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledPolygon">void gdImageFilledPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageFilledPolygon is used to fill a polygon with the verticies
(at least 3) specified, using the color index specified.
See also <A HREF="#gdImageFilledPolygon">gdImagePolygon</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
/* Points of polygon */
<A HREF="#gdPoint">gdPoint</A> points[3];
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
/* Paint it in white */
gdImageFilledPolygon(im, points, 3, white);
/* Outline it in red; must be done second */
<A HREF="#gdImagePolygon">gdImagePolygon</A>(im, points, 3, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledRectangle">void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageFilledRectangle is used to draw a solid rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">int gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a filled rectangle occupying the central area. */
gdImageFilledRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageArc">void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageArc is used to draw a partial ellipse centered at the given point,
with the specified width and height in pixels. The arc begins at
the position in degrees specified by <code>s</code> and ends at
the position specified by <code>e</code>. The arc is drawn in
the color specified by the last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledArc">void gdImageFilledArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFilledArc is used to draw a partial ellipse centered at the given point,
with the specified width and height in pixels. The arc begins at
the position in degrees specified by <code>s</code> and ends at
the position specified by <code>e</code>. The arc is filled in
the color specified by the second to last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360. The last argument is a bitwise
OR of the following possibilities:
<ul>
<li>gdArc
<li>gdChord
<li>gdPie (synonym for gdChord)
<li>gdNoFill
<li>gdEdged
</ul>
gdArc and gdChord are mutually exclusive;
gdChord just connects the starting and ending
angles with a straight line, while gdArc produces
a rounded edge. gdPie is a synonym for gdArc.
gdNoFill indicates that the arc or chord should be
outlined, not filled. gdEdged, used together with
gdNoFill, indicates that the beginning and ending
angles should be connected to the center; this is
a good way to outline (rather than fill) a
'pie slice'.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Inscribe a filled pie slice in the image. */
gdImageFilledArc(im, 50, 25, 98, 48, 0, 45, white, gdArc);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledEllipse">void gdImageFilledEllipse(gdImagePtr im, int cx, int cy, int w, int h, int color)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFilledEllipse is used to draw an ellipse centered at the given point,
with the specified width and height in pixels. The ellipse is filled in
the color specified by the last argument.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Inscribe a filled ellipse in the image. */
gdImageFilledEllipse(im, 50, 25, 98, 48, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFillToBorder">void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int color)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFillToBorder floods a portion of the image with the specified
<code>color</code>, beginning at the specified point and stopping at
the specified <code>border</code> color. For a way of flooding an
area defined by the color of the starting point, see
<A HREF="#gdImageFill">gdImageFill</A>.
<P>
The border color <em>cannot</em> be a special color
such as <A HREF="#gdTiled">gdTiled</A>; it must be a proper
solid color. The fill color can be, however.
<P>
Note that gdImageFillToBorder is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows 3.1 environments. (Of course,
in a Unix or Windows 95/98/NT environment with a proper stack, this is
not a problem at all.)
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, border color is
white (ellipse). */
gdImageFillToBorder(im, 50, 50, white, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFill">void gdImageFill(gdImagePtr im, int x, int y, int color)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFill floods a portion of the image with the specified
<code>color</code>, beginning at the specified point and flooding the
surrounding region of the same color as the starting point.
For a way of flooding a region defined by a specific border
color rather than by its interior color, see
<A HREF="#gdImageFillToBorder">gdImageFillToBorder</A>.
<P>
The fill color can be <A HREF="#gdTiled">gdTiled</A>, resulting
in a tile fill using another image as the tile. However,
the tile image cannot be transparent. If the image you wish
to fill with has a transparent color index, call
<A HREF="#gdImageTransparent">gdImageTransparent</A> on the
tile image and set the transparent color index to -1
to turn off its transparency.
<P>
Note that gdImageFill is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows environments. (Of course,
in a Unix or Windows 95/98/NT environment with a proper stack, this is
not a problem at all.)
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, and will replace the
black interior of the ellipse. */
gdImageFill(im, 50, 50, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageSetAntiAliased">void gdImageSetAntiAliased(gdImagePtr im, int c)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
"Antialiasing" is a process by which jagged edges associated with line
drawing can be reduced by blending the foreground color with an appropriate
percentage of the background, depending on how much of the pixel in question
is actually within the boundaries of the line being drawn.
All line-drawing functions,
such as <A HREF="#gdImageLine">gdImageLine</A>,
<A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A> and
<A HREF="#gdImagePolygon">gdImagePolygon</A>, will draw antialiased lines
if the special "color" <A HREF="#gdAntiAliased">
gdAntiAliased</A> is used when calling them.
<P>
gdImageSetAntiAliased is used to specify the actual foreground color
to be used when drawing antialiased lines. You may set any color to
be the foreground, however as of version 2.0.12 an alpha channel
component is not supported.
<p>
Antialiased lines can be drawn on both truecolor and palette-based
images. However, attempts to draw antialiased lines on
highly complex palette-based backgrounds may not give satisfactory
results, due to the limited number of colors available in the
palette. Antialiased line-drawing on simple backgrounds should
work well with palette-based images; otherwise create or fetch
a truecolor image instead.
<P>
You need not take any special action when you are finished
with antialised line drawing.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, brush;
int black;
int blue;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
blue = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 255);
gdImageSetAntiAliased(im, blue);
/* Draw a smooth line from the upper left corner to the
lower right corner. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdBrushed">gdAntiAliased</A>);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
See also <a href="#gdAntiAliased">gdAntiAliased</a> and
<a href="#gdSetAntiAliasedDontBlend">gdSetAntiAliasedDontBlend</a>.
<DT><A NAME="gdImageSetAntiAliasedDontBlend">void gdImageSetAntiAliasedDontBlend(gdImagePtr im, int c)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Normally, when drawing lines with the special
<a href="#gdAntiAliased">gdAntiAliased</a> "color," blending with the
background to reduce jagged edges is the desired behavior. However, when
it is desired that lines not be blended with one particular color when
it is encountered in the background, the
gdImageSetAntiAliasedDontBlend function can be used to indicate the
special color that the foreground should stand out more clearly against.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, brush;
int black;
int blue;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
blue = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 255);
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
gdImageSetAntiAliased(im, blue);
/* The portion of the line that crosses this white rectangle will
not be blended smoothly */
gdImageSetAntiAliasedDontBlend(im, white);
gdImageFilledRectangle(im, 25, 25, 75, 75, white);
/* Draw a smooth line from the upper left corner
to the lower right corner. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdBrushed">gdAntiAliased</A>);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
See also <a href="#gdAntiAliased">gdAntiAliased</a> and
<a href="#gdSetAntiAliased">gdSetAntiAliased</a>.
<DT><A NAME="gdImageSetBrush">void gdImageSetBrush(gdImagePtr im, gdImagePtr brush)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
A "brush" is an image used to draw wide, shaped strokes in another image. Just
as a paintbrush is not a single point, a brush image need not be
a single pixel. <em>Any</em> gd image can be used as a brush, and by
setting the transparent color index of the brush image with
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>,
a brush of any shape can be created. All line-drawing functions,
such as <A HREF="#gdImageLine">gdImageLine</A>,
<A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A> and
<A HREF="#gdImagePolygon">gdImagePolygon</A>, will use the
current brush if the special "color" <A HREF="#gdBrushed">
gdBrushed</A> or <A HREF="#gdStyledBrushed">gdStyledBrushed</A>
is used when calling them.
<P>
gdImageSetBrush is used to specify the brush to be used in a
particular image. You can set any image to be the brush.
If the brush image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary PNGs to be used as brush images. It also
means, however, that you should not set a brush unless you
will actually use it; if you set a rapid succession of
different brush images, you can quickly fill your color map,
and the results will not be optimal.
<P>
You need not take any special action when you are finished
with a brush. As for any other image, if you will not
be using the brush image for any further purpose,
you should call <A HREF="#gdImageDestroy">gdImageDestroy</A>.
You must not use the color <A HREF="#gdBrushed">gdBrushed</A>
if the current brush has been destroyed; you can of
course set a new brush to replace it.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, brush;
FILE *in;
int black;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Open the brush PNG. For best results, portions of the
brush that should be transparent (ie, not part of the
brush shape) should have the transparent color index. */
in = fopen("star.png", "rb");
brush = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
gdImageSetBrush(im, brush);
/* Draw a line from the upper left corner to the lower right corner
using the brush. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdBrushed">gdBrushed</A>);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
/* Destroy the brush image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(brush);
</PRE>
<DT><A NAME="gdImageSetTile">void gdImageSetTile(gdImagePtr im, gdImagePtr tile)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
A "tile" is an image used to fill an area with a repeated pattern.
<em>Any</em> gd image can be used as a tile, and by
setting the transparent color index of the tile image with
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>,
a tile that allows certain parts of the underlying area to shine
through can be created. All region-filling functions,
such as <A HREF="#gdImageFill">gdImageFill</A> and
<A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>, will use the
current tile if the special "color" <A HREF="#gdTiled">
gdTiled</A> is used when calling them.
<P>
gdImageSetTile is used to specify the tile to be used in a
particular image. You can set any image to be the tile.
If the tile image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary PNGs to be used as tile images. It also
means, however, that you should not set a tile unless you
will actually use it; if you set a rapid succession of
different tile images, you can quickly fill your color map,
and the results will not be optimal.
<P>
You need not take any special action when you are finished
with a tile. As for any other image, if you will not
be using the tile image for any further purpose,
you should call <A HREF="#gdImageDestroy">gdImageDestroy</A>.
You must not use the color <A HREF="#gdBrushed">gdTiled</A>
if the current tile has been destroyed; you can of
course set a new tile to replace it.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, tile;
FILE *in;
int black;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Open the tile PNG. For best results, portions of the
tile that should be transparent (ie, allowing the
background to shine through) should have the transparent
color index. */
in = fopen("star.png", "rb");
tile = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
gdImageSetTile(im, tile);
/* Fill an area using the tile. */
<A HREF="#gdImageFilledRectangle">gdImageFilledRectangle</A>(im, 25, 25, 75, 75, <A HREF="#gdTiled">gdTiled</A>);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
/* Destroy the tile image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(tile);
</PRE>
<DT><A NAME="gdImageSetStyle">void gdImageSetStyle(gdImagePtr im, int *style, int styleLength)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
It is often desirable to draw dashed lines, dotted lines, and other
variations on a broken line. gdImageSetStyle can be used to set
any desired series of colors, including a special color that
leaves the background intact, to be repeated during the drawing
of a line.
<P>
To use gdImageSetStyle, create an array of integers and assign
them the desired series of color values to be repeated.
You can assign the special color value <A HREF="#gdTransparent">
gdTransparent</A> to indicate that the existing color should
be left unchanged for that particular pixel (allowing a dashed
line to be attractively drawn over an existing image).
<P>
Then, to draw a line using the style, use the normal
<A HREF="#gdImageLine">gdImageLine</A> function with the
special color value <A HREF="#gdStyled">gdStyled</A>.
<P>
As of <A HREF="#whatsnew1.1.1">version 1.1.1</A>, the style
array is copied when you set the style, so you need not
be concerned with keeping the array around indefinitely.
This should not break existing code that assumes styles
are not copied.
<P>
You can also combine styles and brushes to draw the brush
image at intervals instead of in a continuous stroke.
When creating a style for use with a brush, the
style values are interpreted differently: zero (0) indicates
pixels at which the brush should not be drawn, while one (1)
indicates pixels at which the brush should be drawn.
To draw a styled, brushed line, you must use the
special color value <A HREF="#gdStyledBrushed">
gdStyledBrushed</A>. For an example of this feature
in use, see gddemo.c (provided in the distribution).
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int styleDotted[2], styleDashed[6];
FILE *in;
int black;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Set up dotted style. Leave every other pixel alone. */
styleDotted[0] = red;
styleDotted[1] = gdTransparent;
/* Set up dashed style. Three on, three off. */
styleDashed[0] = red;
styleDashed[1] = red;
styleDashed[2] = red;
styleDashed[3] = gdTransparent;
styleDashed[4] = gdTransparent;
styleDashed[5] = gdTransparent;
/* Set dotted style. Note that we have to specify how many pixels are
in the style! */
gdImageSetStyle(im, styleDotted, 2);
/* Draw a line from the upper left corner to the lower right corner. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdStyled">gdStyled</A>);
/* Now the dashed line. */
gdImageSetStyle(im, styleDashed, 6);
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 99, 0, 99, <A HREF="#gdStyled">gdStyled</A>);
/* ... Do something with the image, such as
saving it to a file ... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageSetThickness">void gdImageSetThickness(gdImagePtr im, int thickness)</A> <STRONG>(FUNCTION)</STRONG>
<DD>gdImageSetThickness determines the width of lines drawn by the
<a href="#gdImageLine">gdImageLine</a>, <a href="#gdImagePolygon">gdImagePolygon</a>, <a href="#gdImageOpenPolygon">gdImageOpenPolygon</a>
and related functions, in pixels.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Set thickness. */
gdImageSetThickness(im, 4);
/* Draw a fat line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageAlphaBlending">void gdImageAlphaBlending(gdImagePtr im, int blending)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
The <a href="#gdImageAlphaBlending">gdImageAlphaBlending</a>
function allows for two different modes of drawing on truecolor
images. In blending mode, which is <strong>on by default (gd 2.0.2
and above)</strong>, the alpha channel component of the color
supplied to all drawing functions, such as
<a href="#gdImageSetPixel">gdImageSetPixel</a>, determines how much of
the underlying color should be allowed to shine through. As a result,
gd automatically blends the existing color at that point with the
drawing color, and stores the result in the image. The resulting pixel
is opaque. In non-blending mode, the drawing color is copied literally
with its alpha channel information, replacing the destination pixel.
Blending mode is not available when drawing on palette images.
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int red, blue;
im = <A HREF="#gdImageCreate">gdImageCreateTrueColor</A>(100, 100);
/* Background color */
red = <A HREF="#gdTrueColor">gdTrueColor</A>(255, 0, 0);
gdImageFilledRectangle(im, 0, 0, 100, 100, red);
/* Drawing color. Full transparency would be an alpha channel value
of 127 (gd has a 7 bit alpha chnanel). 0 is opaque,
127 is transparent. So cut gdAlphaTransparent in half to get
50% blending. */
blue = <A HREF="#gdTrueColor">gdTrueColorAlpha</A>(0, 0, 255, gdAlphaTransparent / 2);
/* Draw with blending. Result will be 50% red, 50% blue: yellow
(emitted light, remember, not reflected light. What you learned
in Kindergarten is wrong here). */
gdImageAlphaBlending(im, 1);
<a href="#gdImageFilledRectangle">gdImageFilledRectangle</a>(im, 0, 0, 25, 25, blue);
/* Draw without blending. Result will be 50% blue, 50%
the background color of the image viewer or web browser
used; results in browsers that don't support
semi-transparent pixels are unpredictable! */
gdImageAlphaBlending(im, 0);
<a href="#gdImageFilledRectangle">gdImageFilledRectangle</a>(im, 75, 75, 25, 25, blue);
/* Write the image to disk, etc. */
</pre>
<DT><A NAME="gdImageSaveAlpha">
void gdImageSaveAlpha(gdImagePtr im, int saveFlag)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
By default, gd 2.0.2 and above do not attempt to save full alpha channel information
(as opposed to single-color transparency) when saving PNG images. (PNG
is currently the only output format supported by gd which can accommodate
alpa channel information.) This saves space in the output file. If you wish
to create an image with alpha channel information for use with tools that
support it, call gdImageSaveAlpha(im, 1) to turn on saving of such
information, and call <a href="#gdImageAlphaBlending">gdImageAlphaBlending(im, 0)</a>
to turn off alpha blending within the library so that alpha channel
information is actually stored in the image rather than being composited
immediately at the time that drawing functions are invoked.
<DT><A NAME="gdImageSetClip">
void gdImageSetClip(gdImagePtr im, int x1, int y1, int x2, int y2)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Establishes a clipping rectangle. Once gdImageSetClip has been called,
all future drawing operations will remain within the specified clipping
area, until a new gdImageSetClip call takes place. For instance,
if a clipping rectangle of 25, 25, 75, 75 has been set within a
100x100 image, a diagonal line from 0,0 to 99,99 will appear only
between 25,25 and 75,75.
<p>
If gdImageSetClip is never called, the clipping area will be the
entire image.
<p>
The parameters passed to gdImageSetClip are checked against the dimensions
of the image and limited to "safe" values.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Set the clipping rectangle. */
gdImageSetClip(im, 25, 25, 75, 75);
/* Draw a line from the upper left corner to the lower right corner.
Only the part within the clipping rectangle will appear. */
<a href="#gdImageLine">gdImageLine</a>(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file ... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
See also <a href="#gdImageGetClip">gdImageGetClip</a>.
<DT><A NAME="gdImageGetClip">
void gdImageGetClip(gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Fetches the boundaries of the current clipping rectangle.
<pre>
... Inside a function ...
gdImagePtr im = <a href="#gdImageCreateTrueColor">gdImageCreateTrueColor</a>(100, 100);
int x1, y1, x2, y2;
gdImageSetClip(im, 25, 25, 75, 75);
gdImageGetClip(im, &x1, &y1, &x2, &y2);
printf("%d %d %d %d\n", x1, y1, x2, y2);
</pre>
The above code would print:
<pre>
25 25 75 75
</pre>
See also <a href="#gdImageSetClip">gdImageSetClip</a>.
</DL>
<H3><A NAME="query">Query Functions</A></H3>
<DT><A NAME="gdImageAlpha">
int gdImageAlpha(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageAlpha is a macro which returns the alpha channel component of
the specified color index. Alpha channel values vary between
0 (gdAlphaOpaque), which does not blend at all with the background,
through 127 (gdAlphaTransparent), which allows the background to
shine through 100%. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageBlue">int gdImageBlue(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageBlue is a macro which returns the blue component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageGetPixel">int gdImageGetPixel(gdImagePtr im, int x, int y)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGetPixel() retrieves the color index of a particular
pixel. Always use this function to query pixels;
do not access the pixels of the <A HREF="#gdImage">gdImage</A> structure
directly.
<PRE>
... inside a function ...
FILE *in;
gdImagePtr im;
int c;
in = fopen("mypng.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2);
printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n",
c, im->red[c], im->green[c], im->blue[c]);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageBoundsSafe">
int gdImageBoundsSafe(gdImagePtr im, int x, int y)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageBoundsSafe returns true (1) if the specified point is within the
current clipping rectangle, false (0) if not. The clipping rectangle is
set by <a href="#gdImageSetClip">gdImageSetClip</a> and defaults
to the entire image. This function is intended primarily for
use by those who wish to add functions to gd. All of the gd drawing
functions already clip safely using this function or its macro
equivalent in gd.c, gdImageBoundsSafeMacro.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
if (gdImageBoundsSafe(im, 50, 50)) {
printf("50, 50 is within the image bounds\n");
} else {
printf("50, 50 is outside the image bounds\n");
}
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGreen">
int gdImageGreen(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageGreen is a macro which returns the green component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageRed">
int gdImageRed(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageRed is a macro which returns the red component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageSX">
int gdImageSX(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageSX is a macro which returns the width of the image
in pixels. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageSY">
int gdImageSY(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageSY is a macro which returns the height of the image
in pixels. Use this macro rather than accessing the
structure members directly.
</DL>
<H3><A NAME="fonts">Fonts and text-handling functions</A></H3>
<DL>
<DT><A NAME="gdFontGetSmall">
gdFontPtr gdFontGetSmall(void)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
Returns a font pointer for the "small" gd font. Your code must
include the header file <code>gdfonts.h</code> before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the <code>gdFontSmall</code> pointer directly. (You may
safely assign the result to a local <code>gdFontPtr</code> variable
in your own code.)
<p>
See <a href="#gdImageString">gdImageString</a> for more information
and examples, or <a href="#gdImageStringFT">gdImageStringFT</a> for a
freetype-based alternative that supports truetype fonts.
<DT><A NAME="gdFontGetLarge">
gdFontPtr gdFontGetLarge(void)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
Returns a font pointer for the "large" gd font. Your code must
include the header file <code>gdfontl.h</code> before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the <code>gdFontLarge</code> pointer directly. (You may
safely assign the result to a local <code>gdFontPtr</code> variable
in your own code.)
<p>
See <a href="#gdImageString">gdImageString</a> for more information
and examples, or <a href="#gdImageStringFT">gdImageStringFT</a> for a
freetype-based alternative that supports truetype fonts.
<DT><A NAME="gdFontGetMediumBold">
gdFontPtr gdFontGetMediumBold(void)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
Returns a font pointer for the "medium bold" gd font. Your code must
include the header file <code>gdfontmb.h</code> before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the <code>gdFontMediumBold</code> pointer directly. (You may
safely assign the result to a local <code>gdFontPtr</code> variable
in your own code.)
<p>
See <a href="#gdImageString">gdImageString</a> for more information
and examples, or <a href="#gdImageStringFT">gdImageStringFT</a> for a
freetype-based alternative that supports truetype fonts.
<DT><A NAME="gdFontGetGiant">
gdFontPtr gdFontGetGiant(void)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
Returns a font pointer for the "giant" gd font. Your code must
include the header file <code>gdfontg.h</code> before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the <code>gdFontGiant</code> pointer directly. (You may
safely assign the result to a local <code>gdFontPtr</code> variable
in your own code.)
<p>
See <a href="#gdImageString">gdImageString</a> for more information
and examples, or <a href="#gdImageStringFT">gdImageStringFT</a> for a
freetype-based alternative that supports truetype fonts.
<DT><A NAME="gdFontGetTiny">
gdFontPtr gdFontGetTiny(void)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
Returns a font pointer for the "tiny" gd font. Your code must
include the header file <code>gdfontt.h</code> before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the <code>gdFontTiny</code> pointer directly. (You may
safely assign the result to a local <code>gdFontPtr</code> variable
in your own code.)
<p>
See <a href="#gdImageString">gdImageString</a> for more information
and examples, or <a href="#gdImageStringFT">gdImageStringFT</a> for a
freetype-based alternative that supports truetype fonts.
<DT><A NAME="gdImageChar">
void gdImageChar(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageChar is used to draw single characters on the image.
(To draw multiple characters, use <A HREF="#gdImageString">
gdImageString</A> or <A HREF="#gdImageString16">
gdImageString16</A>.
See also <A HREF="#gdImageStringFT">gdImageStringFT</A> for a high quality
solution.)
The second argument is a pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant.
<p>
You must include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
<p>
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
<p>
The character specified by the fifth
argument is drawn from left to right in the specified
color. (See <A HREF="#gdImageCharUp">gdImageCharUp</A> for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a character. */
gdImageChar(im, gdFontGetLarge(), 0, 0, 'Q', white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCharUp">
void gdImageCharUp(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageCharUp is used to draw single characters on the image,
rotated 90 degrees.
(To draw multiple characters, use <A HREF="#gdImageStringUp">
gdImageStringUp</A> or <A HREF="#gdImageStringUp16">
gdImageStringUp16</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
<p>
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
<p>
The character specified by
the fifth argument is drawn
from bottom to top, rotated at a 90-degree angle, in the specified
color. (See <A HREF="#gdImageChar">gdImageChar</A> for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a character upwards so it rests against the top of the image. */
gdImageCharUp(im, gdFontGetLarge(),
0, gdFontGetLarge()->h, 'Q', white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageString">
void gdImageString(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageString is used to draw multiple characters on the image.
(To draw single characters, use <A HREF="#gdImageChar">
gdImageChar</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
<p>
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
The null-terminated C string specified
by the fifth argument is drawn from left to right in the specified
color. (See <A HREF="#gdImageStringUp">gdImageStringUp</A> for a way
of drawing vertical text.
See also <A HREF="#gdImageStringFT">gdImageStringFT</A> for a high
quality solution.)
Pixels not set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a centered string. */
gdImageString(im, gdFontGetLarge(),
im->sx / 2 - (strlen(s) * gdFontGetLarge()->w / 2),
im->sy / 2 - gdFontGetLarge()->h / 2,
s, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageString16">
void gdImageString16(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned short *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageString16 is used to draw multiple 16-bit characters on the image.
(To draw single characters, use <A HREF="#gdImageChar">
gdImageChar16</A>.) The second argument is a
pointer to a font definition structure; no 16-bit fonts are
provided with gd as standard equipment and there does not seem to be
much momentum to create them although the bdftogd script can do so. The
preferred solution is <a href="#gdImageStringFT">gdImageStringFT</a>, which
uses freetype to provide truetype font support.
<p>
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
The null-terminated string of characters represented as 16-bit unsigned
short integers specified by the fifth argument is drawn from left to right
in the specified
color. (See <A HREF="#gdImageStringUp16">gdImageStringUp16</A> for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
<p>
This function was added in gd1.3 to provide a means of rendering
fonts with more than 256 characters for those who have them. A
more frequently used routine is <a href="#gdImageString">gdImageString</a>.
<DT><A NAME="gdImageStringUp">
void gdImageStringUp(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageStringUp is used to draw multiple characters on the image,
rotated 90 degrees.
(To draw single characters, use <A HREF="#gdImageCharUp">
gdImageCharUp</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
The null-terminated C string specified
by the fifth argument is drawn from bottom to top (rotated
90 degrees) in the specified color. (See
<A HREF="#gdImageString">gdImageString</A> for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a centered string going upwards. Axes are reversed,
and Y axis is decreasing as the string is drawn. */
gdImageStringUp(im, gdFontGetLarge(),
im->w / 2 - gdFontGetLarge()->h / 2,
im->h / 2 + (strlen(s) * gdFontGetLarge()->w / 2),
s, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageStringUp16">
void gdImageStringUp16(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned short *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageString is used to draw multiple 16-bit characters vertically on
the image. (To draw single characters, use <A HREF="#gdImageChar">
gdImageChar</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
<blockquote>
<b>Windows DLL users:</b> although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
</blockquote>
The null-terminated string of characters represented as 16-bit unsigned
short integers specified by the fifth argument is drawn from bottom to top
in the specified color.
(See <A HREF="#gdImageStringUp16">gdImageStringUp16</A> for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
<p>
This function was added in gd1.3 to provide a means of rendering
fonts with more than 256 characters for those who have them. A
more frequently used routine is <a href="#gdImageStringUp">gdImageStringUp</a>.
<DT><A NAME="gdFTUseFontConfig">int gdFTUseFontConfig(int flag)</a>
<STRONG>(FUNCTION)</STRONG>
<DD>
GD 2.0.29 introduced the ability to use
<a href="http://freedesktop.org/software/fontconfig">fontconfig patterns</a>
rather than font file names as parameters to
<a href="#gdImageStringFT">gdImageStringFT</a>,
<a href="#gdImageStringFTEx">gdImageStringFTEx</a> and
<a href="#gdImageStringFTEx">gdImageStringFTCircle</a>.
For backwards compatibility reasons, the fontlist parameter to those
functions is still expected to be a full or partial font file path name
or list thereof by default. However, as a convenience, a single call
to gdFTUseFontConfig with a nonzero parameter configures gd to expect
the fontlist parameter to be a fontconfig pattern. Regardless of whether
the flag argument is nonzero, this function returns true when the
fontconfig library is available and false when it is not. When fontconfig
is not available, the fontlist parameter always behaves as in previous
versions of GD.
<pre>
#include "gd.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int brect[8];
int x, y;
char *err;
char *s = "Hello."; /* String to draw. */
double sz = 40.;
char *fc = "times:bold:italic"; /* fontconfig pattern */
/* Signal that all freetype font calls in this program will receive
fontconfig patterns rather than filenames of font files */
gdUseFontConfig(1);
/* obtain brect so that we can size the image */
err = <A HREF="#gdImageStringFT">gdImageStringFT</A>(NULL,&brect[0],0,fc,sz,0.,0,0,s);
if (err) {fprintf(stderr,err); return 1;}
/* create an image big enough for the string plus a little whitespace */
x = brect[2]-brect[6] + 6;
y = brect[3]-brect[7] + 6;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(x,y);
/* Background color (first allocated) */
white = <A HREF="#gdImageColorResolve">gdImageColorResolve</A>(im, 255, 255, 255);
black = <A HREF="#gdImageColorResolve">gdImageColorResolve</A>(im, 0, 0, 0);
/* render the string, offset origin to center string*/
/* note that we use top-left coordinate for adjustment
* since gd origin is in top-left with y increasing downwards. */
x = 3 - brect[6];
y = 3 - brect[7];
err = <A HREF="#gdImageStringFT">gdImageStringFT</A>(im,&brect[0],black,fc,sz,0.0,x,y,s);
if (err) {fprintf(stderr,err); return 1;}
</pre>
<DT><A NAME="gdImageStringFT">
char *gdImageStringFT(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, char *string)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
<strong>RECOMMENDED. New in 1.8.4.</strong> gdImageStringFT draws text using the
FreeType 2.x library.
<p>
gdImageStringFT draws a string of anti-aliased characters on the image using
the <A href="http://www.freetype.org/">FreeType</A>
library to render user-supplied TrueType fonts. <strong>We do not provide
TrueType fonts (.ttf and .ttc files). Obtaining them is entirely up to
you.</strong> The string is anti-aliased, meaning that there should be
fewer "jaggies" visible. The fontname is the full pathname to a TrueType
font file, or a font face name if the GDFONTPATH environment variable
or the compiled-in DEFAULT_FONTPATH macro of gdft.c have been set intelligently. In the absence of a full path, the font face name may be presented with or without extension (2.0.26).
<p>
The null-terminated <b>string</b> argument is considered to be encoded via the UTF_8
standard; also, HTML entities are supported, including decimal,
hexadecimal, and named entities (2.0.26). Those who are passing
ordinary ASCII strings may have difficulty with the &
character unless encoded correctly as & but should have no
other difficulties.
<p>
The string may be arbitrarily scaled (ptsize) and rotated (angle in radians).
The direction of rotation is counter-clockwise, with 0 radians (0 degrees)
at 3 o'clock and PI/2 radians (90 degrees) at 12 o'clock.
<p>
The user-supplied int brect[8] array is filled on return from gdImageStringFT
with the 8 elements representing the 4 corner coordinates of the
bounding rectangle (the smallest rectangle that completely surrounds the
rendered string and does not intersect any pixel of the rendered string).
<TABLE BORDER="1">
<TR><TD ALIGN="LEFT" VALIGN="TOP">0</TD><TD ALIGN="LEFT" VALIGN="TOP">
lower left corner, X position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">1</TD><TD ALIGN="LEFT" VALIGN="TOP">
lower left corner, Y position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">2</TD><TD ALIGN="LEFT" VALIGN="TOP">
lower right corner, X position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">3</TD><TD ALIGN="LEFT" VALIGN="TOP">
lower right corner, Y position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">4</TD><TD ALIGN="LEFT" VALIGN="TOP">
upper right corner, X position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">5</TD><TD ALIGN="LEFT" VALIGN="TOP">
upper right corner, Y position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">6</TD><TD ALIGN="LEFT" VALIGN="TOP">
upper left corner, X position</TD></TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP">7</TD><TD ALIGN="LEFT" VALIGN="TOP">
upper left corner, Y position</TD></TR>
</TABLE>
<p>
The points are relative to the text regardless of the angle, so "upper left"
means in the top left-hand corner seeing the text horizontally.
<p>
Use a NULL gdImagePtr to get the bounding rectangle without rendering.
This is a relatively cheap operation if followed by a rendering of the same
string, because of the caching of the partial rendering during bounding
rectangle calculation.
<p>
The string is rendered in the color indicated by the gf color index.
<strong>Use the negative of the desired color index to
disable anti-aliasing.</strong>
<p>
The string may contain UTF-8 sequences like: "&#192;"
<p>
gdImageStringFT will return a null char* on success, or an error
string on failure.
<PRE>
#include "gd.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int brect[8];
int x, y;
char *err;
char *s = "Hello."; /* String to draw. */
double sz = 40.;
char *f = "/usr/local/share/ttf/Times.ttf"; /* User supplied font */
/* obtain brect so that we can size the image */
err = <A HREF="#gdImageStringFT">gdImageStringFT</A>(NULL,&brect[0],0,f,sz,0.,0,0,s);
if (err) {fprintf(stderr,err); return 1;}
/* create an image big enough for the string plus a little whitespace */
x = brect[2]-brect[6] + 6;
y = brect[3]-brect[7] + 6;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(x,y);
/* Background color (first allocated) */
white = <A HREF="#gdImageColorResolve">gdImageColorResolve</A>(im, 255, 255, 255);
black = <A HREF="#gdImageColorResolve">gdImageColorResolve</A>(im, 0, 0, 0);
/* render the string, offset origin to center string*/
/* note that we use top-left coordinate for adjustment
* since gd origin is in top-left with y increasing downwards. */
x = 3 - brect[6];
y = 3 - brect[7];
err = <A HREF="#gdImageStringFT">gdImageStringFT</A>(im,&brect[0],black,f,sz,0.0,x,y,s);
if (err) {fprintf(stderr,err); return 1;}
/* Write img to stdout */
<A HREF="#gdImagePng">gdImagePng</A>(im, stdout);
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
See also <a href="#gdImageStringFTEx">gdImageStringFTEx</a>.
<DT><A NAME="gdImageStringFTEx">
char *gdImageStringFTEx(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, char *string, gdFTStringExtraPtr strex)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
<strong>New in 2.0.5,</strong> also found in common third-party versions
of gd. gdImageStringFTEx extends the capabilities of
<a href="#gdImageStringFT">gdImageStringFT</a> by providing a
way to pass additional parameters.
<p>
If the <code>strex</code> parameter is not null, it must point to a
<code>gdFTStringExtra</code> structure. As of gd 2.0.5, this structure
is defined as follows:
<pre>
typedef struct {
/* logical OR of gdFTEX_ values */
int flags;
/* fine tune line spacing for '\n' */
double linespacing;
/* Preferred character mapping */
int charmap;
/* Rendering resolution */
int hdpi;
int vdpi;
char *xshow;
char *fontpath;
} gdFTStringExtra, *gdFTStringExtraPtr;
</pre>
To output multiline text with a specific line spacing,
include <code>gdFTEX_LINESPACE</code> in the setting of
<code>flags</code>:
<pre>
flags |= gdFTEX_LINESPACE;
</pre>
And also set <code>linespacing</code> to the desired spacing, expressed as a
multiple of the font height. Thus a line spacing of 1.0 is the
minimum to guarantee that lines of text do not collide.
<p>
If <code>gdFTEX_LINESPACE</code> is not present, or
<code>strex</code> is null, or <a href="#gdImageStringFT">gdImageStringFT</a>
is called, <code>linespacing</code> defaults to 1.05.
<p>
To specify a preference for Unicode, Shift_JIS Big5 character encoding,
set or To output multiline text with a specific line spacing,
include <code>gdFTEX_CHARMAP</code> in the setting of
<code>flags</code>:
<pre>
flags |= gdFTEX_CHARMAP;
</pre>
And set <code>charmap</code> to the desired value, which can be
any of gdFTEX_Unicode, gdFTEX_Shift_JIS, gdFTEX_Big5, or gdFTEX_Adobe_Custom.
If you do not specify a preference, Unicode will be tried first. If the preferred
character mapping is not found in the font, other character mappings
are attempted.
<p>
GD operates on the assumption that the output image will be
rendered to a computer screen. By default, gd passes a
resolution of 96 dpi to the freetype text rendering engine.
This influences the "hinting" decisions made by the renderer. To
specify a different resolution, set hdpi and vdpi accordingly
(in dots per inch) and add <code>gdFTEX_RESOLUTION</code> to <code>flags</code>:
<pre>
flags | gdFTEX_RESOLUTION;
</pre>
GD 2.0.29 and later will normally attempt to apply kerning tables, if
fontconfig is available, to adjust the relative positions of consecutive
characters more ideally for that pair of characters. This can be turn off by
specifying the gdFTEX_DISABLE_KERNING flag:
<pre>
flags | gdFTEX_DISABLE_KERNING;
</pre>
GD 2.0.29 and later can return a vector of individual character
position advances, occasionally useful in applications that must know
exactly where each character begins. This is returned in the xshow
element of the gdFTStringExtra structure if the gdFTEX_XSHOW
flag is set:
<pre>
flags | gdFTEX_XSHOW;
</pre>
<b>The caller is responsible for calling gdFree() on the xshow
element after the call</b> if gdFTEX_XSHOW is set.
<p>
GD 2.0.29 and later can also return the path to the actual font file
used if the gdFTEX_RETURNFONTPATHNAME flag is set. This is useful because
GD 2.0.29 and above are capable of
selecting a font automatically based on a fontconfig font pattern
when fontconfig is available. This information is returned in the
fontpath element of the gdFTStringExtra structure.
<pre>
flags | gdFTEX_RETURNFONTPATHNAME;
</pre>
<b>The caller is responsible for calling gdFree() on the fontpath
element after the call</b> if gdFTEX_RETURNFONTPATHNAME is set.
<p>
GD 2.0.29 and later can use fontconfig to resolve
font names, including fontconfig patterns, if the gdFTEX_FONTCONFIG
flag is set. As a convenience, this behavior can be made the default
by calling <a href="#gdFTUseFontConfig">gdFTUseFontConfig</a> with
a nonzero value. In that situation it is not necessary to set the
gdFTEX_FONTCONFIG flag on every call; however explicit font path names
can still be used if the gdFTEX_FONTPATHNAME flag is set:
<pre>
flags | gdFTEX_FONTPATHNAME;
</pre>
<p>
Unless <a href="#gdFTUseFontConfig">gdFTUseFontConfig</a> has been
called with a nonzero value, GD 2.0.29 and later will still expect
the fontlist argument to the freetype text output functions to be
a font file name or list thereof as in previous versions. If you do
not wish to make fontconfig the default, it is
still possible to force the use of fontconfig for a single call to
the freetype text output functions by setting the gdFTEX_FONTCONFIG
flag:
<pre>
flags | gdFTEX_FONTCONFIG;
</pre>
GD 2.0.29 and above can use fontconfig to resolve
font names, including fontconfig patterns, if the gdFTEX_FONTCONFIG
flag is set. As a convenience, this behavior can be made the default
by calling <a href="#gdFTUseFontConfig">gdFTUseFontConfig</a> with
a nonzero value. In that situation it is not necessary to set the
gdFTEX_FONTCONFIG flag on every call; however explicit font path names
can still be used if the gdFTEX_FONTPATHNAME flag is set:
<pre>
flags | gdFTEX_FONTPATHNAME;
</pre>
For more information, see <a href="#gdImageStringFT">gdImageStringFT</a>.
<DT><A NAME="gdImageStringFTCircle">
char *gdImageStringFTCircle(gdImagePtr im,
int cx,
int cy,
double radius,
double textRadius,
double fillPortion,
char *font,
double points,
char *top,
char *bottom,
int fgcolor)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
Draws the text strings specified by <code>top</code> and <code>bottom</code>
on <code>im</code>, curved along the edge of a circle of radius
<code>radius</code>, with its center at <code>cx</code> and <code>cy</code>.
<code>top</code> is written clockwise
along the top; <code>bottom</code> is written counterclockwise
along the bottom. <code>textRadius</code> determines the "height"
of each character; if <code>textRadius</code> is 1/2 of
<code>radius</code>,
characters extend halfway from the edge to the center.
<code>fillPortion</code> varies from 0 to 1.0, with useful values
from about 0.4 to 0.9, and determines how much of the
180 degrees of arc assigned to each section of text
is actually occupied by text; 0.9 looks better than
1.0 which is rather crowded. <code>font</code> is a freetype
font; see gdImageStringFT. <code>points</code> is passed to the
freetype engine and has an effect on hinting; although
the size of the text is determined by <code>radius</code>,
<code>textRadius</code>, and <code>fillPortion</code>, you should
pass a point size that
"hints" appropriately -- if you know the text will be
large, pass a large point size such as 24.0 to get the
best results. <code>fgcolor</code> can be any color, and may have
an alpha component, do blending, etc.
<p>
Returns 0 on success, or an error string otherwise.
<pre>
#include <stdio.h>
#include <gd.h>
int main (int argc, char *argv[])
{
FILE *in;
FILE *out;
gdImagePtr im;
int radius;
/* Create an image of text on a circle, with an
alpha channel so that we can copy it onto a
background */
in = fopen("mypicture.jpg", "rb");
if (!in) {
im = gdImageCreateTrueColor(300, 300);
} else {
im = gdImageCreateFromJpeg(in);
fclose(in);
}
if (gdImageSX(im) < gdImageSY(im)) {
radius = gdImageSX(im) / 2;
} else {
radius = gdImageSY(im) / 2;
}
gdStringFTCircle(
im,
gdImageSX(im) / 2,
gdImageSY(im) / 2,
radius,
radius / 2,
0.8,
"arial",
24,
"top text",
"bottom text",
gdTrueColorAlpha(240, 240, 255, 32));
out = fopen("gdfx.png", "wb");
if (!out) {
fprintf(stderr, "Can't create gdfx.png\n");
return 1;
}
gdImagePng(im, out);
fclose(out);
gdImageDestroy(im);
return 0;
}
</pre>
<p>
For more information, see <a href="#gdImageStringFTEx">gdImageStringFTEx</a>
and <a href="#gdImageSquareToCircle">gdImageSquareToCircle</a>.
<DT><A NAME="gdImageStringTTF">
char *gdImageStringTTF(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, char *string)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
<strong>DEPRECATED.</strong> This function simply invokes
<a href="#gdImageStringFT">gdImageStringFT</a> for backwards
compatibility with old code that was written with FreeType 1.x.
<DT><A NAME="gdFontCacheSetup">
int gdFontCacheSetup(void)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
This function initializes the font cache for freetype text output
functions such as <a href="#gdImageStringFTEx">gdImageStringFTEx</a>.
If this function is not called by the programmer, it is invoked
automatically on the first truetype text output call, which is
perfectly safe <b>unless</b> the application is multithreaded.
Multithreaded applications should directly invoke this function before
allowing any thread to use freetype text output. Returns 0 on success,
nonzero if the freetype library fails to initialize.
<DT><A NAME="gdFontCacheShutdown">
void gdFontCacheShutdown(void)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
This function releases the memory used by the freetype font cache
and the text output mutex. Applications that use gd for their
entire lifetime, then exit, need not call this function.
</DL>
<H3><A NAME="colors">Color-handling functions</A></H3>
<DL>
<DT><A NAME="gdImageColorAllocate">
int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorAllocate finds the first available color index in
the image specified, sets its RGB values to those requested
(255 is the maximum for each),
and returns the index of the new color table entry, or an RGBA
value in the case of a truecolor image; in either case you can
then use the returned value as a parameter to drawing functions. When
creating a new palette-based image, the first time you invoke this function,
you are setting the background color for that image.
<P>
In the event that all <A HREF="#gdMaxColors">gdMaxColors</A> colors
(256) have already been allocated, gdImageColorAllocate will
return -1 to indicate failure. (This is not uncommon when
working with existing PNG files that already use 256 colors.)
Note that gdImageColorAllocate
does not check for existing colors that match your request;
see <A HREF="#gdImageColorExact">gdImageColorExact</A>,
<A HREF="#gdImageColorClosest">gdImageColorClosest</A> and
<A HREF="#gdImageColorClosestHWB">gdImageColorClosestHWB</A>
for ways to locate existing colors that approximate the
color desired in situations where a new color is not available.
Also see <A HREF="#gdImageColorResolve">gdImageColorResolve</A>,
new in gd-1.6.2.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner
to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving
it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorAllocateAlpha">
int gdImageColorAllocateAlpha(gdImagePtr im, int r, int g, int b, int a)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorAllocateAlpha finds the first available color index in
the image specified, sets its RGBA values to those requested
(255 is the maximum for red, green and blue, and 127 represents
full transparency for alpha),
and returns the index of the new color table entry, or an RGBA
value in the case of a truecolor image; in either case you can
then use the returned value as a parameter to drawing functions. When
creating a new palette-based image, the first time you invoke this function,
you are setting the background color for that image.
<P>
In the event that all <A HREF="#gdMaxColors">gdMaxColors</A> colors
(256) have already been allocated, gdImageColorAllocate will
return -1 to indicate failure. (This is not uncommon when
working with existing palette-based PNG files that already use 256 colors.)
Note that gdImageColorAllocateAlpha
does not check for existing colors that match your request;
see <A HREF="#gdImageColorExactAlpha">gdImageColorExactAlpha</A> and
<A HREF="#gdImageColorClosestAlpha">gdImageColorClosestAlpha</A>
for ways to locate existing colors that approximate the
color desired in situations where a new color is not available.
Also see <A HREF="#gdImageColorResolveAlpha">gdImageColorResolveAlpha</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color red, 50% transparent. */
red = <A HREF="#gdImageColorAllocateAlpha">gdImageColorAllocateAlpha</A>(im, 255, 0, 0, 64);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorClosest">
int gdImageColorClosest(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGB values closest to those of the
request. (Closeness is determined by Euclidian distance,
which is used to determine the distance in three-dimensional color
space between colors.)
<P>
If no colors have yet been allocated in the image,
gdImageColorClosest returns -1.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<P>
This function is most useful as a backup method for choosing
a drawing color when an image already contains
<A HREF="#gdMaxColors">gdMaxColors</A> (256) colors and
no more can be allocated. (This is not uncommon when
working with existing PNG files that already use many colors.)
See <A HREF="#gdImageColorExact">gdImageColorExact</A>
for a method of locating exact matches only.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Try to allocate red directly */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the <em>closest</em> color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorClosestAlpha">
int gdImageColorClosestAlpha(gdImagePtr im, int r, int g, int b, int a)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGBA values closest to those of the
request. (Closeness is determined by Euclidian distance,
which is used to determine the distance in four-dimensional color/alpha
space between colors.)
<P>
If no colors have yet been allocated in the image,
gdImageColorClosestAlpha returns -1.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<P>
This function is most useful as a backup method for choosing
a drawing color when a palette-based image already contains
<A HREF="#gdMaxColors">gdMaxColors</A> (256) colors and
no more can be allocated. (This is not uncommon when
working with existing palette-based PNG files that already use many colors.)
See <A HREF="#gdImageColorExactAlpha">gdImageColorExactAlpha</A>
for a method of locating exact matches only.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Try to allocate red, 50% transparent, directly */
red = <A HREF="#gdImageColorAllocateAlpha">gdImageColorAllocateAlpha</A>(im, 255, 0, 0, 64);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the <em>closest</em> color instead. */
red = gdImageColorClosestAlpha(im, 255, 0, 0, 64);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorClosestHWB">
int gdImageColorClosestHWB(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorClosestHWB searches the colors which have been
defined thus far in the image specified and returns the
index of the color with hue, whiteness and blackness closest to the
requested color. This scheme is typically superior to the
Euclidian distance scheme used by
<a href="#gdImageColorClosest">gdImageColorClosest</a>.
<P>
If no colors have yet been allocated in the image,
gdImageColorClosestHWB returns -1.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<P>
This function is most useful as a backup method for choosing
a drawing color when an image already contains
<A HREF="#gdMaxColors">gdMaxColors</A> (256) colors and
no more can be allocated. (This is not uncommon when
working with existing PNG files that already use many colors.)
See <A HREF="#gdImageColorExact">gdImageColorExact</A>
for a method of locating exact matches only.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Try to allocate red directly */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the <em>closest</em> color instead. */
red = gdImageColorClosestHWB(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorExact">
int gdImageColorExact(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorExact searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches the
request precisely, gdImageColorExact returns -1.
See <A HREF="#gdImageColorClosest">gdImageColorClosest</A>
for a way to find the color closest to the color requested.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int red;
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Try to allocate red directly */
red = gdImageColorExact(im, 255, 0, 0);
/* If red isn't already present... */
if (red == (-1)) {
/* Second best: try to allocate it directly. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Out of colors, so find the <em>closest</em> color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorResolve">
int gdImageColorResolve(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorResolve searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches the
request precisely, then gdImageColorResolve tries to allocate the
exact color. If there is no space left in the color table then
gdImageColorResolve returns the closest color (as in gdImageColorClosest).
This function always returns an index of a color.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int red;
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Get index of red, or color closest to red */
red = gdImageColorResolve(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorResolveAlpha">
int gdImageColorResolveAlpha(gdImagePtr im, int r, int g, int b, int a)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorResolveAlpha searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGBA values which exactly
match those of the request. If no allocated color matches the
request precisely, then gdImageColorResolveAlpha tries to allocate the
exact color. If there is no space left in the color table then
gdImageColorResolveAlpha returns the closest color (as in gdImageColorClosestAlpha).
This function always returns an index of a color.
<p>
When applied to a truecolor image, this function always
succeeds in returning the desired color.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int red;
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* The image may already contain red; if it does,
we'll save a slot in the color table by using that color. */
/* Get index of red, 50% transparent, or the next best thing */
red = gdImageColorResolveAlpha(im, 255, 0, 0, 64);
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving
it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorsTotal">
int gdImageColorsTotal(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageColorsTotal is a macro which returns the number of
colors currently allocated in a palette image. For truecolor
images, the result of this call is undefined and should not
be used.
<DT><A NAME="gdImageRed">
int gdImageRed(gdImagePtr im, int c)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageRed is a macro which returns the red portion
of the specified color in the image. This macro works
for both palette and truecolor images.
<DT><A NAME="gdImageGreen">
int gdImageGreen(gdImagePtr im, int c)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageGreen is a macro which returns the green portion
of the specified color in the image. This macro works
for both palette and truecolor images.
<DT><A NAME="gdImageBlue">
int gdImageBlue(gdImagePtr im, int c)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageBlue is a macro which returns the blue portion
of the specified color in the image. This macro works
for both palette and truecolor images.
<DT><A NAME="gdImageGetInterlaced">
int gdImageGetInterlaced(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageGetInterlaced is a macro which returns true (1)
if the image is interlaced, false (0) if not.
Use this macro to obtain this information; do not
access the structure directly.
See <A HREF="#gdImageInterlace">gdImageInterlace</A> for
a means of interlacing images.
<DT><A NAME="gdImageGetTransparent">
int gdImageGetTransparent(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageGetTransparent is a macro which returns the
current transparent color index in the image.
If there is no transparent color, gdImageGetTransparent
returns -1. Use this macro to obtain this information; do not
access the structure directly.
<DT><A NAME="gdImageColorDeallocate">
void gdImageColorDeallocate(gdImagePtr im, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorDeallocate marks the specified color as being
available for reuse. It does not attempt to determine whether
the color index is still in use in the image. After a call
to this function, the next call to
<A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>
for the same image will set new RGB values for that
color index, changing the color of any pixels which
have that index as a result. If multiple calls to
gdImageColorDeallocate are made consecutively, the lowest-numbered
index among them will be reused by the next
<A HREF="#gdImageColorAllocate"> gdImageColorAllocate</A> call.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int red, blue;
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Look for red in the color table. */
red = gdImageColorExact(im, 255, 0, 0);
/* If red is present... */
if (red != (-1)) {
/* Deallocate it. */
gdImageColorDeallocate(im, red);
/* Allocate blue, reusing slot in table.
Existing red pixels will change color. */
blue = gdImageColorAllocate(im, 0, 0, 255);
}
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorTransparent">
void gdImageColorTransparent(gdImagePtr im, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorTransparent sets the transparent color index
for the specified image to the specified index. To indicate
that there should be <em>no</em> transparent color, invoke
gdImageColorTransparent with a color index of -1. Note that
JPEG images do not support transparency, so this setting has no effect
when writing JPEG images.
<P>
The color index used should be an index
allocated by <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>,
whether explicitly invoked by your code or implicitly
invoked by loading an image.
In order to ensure that your image has a reasonable appearance
when viewed by users who do not have transparent background
capabilities (or when you are writing a JPEG-format file, which does
not support transparency), be sure to give reasonable RGB values to the
color you allocate for use as a transparent color,
<em>even though it will be transparent on systems
that support PNG transparency</em>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
FILE *in, *out;
in = fopen("photo.png", "rb");
im = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Look for black in the color table and make it transparent. */
black = <A HREF="#gdImageColorExact">gdImageColorExact</A>(im, 0, 0, 0);
/* If black is present... */
if (black != (-1)) {
/* Make it transparent */
gdImageColorTransparent(im, black);
}
/* Save the newly-transparent image back to the file */
out = fopen("photo.png", "wb");
<A HREF="#gdImagePng">gdImagePng</A>(im, out);
fclose(out);
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageTrueColor">
void gdImageTrueColor(int red, int green, int blue)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageTrueColor returns an RGBA color value for use when
drawing on a truecolor image. Red, green, and blue are all
in the range between 0 (off) and 255 (maximum). This macro should
not be used with palette-based images. If you need to write
code which is compatible with both palette-based and
truecolor images, use <a href="#gdImageColorResolve">gdImageColorResolve</a>.
<DT><A NAME="gdTrueColorAlpha">
void gdTrueColorAlpha(int red, int green, int blue, int alpha)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdTrueColorAlpha returns an RGBA color value for use when
drawing on a truecolor image with alpha channel transparency. Red,
green, and blue are all
in the range between 0 (off) and 255 (maximum). Alpha is in the
range between 0 (opaque) and 127 (fully transparent). This macro should
not be used with palette-based images. If you need to write
code which is compatible with both palette-based and
truecolor images, use <a href="#gdImageColorResolveAlpha">gdImageColorResolveAlpha</a>.</DL>
<H3><A NAME="copying">Copying and resizing functions</A></H3>
<DL>
<DT><A NAME="gdImageCopy">void gdImageCopy(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopy is used to copy a rectangular portion of one image to
another image. (For a way of stretching or shrinking the image
in the process, see <A HREF="#gdImageCopyResized">
gdImageCopyResized</A>.)
<P>
The <code>dst</code> argument is the destination image to which the
region will be copied. The <code>src</code> argument is the source
image from which the region is copied. The <code>dstX</code>
and <code>dstY</code> arguments specify the point in the destination
image to which the region will be copied. The <code>srcX</code>
and <code>srcY</code> arguments specify the upper left corner
of the region in the source image. The <code>w</code>
and <code>h</code> arguments specify the width and height
of the region.
<P>
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable.
<P>
<strong>Important note on copying between images:</strong> since
different images do
not necessarily have the same color tables, pixels are not simply set to the
same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking <A HREF="#gdImageColorExact">gdImageColorExact</A>. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using <A HREF="#gdImageColorAllocate">
gdImageColorAllocate</A>. If both of these methods fail,
gdImageCopy will invoke <A HREF="#gdImageColorClosest">
gdImageColorClosest</A> to find the color in the destination
image which most closely approximates the color of the
pixel being copied.
<PRE>
... Inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im_in;
<A HREF="#gdImagePtr">gdImagePtr</A> im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small png to tile the larger one with */
in = fopen("small.png", "rb");
im_in = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = <A HREF="#gdImageCreate">gdImageCreate</A>(im_in->sx * 4, im_in->sy * 4);
/* Now tile the larger image using the smaller one */
for (y = 0; (y < 4); y++) {
for (x = 0; (x < 4); x++) {
gdImageCopy(im_out, im_in,
x * im_in->sx, y * im_in->sy,
0, 0,
im_in->sx, im_in->sy);
}
}
out = fopen("tiled.png", "wb");
<A HREF="#gdImagePng">gdImagePng</A>(im_out, out);
fclose(out);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_in);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_out);
</PRE>
<DT><A NAME="gdImageCopyResized">void gdImageCopyResized(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int destW, int destH, int srcW, int srcH)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopyResized is used to copy a rectangular portion of one image to
another image. The X and Y dimensions of the original region and the
destination region can vary, resulting in stretching or shrinking of
the region as appropriate. (For a simpler version of this function
which does not deal with resizing, see <A HREF="#gdImageCopy">
gdImageCopy</A>.)
<P>
The <code>dst</code> argument is the destination image to which the
region will be copied. The <code>src</code> argument is the source
image from which the region is copied. The <code>dstX</code>
and <code>dstY</code> arguments specify the point in the destination
image to which the region will be copied. The <code>srcX</code>
and <code>srcY</code> arguments specify the upper left corner
of the region in the source image. The <code>dstW</code>
and <code>dstH</code> arguments specify the width and height
of the destination region. The <code>srcW</code>
and <code>srcH</code> arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
<P>
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
<P>
<strong>Important note on copying between images:</strong> since images
do not necessarily have the same color tables, pixels are not simply set
to the same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking <A HREF="#gdImageColorExact">gdImageColorExact</A>. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using <A HREF="#gdImageColorAllocate">
gdImageColorAllocate</A>. If both of these methods fail,
gdImageCopy will invoke <A HREF="#gdImageColorClosest">
gdImageColorClosest</A> to find the color in the destination
image which most closely approximates the color of the
pixel being copied.
<PRE>
... Inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im_in;
<A HREF="#gdImagePtr">gdImagePtr</A> im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small png to expand in the larger one */
in = fopen("small.png", "rb");
im_in = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = <A HREF="#gdImageCreate">gdImageCreate</A>(im_in->sx * 4, im_in->sy * 4);
/* Now copy the smaller image, but four times larger */
gdImageCopyResized(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.png", "wb");
<A HREF="#gdImagePng">gdImagePng</A>(im_out, out);
fclose(out);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_in);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_out);
</PRE>
<DT><A NAME="gdImageCopyResampled">void gdImageCopyResampled(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int destW, int destH, int srcW, int srcH)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopyResampled is used to copy a rectangular portion of one image to
another image, smoothly interpolating pixel values so that, in particular,
reducing the size of an image still retains a great deal of clarity. The
X and Y dimensions of the original region and the
destination region can vary, resulting in stretching or shrinking of
the region as appropriate. (For a simpler version of this function
which does not deal with resizing, see <A HREF="#gdImageCopy">
gdImageCopy</A>. For a version which does not interpolate pixel values,
see <A HREF="#gdImageCopyResized">gdImageCopyResized</A>.
<p>
Pixel values are only interpolated if the destination image is a
truecolor image. Otherwise,
<a href="#gdImageCopyResized">gdImageCopyResized</a> is
automatically invoked.
<P>
The <code>dst</code> argument is the destination image to which the
region will be copied. The <code>src</code> argument is the source
image from which the region is copied. The <code>dstX</code>
and <code>dstY</code> arguments specify the point in the destination
image to which the region will be copied. The <code>srcX</code>
and <code>srcY</code> arguments specify the upper left corner
of the region in the source image. The <code>dstW</code>
and <code>dstH</code> arguments specify the width and height
of the destination region. The <code>srcW</code>
and <code>srcH</code> arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
<P>
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
<P>
<strong>Important note on copying between images:</strong> since images
do not necessarily have the same color tables, pixels are not simply set
to the same color index values to copy them. If the destination image
is a palette image, gd will use the
<a href="#gdImageColorResolve">gdImageColorResolve</a> function to
determine the best color available.
<PRE>
... Inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im_in;
<A HREF="#gdImagePtr">gdImagePtr</A> im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a large png to shrink in the smaller one */
in = fopen("large.png", "rb");
im_in = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Make the output image four times as small on both axes. Use
a true color image so that we can interpolate colors. */
im_out = <A HREF="#gdImageCreate">gdImageCreateTrueColor</A>(im_in->sx / 4, im_in->sy / 4);
/* Now copy the large image, but four times smaller */
gdImageCopyResampled(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.png", "wb");
<A HREF="#gdImagePng">gdImagePng</A>(im_out, out);
fclose(out);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_in);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_out);
</PRE>
<DT><A NAME="gdImageCopyRotated">void gdImageCopyRotated(gdImagePtr dst, gdImagePtr src, double dstX, double dstY, int srcX, int srcY, int srcW, int srcH, int angle)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopyRotated is used to copy a rectangular portion of one image to
another image, or to another region of the same image. <strong>The srcX and
srcY coordinates specify the upper left corner of the source area; however,
the dstX and dstY coordinates specify the CENTER of the destination area.
</strong> This important distinction is made because the rotated rectangle may
may or may not be parallel to the X and Y axes. The destination coordinates
may be floating point, as the center of the desired destination area may lie
at the center of a pixel (0.5 pixels) rather than its upper left corner.
The angle specified is an integer number of degrees, between 0 and 360,
with 0 degrees causing no change, and counterclockwise rotation as
the angle increases.
<P>
When you copy a region from one location in an image to another
location in the same image, gdImageCopyRotated will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
<P>
<strong>Important note on copying between images:</strong> since
palette-based images do not necessarily have the same color tables, pixels
are not simply set to the same color index values to copy them.
If the destination image is not a truecolor image,
<a href="#gdImageColorResolveAlpha">gdImageColorResolveAlpha</a> is
used to choose the destination pixel.
<PRE>
... Inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im_in;
<A HREF="#gdImagePtr">gdImagePtr</A> im_out;
int x, y;
int a;
FILE *in;
FILE *out;
/* Load a small png to rotate in the larger one */
in = fopen("small.png", "rb");
im_in = <A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A>(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = <A HREF="#gdImageCreate">gdImageCreate</A>(im_in->sx * 4, im_in->sy * 4);
/* Now rotate the smaller image */
for (a = 0; (a < 360); a += 45) {
double x = cos(a * .0174532925) * gdImageSX(im_out) / 2;
double y = -sin(a * .0174532925) * gdImageSY(im_out) / 2;
gdImageCopyRotated(im_out, im_in,
gdImageSX(im_out) / 2 + x,
gdImageSY(im_out) / 2 + y,
0, 0,
gdImageSX(im_in),
gdImageSY(im_in),
a);
}
out = fopen("large.png", "wb");
<A HREF="#gdImagePng">gdImagePng</A>(im_out, out);
fclose(out);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_in);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im_out);
</PRE>
<DT><A NAME="gdImageCopyMerge">void gdImageCopyMerge(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopyMerge is almost identical to <a href="#gdImageCopy">gdImageCopy</a>, except that
it 'merges' the two images by an amount specified in the last parameter. If the last
parameter is 100, then it will function identically to gdImageCopy - the source image replaces
the pixels in the destination.
<p>
If, however, the <strong>pct</strong> parameter is less than 100, then the two images are merged.
With pct = 0, no action is taken.
<p>This feature is most useful to 'highlight' sections of an image by merging a solid color with
pct = 50:
<PRE>
... Inside a function ...
gdImageCopyMerge(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
</PRE>
<DT><A NAME="gdImageCopyMergeGray">void gdImageCopyMergeGray(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int
w, int h, int pct)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCopyMergeGray is almost identical to <a href="#gdImageCopyMerge">gdImageCopyMerge</a>,
except that when merging images it preserves the hue of the source by converting the destination
pixels to grey scale before the copy operation.
<PRE>
... Inside a function ...
gdImageCopyMergeGray(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
</PRE>
<DT><A NAME="gdImagePaletteCopy">void gdImagePaletteCopy(gdImagePtr dst, gdImagePtr src)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
Copies a palette from one image to another, attempting to match the colors in the target image
to the colors
in the source palette.
<DT><A NAME="gdImageSquareToCircle">void gdImageSquareToCircle(gdImagePtr im, int radius)</a>
<STRONG> (FUNCTION)</STRONG>
<DD>
<b>im MUST be square, but can have any size.</b> Returns a new image
of width and height radius * 2, in which the X axis of
the original has been remapped to theta (angle) and the Y axis
of the original has been remapped to rho (distance from center).
This is known as a "polar coordinate transform."
See also <a href="#gdImageStringFTCircle">gdImageStringFTCircle</a>, which
uses this function internally.
<DT><A NAME="gdImageSharpen">void gdImageSharpen(gdImagePtr im, int pct)</a>
<STRONG> (FUNCTION)</STRONG>
<DD>
Sharpens the specified image. pct is a sharpening percentage, and
can be greater than 100. Silently does nothing to non-truecolor images.
Silently does nothing for pct<0. Transparency/alpha channel are not
altered.
</DL>
<H3><A NAME="misc">Miscellaneous Functions</A></H3>
<DL>
<DT><A NAME="gdImageCompare">int gdImageCompare(gdImagePtr im1, gdImagePtr im2)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageCompare returns a bitmap indicating if the two images are different. The members of the
bitmap are defined in gd.h, but the most important is GD_CMP_IMAGE, which indicated that the images
will actually appear different when displayed. Other, less important, differences relate to pallette
entries. Any difference in the transparent colour is assumed to make images display differently,
even if the transparent colour is not used.
<PRE>
... Inside a function ...
cmpMask = gdImageCompare(im1, im2);
</PRE>
<DT><A NAME="gdImageInterlace">gdImageInterlace(gdImagePtr im, int interlace)</A> <strong>(FUNCTION)</strong>
<DD>
gdImageInterlace is used to determine whether an image should be stored
in a linear fashion, in which lines will appear on the display from
first to last, or in an interlaced fashion, in which the image
will "fade in" over several passes. By default, images are not
interlaced. (When writing JPEG images, interlacing implies generating
progressive JPEG files, which are represented as a series of scans of
increasing quality. Noninterlaced gd images result in regular
[sequential] JPEG data streams.)
<P>
A nonzero value for the interlace argument turns on interlace;
a zero value turns it off. Note that interlace has no effect
on other functions, and has no meaning unless you save the
image in PNG or JPEG format; the gd and xbm formats do not support
interlace.
<P>
When a PNG is loaded with
<A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A> or a JPEG is
loaded with
<A HREF="#gdImageCreateFromJpeg">gdImageCreateFromJpeg</A>, interlace
will be set according to the setting in the PNG or JPEG file.
<P>
Note that many PNG and JPEG viewers and web browsers do <em>not</em>
support interlace or the incremental display of progressive
JPEGs. However, the interlaced PNG or progressive JPEG should still
display; it will simply appear all at once, just as other images do.
<PRE>
gdImagePtr im;
FILE *out;
/* ... Create or load the image... */
/* Now turn on interlace */
gdImageInterlace(im, 1);
/* And open an output file */
out = fopen("test.png", "wb");
/* And save the image -- could also use <A HREF="#gdImageJpeg">gdImageJpeg</A> */
<A HREF="#gdImagePng">gdImagePng</A>(im, out);
fclose(out);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdFree">gdFree(void *ptr)</A> <strong>(FUNCTION)</strong>
<DD>
gdFree provides a reliable way to free memory allocated by functions
such as <a href="#gdImagePngPtr">gdImagePngPtr</a> which return
blocks of memory. Use of this function guarantees that the
version of <code>free()</code> that is ultimately called will
be intended for use with the version of <code>malloc()</code> that
originally allocated the block.
</DL>
<H3><A NAME="constants">Constants</A></H3>
<DL>
<DT><A NAME="gdAntiAliased">gdAntiAliased</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a color when invoking a line-drawing
function such as <A HREF="#gdImageLine">gdImageLine</A>
or <A HREF="#gdImageRectangle">gdImageRectangle</A>.
When gdAntiAliased is used as the color, the foreground color
set with <a href="#gdImageSetAntiAliased">gdImageSetAntiAliased</a>
is used, with antialiasing mechanisms to minimize any
"jagged" appearance.
For more information, see
<a href="#gdImageSetAntiAliased">gdImageSetAntiAliased</a>.
<DT><A NAME="gdBrushed">gdBrushed</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a color when invoking a line-drawing
function such as <A HREF="#gdImageLine">gdImageLine</A>
or <A HREF="#gdImageRectangle">gdImageRectangle</A>.
When gdBrushed is used as the color, the brush
image set with <A HREF="#gdImageSetBrush">gdImageSetBrush</A>
is drawn in place of each pixel of the line (the brush is
usually larger than one pixel, creating the effect
of a wide paintbrush). See also
<A HREF="#gdStyledBrushed">gdStyledBrushed</A> for a way
to draw broken lines with a series of distinct copies of an image.
<DT><A NAME="gdMaxColors"><code>gdMaxColors</code></A><strong>(CONSTANT)</strong>
<DD>
The constant 256. This is the maximum number of colors in a palette-based
PNG file according to the PNG standard, and is also the maximum number of
colors in a palette-based gd image. This of course does not apply to
truecolor images.
<DT><A NAME="gdStyled">gdStyled</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a color when invoking a line-drawing
function such as <A HREF="#gdImageLine">gdImageLine</A>
or <A HREF="#gdImageRectangle">gdImageRectangle</A>.
When gdStyled is used as the color, the colors of the pixels are
drawn successively from the style that has been
set with <A HREF="#gdImageSetStyle">gdImageSetStyle</A>.
If the color of a pixel is equal to
<A HREF="#gdTransparent">gdTransparent</A>, that pixel
is not altered. (This mechanism is completely unrelated
to the "transparent color" of the image itself; see
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>
gdImageColorTransparent for that mechanism.) See also
<A NAME="#gdStyledBrushed"> gdStyledBrushed</A>.
<DT><A NAME="gdStyledBrushed">gdStyledBrushed</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a color when invoking a line-drawing
function such as <A HREF="#gdImageLine">gdImageLine</A>
or <A HREF="#gdImageRectangle">gdImageRectangle</A>.
When gdStyledBrushed is used as the color, the brush
image set with <A HREF="#gdImageSetBrush">gdImageSetBrush</A>
is drawn at each pixel of the line, providing that the
style set with <A HREF="#gdImageSetStyle">gdImageSetStyle</A>
contains a nonzero value (OR gdTransparent, which
does not equal zero but is supported for consistency)
for the current pixel. (Pixels are drawn successively from the style as the
line is drawn, returning to the beginning when the
available pixels in the style are exhausted.) Note that
this differs from the behavior of <A HREF="#gdStyled">gdStyled</A>,
in which the values in the style are used as actual
pixel colors, except for gdTransparent.
<DT><A NAME="gdDashSize">gdDashSize</A> <strong>(CONSTANT)</strong>
<DD>
The length of a dash in a dashed line. Defined to be 4 for
backwards compatibility with programs that use
<A NAME="gdImageDashedLine">gdImageDashedLine</A>. New
programs should use <A NAME="gdImageSetStyle">
gdImageSetStyle</A> and call the standard
<A NAME="gdImageLine">gdImageLine</A> function
with the special "color" <A NAME="gdStyled">
gdStyled</A> or <A NAME="gdStyledBrushed">gdStyledBrushed</A>.
<DT><A NAME="gdTiled">gdTiled</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a normal color in <A HREF="#gdImageFilledRectangle">
gdImageFilledRectangle</A>, <A HREF="#gdImageFilledPolygon">
gdImageFilledPolygon</A>,
<A HREF="#gdImageFill">gdImageFill</A>, and <A HREF="#gdImageFillToBorder">
gdImageFillToBorder</A>. gdTiled selects a pixel from the
tile image set with <A HREF="#gdImageSetTile">gdImageSetTile</A>
in such a way as to ensure that the filled area will be
tiled with copies of the tile image. See the discussions of
<A HREF="#gdImageFill">gdImageFill</A> and
<A HREF="#gdImageFillToBorder">gdImageFillToBorder</A> for special
restrictions regarding those functions.
<DT><A NAME="gdTransparent">gdTransparent</A> <strong>(CONSTANT)</strong>
<DD>
Used in place of a normal color in a style to be set with
<A HREF="#gdImageSetStyle">gdImageSetStyle</A>.
gdTransparent is <strong>not</strong> the transparent
color index of the image; for that functionality please
see <A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>.
</DL>
<H3><A NAME="gdformat">About the additional .gd image file format</A></H3>
In addition to reading and writing the PNG and JPEG formats and reading the
X Bitmap format, gd has the capability to read and write its
own ".gd" format. This format is <em>not</em> intended for
general purpose use and should never be used to distribute
images. It is not a compressed format. Its purpose is solely to
allow very fast loading of images your program needs often in
order to build other images for output. If you are experiencing
performance problems when loading large, fixed PNG images your
program needs to produce its output images, you may wish
to examine the functions <A HREF="#gdImageCreateFromGd">
gdImageCreateFromGd</A> and <A HREF="#gdImageGd">gdImageGd</A>,
which read and write .gd format images.
<P>
The program "pngtogd.c" is provided as a simple way of converting
.png files to .gd format. I emphasize again that you will not
need to use this format unless you have a need for high-speed loading
of a few frequently-used images in your program.
<H3><A NAME="gd2format">About the .gd2 image file format</A></H3>
In addition to reading and writing the PNG format and reading the
X Bitmap format, gd has the capability to read and write its
own ".gd2" format. This format is <em>not</em> intended for
general purpose use and should never be used to distribute
images. It is a compressed format allowing pseudo-random access
to large image files. Its purpose is solely to
allow very fast loading of <strong>parts</strong> of images
If you are experiencing
performance problems when loading large, fixed PNG or JPEG images your
program needs to produce its output images, you may wish
to examine the functions <A HREF="#gdImageCreateFromGd2">
gdImageCreateFromGd2</A>, <A HREF="#gdImageCreateFromGd2Part">
gdImageCreateFromGd2Part</A> and <A HREF="#gdImageGd2">gdImageGd2</A>,
which read and write .gd2 format images.
<P>
The program "pngtogd2.c" is provided as a simple way of converting
.png files to .gd2 format.
<H3><A NAME="gdioctx">About the gdIOCtx structure</A></H3>
Version 1.5 of GD added a new style of I/O based on an IOCtx
structure (the most up-to-date version can be found in gd_io.h):
<PRE>
typedef struct gdIOCtx {
int (*getC)(struct gdIOCtx*);
int (*getBuf)(struct gdIOCtx*, void*, int);
void (*putC)(struct gdIOCtx*, int);
int (*putBuf)(struct gdIOCtx*, const void*, int);
int (*seek)(struct gdIOCtx*, const int); /* Returns 1 on SUCCESS */
long (*tell)(struct gdIOCtx*);
void (*free)(struct gdIOCtx*);
} gdIOCtx;
</PRE>
Most functions that accepted files in previous versions now also have a
counterpart that accepts an I/O context. These functions have a 'Ctx'
suffix.
<p>
The <xxx>Ctx routines use the function pointers in the I/O context pointed to
by gdIOCtx to perform all I/O. Examples of how to implement an I/O context
can be found in io_file.c (which provides a wrapper for file routines), and
io_dp.c (which implements in-memory storage).
<p>
It is not necessary to implement all functions in an I/O context if you know
that it will only be used in limited cirsumstances. At the time of writing
(Version 1.6.1, July 1999), the known requirements are:
<p>
<Table>
<TR><TD>All</TD><td width=20> </td><TD>Must have 'free',</td></tr>
<TR><TD>Anything that reads from the context</TD><td></td><TD>Must have 'getC' and 'getBuf',</td></tr>
<TR><TD>Anything that writes to the context</TD><td></td><TD>Must have 'putC' and 'putBuf'.</td></tr>
<TR><TD>If gdCreateFromGd2Part is called</td><td></td><TD>Must also have 'seek' and 'tell'. Note: seek must return 1 on SUCCESS and 0 on FAILURE.</td></tr>
<TR><TD>If gdImageGd2 is called</td><td></td><TD>Must also have 'seek' and 'tell'.</td></tr>
</Table>
<H3><A NAME="informing">Please tell us you're using gd!</A></H3>
When you contact us and let us know you are using gd,
you help us justify the time spent in maintaining and improving
it. So please let us know. If the results are publicly
visible on the web, a URL is a wonderful thing to receive, but
if it's not a publicly visible project, a simple note is just
as welcome.
<H3><A NAME="support">How do I get support?</A></H3>
<h4>Free Support</h4>
Anyone can mail questions about the gd library using the
<a href="http://www.libgd.org/Wiki/Support">LibGD support</a>. However,
we receive a very large volume of email on many subjects, and while we do
our best to respond to all queries this can take some time. Sometimes
the response must take the form of an eventual new release or
an addition to a FAQ or other document, as opposed to an detailed individual response.
<h4>Hourly Support</h4>
Those requiring support in detail may arrange for direct support
from the maintaines, at the rate of $50/hr, billed
directly by credit card. Purchase orders are also accepted from
Fortune 500 corporations and institutions in good standing.
To make arrangements, contact <A HREF="http://www.libgd.org/Contact">Pierre-A. Joye</A>. To avoid delay
and/or confusion, be sure to specifically mention that you wish to purchase gd support at the
hourly rate above.
<H3><A NAME="issues">How do I report issues, bugs or features request?</A></H3>
Bugs, feature requests or other issues can be reported using the
<A HREF="http://bugs.libgd.org">libGD.org issues tracker.</A> as well as using
one of our support channels: <a href="http://www.libgd.org/Wiki/Support">LibGD support</a>
<H3><A NAME="index">Alphabetical quick index</A></H3>
<A HREF="#gdAntiAliased">gdAntiAliased</A> |
<A HREF="#gdBrushed">gdBrushed</A> |
<A HREF="#gdDashSize">gdDashSize</A> |
<A HREF="#gdFont">gdFont</A> |
<A HREF="#gdFontGetHuge">gdFontGetHuge</A> |
<A HREF="#gdFontGetLarge">gdFontGetLarge</A> |
<A HREF="#gdFontGetMediumBold">gdFontGetMediumBold</A> |
<A HREF="#gdFontGetSmall">gdFontGetSmall</A> |
<A HREF="#gdFontGetTiny">gdFontGetTiny</A> |
<A HREF="#gdFontCacheSetup">gdFontCacheSetup</A> |
<A HREF="#gdFontCacheShutdown">gdFontCacheShutdown</A> |
<A HREF="#gdFontPtr">gdFontPtr</A> |
<A HREF="#gdFree">gdFree</A> |
<A HREF="#gdImage">gdImage</A> |
<A HREF="#gdImageAlphaBlending">gdImageAlphaBlending</A> |
<A HREF="#gdImageArc">gdImageArc</A> |
<A HREF="#gdImageBlue">gdImageBlue</A> |
<A HREF="#gdImageBoundsSafe">gdImageBoundsSafe</A> |
<A HREF="#gdImageChar">gdImageChar</A> |
<A HREF="#gdImageCharUp">gdImageCharUp</A> |
<A HREF="#gdImageColorAllocate">gdImageColorAllocate</A> |
<A HREF="#gdImageColorAllocateAlpha">gdImageColorAllocateAlpha</A> |
<A HREF="#gdImageColorClosest">gdImageColorClosest</A> |
<A HREF="#gdImageColorClosestAlpha">gdImageColorClosestAlpha</A> |
<A HREF="#gdImageColorClosestHWB">gdImageColorClosestHWB</A> |
<A HREF="#gdImageColorDeallocate">gdImageColorDeallocate</A> |
<A HREF="#gdImageColorExact">gdImageColorExact</A> |
<A HREF="#gdImageColorExactAlpha">gdImageColorExactAlpha</A> |
<A HREF="#gdImageColorResolve">gdImageColorResolve</A> |
<A HREF="#gdImageColorResolveAlpha">gdImageColorResolveAlpha</A> |
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A> |
<A HREF="#gdImageCopy">gdImageCopy</A> |
<A HREF="#gdImageCopyMerge">gdImageCopyMerge</A> |
<A HREF="#gdImageCopyMergeGray">gdImageMergeGray</A> |
<A HREF="#gdImageCopyResized">gdImageCopyResized</A> |
<A HREF="#gdImageCopyResampled">gdImageCopyResampled</A> |
<A HREF="#gdImageCopyRotated">gdImageCopyRotated</A> |
<A HREF="#gdImageCreate">gdImageCreate</A> |
<A HREF="#gdImageCreate">gdImageCreatePalette</A> |
<A HREF="#gdImageCreate">gdImageCreateTrueColor</A> |
<A HREF="#gdImageCreateFromGd">gdImageCreateFromGd</A> |
<A HREF="#gdImageCreateFromGdCtx">gdImageCreateFromGdCtx</A> |
<A HREF="#gdImageCreateFromGdPtr">gdImageCreateFromGdPtr</A> |
<A HREF="#gdImageCreateFromGd2">gdImageCreateFromGd2</A> |
<A HREF="#gdImageCreateFromGd2Ctx">gdImageCreateFromGd2Ctx</A> |
<A HREF="#gdImageCreateFromGd2Ptr">gdImageCreateFromGd2Ptr</A> |
<A HREF="#gdImageCreateFromGd2Part">gdImageCreateFromGd2Part</A> |
<A HREF="#gdImageCreateFromGd2PartCtx">gdImageCreateFromGd2PartCtx</A> |
<A HREF="#gdImageCreateFromGd2PartPtr">gdImageCreateFromGd2PartPtr</A> |
<A HREF="#gdImageCreateFromJpeg">gdImageCreateFromJpeg</A> |
<A HREF="#gdImageCreateFromJpegCtx">gdImageCreateFromJpegCtx</A> |
<A HREF="#gdImageCreateFromJpegPtr">gdImageCreateFromJpegPtr</A> |
<A HREF="#gdImageCreateFromPng">gdImageCreateFromPng</A> |
<A HREF="#gdImageCreateFromPngCtx">gdImageCreateFromPngCtx</A> |
<A HREF="#gdImageCreateFromPngPtr">gdImageCreateFromPngPtr</A> |
<A HREF="#gdImageCreateFromPngSource">gdImageCreateFromPngSource</A> |
<A HREF="#gdImageCreateFromWBMP">gdImageCreateFromWBMP</A> |
<A HREF="#gdImageCreateFromWBMPCtx">gdImageCreateFromWBMPCtx</A> |
<A HREF="#gdImageCreateFromWBMPPtr">gdImageCreateFromWBMPPtr</A> |
<A HREF="#gdImageCreateFromXbm">gdImageCreateFromXbm</A> |
<A HREF="#gdImageCreateFromXpm">gdImageCreateFromXpm</A> |
<A HREF="#gdImageDashedLine">gdImageDashedLine</A> |
<A HREF="#gdImageDestroy">gdImageDestroy</A> |
<A HREF="#gdImageFill">gdImageFill</A> |
<A HREF="#gdImageFilledArc">gdImageFilledArc</A> |
<A HREF="#gdImageFilledEllipse">gdImageFilledEllipse</A> |
<A HREF="#gdImageFillToBorder">gdImageFillToBorder</A> |
<A HREF="#gdImageFilledRectangle">gdImageFilledRectangle</A> |
<A HREF="#gdImageGd">gdImageGd</A> |
<A HREF="#gdImageGd2">gdImageGd2</A> |
<A HREF="#gdImageGetInterlaced">gdImageGetInterlaced</A> |
<A HREF="#gdImageGetPixel">gdImageGetPixel</A> |
<A HREF="#gdImageGetTransparent">gdImageGetTransparent</A> |
<A HREF="#gdImageGifAnimAdd">gdImageGifAnimAdd</A> |
<A HREF="#gdImageGifAnimAddCtx">gdImageGifAnimAddCtx</A> |
<A HREF="#gdImageGifAnimAddPtr">gdImageGifAnimAddPtr</A> |
<A HREF="#gdImageGifAnimBegin">gdImageGifAnimBegin</A> |
<A HREF="#gdImageGifAnimBeginCtx">gdImageGifAnimBeginCtx</A> |
<A HREF="#gdImageGifAnimBeginPtr">gdImageGifAnimBeginPtr</A> |
<A HREF="#gdImageGifAnimEnd">gdImageGifAnimEnd</A> |
<A HREF="#gdImageGifAnimEndCtx">gdImageGifAnimEndCtx</A> |
<A HREF="#gdImageGifAnimEndPtr">gdImageGifAnimEndPtr</A> |
<A HREF="#gdImageGreen">gdImageGreen</A> |
<A HREF="#gdImageInterlace">gdImageInterlace</A> |
<A HREF="#gdImageJpeg">gdImageJpeg</A> |
<A HREF="#gdImageJpegCtx">gdImageJpegCtx</A> |
<A HREF="#gdImageLine">gdImageLine</A> |
<A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A> |
<A HREF="#gdImageOpenPolygon">gdImageOpenPolygon</A> |
<A HREF="#gdImagePaletteCopy">gdImagePaletteCopy</A> |
<A HREF="#gdImagePng">gdImagePng</A> |
<A HREF="#gdImagePngEx">gdImagePngEx</A> |
<A HREF="#gdImagePngCtx">gdImagePngCtx</A> |
<A HREF="#gdImagePngCtxEx">gdImagePngCtxEx</A> |
<A HREF="#gdImagePngPtr">gdImagePngPtr</A> |
<A HREF="#gdImagePngPtrEx">gdImagePngPtrEx</A> |
<A HREF="#gdImagePngToSink">gdImagePngToSink</A> |
<A HREF="#gdImagePolygon">gdImagePolygon</A> |
<A HREF="#gdImagePtr">gdImagePtr</A> |
<A HREF="#gdImageWBMP">gdImageWBMP</A> |
<A HREF="#gdImageWBMPCtx">gdImageWBMPCtx</A> |
<A HREF="#gdImageRectangle">gdImageRectangle</A> |
<A HREF="#gdImageRed">gdImageRed</A> |
<A HREF="#gdImageSaveAlpha">gdImageSaveAlpha</A> |
<A HREF="#gdImageSetAntiAliased">gdImageSetAntiAliased</A> |
<A HREF="#gdImageSetAntiAliasedDontBlend">gdImageSetAntiAliasedDontBlend</A> |
<A HREF="#gdImageSetBrush">gdImageSetBrush</A> |
<A HREF="#gdImageSetPixel">gdImageSetPixel</A> |
<A HREF="#gdImageSetStyle">gdImageSetStyle</A> |
<A HREF="#gdImageSetThickness">gdImageSetThickness</A> |
<A HREF="#gdImageSetTile">gdImageSetTile</A> |
<A HREF="#gdImageSharpen">gdImageSharpen</A> |
<A HREF="#gdImageSquareToCircle">gdImageSquareToCircle</A> |
<A HREF="#gdImageString">gdImageString</A> |
<A HREF="#gdImageString16">gdImageString16</A> |
<A HREF="#gdImageStringFT">gdImageStringFT</A> |
<A HREF="#gdImageStringFTCircle">gdImageStringFTCircle</A> |
<A HREF="#gdImageStringFTEx">gdImageStringFTEx</A> |
<A HREF="#gdImageStringTTF">gdImageStringTTF</A> |
<A HREF="#gdImageStringUp">gdImageStringUp</A> |
<A HREF="#gdImageStringUp">gdImageStringUp16</A> |
<A HREF="#gdImageToPalette">gdImageToPalette</A> |
<A HREF="#gdImageWBMP">gdImageWBMP</A> |
<A HREF="#gdMaxColors">gdMaxColors</A> |
<A HREF="#gdPoint">gdPoint</A> |
<A HREF="#gdStyled">gdStyled</A> |
<A HREF="#gdStyledBrushed">gdStyledBrushed</A> |
<A HREF="#gdTiled">gdTiled</A> |
<A HREF="#gdTransparent">gdTransparent</A>
<P>
<em><A HREF="http://www.libgd.org/">
www.libgd.org</A></em>
</body>
|