This file is indexed.

/usr/share/doc/png-definitive-guide/html/chapter14.html is in png-definitive-guide 20060430-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<HTML>
<HEAD>
<TITLE>Reading PNG Images Progressively (PNG: The Definitive Guide)</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">

<!-- http://www.w3.org/TR/REC-CSS2/box.html -->
<STYLE TYPE="text/css">
  P { margin-bottom: 0em }
  UL {
    margin-bottom: 0em;
    margin-top: 0em;
    list-style: disc;
  }
  LI {
    padding: 0px 0px 0px 0px;
    margin: 0px 0px 0px 0px;
  }
</STYLE>

<LINK REV="made" HREF="http://pobox.com/~newt/greg_contact.html">
<!--  Copyright (c) 1999 O'Reilly and Associates.  -->
<!--  Copyright (c) 2002-2006 Greg Roelofs.  -->
</HEAD>

<body bgcolor="#ffffff" text="#000000">


<hr> <!-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -->

<a href="chapter13.html"><img width=24 height=13 border=0 align="left"
 src="images/prev.png" alt="&lt;-"></a>

<a href="chapter15.html"><img width=24 height=13 border=0 align="right"
 src="images/next.png" alt="-&gt;"></a>

<div align="center">
  <a href="chapter13.html"><font size="-1" color="#000000"
   ><b>PREVIOUS</b></font></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
     href="toc.html"><font size="-1" color="#000000"
   ><b>CONTENTS</b></font></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
     href="chapter15.html"><font size="-1" color="#000000"
   ><b>NEXT</b></font></a>
</div>

<hr> <!-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -->


<h1 class="chapter">Chapter 14. Reading PNG Images Progressively</h1>

<div class="htmltoc"><h4 class="tochead">Contents:</h4><p>
<a href="#png.ch14.div.1">14.1. Preliminaries</a><br />
<a href="#png.ch14.div.2">14.2. readpng2_init()</a><br />
<a href="#png.ch14.div.3">14.3. readpng2_decode_data()</a><br />
<a href="#png.ch14.div.4">14.4. readpng2_info_callback()</a><br />
<a href="#png.ch14.div.5">14.5. readpng2_row_callback()</a><br />
<a href="#png.ch14.div.6">14.6. Compositing and Displaying the Image</a><br />
<a href="#png.ch14.div.7">14.7. readpng2_end_callback()</a><br />
<a href="#png.ch14.div.8">14.8. readpng2_cleanup()</a><br />
<a href="#png.ch14.div.9">14.9. Getting the Source Code</a><br />
</p></div>



<p>As I noted in <a href="chapter13.html">Chapter 13, "Reading PNG Images"</a>, the basic style of PNG viewer that reads each
image from a file in a single gulp is appropriate to some
applications, but not all. In particular, web browsers and the like
tend to read images from a network, and they often download more than
one image at the same time. It is usually desirable for them to
display whatever is available at regular intervals so the user
can get some idea of the contents of the page as quickly as possible.
The alternative--waiting the minute or more that some web pages take
to download--went out of style almost as soon as Netscape Navigator
became available late in 1994.</p>


<p><a name="INDEX-1073" />
<a name="INDEX-1074" />
<a name="INDEX-1075" />
<a name="INDEX-1076" />
<a name="INDEX-1077" />
<a name="INDEX-1078" />This style of display is known as <em class="emphasis">progressive</em>, and as one might
imagine, it places strong constraints on the structure of the program.
In fact, in many ways a progressive reader is completely inverted from
the basic design showed in the last chapter: instead of giving the image
library control for the duration of the decoding process, in a progressive
reader, the main program retains control, effectively throttling the library
by restricting the amount of encoded image data it makes available per call.
This will become much clearer with a concrete example, so let us jump right in.</p>


<div class="sect1"><a name="png.ch14.div.1" />
<h2 class="sect1">14.1. Preliminaries</h2>


<p>
<a name="INDEX-1079" />
As in the first demo program, I have divided this program into a PNG-specific
file (<em class="emphasis">readpng2.c</em> this time) and a platform-dependent
file whose
filename, logically enough, depends on the platform. I refer to these
two parts as the ``back end'' and ``front end,'' respectively; I'll once
again concentrate on the libpng-specific back end. This time through, I'll
skim over many of the most basic libpng concepts, however. Indeed, most
of the individual blocks of PNG code are virtually identical to their
counterparts in the basic reader. What has changed is their overall order
in the grand scheme of things.</p>


<p>I'll first note some of the things that haven't changed. As before,
our overall design choices include a desire to deal only with 24-bit RGB
or 32-bit RGBA data; I will instruct libpng to transform
the PNG image data exactly as before. I will also make a game attempt at
doing proper gamma correction; the main program not only calculates
reasonable defaults based on the platform but also gives the user a chance
to specify things precisely. The code for this is unchanged and will not
be presented again. Likewise, I will continue to use the abbreviated
typedefs <b class="emphasis-bold">uch</b>, <b class="emphasis-bold">ush</b>, and <b class="emphasis-bold">ulg</b> in place of the more
unwieldy <b class="emphasis-bold">unsigned char</b>, <b class="emphasis-bold">unsigned short</b>, and <b class="emphasis-bold">unsigned
long</b>, respectively.</p>


<p><a name="INDEX-1080" />
<a name="INDEX-1081" />Within the PNG-specific module, I will once again begin with the inclusion of
the libpng header file, <em class="emphasis">png.h</em>, which in turn includes the
<em class="emphasis">zlib.h</em> header file. (The latest releases at the time of this writing
are libpng 1.0.3 and zlib 1.1.3, which are the versions used by the demo
programs.) The four-line <b class="emphasis-bold">readpng2_version_info()</b> routine is no
different from that in the first demo program.
</p>


<p>Because this style of PNG reader is intended for the kind of application
that decodes multiple images simultaneously (read: browsers), one difference
from the first program is the lack of global or static variables in the PNG
code. Instead, all image-specific variables are embedded in a structure, which
could be allocated repeatedly for as many images as desired. Although some
globals are still used in the front-end code, they are all either truly
global (that is, they could be used in a multi-image program without problems),
or else they could be moved into the per-image struct, too.</p>
</div>

















</div>
<div class="sect1"><a name="png.ch14.div.2" />
<h2 class="sect1">14.2. readpng2_init()</h2>


<p><a name="INDEX-1082" />
<a name="INDEX-1083" />The serious PNG code once again begins with the main program opening
the PNG file, and I emphasize that it is opened in <em class="emphasis">binary</em>
mode--hence the ``<b class="emphasis-bold">b</b>'' flag in the second argument to <b class="emphasis-bold">fopen()</b>
(<b class="emphasis-bold">"rb"</b>). A real browser would open an HTTP connection to a remote
server and request the image instead of opening it as a local file. Rather
than immediately jumping into our PNG initialization routine,
<b class="emphasis-bold">readpng2_init()</b>, as was the case in the first demo, this version
first reads a block of data from the file and checks the first eight bytes
for the PNG signature:</p>


<blockquote>
<pre class="code">    if (!(infile = fopen(filename, "rb")))
        /* report an error and exit */
    } else {
        incount = fread(inbuf, 1, INBUFSIZE, infile);
        if (incount &lt; 8 || !readpng2_check_sig(inbuf, 8)) {
            /* report an error and exit */
        } else {
            rc = readpng2_init(&amp;rpng2_info);
  
            [etc.]
          }
    }</pre>
</blockquote>


<p><a name="INDEX-1084" />
<a name="INDEX-1085" />
<a name="INDEX-1086" />The <b class="emphasis-bold">readpng2_check_sig()</b> function is nothing more than a wrapper to
call <b class="emphasis-bold">png_check_sig()</b>. It would also have been possible to call the
libpng routine directly; libpng is unique in that it does not require any special
setup or datatypes, and it returns an integer value, which is the
default for C functions. But that would violate our separation of libpng and
non-libpng code, if only in a tiny way, and it would prevent the compiler
from checking the argument and return types against a prototype, in case
the libpng function should ever change.</p>


<p>Sharp-eyed readers will have noticed that I call <b class="emphasis-bold">readpng2_init()</b>
with a different argument than last time:</p>


<blockquote>
<pre class="code">int readpng2_init(mainprog_info *mainprog_ptr)</pre>
</blockquote>


<p><a name="INDEX-1087" />The difference from the first version is that the function now has only one
argument, a pointer to an object type called <b class="emphasis-bold">mainprog_info</b>. This is
just the per-image struct mentioned earlier. It is defined as follows:</p>


<blockquote>
<pre class="code">typedef struct _mainprog_info {
    double display_exponent;
    ulg width;
    ulg height;
    void *png_ptr;
    void *info_ptr;
    void (*mainprog_init)(void);
    void (*mainprog_display_row)(ulg row_num);
    void (*mainprog_finish_display)(void);
    uch *image_data;
    uch **row_pointers;
    jmp_buf jmpbuf;
    int passes;
    int rowbytes;
    int channels;
    int need_bgcolor;
    int done;
    uch bg_red;
    uch bg_green;
    uch bg_blue;
} mainprog_info;</pre>
</blockquote>


<p>I'll explain each member as we need it, but it is clear that many of the
variables that were formerly global or passed as arguments to functions
now reside in this struct. Note that similar variable types
have been grouped, with the smallest ones at the end, so that the
larger types will be aligned on even memory boundaries by default, minimizing
the amount of padding the compiler has to add to the 
<?hypen-place ?>structure.</p>


<p><b class="emphasis-bold">readpng2_init()</b> begins by calling libpng to allocate the two PNG
structs:</p>


<blockquote>
<pre class="code">    png_structp  png_ptr;
    png_infop  info_ptr;
  
    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
      mainprog_ptr, readpng2_error_handler, NULL);
    if (!png_ptr)
        return 4;   /* out of memory */
  
    info_ptr = png_create_info_struct(png_ptr);
    if (!info_ptr) {
        png_destroy_read_struct(&amp;png_ptr, NULL, NULL);
        return 4;   /* out of memory */
    }</pre>
</blockquote>


<p>I have used a pair of local variables here, <b class="emphasis-bold">png_ptr</b> and
<b class="emphasis-bold">info_ptr</b>, for convenience. The <b class="emphasis-bold">mainprog_info</b> struct also
includes these variables, but because it's used in the main program,
which has no knowledge of libpng datatypes, the struct versions of the
two variables are simply declared as pointers to void. To use
them directly in <b class="emphasis-bold">readpng2_init()</b>, we would need to typecast them
repeatedly, which is annoying and makes the program harder to read and
somewhat slower. So I spent a few bytes on the temporary (local)
variables to make life easier.</p>


<blockquote>
<table border="1" cellpadding="6"><tr><td><h4 class="objtitle">readpng2_error_handler()</h4>




<?x-space -2p?><p><a name="INDEX-1088" />
<a name="INDEX-1089" />
<a name="INDEX-1090" />In addition to the new local variables, I replaced two of the NULL
arguments to <b class="emphasis-bold">png_create_read_struct()</b> with meaningful
pointers.  This allows us to set up our own error handler and thereby
avoid the ugly problem discussed in the previous chapter, where the
size of the
<a name="INDEX-1091" />
<a name="INDEX-1092" />
<a name="INDEX-1093" />
<a name="INDEX-1094" /><b class="emphasis-bold">setjmp()</b> buffer (<b class="emphasis-bold">jmp_buf</b>) could differ between the
application and the PNG library. All we've really done is duplicate
libpng's error-handling code in the demo program: our
<b class="emphasis-bold">mainprog_info</b> struct now includes a <b class="emphasis-bold">jmp_buf</b> to replace
the one in the main PNG struct, and we've created a
<b class="emphasis-bold">readpng2_error_handler()</b> function that is almost identical to
libpng's default error handler. Because the <b class="emphasis-bold">jmp_buf</b> problem
doesn't affect libpng's warning handler, we left that alone; thus the
fourth argument to <b class="emphasis-bold">png_create_read_struct()</b> is still NULL.
<?x-space -2p?></p>


<p>Our version of libpng's error handler looks like this:
<?x-space -2p?></p>


<blockquote>
<pre class="code">static void readpng2_error_handler(png_structp png_ptr, 
                                   png_const_charp msg)
{
    mainprog_info  *mainprog_ptr;
  
    fprintf(stderr, "readpng2 libpng error: %s\n", msg);
    fflush(stderr);
  
    mainprog_ptr = png_get_error_ptr(png_ptr);
    if (mainprog_ptr == NULL) {
        fprintf(stderr,
          "readpng2 severe error:  jmpbuf not recoverable; 
        terminating.\n");
        fflush(stderr);
        exit(99);
    }
  
    longjmp(mainprog_ptr-&gt;jmpbuf, 1);
}</pre>
</blockquote>


<?x-space -2p?><p>The main difference is that, unlike libpng, we have to retrieve the pointer
to our error struct (which happens to be the same as our main struct) as an
additional step. And since we know <em class="emphasis">something</em> went wrong (or we wouldn't
be executing this code), it is particularly important to make sure the pointer
is valid--or at least not NULL. If it is NULL, we're in big trouble:
we have no way to retrieve our <b class="emphasis-bold">jmp_buf</b> and therefore no way to return
to the main application code and exit somewhat cleanly. In that case, we
simply print an error message and give up. Otherwise, we retrieve
<a name="INDEX-1095" /><b class="emphasis-bold">mainprog_ptr-&gt;jmpbuf</b> and <b class="emphasis-bold">longjmp()</b> back to the most recently
invoked <b class="emphasis-bold">setjmp()</b>, just as libpng would do.
</p>


</td></tr></table>
</blockquote><p>

The next step is to set up one of those <b class="emphasis-bold">setjmp()</b> calls. This
differs from the previous version only in that now we're using our own
struct's <b class="emphasis-bold">jmpbuf</b> member instead of the one in the main PNG
struct:
<a name="INDEX-1096" /></p>


<blockquote>
<pre class="code">    if (setjmp(mainprog_ptr-&gt;jmpbuf)) {
        png_destroy_read_struct(&amp;png_ptr, &amp;info_ptr, NULL);
        return 2;
    }</pre>
</blockquote>


<p>The second big difference from the basic PNG reader is what comes next:
<a name="INDEX-1097" /></p>


<blockquote>
<pre class="code">    png_set_progressive_read_fn(png_ptr, mainprog_ptr,
      readpng2_info_callback, readpng2_row_callback,
      readpng2_end_callback);</pre>
</blockquote>


<p>Here we get a glimpse of the inversion of the program logic. The original
approach was to call libpng and wait for it to return the requested image
data, whether header information or actual pixels. That doesn't really work in
a progressive program--if you give the library a hunk of data and wait
for it to return, you may end up with nothing if the hunk was too small,
or you may get the entire image back. More commonly, it is impossible to
return a completely sensible result, due to the way compression works.
The end of a buffer of compressed data may correspond to the first two
bits of the red sample of a single pixel, for example, or it may cut off
a piece of a compressed token that is therefore meaningless. Either way,
what we really want is a way for the decoding library to provide us with
data in a more controlled manner. Callbacks are the answer.</p>


<p><a name="INDEX-1098" />A callback is just what it sounds like: if our main routine calls the
library with a chunk of data, the library will call us back when a
certain amount has been processed--say, one row of image pixels. The
function it calls (back in the main program, presumably) can then
handle the decoded data, return, possibly get called again, and so
forth. Eventually the library will exhaust the data it was given and
return to the original routine. That routine can then read some more
data from the network and pass it back to libpng, go and decode part
of another image, respond to user input, or do anything else that
needs doing.</p>


<p>The progressive handler in libpng is set up to work with three callback
functions: one to be called when all of the header information has been
read (i.e., everything prior to the first IDAT), one for when each row of
the image is decoded (which includes ``short'' rows if the image is
interlaced), and one for when the complete PNG stream has been read. These
are the last three arguments to <b class="emphasis-bold">png_set_progressive_read_fn()</b>, and
<a name="INDEX-1099" />
<a name="INDEX-1100" />
<a name="INDEX-1101" />
<a name="INDEX-1102" />
<a name="INDEX-1103" />
<a name="INDEX-1104" />our versions are called <b class="emphasis-bold">readpng2_info_callback()</b>,
<b class="emphasis-bold">readpng2_row_callback()</b>, and <b class="emphasis-bold">readpng2_end_callback()</b>, respectively.
They are all required to have the same two arguments: <b class="emphasis-bold">png_ptr</b> and
<b class="emphasis-bold">info_ptr</b>, the pointers to the two standard PNG structs. But in
order for the application to associate image-specific data with each callback,
libpng makes available a user-specified pointer, embedded somewhere within
the PNG structs; it can be retrieved via a libpng function. In our case,
we provide a pointer to the <b class="emphasis-bold">mainprog_info</b> struct for the image. This
is the second argument to <b class="emphasis-bold">png_set_progressive_read_fn()</b>. (The first
argument is just the <b class="emphasis-bold">png_ptr</b> itself.)</p>


<p>As it turns out, the call to <b class="emphasis-bold">png_set_progressive_read_fn()</b> is
essentially the whole point of our readpng2 initialization routine. The
only remaining detail is to save the two temporary pointers into the
<b class="emphasis-bold">mainprog_info</b> struct before returning to the main program:</p>


<blockquote>
<pre class="code">    mainprog_ptr-&gt;png_ptr = png_ptr;
    mainprog_ptr-&gt;info_ptr = info_ptr;
  
    return 0;</pre>
</blockquote>


<p>These pointers will be used in the readpng2 decoding routine that calls libpng,
which in turn sends the pointers back to the callback functions.
<a name="INDEX-1105" />
<a name="INDEX-1106" />
</p>


















</div>
<div class="sect1"><a name="png.ch14.div.3" />
<h2 class="sect1">14.3. readpng2_decode_data()</h2>


<p><a name="INDEX-1107" />
<a name="INDEX-1108" />Back in the main program, after dealing with various windowing-system
chores, the code sets a few variables in the <b class="emphasis-bold">mainprog_info</b> struct.
The following excerpt is from the X version of the code, but the Windows
code is the same, aside from prefixing function names with <b class="emphasis-bold">rpng2_win_</b>
instead of <b class="emphasis-bold">rpng2_x_</b>:</p>


<blockquote>
<pre class="code">    if (user_did_not_specify_a_background_color_or_pattern)
        rpng2_info.need_bgcolor = TRUE;
  
    rpng2_info.mainprog_init = rpng2_x_init;
    rpng2_info.mainprog_display_row = rpng2_x_display_row;
    rpng2_info.mainprog_finish_display = rpng2_x_finish_display;</pre>
</blockquote>


<p>Unlike the basic viewer, where the main program called a special function
to check for and retrieve the image's background color, the progressive
viewer simply sets the <b class="emphasis-bold">need_bgcolor</b> flag in the struct. It also
sets three function pointers corresponding to the three readpng2 callbacks.
The reason for this apparent duplication will become clear when we look at
the callbacks in detail.</p>


<p>Having prepared everything for decoding, the main program begins the data
loop that is at its core, reading file data into a buffer and passing it
to the PNG-decoding function:</p>


<blockquote>
<pre class="code">    for (;;) {
        if (readpng2_decode_data(&amp;rpng2_info, inbuf, incount))
            ++error;
        if (error || feof(infile) || rpng2_info.done)
            break;
        if (timing)
            sleep(1);
        incount = fread(inbuf, 1, INBUFSIZE, infile);
    }</pre>
</blockquote>


<p>Note the call to <b class="emphasis-bold">readpng2_decode_data()</b> at the beginning of the
loop, before <b class="emphasis-bold">fread()</b>; it handles the initial chunk of data we read
prior to calling <b class="emphasis-bold">readpng2_init()</b>.</p>


<p><a name="INDEX-1109" />The only remarkable feature of the loop itself is the conditional call to
the <b class="emphasis-bold">sleep()</b> function. Because this is a demo program, and because
it is intended to be a rough simulation of how a web browser functions,
I chose to give the user the option of simulating how an image download
over a fast modem would appear. The <b class="emphasis-bold">sleep()</b> function is an extremely
crude method of doing this--it has only one-second precision, which is
too coarse to allow for a smooth simulation--but it is relatively portable
and ubiquitous. Less portable but more precise alternatives include
<a name="INDEX-1110" /><b class="emphasis-bold">usleep()</b> and various Windows API calls. But since no sane programmer
would intentionally add a delay like this to the inner loop of a program
except for demonstration purposes, I judged that <b class="emphasis-bold">sleep()</b> was
good enough for this. The combination of a one-second sleep interval and
the default buffer size of 4096 bytes results in an apparent download speed
that is 10% to 20% faster than a 33.6K modem can manage. In fact, it's
close to the average connection speed of a 56K modem over typical phone
lines.</p>


<p><a name="INDEX-1111" />As to <b class="emphasis-bold">readpng2_decode_data()</b> itself, it is little more than a
wrapper function for the libpng routine <b class="emphasis-bold">png_process_data()</b>. Its
arguments include a pointer to our <b class="emphasis-bold">mainprog_info</b> struct, a pointer
to the input buffer, and the number of bytes of input data; the only things
it does besides calling libpng are copy the struct pointers and set up
the usual error-handling code:</p>


<blockquote>
<pre class="code">int readpng2_decode_data(mainprog_info *mainprog_ptr, uch *rawbuf,
                        ulg length)
{
    png_structp png_ptr = (png_structp)mainprog_ptr-&gt;png_ptr;
    png_infop info_ptr = (png_infop)mainprog_ptr-&gt;info_ptr;
  
    if (setjmp(mainprog_ptr-&gt;jmpbuf)) {
        png_destroy_read_struct(&amp;png_ptr, &amp;info_ptr, NULL);
        mainprog_ptr-&gt;png_ptr = NULL;
        mainprog_ptr-&gt;info_ptr = NULL;
        return 2;
    }
  
    png_process_data(png_ptr, info_ptr, rawbuf, length);
  
    return 0;
}</pre>
</blockquote>


<p>The struct pointers are copied merely because the alternative is to typedef
them; the latter may be more efficient (though not necessarily, due to the
extra level of indirection inherent in the <b class="emphasis-bold">-&gt;</b> operator), but it
is also uglier and makes the code somewhat less readable.<a href="#FOOTNOTE-101">[101]</a>


<a name="INDEX-1112" />
<a name="INDEX-1113" />
</p><blockquote class="footnote">


<a name="FOOTNOTE-101" /><p>[101] Clarity and expediency, that's what we like.
Well, we like efficiency, too,
but not at the cost of clarity when writing a book on programming PNG.</p>



</blockquote>



</div>
<div class="sect1"><a name="png.ch14.div.4" />
<h2 class="sect1">14.4. readpng2_info_callback()</h2>


<p><a name="INDEX-1114" />
<a name="INDEX-1115" /><b class="emphasis-bold">png_process_data()</b> is, in some sense, the last real libpng function
that the main program calls--yet so far we haven't set any
transformations and have virtually no information about the PNG image except
that its signature is correct. The solution to these little mysteries lies
within the first of the callback routines, <b class="emphasis-bold">readpng2_info_callback()</b>.
In most respects, it functions as the second half of our libpng initialization
routine: it gets the PNG image's header information, including the image
dimensions and perhaps the background color; it sets all of the
transformations, including gamma correction; and it calls a routine in the
main program to initialize the viewing window. In short, it does everything
except handle actual pixels.</p>


<p>One important thing it does <em class="emphasis">not</em> do, however, is set up the usual
error-handling code via the <b class="emphasis-bold">setjmp()</b> function. The reason for
this is simple: libpng requires that control never return to it when
an error occurs; ordinarily, it longjumps to a user routine, which then
returns an error value to the main program. But in this case it is
libpng itself that calls <b class="emphasis-bold">readpng2_info_callback()</b>, so a
longjump back to here would make no sense--the only things we could
do would be to return to libpng or call <b class="emphasis-bold">exit()</b> without
cleaning up, which is a rather brutal method of handling an error.
(Well, actually we could do our own longjump back to the main program,
but that's effectively what we are already doing. And in the last
chapter I noted my dislike of big <b class="emphasis-bold">goto</b> statements.) By not
calling <b class="emphasis-bold">setjmp()</b> within the callback, any errors will return
to the location of the previous <b class="emphasis-bold">setjmp()</b> call, which was in
<b class="emphasis-bold">readpng2_decode_data()</b>. It can then return a proper error
value to the main program.</p>


<p>There is a feature in the callback routine that has no analogue in the
basic PNG reader, however:</p>


<blockquote>
<pre class="code">    mainprog_info  *mainprog_ptr;
  
    mainprog_ptr = (mainprog_info *)png_get_progressive_ptr(png_ptr);
  
    if (mainprog_ptr == NULL) {
        fprintf(stderr, "readpng2 error:  "
          "main struct not recoverable in info_callback.\n");
        fflush(stderr);
        return;
    }</pre>
</blockquote>


<p>This is the way we retrieve our image-specific pointer from the bowels
of the PNG structs. (If it's invalid, we're in big trouble already, but
there's no need to compound the problem by dereferencing a NULL pointer and
crashing immediately.) Having done so, we can now stuff the image dimensions
into it, where they'll be used by the main program very shortly:
<a name="INDEX-1116" />
<a name="INDEX-1117" /></p>


<blockquote>
<pre class="code">   int  color_type, bit_depth;
  
   png_get_IHDR(png_ptr, info_ptr, &amp;mainprog_ptr-&gt;width,
     &amp;mainprog_ptr-&gt;height, &amp;bit_depth, &amp;color_type, NULL, NULL, NULL);</pre>
</blockquote>


<p>As before, we called a libpng utility routine to retrieve information
about the image. There are also so-called easy access functions to
retrieve each item separately; the choice of one function call or
several is purely a matter of taste.</p>


<div align="center">
<p>
<table width="502" border="1">
  <tr>
    <td>
      
      <table border="0">
        <tr>
          <td><img width=56 height=48 src="images/warning.png" alt="[!]" /></td>
          <td>
            <h4 class="objtitle">CAUTION</h4>
            <a name="INDEX-1118" />
            <a name="INDEX-1119" />
            This is an appropriate point at which to comment once again on the
            evils of accessing PNG structures directly, so let us all repeat
            our favorite mantra:  Friends don't let friends access elements of
            PNG structs directly. Bad, bad, bad!
          </td>
        </tr>
      </table>
    
    </td>
  </tr>
</table>
</p>
</div>


<!-- 0000000000000000000000000000000000000000000000000000000000000000000000 -->






	<!-- GRR 20030701:  WHAT THE HECK HAPPENED HERE?? -->
	<!-- (lines 525-623 of troff source were MISSING in HTML version) -->





<p>
See <a href="chapter13.html">Chapter 13</a> for the detailed explanation,
but trust me: it's not good karma.
</p>

<p>
As soon as we know the bit depth and color type of the image (via the
<b class="emphasis-bold">png_get_IHDR()</b> call we just made), we can check
for a PNG bKGD
chunk and, if it's found, adjust its values in exactly the same way as
before:
<a name="INDEX-1119.01-missing" /> <!-- .XX "png_get_bKGD(\ )" -->
<a name="INDEX-1119.02-missing" /> <!-- .XX "bKGD (background color) chunk" -->
</p>

<blockquote>
<pre class="code">    if (mainprog_ptr-&gt;need_bgcolor &amp;&amp;
        png_get_valid(png_ptr, info_ptr, PNG_INFO_bKGD))
    {
        /* do the same png_get_bKGD() call and scale the RGB values as
         * required; put results in mainprog_ptr-&gt;bg_red, bg_green, 
         * and bg_blue */
    }</pre>
</blockquote>

<p>
This time, instead of passing the red, green, and blue values back through
the arguments to a readpng2 function, we place them into the
<b class="emphasis-bold">bg_red</b>,
<b class="emphasis-bold">bg_green</b>, and <b class="emphasis-bold">bg_blue</b>
elements of our <b class="emphasis-bold">mainprog_info</b> struct.
</p>

<p>
The next step is to set up the desired libpng transformations; this is
completely identical to the code in the first demo program. It is followed
by the gamma-correction setup, but here we depart slightly from the previous
example:
<a name="INDEX-1119.03-missing" /> <!-- .XX "png_get_gAMA(\ )" -->
<a name="INDEX-1119.04-missing" /> <!-- .XX "gamma correction" "gAMA chunk" -->
<a name="INDEX-1119.05-missing" /> <!-- .XX "gAMA chunk" -->
<a name="INDEX-1119.06-missing" /> <!-- .XX "png_set_gamma" -->
</p>

<blockquote>
<pre class="code">    if (png_get_gAMA(png_ptr, info_ptr, &amp;gamma))
        png_set_gamma(png_ptr, mainprog_ptr-&gt;display_exponent,
          gamma);
    else
        png_set_gamma(png_ptr, mainprog_ptr-&gt;display_exponent,
          0.45455);</pre>
</blockquote>

<!-- .\" libpng will return gamma = 1/2.2 if sRGB chunk is present -->

<p>
Because this program is intended to provide an example of how to write a
PNG reader for a web browser, we imagine that the files it will be viewing
are coming from the Internet--even though the front ends we provide only
read from local files, just as in the basic version. Because images from
the Internet are more likely to have been either created on PC-like systems
or intended for display on PC-like systems, we follow the recommendation
of the sRGB proposal (see 
<a href="chapter10.html">Chapter 10, "Gamma Correction and Precision Color"</a>)
and assume that all unlabeled images
live in the sRGB color space--which, among other things, means they have
a gamma of 1/2.2 or 0.45455, the same as most PCs and workstations. This
does mean that unlabeled images created on a Macintosh, SGI, or NeXT
workstation and intended for display on one of these systems will appear
too dark. But that, of course, is why including a gamma value in the image
file is so vitally important.
</p>

<p>
There is one last ``transformation'' to register after the gamma handling
is out of the way; we want libpng to expand interlaced passes for us. This
<a name="INDEX-1119.07-missing" /> <!-- .XX "png_set_interlace_handling(\^)" -->
is signaled by calling
<b class="emphasis-bold">png_set_interlace_handling()</b>. It returns
the number of passes in the image, 
which we save in case the main program wants to report to the user
whether the image is interlaced (seven passes) or not (one pass):
</p>

<blockquote>
<pre class="code">    mainprog_ptr-&gt;passes = png_set_interlace_handling(png_ptr);</pre>
</blockquote>

<p>
Then we have libpng update the PNG struct information and return to us the final
number of channels in the image and the size of each row:
<a name="INDEX-1119.08-missing" /> <!-- .XX "png_read_update_info(\^)" -->
</p>

<blockquote>
<pre class="code">    png_read_update_info(png_ptr, info_ptr);
  
    mainprog_ptr-&gt;rowbytes = png_get_rowbytes(png_ptr, info_ptr);
    mainprog_ptr-&gt;channels = png_get_channels(png_ptr, info_ptr);</pre>
</blockquote>

<p>
The very last thing <b class="emphasis-bold">readpng2_info_callback()</b>
does is call its
corresponding function in the main program, which allocates the image memory,
initializes the windowing system, and creates the display window with the
proper dimensions:
</p>

<blockquote>
<pre class="code">    (*mainprog_ptr-&gt;mainprog_init)();
  
    return;</pre>
</blockquote>

<p>
Recall that we saved pointers to three functions in the
<b class="emphasis-bold">mainprog_info</b>
struct; this calls the first of the three. If we didn't care about separating
PNG code from the main program routines, we could use just one routine per
callback. But this way is a bit cleaner, and the performance hit is minimal.
<a name="INDEX-1119.09-missing" /> <!-- .XE "readpng2_info_callback(\^)" -->
<a name="INDEX-1119.10-missing" /> <!-- .XE "rpng2 demo program" "readpng2_info_callback(\^)" -->
</p>

<!-- 0000000000000000000000000000000000000000000000000000000000000000000000 -->


</div>
<div class="sect1"><a name="png.ch14.div.5" />
<h2 class="sect1">14.5. readpng2_row_callback()</h2>


<p>
<a name="INDEX-1120" />
<a name="INDEX-1121" />
The heart of the progressive reader is the row-callback function. As with
the other two callbacks, it is called by
<b class="emphasis-bold">png_process_data()</b> after
some amount of image data is read; unlike them, it gets called multiple
times, at least once for every row in the image.<a href="#FOOTNOTE-102">[102]</a>
<b class="emphasis-bold">readpng2_row_callback()</b> has four arguments: the main PNG struct pointer,
a pointer to the row of image data, the row number, and the pass number.




Its structure is actually quite simple; most of the action occurs within
libpng or back in the main program:</p><blockquote class="footnote">


<a name="FOOTNOTE-102" /><p>[102] For interlaced images, it gets called (with real data) an average of 1.875
times per row and at most 4 times per row (for a one-row image that is
more than four pixels wide). Once per row is still a possibility, however,
if the image has only one column.</p>


</blockquote>


<blockquote>
<pre class="code">static void readpng2_row_callback(png_structp png_ptr, 
                                  png_bytep new_row, 
                                  png_uint_32 row_num, 
                                  int pass)
{
    mainprog_info  *mainprog_ptr;

    if (!new_row)
        return;

    mainprog_ptr = (mainprog_info *)png_get_progressive_ptr(png_ptr);

    png_progressive_combine_row(png_ptr,
      mainprog_ptr-&gt;row_pointers[row_num], new_row);

    (*mainprog_ptr-&gt;mainprog_display_row)(row_num);

    return;
}</pre>
</blockquote>


<p>The first thing the routine does is check whether libpng provided any
row data; if not, it returns immediately. Otherwise the function
needs access to our <b class="emphasis-bold">mainprog_info</b> struct, so it retrieves the
pointer to that. Recall that the definition of this struct included
two members that should look familiar: <b class="emphasis-bold">image_data</b> and
<b class="emphasis-bold">row_pointers</b>. The first is the pointer to our image buffer;
the second is an array of pointers giving the locations of every row
within the buffer. Both were allocated and initialized when
<b class="emphasis-bold">readpng2_info_callback()</b> called its corresponding function in
the main program. libpng does not require a row-pointers array in a
progressive reader, but it happens to be a convenient and reasonably
efficient way to access the image buffer.</p>


<p>In any case, the row-callback function calls
<a name="INDEX-1122" /><b class="emphasis-bold">png_progressive_combine_row()</b> to combine the new image data with
the existing pixels or, in the case of a noninterlaced image, to copy
the row of data into the image buffer. Then it transfers control to its
counterpart in the main program in order to composite the new pixels with
the background, convert the row to a platform-dependent format, and
optionally display it.
<a name="INDEX-1123" />
<a name="INDEX-1124" />
</p>


















</div>
<div class="sect1"><a name="png.ch14.div.6" />
<h2 class="sect1">14.6. Compositing and Displaying the Image</h2>


<p><a name="INDEX-1125" />
<a name="INDEX-1126" />
The main-program code to do all of this is almost identical to that in
the first demo program, but this time around we've added a small
twist: the code now supports not only a user-defined background color
but also a background image of sorts. Specifically, the user has
the option of choosing one of a set of predefined background patterns
that simulate a tiled background image. The patterns currently
include gradient-filled checkerboards (three of which are shown in the
<a href="fig_C5.html#png.color.fig.5-row2">second row of Figure C-5</a>
in the color insert), smoothly interpolated diamonds
(<a href="fig_C5.html#png.color.fig.5-row3">third row of Figure C-5</a>),
and radial waves (<a href="fig_C1.html">Figure C-1</a> and
<a href="fig_C5.html#png.color.fig.5-row4">fourth row of Figure C-5</a>);
eventually, other patterns may be defined.  This approach is simple
enough that it could be generated on the fly, as the image is displayed,
but in the interests of speed and <?x-need 10?>simplicity, I chose to
define a second complete image buffer in the
<b class="emphasis-bold">mainprog_init()</b> function. The background
buffer is filled as follows for the diamond pattern (contributed by
Adam M. Costello):
<a name="INDEX-1127" /></p>


<blockquote>
<pre class="code">        hmax = (bgscale-1)/2;   /* half the max weight of a color */
        max = 2*hmax;           /* the max weight of a color */
  
        for (row = 0;  row &lt; rpng2_info.height;  ++row) {
            yidx = row % bgscale;
            if (yidx &gt; hmax)
                yidx = bgscale-1 - yidx;
            dest = bg_data + row*bg_rowbytes;
            for (i = 0;  i &lt; rpng2_info.width;  ++i) {
                xidx = i % bgscale;
                if (xidx &gt; hmax)
                    xidx = bgscale-1 - xidx;
                k = xidx + yidx;
                *dest++ = (k*r1 + (max-k)*r2) / max;
                *dest++ = (k*g1 + (max-k)*g2) / max;
                *dest++ = (k*b1 + (max-k)*b2) / max;
            }
        }</pre>
</blockquote>


<p>With this approach, the inner display loop requires only a tiny change to
support the background image instead of just a background color:</p>


<blockquote>
<pre class="code">                r = *src++;
                g = *src++;
                b = *src++;
                a = *src++;
                if (bg_image) {                /* NEW */
                    bg_red   = *src2++;        /* NEW */
                    bg_green = *src2++;        /* NEW */
                    bg_blue  = *src2++;        /* NEW */
                }                              /* NEW */
                if (a == 255) {
                    red   = r;
                    green = g;
                    blue  = b;
                } else if (a == 0) {
                    red   = bg_red;
                    green = bg_green;
                    blue  = bg_blue;
                } else {
                    /* this macro (copied from png.h) composites
                     * the foreground and background values and
                     * puts the result into the first argument */
                    alpha_composite(red,   r, a, bg_red);
                    alpha_composite(green, g, a, bg_green);
                    alpha_composite(blue,  b, a, bg_blue);
                }</pre>
</blockquote>


<p>In other words, the background color used for compositing is now changed
once per pixel. (Note that the <b class="emphasis-bold">src2</b> pointer is initialized just
once per call. That's the only other change to the display routine to
support the background image.) The cases in which the alpha component is either
255 or 0 are handled separately for performance reasons only; using the
<a name="INDEX-1128" /><b class="emphasis-bold">alpha_composite()</b> macro would produce identical results. But because
the macro employs multiplication, addition, and bit-shifting for every pixel
(in fact, three times per pixel) and because fully opaque and fully transparent
pixels are generally by far the most numerous, the difference in speed would
probably be noticeable. It therefore makes sense to handle the two special
cases separately. Whether full opacity or full transparency is handled first
is less obvious; I guessed that opaque pixels are likely to be more common in
images with transparency, so the 255 case is checked first.</p>


<p>The results, using one of the more exotic radial-wave patterns as the
background, are shown in <a href="fig_C1.html">Figure C-1</a> in the color
insert. The base image
consists of partially transparent icicles hanging from opaque tree branches,
seen against a completely transparent sky. The figure is a composite of the
appearance after the first PNG pass (left half) and the final pass (right
half).</p>



</div>
<div class="sect1"><a name="png.ch14.div.7" />
<h2 class="sect1">14.7. readpng2_end_callback()</h2>


<p><a name="INDEX-1129" />
<a name="INDEX-1130" />Once the last row-callback has been made, the program is basically done.
Because of the way the main program's row-display code was written to deal
with interlaced images, when the last row of pixels is sent, it is guaranteed
to be flushed to the display immediately. Thus, when libpng calls our final
callback routine, <b class="emphasis-bold">readpng2_end_callback()</b>, it does nothing more than
retrieve the pointer to our <b class="emphasis-bold">mainprog_info</b> struct and call the
corresponding <b class="emphasis-bold">mainprog_finish_display()</b> function, which in turn merely
sets a ``done'' flag and lets the user know that the image is complete:</p>


<blockquote>
<pre class="code">static void rpng2_x_finish_display()
{
    rpng2_info.done = TRUE;
    printf("Done.  Press Q, Esc or mouse button 1 to quit.\n");
}</pre>
</blockquote>


<p>It would also have been reasonable to free both the <b class="emphasis-bold">image_data</b> and
<b class="emphasis-bold">bg_data</b> buffers at this point, and a memory-constrained application
certainly would do so--or, more likely, it would never have allocated full
buffers in the first place, instead handling everything on a per-row basis
and calculating the background pattern on the fly. Regardless, I chose to
free <em class="emphasis">all</em> front-end buffers in the 
front-end cleanup routine, which is
the last function called before the program exits.</p>


















</div>
<div class="sect1"><a name="png.ch14.div.8" />
<h2 class="sect1">14.8. readpng2_cleanup()</h2>


<p><a name="INDEX-1131" />
<a name="INDEX-1132" />Before that happens, though, the <b class="emphasis-bold">mainprog_finish_display()</b> routine
returns control through <b class="emphasis-bold">readpng2_end_callback()</b> to libpng and
eventually back to the main program loop, which is now finished. The
main program then closes the PNG file and calls <b class="emphasis-bold">readpng2_cleanup()</b> to
deallocate the PNG structs:</p>


<blockquote>
<pre class="code">void readpng2_cleanup(mainprog_info *mainprog_ptr)
{
    png_structp png_ptr = (png_structp)mainprog_ptr-&gt;png_ptr;
    png_infop info_ptr = (png_infop)mainprog_ptr-&gt;info_ptr;
  
    if (png_ptr &amp;&amp; info_ptr)
        png_destroy_read_struct(&amp;png_ptr, &amp;info_ptr, NULL);
  
    mainprog_ptr-&gt;png_ptr = NULL;
    mainprog_ptr-&gt;info_ptr = NULL;
}</pre>
</blockquote>


<p>Once that is done, the program waits for user input to terminate, then it exits.</p>


















</div>
<div class="sect1"><a name="png.ch14.div.9" />
<h2 class="sect1">14.9. Getting the Source Code</h2>


<p><a name="INDEX-1133" />All of the source files for the <em class="emphasis">rpng2</em> demo program (<em class="emphasis">rpng2-x.c</em>,
<em class="emphasis">rpng2-win.c</em>, <em class="emphasis">readpng2.c</em>, <em class="emphasis">readpng2.h</em>, and makefiles) are
available via the web, under a BSD-like Open Source
license. The files will
be available for download from the following URL for the foreseeable future:</p>


<blockquote>
<pre class="code"><a href="http://www.libpng.org/pub/png/pngbook.html">http://www.libpng.org/pub/png/pngbook.html</a></pre>
</blockquote><p>Bug fixes, new features and ports, and other contributions may be integrated
into the code, time permitting.
<a name="INDEX-1134" />
<a name="INDEX-1135" />
<a name="INDEX-1136" />
<a name="INDEX-1137" />
<a name="INDEX-1138" />
<a name="INDEX-1139" />
</p>

</div>

<PRE>
































</PRE>


<hr> <!-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -->

<a href="chapter13.html"><img width=24 height=13 border=0 align="left"
 src="images/prev.png" alt="&lt;-"></a>

<a href="chapter15.html"><img width=24 height=13 border=0 align="right"
 src="images/next.png" alt="-&gt;"></a>

<div align="center">
  <a href="chapter13.html"><font size="-1" color="#000000"
   ><b>PREVIOUS</b></font></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
     href="toc.html"><font size="-1" color="#000000"
   ><b>CONTENTS</b></font></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
     href="chapter15.html"><font size="-1" color="#000000"
   ><b>NEXT</b></font></a>
</div>

<hr> <!-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -->



</body></html>