/usr/share/pyshared/gnome_sudoku/gsudoku.py is in gnome-sudoku 1:3.4.2-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 | # -*- coding: utf-8 -*-
from gi.repository import Gtk,Gdk,GObject
import colors
import math
import random
import logging
from simple_debug import simple_debug
import sudoku
import number_box
import tracker_info
def gtkcolor_to_rgb (color):
return (color.red / float(2**16),
color.green / float(2**16),
color.blue / float(2**16))
class SudokuNumberGrid (Gtk.AspectFrame):
def __init__ (self, group_size = 9):
self.table = Gtk.Table(rows = group_size, columns = group_size, homogeneous = True)
self.group_size = group_size
self.__entries__ = {}
for x in range(self.group_size):
for y in range(self.group_size):
e = number_box.SudokuNumberBox(upper = self.group_size)
e.x = x
e.y = y
self.table.attach(e, x, x+1, y, y+1,
)
self.__entries__[(x, y)] = e
GObject.GObject.__init__(self, obey_child = False)
self.set_shadow_type(Gtk.ShadowType.NONE)
self.eb = Gtk.EventBox()
self.eb.add(self.table)
self.add(self.eb)
self.table.set_row_spacings(1)
self.table.set_col_spacings(1)
box_side = int(math.sqrt(self.group_size))
for n in range(1, box_side):
self.table.set_row_spacing(box_side*n-1, 2)
self.table.set_col_spacing(box_side*n-1, 2)
self.table.set_border_width(2)
self.show_all()
def set_parent_for(self, parent):
for entry in self.__entries__.values():
entry.set_parent_win(parent)
def set_timer(self, timer):
for entry in self.__entries__.values():
entry.set_timer(timer)
def get_focused_entry (self):
return self.table.focus_child
def set_bg_color (self, color):
try:
if type(color) == str:
color = Gdk.color_parse(color)
color = Gdk.RGBA(color.red/65535.0, color.green/65535.0, color.blue/65535.0)
else:
color = Gdk.RGBA(*color)
except:
logging.critical("set_bg_color handed Bad color: %s" % color, exc_info=True)
return
self.eb.override_color(Gtk.StateFlags.NORMAL, color)
self.eb.override_background_color(Gtk.StateFlags.NORMAL, color)
self.table.override_color(Gtk.StateFlags.NORMAL, color)
self.table.override_background_color(Gtk.StateFlags.NORMAL, color)
for e in self.__entries__.values():
e.override_background_color(Gtk.StateFlags.NORMAL, color)
class SudokuGameDisplay (SudokuNumberGrid, GObject.GObject):
__gsignals__ = {
'focus-changed':(GObject.SignalFlags.RUN_LAST, None, ()),
'puzzle-finished':(GObject.SignalFlags.RUN_LAST, None, ())
}
do_highlight_cells = False
@simple_debug
def __init__ (self, grid = None, group_size = 9,
show_impossible_implications = False):
group_size = int(group_size)
self.hints = 0
self.hint_square = None
self.always_show_hints = False
self.show_impossible_implications = show_impossible_implications
self.impossible_hints = 0
self.impossibilities = []
self.trackers = {}
self.tinfo = tracker_info.TrackerInfo()
GObject.GObject.__init__(self)
SudokuNumberGrid.__init__(self, group_size = group_size)
self.setup_grid(grid, group_size)
for e in self.__entries__.values():
e.show()
e.connect('undo-change', self.entry_callback, 'undo-change')
e.connect('changed', self.entry_callback)
e.connect('focus-in-event', self.focus_callback)
e.connect('key-press-event', self.key_press_cb)
self.connect('focus-changed', self.highlight_cells)
def key_press_cb (self, widget, event):
key = Gdk.keyval_name(event.keyval)
dest = self.go_around(widget.x, widget.y, key)
if dest:
self.table.set_focus_child(self.__entries__[dest])
def go_around (self, x, y, direction):
'''return the coordinate if we should go to the other side of the grid.
Or else return None.'''
(limit_min, limit_max) = (0, self.group_size -1)
if (y, direction) == (limit_min, 'Up'):
dest = (x, limit_max)
elif (y, direction) == (limit_max, 'Down'):
dest = (x, limit_min)
elif (x, direction) == (limit_min, 'Left'):
dest = (limit_max, y)
elif (x, direction) == (limit_max, 'Right'):
dest = (limit_min, y)
else:
return None
return dest
@simple_debug
def focus_callback (self, e, event):
self.focused = e
self.emit('focus-changed')
def get_highlight_colors (self):
bg = self.get_style_context().get_background_color(Gtk.StateFlags.SELECTED)
default_color = (bg.red, bg.green, bg.blue)
hsv = colors.rgb_to_hsv(*default_color)
box_s = hsv[1]
box_v = hsv[2]
if box_v < 0.5:
box_v = box_v * 2
if box_s > 0.75:
box_s = box_s * 0.5
else:
box_s = box_s * 1.5
if box_s > 1:
box_s = 1.0
self.box_color = colors.hsv_to_rgb(hsv[0], box_s, box_v)
self.box_and_row_color = colors.rotate_hue_rgb(*self.box_color, **{'rotate_by': 0.33 / 2})
self.row_color = colors.rotate_hue_rgb(*self.box_color, **{'rotate_by': 0.33})
self.col_color = colors.rotate_hue_rgb(*self.box_color, **{'rotate_by': 0.66})
self.box_and_col_color = colors.rotate_hue_rgb(*self.box_color, **{'rotate_by': 1.0 - (0.33 / 2)})
def toggle_highlight (self, val):
self.do_highlight_cells = val
self.unhighlight_cells()
if hasattr(self, 'focused') and self.focused:
self.highlight_cells()
def unhighlight_cells (self, *args):
for e in self.__entries__.values():
e.set_background_color(None)
def highlight_cells (self, *args):
if not self.do_highlight_cells:
return
self.unhighlight_cells()
if not hasattr(self, 'box_color'):
self.get_highlight_colors()
my_x, my_y = self.focused.x, self.focused.y
# col_coords can sometimes be null.
if not hasattr(self.grid, 'col_coords'):
return
for x, y in self.grid.col_coords[my_x]:
if (x, y) != (my_x, my_y):
self.__entries__[(x, y)].set_background_color(self.col_color)
for x, y in self.grid.row_coords[my_y]:
if (x, y) != (my_x, my_y):
self.__entries__[(x, y)].set_background_color(self.row_color)
for x, y in self.grid.box_coords[self.grid.box_by_coords[(my_x, my_y)]]:
if (x, y) != (my_x, my_y):
e = self.__entries__[(x, y)]
if x == my_x:
e.set_background_color(self.box_and_col_color)
elif y == my_y:
e.set_background_color(self.box_and_row_color)
else:
e.set_background_color(self.box_color)
def animate_hint (self):
if self.hint_animate_count % 2 == 0:
color = (1.0, 0.0, 0.0)
else:
color = None
self.hint_square.set_border_color(color)
self.hint_animate_count += 1
if self.hint_animate_count == 4:
self.hint_square = None
return False
return True;
def set_hint_square (self, square):
if self.hint_square is not None:
self.hint_square.set_border_color(None)
GObject.source_remove(self.hint_timer)
self.hint_timer = None
if square is None:
self.hint_square = None
else:
self.hint_square = self.__entries__[square]
self.hint_animate_count = 0
self.animate_hint()
self.hint_timer = GObject.timeout_add(150, self.animate_hint)
@simple_debug
def show_hint (self):
min_options = 10;
squares = []
for x in xrange(9):
for y in xrange(9):
if self.grid._get_(x, y) != 0:
continue
n_options = len(self.grid.possible_values(x, y))
if n_options < min_options:
squares = [(x, y)]
min_options = n_options
elif n_options == min_options:
squares.append((x, y))
if len(squares) != 0:
self.set_hint_square(random.choice(squares))
self.hints += 1
def show_hint_for_entry (self, entry, interactive = False):
if interactive:
set_method = entry.set_note_text_interactive
else:
set_method = entry.set_note_text
vals = self.grid.possible_values(entry.x, entry.y)
vals = list(vals)
vals.sort()
if vals:
''.join([str(v) for v in vals])
txt = ''.join([str(v) for v in vals])
if txt != entry.get_text():
set_method(bottom_text = txt, for_hint = True)
elif not entry.get_text():
if entry.get_text() != 'X':
set_method(bottom_text = 'X', for_hint = True)
else:
set_method(bottom_text = "", for_hint = True)
@simple_debug
def reset_grid (self):
'''Remove all untracked values from the grid
This method is used to clear all untracked values from the grid for
the undo processing. The tracked values and notes are handled higher
up by the caller.
'''
removed = []
for x in range(self.group_size):
for y in range(self.group_size):
if not self.grid.virgin._get_(x, y):
e = self.__entries__[(x, y)]
val = e.get_value()
track = e.tracker_id
if val and track == tracker_info.NO_TRACKER:
removed.append((x, y, val))
self.remove(x, y)
return removed
def clear_notes (self, side = 'Both', tracker = None):
'''Remove notes
The list of notes removed by this function are returned in a list.
The notes are returned in the format (x, y, (side, pos, tid, note)) where:
x and y are the cell's coordinates
side is either 'Top' or 'Bottom'
pos is the index of the note within the notelist
tid is the tracker id for the note
note is the value of the note
The side argument determines what notes get cleared as well as what
notes get returned.
'Both' - Clears both the top and bottom notes(default)
'Top' - Clear only the top notes
'Bottom' - Clear only the bottom notes
'AutoHint' - Clear all bottom notes for all trackers
'All' - Reset all notes
For 'Top', 'Bottom', and 'Both', the tracker argument can be supplied
to clear for a specific tracker. Set tracker to None(default) to
operate on just what is currently displayed.
'''
# Storage for removed notes
removed = []
for x in range(self.group_size):
for y in range(self.group_size):
e = self.__entries__[(x, y)]
if side in ['Top', 'Both']:
if tracker == None:
top_display_list = e.get_note_display(e.top_note_list)[0]
else:
top_display_list = e.get_note_display(e.top_note_list, tracker, False)[0]
for offset, (notelist_index, tracker_id, note) in enumerate(top_display_list):
removed.append((x, y, ('Top', notelist_index, tracker_id, note)))
del e.top_note_list[notelist_index - offset]
if side in ['Bottom', 'Both']:
if tracker == None:
bottom_display_list = e.get_note_display(e.bottom_note_list)[0]
else:
bottom_display_list = e.get_note_display(e.bottom_note_list, tracker, False)[0]
for offset, (notelist_index, tracker_id, note) in enumerate(bottom_display_list):
removed.append((x, y, ('Bottom', notelist_index, tracker_id, note)))
del e.bottom_note_list[notelist_index - offset]
if side == 'All':
for notelist_index, (tracker_id, note) in enumerate(e.top_note_list):
removed.append((x, y, ('Top', notelist_index, tracker_id, note)))
e.top_note_list = []
if side in ['All', 'AutoHint']:
for notelist_index, (tracker_id, note) in enumerate(e.bottom_note_list):
removed.append((x, y, ('Bottom', notelist_index, tracker_id, note)))
e.bottom_note_list = []
# Redraw the notes
self.update_all_notes()
return removed
def apply_notelist(self, notelist, apply_tracker = False):
'''Re-apply notes
Re-apply notes that have been removed with the clear_notes() function.
The apply_tracker argument is used for the "Apply Tracker" button
functionality, which requires the history to be updated.
'''
for x, y, (side, notelist_index, tracker_id, note) in notelist:
cell = self.__entries__[x, y]
if apply_tracker:
use_tracker = tracker_info.NO_TRACKER
cell.emit('notes-about-to-change')
else:
use_tracker = tracker_id
if side == 'Top':
cell.top_note_list.insert(notelist_index, (use_tracker, note))
if side == 'Bottom':
cell.bottom_note_list.insert(notelist_index, (use_tracker, note))
if apply_tracker:
cell.emit('notes-changed')
# When applying a tracker - update the notes to remove
# duplicates from other trackers.
if side == 'Top':
cell.trim_untracked_notes(cell.top_note_list)
else:
cell.trim_untracked_notes(cell.bottom_note_list)
# Redraw the notes
self.update_all_notes()
@simple_debug
def blank_grid (self):
'''Wipe out everything on the grid.
This blanks all values, notes, tracked values, virgin values. You end
up with a blank grid ready for a new puzzle.
'''
for x in range(self.group_size):
for y in range(self.group_size):
e = self.__entries__[(x, y)]
if e.get_value():
self.remove(x, y)
e.set_read_only(False)
for imp_cell in self.impossibilities:
self.__entries__[imp_cell].set_text('')
self.impossibilities = []
self.grid = None
self.clear_notes('All')
self.tinfo.reset()
@simple_debug
def change_grid (self, grid, group_size):
self.hints = 0
self.impossible_hints = 0
self.blank_grid()
self.setup_grid(grid, group_size)
@simple_debug
def load_game (self, game):
"""Load a game.
A game is simply a two lined string where the first line represents our
virgin self and line two represents our game-in-progress.
"""
self.blank_grid()
if '\n' in game:
virgin, in_prog = game.split('\n')
else:
virgin, in_prog = game, ''
group_size = int(math.sqrt(len(virgin.split())))
self.change_grid(virgin, group_size = group_size)
# This int() will break if we go to 16x16 grids...
if in_prog:
values = [int(c) for c in in_prog.split()]
for row in range(group_size):
for col in range(group_size):
index = row * 9 + col
if values[index] and not self.grid._get_(col, row):
self.add_value(col, row, values[index])
@simple_debug
def setup_grid (self, grid, group_size):
self.doing_initial_setup = True
if isinstance(grid, sudoku.SudokuGrid):
self.grid = sudoku.InteractiveSudoku(grid.grid, group_size = grid.group_size)
else:
self.grid = sudoku.InteractiveSudoku(grid, group_size = group_size)
for x in range(group_size):
for y in range(group_size):
val = self.grid._get_(x, y)
if val:
self.add_value(x, y, val)
self.doing_initial_setup = False
@simple_debug
def entry_callback (self, widget, *args):
if not widget.get_text():
self.remove(widget.x, widget.y, *args)
# Trackers need to be redisplayed on an undo
if args and args[0] == 'undo-change':
self.show_track()
else:
self.entry_validate(widget, *args)
def update_all_hints (self):
for x in range(self.group_size):
for y in range(self.group_size):
e = self.__entries__[(x, y)]
if e.read_only:
pass
elif e.get_text():
e.set_note_text(bottom_text = '')
else:
self.show_hint_for_entry(e)
def update_all_notes (self):
'''Display the notes for all the cells
The notes are context sensitive to the trackers. This method displays
all of the notes for the currently viewed selection.
'''
for x in range(self.group_size):
for y in range(self.group_size):
self.__entries__[(x, y)].show_note_text()
@simple_debug
def entry_validate (self, widget, *args):
val = widget.get_value()
if (args and args[0] == 'undo-change'):
# When undoing from one value to another - remove the errors from
# the previous value and add the new value to the proper tracker
self.remove_error_highlight()
self.add_value(widget.x, widget.y, val, widget.tracker_id)
else:
self.add_value(widget.x, widget.y, val)
if self.grid.check_for_completeness():
self.emit('puzzle-finished')
def highlight_conflicts (self, x, y):
'''highlight any squares that conflict with position x,y.
Conflict resolution is taken care of completely within
the InteractiveGrid class. A list of conflicting cells
are stored in InteractiveGrid.conflicts
'''
# Return if there are no conflicts for this cell
if not self.grid.conflicts.has_key((x, y)):
return
# Highlight the current cell
self.__entries__[(x, y)].set_error_highlight(True)
# Then highlight any cells that conflict with it
for coord in self.grid.conflicts[(x, y)]:
self.__entries__[coord].set_error_highlight(True)
def set_value(self, x, y, val):
'''Sets value for position x, y to val.
Calls set_text_interactive so the history list is updated.
'''
self.__entries__[(x, y)].set_text_interactive(str(val))
@simple_debug
def add_value (self, x, y, val, tracker = None):
"""Add value val at position x, y.
If tracker is set, we track the value with it. Otherwise,
the current tracker is used(default).
"""
# If the cell already has a value - remove it first.
e = self.__entries__[(x, y)]
if e.get_value():
self.remove(x, y)
# Explicitly specified tracker
if tracker:
# Only add it to the display when it's tracker is visible
if tracker == tracker_info.NO_TRACKER or tracker == self.tinfo.showing_tracker:
self.__entries__[(x, y)].set_value(val, tracker)
# If the tracker isn't showing at the moment - add it as a trace
if tracker != tracker_info.NO_TRACKER:
self.tinfo.add_trace(x, y, val, tracker)
else:
# Add a trace(tracked value) if a tracker is selected
if self.tinfo.current_tracker != tracker_info.NO_TRACKER:
self.tinfo.add_trace(x, y, val)
# Remove all tracked values(all traces) for the cell if the player
# adds an untracked value
else:
self.tinfo.remove_trace(x, y)
self.__entries__[(x, y)].set_value(val, self.tinfo.current_tracker)
if self.doing_initial_setup:
self.__entries__[(x, y)].set_read_only(True)
else:
self.__entries__[(x, y)].recolor(self.tinfo.current_tracker)
# Add it to the underlying grid
self.grid.add(x, y, val, True)
# Highlight any conflicts that the new value creates
self.highlight_conflicts(x, y)
# Draw our entry
self.__entries__[(x, y)].queue_draw()
# Update all hints if we need to
if self.always_show_hints and not self.doing_initial_setup:
self.update_all_hints()
if not self.doing_initial_setup:
self.mark_impossible_implications(x, y)
@simple_debug
def remove (self, x, y, *args):
"""Remove x, y from our visible grid.
*args is passed from the undo mechanism
"""
e = self.__entries__[(x, y)]
# Always call the grid's remove() for proper conflict resolution
if self.grid:
self.grid.remove(x, y)
self.remove_error_highlight()
# Remove it from the tracker. When removing via undo, the trace
# manipulation is handled at a higher level
if not args or args[0] != 'undo-change':
if e.tracker_id != tracker_info.NO_TRACKER:
self.tinfo.remove_trace(x, y, e.tracker_id)
# Reset the value and tracker id
e.set_value(0, tracker_info.NO_TRACKER)
# Update all hints if we need to
if self.grid and self.always_show_hints and not self.doing_initial_setup:
self.update_all_hints()
if not self.doing_initial_setup:
self.mark_impossible_implications(x, y)
def remove_error_highlight (self):
'''remove error highlight from [x, y] and also all errors caused by it
Conflict resolution is now handled within the InteractiveSudoku class.
If any conflicts were cleared on the last remove() then they are
stored in grid.cleared_conflicts
'''
if not self.grid.cleared_conflicts:
return
for coord in self.grid.cleared_conflicts:
linked_entry = self.__entries__[coord]
linked_entry.set_error_highlight(False)
@simple_debug
def auto_fill (self):
changed = self.grid.auto_fill()
retval = []
for coords, val in changed:
self.add_value(coords[0], coords[1], val)
retval.append((coords[0], coords[1], val))
if self.grid.check_for_completeness():
self.emit('puzzle-finished')
return retval
@simple_debug
def auto_fill_current_entry (self):
e = self.get_focused_entry()
if not e:
return
filled = self.grid.auto_fill_for_xy(e.x, e.y)
if filled and filled != -1:
e.set_text_interactive('')
e.set_text_interactive(str(filled[1]))
def __set_impossible (self, coords, setting):
'''Call set_impossible() on a grid entry
This function is a helper for the 'Warn about unfillable squares'
feature. It only calls set_impossible() if the option is on to prevent
a check against the show_impossible_implications flag elsewhere. The
return from this function indicates whether or not the cell "may"
have been modified, which is basically the value of the option setting.
'''
if self.show_impossible_implications:
self.__entries__[coords].set_impossible(setting)
return self.show_impossible_implications
def display_impossible_implications (self):
'''Start X-marking cells that have no possible values
'''
self.show_impossible_implications = True
for imp_cell in self.impossibilities:
self.__set_impossible(imp_cell, True)
self.impossible_hints += 1
if self.always_show_hints:
self.update_all_hints()
def hide_impossible_implications (self):
'''Stop X-marking cells that have no possible values
'''
for imp_cell in self.impossibilities:
self.__set_impossible(imp_cell, False)
self.show_impossible_implications = False
if self.always_show_hints:
self.update_all_hints()
@simple_debug
def mark_impossible_implications (self, x, y, check_conflicts = True):
'''Mark cells with X if they have no possible values
The hint this method provides can be turned on and off from the
menu Tools->'Warn about unfillable squares' option.
The check_conflicts parameter is for internal use only. It is used as
a one level recursion on conflicts that the original target is involved
with.
Impossibilities are tracked regardless of the user's option setting.
This was done to allow the user to toggle the option mid-game and still
behave properly. Conditional X-marking of cells happens in the
__set_impossible() function.
'''
# Make sure we have a grid to work with
if not self.grid:
return
# Flag whether or not we need to update hints
grid_modified = False
# Find any new impossible cells based on calling cell
implications = self.grid.find_impossible_implications(x, y)
if implications:
for imp_cell in implications:
grid_modified = self.__set_impossible(imp_cell, True)
# Add them to the list if they aren't there already...
if not imp_cell in self.impossibilities:
self.impossibilities.append(imp_cell)
# But don't score it unless the option is on
if self.show_impossible_implications:
self.impossible_hints += 1
# Reset the list of impossible cells ignoring the called cell. Use a
# copy to iterate over, so items can be removed while looping.
if self.impossibilities:
for imp_cell in self.impossibilities[:]:
if imp_cell == (x, y):
continue
if self.grid.possible_values(*imp_cell):
self.impossibilities.remove(imp_cell)
grid_modified = self.__set_impossible(imp_cell, False)
else:
grid_modified = self.__set_impossible(imp_cell, True)
# If any conflicts have been cleared or created, mark any impossible
# cells they may have caused or removed
if check_conflicts:
for xx, yy in self.grid.cleared_conflicts:
self.mark_impossible_implications(xx, yy, False)
if self.grid.conflicts.has_key((x, y)):
for xx, yy in self.grid.conflicts[(x, y)]:
self.mark_impossible_implications(xx, yy, False)
# Update the hints if we need to
if grid_modified and self.always_show_hints:
self.update_all_hints()
def delete_by_tracker (self):
'''Delete all cells tracked by the current tracker
The values are deleted from the tracker as well as the visible grid.
'''
ret = []
tracker = self.tinfo.get_tracker(self.tinfo.showing_tracker)
if not tracker:
return ret
for (x, y), value in tracker.items():
ret.append((x, y, value, self.tinfo.showing_tracker))
self.remove(x, y)
if self.grid and self.grid._get_(x, y):
self.grid.remove(x, y)
return ret
def cover_track(self, hide = False):
'''Hide the current tracker
All tracked values are deleted from the display, but kept by the
tracker. Setting hide to True changes prevents anything but untracked
values to be shown after the call.
'''
track = self.tinfo.get_tracker(self.tinfo.showing_tracker)
if track:
for coord in track.keys():
self.__entries__[coord].set_value(0, tracker_info.NO_TRACKER)
self.grid.remove(*coord)
self.remove_error_highlight()
self.mark_impossible_implications(*coord)
if hide:
self.tinfo.hide_tracker()
# Update all hints if we need to
if self.always_show_hints and not self.doing_initial_setup:
self.update_all_hints()
def show_track(self):
'''Displays the current tracker items
The values and notes for the currently showing tracker will be
displayed
'''
track = self.tinfo.get_tracker(self.tinfo.showing_tracker)
if not track:
return
for (x, y), value in track.items():
self.__entries__[(x, y)].set_value(value, self.tinfo.showing_tracker)
self.__entries__[(x, y)].recolor(self.tinfo.showing_tracker)
# Add it to the underlying grid
self.grid.add(x, y, value, True)
# Highlight any conflicts that the new value creates
self.highlight_conflicts(x, y)
# Draw our entry
self.__entries__[(x, y)].queue_draw()
self.mark_impossible_implications(x, y)
# Update all hints if we need to
if self.always_show_hints and not self.doing_initial_setup:
self.update_all_hints()
if __name__ == '__main__':
window = Gtk.Window()
window.connect('delete-event', Gtk.main_quit)
def test_number_grid ():
t = SudokuNumberGrid(4)
window.add(t)
t.__entries__[(0, 1)].set_color((0.0, 1.0, 0.0))
t.__entries__[(0, 1)].set_value(4)
t.__entries__[(1, 1)].set_error_highlight(True)
t.__entries__[(1, 1)].set_value(1)
t.__entries__[(2, 1)].set_color((0.0, 0.0, 1.0))
t.__entries__[(2, 1)].set_error_highlight(True)
t.__entries__[(2, 1)].set_value(2)
t.__entries__[(3, 1)].set_color((0.0, 0.0, 1.0))
t.__entries__[(3, 1)].set_error_highlight(True)
t.__entries__[(3, 1)].set_error_highlight(False)
t.__entries__[(3, 1)].set_value(3)
t.__entries__[(3, 1)].set_note_text('234', '12')
def reproduce_foobared_rendering ():
from dialog_swallower import SwappableArea
sgd = SudokuGameDisplay()
sgd.set_bg_color('black')
vb = Gtk.VBox()
hb = Gtk.HBox()
swallower = SwappableArea(hb)
tb = Gtk.Toolbar()
b = Gtk.ToolButton(stock_id = Gtk.STOCK_QUIT)
b.connect('clicked', lambda x: window.hide() or Gtk.main_quit())
tb.add(b)
def run_swallowed_dialog (*args):
md = MessageDialog(title = "Bar", label = "Bar", sublabel = "Baz "*12)
swallower.run_dialog(md)
b2 = Gtk.ToolButton(label = 'Dialog')
b2.connect('clicked', run_swallowed_dialog)
tb.add(b2)
vb.pack_start(tb, fill = False, expand = False)
vb.pack_start(swallower, padding = 12)
window.add(vb)
window.show_all()
from gtk_goodies.dialog_extras import MessageDialog
md = MessageDialog(title = "Foo", label = "Foo", sublabel = "Bar "*12)
swallower.run_dialog(md)
hb.pack_start(sgd, padding = 6)
game = '''1 8 4 2 0 0 0 0 0
0 6 0 0 0 9 1 2 0
0 2 0 0 8 0 0 0 0
0 1 8 0 5 0 0 0 0
9 0 0 0 0 0 0 0 3
0 0 0 0 1 0 6 5 0
0 0 0 0 9 0 0 8 0
0 5 7 1 0 0 0 9 0
0 0 0 0 0 3 5 4 7'''
sgd.change_grid(game, 9)
def test_sudoku_game ():
game = '''1 8 4 2 0 0 0 0 0
0 6 0 0 0 9 1 2 0
0 2 0 0 8 0 0 0 0
0 1 8 0 5 0 0 0 0
9 0 0 0 0 0 0 0 3
0 0 0 0 1 0 6 5 0
0 0 0 0 9 0 0 8 0
0 5 7 1 0 0 0 9 0
0 0 0 0 0 3 5 4 7'''
sgd = SudokuGameDisplay(game)
sgd.set_bg_color('black')
window.add(sgd)
window.show_all()
# test_number_grid()
# reproduce_foobared_rendering()
test_sudoku_game()
window.show_all()
Gtk.main()
|