/usr/share/crawl/settings/init.txt is in crawl-common 2:0.10.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 | # Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as:
# cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
# options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.
#
# The options for monster glyphs and item colours don't matter for Tiles.
# Similarily, tile options are ignored in console games.
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# target_unshifted_dirs = true
# clear_messages = true
#
# And to revert monster glyph and colouring changes:
# include = 034_monster_glyphs.txt
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace
# | trident | unarmed | random)
# species = (Human |...| Vampire | random)
# job = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
# restart_after_game = true
# default_manual_training = true
##### 2- File System ###############################################
#
# crawl_dir = <path>
# morgue_dir = morgue
# save_dir = saves
# macro_dir = settings/
# sound = <regex>:<path to sound file>
##### 3- Lua Files #################################################
#
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/trapwalk.lua
# kills.lua yields more information at the cost of huge dumps.
# lua_file = lua/kills.lua
# autofight.lua allows binding both movement and attack a single key.
# Use at your own discretion! See options_guide.txt for details.
lua_file = lua/autofight.lua
##### 4- Interface #################################################
#
##### 4-a Picking up and Dropping ###############
#
autopickup = $?!+"/%
# There is a long list of autopickup exceptions in
include = autopickup_exceptions.txt
drop_filter = useless_item
# default_autopickup = false
# autopickup_no_burden = false
# pickup_thrown = false
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
# drop_filter = skeleton, corpse, useless_item
# default_friendly_pickup = (none | friend | player | all)
##### 4-b Targetting ############################
#
# default_target = false
# target_unshifted_dirs = true
# darken_beyond_range = false
##### 4-c Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# clean_map = true
##### 4-d Branding ##############################
#
# friend_brand = hi:green
# neutral_brand = hi:lightgrey
# stab_brand = hi:blue
# may_stab_brand = hi:yellow
# heap_brand = reverse
# feature_item_brand = reverse
# trap_item_brand = reverse
##### 4-e Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# show_waypoints = false
##### 4-f Viewport Options ###################
#
# view_max_width = 33
# view_max_height = 21
# view_lock_x = false
# view_lock_y = false
# view_lock = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x = 2
# scroll_margin_y = 2
# scroll_margin = 2
##### 4-g Travel and Exploration #################
#
# travel_delay = 20
# explore_delay = -1
# travel_avoid_terrain = shallow water
#
# explore_greedy = false
# explore_stop = items,greedy_pickup_smart,stairs,shops,altars,gates
# explore_stop += greedy_visited_item_stack
# explore_improved = true
# explore_wall_bias = 0
# travel_key_stop = false
#
# explore_stop_pickup_ignore = curare
auto_exclude = oklob,statue,curse skull,roxanne,hyperactive,lightning spire
# tc_reachable = blue
# tc_dangerous = cyan
# tc_disconnected = darkgrey
# tc_excluded = lightmagenta
# tc_exclude_circle = red
# runrest options (require runrest.lua to be included above)
runrest_ignore_poison = 2:30
runrest_ignore_monster = butterfly:1
# runrest_ignore_monster = swamp worm:3
# The file runrest_messages.txt contains a list of default
# runrest message settings. Add your own before this to override
# later settings.
# runrest_stop_message = You hear a.* slurping noise
# runrest_ignore_message = Jiyva's power touches on your attributes
include = runrest_messages.txt
trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
#rest_wait_both = true
##### 4-h Stashes ###############################
#
# annotate_item_class = true
# annotate_item_dropped = true
##### 4-i Command Enhancements ##################
#
# auto_list = false
# auto_switch = true
# easy_open = false
# easy_unequip = false
# equip_unequip = true
# easy_confirm = (none | safe | all)
# allow_self_target = (yes | no | prompt)
# confirm_butcher = (auto | always | never)
# prefer_safe_chunks = false
# easy_eat_chunks = true
# easy_eat_gourmand = true
# easy_eat_contaminated = true
# auto_eat_chunks = true
# prompt_for_swap = false
# easy_quit_item_prompts = false
# easy_exit_menu = true
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
sort_menus = inv: true : equipped, freshness, charged
# autofight_stop = 30
##### 4-j Messages and Display Enhancements #####
#
# hp_warning = 30
# mp_warning = 0
# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# stat_colour = 1:lightred, 3:red
# status_caption_colour = yellow
# mlist_min_height = 4
# msg_min_height = 7
# msg_max_height = 10
# mlist_allow_alternate_layout = true
# messages_at_top = true
# mlist_targetting = true
# show_gold_turns = true
# show_game_turns = true
# show_newturn_mark = false
# clear_messages = true
# small_more = true
# show_more = false
# show_inventory_weights = true
# item_stack_summary_minimum = 5
# list_rotten = false
# msg_condense_repeats = false
# msg_condense_short = false
# show_no_ctele = false
# skill_focus = false
##### Colours (messages and menus) #####
#
# menu_colour_prefix_class = false
# menu_colour_shops = false
# Food is colour coded in standard_colours.txt as follows:
include = standard_colours.txt
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause nausea ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
include = food_colouring.txt
# There is elaborate colouring of items in the inventory (and other menus)
# depending on their usefulness, taking species and other criteria into account.
include = menu_colours.txt
# Colouring of autoinscribed god gifts
menu_colour = pickup:green:god gift
# Highlight (partly) selected items
menu_colour = inventory:white:\w \+\s
menu_colour = inventory:white:\w \#\s
# Colouring of messages
# Messages are colour coded in standard_colours.txt as follows:
#
# lightred = really important messages ($danger)
# yellow = significant messages ($warning)
# lightred = item damaged/destroyed ($item_dmg [same as $danger])
# darkgrey = boring, message clutter ($boring)
#
include = messages.txt
# Colouring for the notes
menu_colour = notes:white:Reached XP level
# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour = mute:warning:comes into view
# message_colour = mute:You start (searching|resting)
# message_colour = mute:Done searching
# message_colour = mute:(HP|Magic) restored
# message_colour = mute:warning:Not with.*(in view|monsters around)
# You can also enforce a --more-- prompt for messages
## Avoid wasting turns with aborted actions:
# force_more_message = There are no visible monsters within range
# force_more_message = This wand has no charges
force_more_message = You have reached level
force_more_message = Your scales start
force_more_message = You fall through a shaft
## Reduce chance of drowning because levitation or form runs out:
force_more_message = Careful!
# Announcements of timed portal vaults (bazaar, labyrinths):
force_more_message = interdimensional caravan
force_more_message = distant snort
##### 4-k Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed
##### 4-l Channels ##############################
#
# channel.multiturn = mute
##### 4-m Inscriptions ##########################
#
# autoinscribe = bad_item.*potion:!q
# autoinscribe = potion.*mutation:!q
# autoinscribe = royal jell:=g
# autoinscribe_artefacts = false
# autoinscribe_cursed = false
# autoinscribe = fruit:!e
##### 4-n Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
##### 4-t Tile related Options ##################
# All tiles specific options are in the external file
include = tiles_options.txt
##### 5- Dump File #################################################
#
##### 5-a Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_order += spell_usage, action_counts
# dump_book_spells = false
##### 5-b Notes #################################
#
# user_note_prefix=@@@
ood_interesting = 8
note_hp_percent = 5
note_skill_levels = 1,5,10,15,27
#note_all_skill_levels = true
#note_skill_max = false
#note_all_spells = false
#note_xom_effects = false
note_items = rod of, acquirement, preservation, running, of Zot
note_messages = You pass through the gate
note_messages = cast .* Abyss
note_messages = Your scales start
note_messages = protects you from harm
note_messages = You fall through a shaft
note_monsters = orb of fire, ancient lich, Sigmund
##### 6- Miscellaneous #############################################
#
##### 6-a All OS ################################
#
# mouse_input = true
# wiz_mode = no
# char_set = ascii
# use_fake_player_cursor = false
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow = brown
#
# pizza = Sausage
# show_player_species = true
# See options_guide.txt for the options
# cset, feature, mon_glyph
## Highlight the edge of unexplored terrain.
# feature = explore horizon {',,green}
##### 6-b Windows console #######################
#
# dos_use_background_intensity = true
# background = black
##### 6-c Unix console ##########################
#
# use_fake_cursor = false
##### 6-d Alternative keybinding files ##########
#
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
#
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
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