/usr/share/crawl/dat/descript/features.txt is in crawl-common 2:0.10.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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A basalt altar of Yredelemnul
An altar to Yredelemnul the Dark, worked from columnar basalt.
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A bloodstained altar of Trog
An altar to Trog the Wrathful, crudely made by what seem to be the hands of giants and covered with bloodstains.
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A blossoming altar of Fedhas
An altar to Fedhas Madash, covered in vibrant and colourful plant life.
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A burning altar of Makhleb
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames.
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A closed detected secret door
A wooden door, cunningly hidden. It used to be a secret door but at least for you it's not a secret anymore.
To open it, try simply walking into it, or press 'O'.
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A closed door
A wooden door. To open it, try simply walking into it, or press 'O'.
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A corrupted altar of Lugonu
An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted.
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A crawl-hole back to the Lair
You can climb it to get back to less cramped spaces with less cobwebs.
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A deep blue altar of Sif Muna
An altar of the deepest blue, covered in intricate patterns and writings in long forgotten scripts, devoted to Sif Muna the Loreminder.
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A dry fountain
A dried-up fountain that has seen better days.
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A flagged portal
Whoever built that castle on the other side, they wanted to sort their treasure undisturbed.
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A fountain of clear blue water
Press 'q' to drink from this fountain. Not that it would have any effect, though...
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A fountain of blood
Press 'q' to drink from this fountain, if you absolutely wish to.
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A fountain of sparkling water
Press 'q' to drink from this magic fountain. Expect magical effects, as long as it's still magic.
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A gate leading back out of here
This gate seems to let you return whence you came from.
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A gate leading back out of this place
This gate leads back to the dungeon. Just don't forget your runes if you intend to return.
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A gate leading out of Pandemonium
Finally, a gate that leads back to the dungeon.
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A gate leading to another region of Pandemonium
This gate leads to yet another region of Pandemonium. There'll always be more.
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A one-way gate leading to the halls of Pandemonium
This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.
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A gate to the Realm of Zot
This gate leads to the Realm of Zot, the final stage of your quest as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation, but one piece of information seems to be for certain: The monsters inhabiting this area and protecting the Orb are strong and strange - some of them nowhere encountered but here.
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A gateway to a bazaar
Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by travelling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere.
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A gateway leading out of the Abyss
A gateway out of this accursed place, shimmering and shifting in the impermanent landscape.
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A gateway to the ashen valley of Gehenna
You can feel the heat. Gehenna seems to be made out of nothing but flames, lava and hellfire.
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A gateway to Hell
This gateway leads to the Vestibule of Hell. Few would go there voluntarily.
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A gateway to the Iron City of Dis
Who will stand the test of iron?
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A gateway to the decaying netherworld of Tartarus
This place seems to radiate negative energy.
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A gateway to the freezing wastes of Cocytus
From the frost-bitten lands, a cold chill touches your soul.
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A glowing drain
Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly smelling green water, preying on each other without mercy. The tales also allude to valuable items left by daring and unfortunate visitors, left to grow mildew in the damp caverns.
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A glowing golden altar of the Shining One
An altar to The Shining One, made from the purest gold and almost blinding in its radiance.
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A glowing silver altar of Zin
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently.
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A granite statue
Despite the hardness of the stone, this statue's features have long withered away.
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A hole to the Spider Nest
This is more of a natural sloped shaft than a stairway, but it will do. If you want to die from most potent venoms of this world, that is.
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A labyrinth entrance
A gateway to an intricate maze designed by subtle and malicious minds, its exit guarded by a fearsome monster. Many a hapless adventurer has lost his way in the twisted, shifting passages, and starved to death.
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A magical trap
A magical device designed to harm trespassers that can't be deactivated.
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A mechanical trap
A mechanical contraption designed to harm trespassers. A skilled adventurer can try to disarm it, though.
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A natural trap
A natural hazard, although it looks almost as if designed to harm trespassers.
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A metal wall
A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.
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A one-way gate to the infinite horrors of the Abyss
A one-way gate to a demon-haunted realm, riven by chaos, its very substance impermanent and whimsical, filled with creatures out of nightmare.
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A passage of Golubria
This unstable gateway allows instantaneous travel to another nearby passage of Golubria, and will close behind anything passing through it.
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A portal to somewhere
A gash-like tear in reality that looks into some terrifying, starry otherworld. Thankfully, the magic that opened this portal prevents its vacuum from consuming and swallowing everything in sight.
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A radiant altar of Vehumet
An altar, ablaze in the lights of Iskenderun and promising great destructive powers to those who would follow Vehumet.
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A rock wall
This wall consists of simple rock.
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A rock-blocked tunnel
The way you came in doesn't seem to be passable anymore.
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A rocky tunnel leading out of this place
An unstable passage in the volcanic rock, admitting a draft of cool air from beyond.
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A roughly hewn altar of Beogh
An altar to Beogh, unmistakably roughly hewn by orcish artisans.
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A sand-covered staircase
You can make out a staircase leading downwards into a small tomb. Sand surrounds the staircase and is continuously pouring onto it. Before long the staircase will be gone. They say that some distant relatives of the pharaohs were entombed here.
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A shaft
A deep hole. Who knows where you might end up if you were to fall through it?
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A shattered altar of Ashenzari
This crystal altar shattered to pieces when Ashenzari was cursed. But still, there is power here: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald.
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A shimmering altar of Xom
This altar constantly shimmers in all visible colours and probably some invisible ones, too, matching the whims of Xom the Unpredictable, to whom it is dedicated.
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A shop
A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.
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A slime covered rock wall
This rock wall is thickly coated with bright green slime. Ewwwwww.
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A snail-covered altar of Cheibriados
This altar somehow seems more stationary than the others.
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A sparkling altar of Nemelex Xobeh
This altar sparkles with a lightshow brighter than any gambling den's to attract followers for Nemelex Xobeh.
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A staircase back to the Crypt
These stairs lead back up to the Crypt.
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A staircase back to the Dungeon
These stairs lead back up to the familiarity of the dungeon.
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A staircase back to the Lair
These stairs lead back up to the Lair of Beasts.
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A staircase back to the Mines
These wide stairs lead back to the Orcish Mines.
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A staircase back to the Vaults
These stairs lead back to the mighty Vaults.
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A staircase to the Crypt
These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.
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A staircase to the Ecumenical Temple
An entrance to a temple of Gods, a place of peace and refuge from the insanity of the dungeon.
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A staircase to the Elven Halls
A wide stair down to the murky depths of the halls of the deep elves, skilled warriors with blades and bows, and fearsome sorcerers and magicians.
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A staircase to the Hall of Blades
These stairs lead to the Hall of Blades. The steps seem to have been beaten and chipped by assaults from the animated weapons therein.
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A staircase to the Hive
You hear an angry and manifold buzzing.
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A staircase to the Lair
These stairs lead down to the Lair of Beasts, for a change of climate.
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A staircase to the Orcish Mines
An entrance to the mines of the orcs, filled with their gold, but treacherous and easy to get trapped in.
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A staircase to the Dwarven Hall
An entrance to the well-worked hall of the dwarves. You think you can smell ale.
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A staircase to the Enchanted Forest
An entrance to the spriggan forest. Snap a twig and you're dead. Actually, they won't wait until you do that.
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A staircase to the Shoals
Here be the Shoals: exotic underground beaches, salty spray and creatures that bite, stab and maul.
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A staircase to the Slime Pits
An entrance to the amorphous realm of acids, jellies and slimes.
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A staircase to the Snake Pit
Here is the way to the home of the serpent, the lair of the naga.
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A staircase to the Swamp
A stair to a swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.
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A staircase to the Tomb
A way to the Tomb of the Ancients, a place of damnation, of horrors animated by the vilest necromancy.
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A staircase to the Vaults
These stairs lead down into the Vaults, said to be home to great treasures. They are sprinkled with spots of blood.
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A stone staircase leading down
These stairs lead further down.
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A stone staircase leading up
These stairs lead back up.
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A stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.
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A translucent rock wall
The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.
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A translucent stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent.
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A translucent unnaturally hard rock wall
This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.
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A trap
It's a trap!
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A tree
While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.
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A viscous altar of Jiyva
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and you don't really want to know.
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A wall of green crystal
For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.
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A wall of solid wax
These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.
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A wall of the weird stuff which makes up Pandemonium
This wall is made from the weird stuff which makes up Pandemonium, but seems to be like rock in most other aspects.
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A white marble altar of Elyvilon
An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification.
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A web
The spider who left this web must have been huge, as it seems to be made for trapping {{ return you.genus(true) }} rather than flies.
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An abandoned shop
This shop has been abandoned.
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An ancient bone altar of Kikubaaqudgha
Ancient bones were piled here to form an altar to the terrible Demon-God Kikubaaqudgha.
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An empty arch of ancient stone
A stone archway that seems to have stood here forever and doesn't seem to lead anywhere in particular.
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An escape hatch in the ceiling
A spring-loaded one-way escape hatch set in the ceiling.
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An escape hatch in the floor
A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next.
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An iron altar of Okawaru
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp.
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An iron grate
This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.
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An open door
A wooden door. You can close it by standing next to it and {{
if crawl.is_tiles() then
return "either doing Ctrl-L-Click on the door or pressing 'C'."
else
return "pressing 'C'."
end}}
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An orcish idol
An idol of the orc god Beogh. Destroying it is likely to incur Beogh's wrath.
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An unnaturally hard rock wall
You cannot affect this wall by any means.
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An unnaturally hard stone wall
This stone wall is harder than... stone. In fact, there's exactly nothing you can do about it.
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The endless lava
A sea of fire and brimstone that goes as far as you can see. Which is not far because of thick smoke.
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.
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A floor
Dungeon floor.
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Some deep water
This water is as deep as it is dangerous. No sane traveller would try to set foot into it, apart from those who fly or swim. Let it be a warning for you: many confused adventurers found their death at the depths, and an untimely end of levitation drowned even more hopeful trespassers.
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Some lava
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
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Some shallow water
This waist-deep, misty water makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.
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The open sea
Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.
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