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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkFrameBufferObjectBase.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkFrameBufferObjectBase - abstract interface to OpenGL FBOs
// .SECTION Description
// API for classes that encapsulate an OpenGL Frame Buffer Object.

#ifndef vtkFrameBufferObjectBase_h
#define vtkFrameBufferObjectBase_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"

class vtkRenderer;
class vtkProp;
class vtkInformation;

class VTKRENDERINGCORE_EXPORT vtkFrameBufferObjectBase : public vtkObject
{
 public:
  vtkTypeMacro(vtkFrameBufferObjectBase, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  virtual int *GetLastSize() = 0;
  virtual void GetLastSize (int &_arg1, int &_arg2) = 0;
  virtual void GetLastSize (int _arg[2]) = 0;

protected:
  vtkFrameBufferObjectBase(); // no default constructor.
  ~vtkFrameBufferObjectBase();

private:
  vtkFrameBufferObjectBase(const vtkFrameBufferObjectBase &);  // Not implemented.
  void operator=(const vtkFrameBufferObjectBase &);  // Not implemented.
};

#endif