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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkFrameBufferObjectBase.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkFrameBufferObjectBase - abstract interface to OpenGL FBOs
// .SECTION Description
// API for classes that encapsulate an OpenGL Frame Buffer Object.
#ifndef vtkFrameBufferObjectBase_h
#define vtkFrameBufferObjectBase_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkRenderer;
class vtkProp;
class vtkInformation;
class VTKRENDERINGCORE_EXPORT vtkFrameBufferObjectBase : public vtkObject
{
public:
vtkTypeMacro(vtkFrameBufferObjectBase, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
virtual int *GetLastSize() = 0;
virtual void GetLastSize (int &_arg1, int &_arg2) = 0;
virtual void GetLastSize (int _arg[2]) = 0;
protected:
vtkFrameBufferObjectBase(); // no default constructor.
~vtkFrameBufferObjectBase();
private:
vtkFrameBufferObjectBase(const vtkFrameBufferObjectBase &); // Not implemented.
void operator=(const vtkFrameBufferObjectBase &); // Not implemented.
};
#endif
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