/usr/include/osgFX/Registry is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_REGISTRY_
#define OSGFX_REGISTRY_
#include <osgFX/Export>
#include <osgFX/Effect>
#include <osg/ref_ptr>
#include <map>
#include <string>
namespace osgFX
{
    class OSGFX_EXPORT Registry : public osg::Referenced
    {
    public:
        struct Proxy {
            Proxy(const Effect* effect): _effect(effect)
            {
                Registry::instance()->registerEffect(effect);
            }
            ~Proxy()
            {
                Registry::instance()->removeEffect(_effect.get());
            }
        private:
            osg::ref_ptr<const Effect> _effect;
        };
        typedef std::map<std::string, osg::ref_ptr<const Effect> > EffectMap;
        static Registry* instance();
        inline void registerEffect(const Effect* effect);
        inline void removeEffect(const Effect* effect);
        inline const EffectMap& getEffectMap() const;
    protected:
        // Registry is a singleton; constructor and destructor must be protected
        Registry();
        ~Registry() {}
    private:
        EffectMap _effects;
    };
    // INLINE METHODS
    inline const Registry::EffectMap& Registry::getEffectMap() const
    {
        return _effects;
    }
    inline void Registry::registerEffect(const Effect* effect)
    {
        _effects[effect->effectName()] = effect;
    }
    inline void Registry::removeEffect(const Effect* effect)
    {
        EffectMap::iterator itr = _effects.find(effect->effectName());
        if (itr != _effects.end())
        {
            _effects.erase(itr);
        }
    }
}
#endif
 |