/usr/include/osgDB/ConvertBase64 is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
/* This file is derived from the libb64 project which itself was released to public domain.
 * For details, see http://sourceforge.net/projects/libb64. Original code by Chris Venter
 * c++ wrapper for a base64 encoding and decoding algorithm
*/
#ifndef OSGDB_CONVERTBASE64_H
#define OSGDB_CONVERTBASE64_H 1
#include <iostream>
#include <string>
#include <vector>
#include <osgDB/Export>
namespace osgDB
{
    const int BUFFERSIZE = 8192;
    typedef enum
    {
        step_a, step_b, step_c, step_d
    } base64_decodestep;
    typedef enum
    {
        step_A, step_B, step_C
    } base64_encodestep;
    typedef struct
    {
        base64_encodestep step;
        char result;
        int stepcount;
    } base64_encodestate;
    typedef struct
    {
        base64_decodestep step;
        char plainchar;
    } base64_decodestate;
    class OSGDB_EXPORT Base64encoder
    {
    public:
        Base64encoder(int buffersize_in = BUFFERSIZE)
        : _buffersize(buffersize_in)
        {}
        int encode(char value_in);
        int encode(const char* code_in, const int length_in, char* plaintext_out);
        int encode_end(char* plaintext_out);
        void encode(std::istream& istream_in, std::ostream& ostream_in);
        void encode(const char* chars_in, int length_in, std::string& code_out);
    private:
        base64_encodestate _state;
        int _buffersize;
    };
    class OSGDB_EXPORT Base64decoder
    {
    public:
        Base64decoder(int buffersize_in = BUFFERSIZE)
        : _buffersize(buffersize_in)
        {}
        int decode(char value_in);
        int decode(const char* code_in, const int length_in, char* plaintext_out);
        void decode(std::istream& istream_in, std::ostream& ostream_in);
        // Decode strings, returns one char* of appropriate size
        // Note that deallocation of char* is up to the caller of this method
        char* decode(const std::vector<std::string>& str_in, std::vector<unsigned int>& pos_out);
    private:
        base64_decodestate _state;
        int _buffersize;
    };
} // namespace osgDB
#endif // BASE64_DECODE_H
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