/usr/include/osgAnimation/Skeleton is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | /*  -*-c++-*-
 *  Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_SKELETON
#define OSGANIMATION_SKELETON 1
#include <osgAnimation/Export>
#include <osg/MatrixTransform>
#include <osg/Callback>
namespace osgAnimation
{
    class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
    {
    public:
        META_Node(osgAnimation, Skeleton);
        class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
        {
        public:
            META_Object(osgAnimation, UpdateSkeleton);
            UpdateSkeleton();
            UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
            virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
            bool needToValidate() const;
        protected:
            bool _needValidate;
        };
        Skeleton();
        Skeleton(const Skeleton&, const osg::CopyOp&);
        void setDefaultUpdateCallback();
    };
}
#endif
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