/usr/include/osg/ArrayDispatchers is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSG_ArrayDispatchers
#define OSG_ArrayDispatchers 1
#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Matrixd>
namespace osg {
// forward declare
class State;
class AttributeDispatchMap;
struct AttributeDispatch : public osg::Referenced
{
    virtual void assign(const GLvoid*) {}
    virtual void operator() (unsigned int) {};
};
/** Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry.*/
class OSG_EXPORT ArrayDispatchers : public osg::Referenced
{
    public:
        ArrayDispatchers();
        ~ArrayDispatchers();
        void setState(osg::State* state);
        void reset();
        void setUseVertexAttribAlias(bool flag) { _useVertexAttribAlias = flag; }
        bool getUseVertexAttribAlias() const { return _useVertexAttribAlias; }
        void activate(unsigned int binding, AttributeDispatch* at)
        {
            if (at) _activeDispatchList[binding].push_back(at);
        }
        void activateVertexArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), vertexDispatcher(array)); }
        void activateColorArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), colorDispatcher(array)); }
        void activateNormalArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), normalDispatcher(array)); }
        void activateSecondaryColorArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), secondaryColorDispatcher(array)); }
        void activateFogCoordArray(osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), fogCoordDispatcher(array)); }
        void activateTexCoordArray(unsigned int unit, osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), texCoordDispatcher(unit, array)); }
        void activateVertexAttribArray(unsigned int unit, osg::Array* array) { if (array && array->getBinding()>osg::Array::BIND_OFF) activate(array->getBinding(), vertexAttribDispatcher(unit, array)); }
        AttributeDispatch* vertexDispatcher(Array* array);
        AttributeDispatch* normalDispatcher(Array* array);
        AttributeDispatch* colorDispatcher(Array* array);
        AttributeDispatch* secondaryColorDispatcher(Array* array);
        AttributeDispatch* fogCoordDispatcher(Array* array);
        AttributeDispatch* texCoordDispatcher(unsigned int unit, Array* array);
        AttributeDispatch* vertexAttribDispatcher(unsigned int unit, Array* array);
        void dispatch(unsigned int binding, unsigned int index)
        {
            AttributeDispatchList& ad = _activeDispatchList[binding];
            for(AttributeDispatchList::iterator itr = ad.begin();
                itr != ad.end();
                ++itr)
            {
                (*(*itr))(index);
            }
        }
        bool active(unsigned int binding) const { return !_activeDispatchList[binding].empty(); }
    protected:
        void init();
        void assignTexCoordDispatchers(unsigned int unit);
        void assignVertexAttribDispatchers(unsigned int unit);
        bool                  _initialized;
        State*                _state;
        AttributeDispatchMap* _vertexDispatchers;
        AttributeDispatchMap* _normalDispatchers;
        AttributeDispatchMap* _colorDispatchers;
        AttributeDispatchMap* _secondaryColorDispatchers;
        AttributeDispatchMap* _fogCoordDispatchers;
        typedef std::vector<AttributeDispatchMap*> AttributeDispatchMapList;
        AttributeDispatchMapList _texCoordDispatchers;
        AttributeDispatchMapList _vertexAttribDispatchers;
        typedef std::vector<AttributeDispatch*> AttributeDispatchList;
        typedef std::vector<AttributeDispatchList> ActiveDispatchList;
        ActiveDispatchList    _activeDispatchList;
        bool                    _useVertexAttribAlias;
};
}
#endif
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