/usr/share/help/da/hitori/strategy.page is in hitori 3.22.0-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | <?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="strategy" xml:lang="da">
<info>
<link type="guide" xref="index#tips"/>
<include xmlns="http://www.w3.org/2001/XInclude" href="legal.xml"/>
<desc>Strategies for playing Hitori.</desc>
</info>
<title>Gameplay Strategies</title>
<p>Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to paint out. One strategy is to use
<key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then use <key>Ctrl</key>-clicking to
highlight all the repeated numbers in each <em>row</em>.</p>
<p>Once this is done for the entire board, the cells which have been highlighted both ways are good candidates for painting, although not
always. When painting a cell, unhighlighting the other cells with the same number in the same row and column as that cell is a good
way to keep track of which cells are still violating <link xref="game">rule 1 of Hitori</link>.</p>
<p>Always bear in mind that rule 2 of Hitori means that two adjacent cells can't both be painted. <app>Hitori</app> will highlight in red the
cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other
unpainted cells will be highlighted in red.</p>
<p>If you get stuck at any point, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Hint</gui></guiseq> for <app>Hitori</app>
to flag a cell which should be painted or unpainted to move closer to a solution.</p>
</page>
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