/usr/include/glm/gtx/transform2.hpp is in libglm-dev 0.9.8.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /// @ref gtx_transform2
/// @file glm/gtx/transform2.hpp
///
/// @see core (dependence)
/// @see gtx_transform (dependence)
///
/// @defgroup gtx_transform2 GLM_GTX_transform2
/// @ingroup gtx
///
/// @brief Add extra transformation matrices
///
/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtx/transform.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_transform2 extension included")
#endif
namespace glm
{
/// @addtogroup gtx_transform2
/// @{
//! Transforms a matrix with a shearing on X axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
tmat3x3<T, P> const & m,
T y);
//! Transforms a matrix with a shearing on Y axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
tmat3x3<T, P> const & m,
T x);
//! Transforms a matrix with a shearing on X axis
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
const tmat4x4<T, P> & m,
T y,
T z);
//! Transforms a matrix with a shearing on Y axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
const tmat4x4<T, P> & m,
T x,
T z);
//! Transforms a matrix with a shearing on Z axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
const tmat4x4<T, P> & m,
T x,
T y);
//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
// - dot(PointOnPlane, normal) * OnPlaneVector 1
// Reflect functions seem to don't work
//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
//! Build planar projection matrix along normal axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> proj2D(
const tmat3x3<T, P> & m,
const tvec3<T, P>& normal);
//! Build planar projection matrix along normal axis.
//! From GLM_GTX_transform2 extension.
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> proj3D(
const tmat4x4<T, P> & m,
const tvec3<T, P>& normal);
//! Build a scale bias matrix.
//! From GLM_GTX_transform2 extension.
template <typename valType, precision P>
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
valType scale,
valType bias);
//! Build a scale bias matrix.
//! From GLM_GTX_transform2 extension.
template <typename valType, precision P>
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
tmat4x4<valType, P> const & m,
valType scale,
valType bias);
/// @}
}// namespace glm
#include "transform2.inl"
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