/usr/include/glm/gtx/matrix_decompose.hpp is in libglm-dev 0.9.8.3-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | /// @ref gtx_matrix_decompose
/// @file glm/gtx/matrix_decompose.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// @brief Decomposes a model matrix to translations, rotation and scale components
///
/// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.
#pragma once
// Dependencies
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../geometric.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_decompose
/// @{
/// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
template <typename T, precision P>
GLM_FUNC_DECL bool decompose(
tmat4x4<T, P> const & modelMatrix,
tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
/// @}
}//namespace glm
#include "matrix_decompose.inl"
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