/usr/include/glm/gtc/random.hpp is in libglm-dev 0.9.8.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | /// @ref gtc_random
/// @file glm/gtc/random.hpp
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
/// @see gtx_random (extended)
///
/// @defgroup gtc_random GLM_GTC_random
/// @ingroup gtc
///
/// @brief Generate random number from various distribution methods.
///
/// <glm/gtc/random.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../vec2.hpp"
#include "../vec3.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_random extension included")
#endif
namespace glm
{
/// @addtogroup gtc_random
/// @{
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min
/// @param Max
/// @tparam genType Value type. Currently supported: float or double scalars.
/// @see gtc_random
template <typename genTYpe>
GLM_FUNC_DECL genTYpe linearRand(
genTYpe Min,
genTYpe Max);
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min
/// @param Max
/// @tparam T Value type. Currently supported: float or double.
/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
/// @see gtc_random
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> linearRand(
vecType<T, P> const & Min,
vecType<T, P> const & Max);
/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
///
/// @param Mean
/// @param Deviation
/// @see gtc_random
template <typename genType>
GLM_FUNC_DECL genType gaussRand(
genType Mean,
genType Deviation);
/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
///
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
T Radius);
/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
///
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
T Radius);
/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
///
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
T Radius);
/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
///
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
T Radius);
/// @}
}//namespace glm
#include "random.inl"
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