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/usr/share/games/flightgear/Phi/3rdparty/jquery/ui/effect-shake.js is in flightgear-phi 2016.4.2+dfsg1-1.

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1
(function(factory){if(typeof define==="function"&&define.amd){define(["jquery","./effect"],factory)}else{factory(jQuery)}})(function($){return $.effects.effect.shake=function(o,done){var el=$(this),props=["position","top","bottom","left","right","height","width"],mode=$.effects.setMode(el,o.mode||"effect"),direction=o.direction||"left",distance=o.distance||20,times=o.times||3,anims=times*2+1,speed=Math.round(o.duration/anims),ref=direction==="up"||direction==="down"?"top":"left",positiveMotion=direction==="up"||direction==="left",animation={},animation1={},animation2={},i,queue=el.queue(),queuelen=queue.length;$.effects.save(el,props);el.show();$.effects.createWrapper(el);animation[ref]=(positiveMotion?"-=":"+=")+distance;animation1[ref]=(positiveMotion?"+=":"-=")+distance*2;animation2[ref]=(positiveMotion?"-=":"+=")+distance*2;el.animate(animation,speed,o.easing);for(i=1;i<times;i++){el.animate(animation1,speed,o.easing).animate(animation2,speed,o.easing)}el.animate(animation1,speed,o.easing).animate(animation,speed/2,o.easing).queue(function(){if(mode==="hide"){el.hide()}$.effects.restore(el,props);$.effects.removeWrapper(el);done()});if(queuelen>1){queue.splice.apply(queue,[1,0].concat(queue.splice(queuelen,anims+1)))}el.dequeue()}});