/usr/include/osgUtil/UpdateVisitor is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_UPDATEVISITOR
#define OSGUTIL_UPDATEVISITOR 1
#include <osg/NodeVisitor>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/LightSource>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/OccluderNode>
#include <osgUtil/Export>
namespace osgUtil {
/**
 * Basic UpdateVisitor implementation for animating a scene.
 * This visitor traverses the scene graph, calling each nodes appCallback if
 * it exists.
 */
class OSGUTIL_EXPORT UpdateVisitor : public osg::NodeVisitor
{
    public:
        UpdateVisitor();
        virtual ~UpdateVisitor();
        META_NodeVisitor(osgUtil, UpdateVisitor)
        virtual void reset();
        /** During traversal each type of node calls its callbacks and its children traversed. */
        virtual void apply(osg::Node& node)         { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Geode& node)        { handle_geode_callbacks(node); }
        virtual void apply(osg::Billboard& node)    { handle_geode_callbacks(node); }
        virtual void apply(osg::LightSource& node)  { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Group& node)        { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Transform& node)    { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Projection& node)   { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Switch& node)       { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::LOD& node)          { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }
    protected:
//         /** Prevent unwanted copy construction.*/
//         UpdateVisitor(const UpdateVisitor&):osg::NodeVisitor() {}
        /** Prevent unwanted copy operator.*/
        UpdateVisitor& operator = (const UpdateVisitor&) { return *this; }
        inline void handle_callbacks(osg::StateSet* stateset)
        {
            if (stateset && stateset->requiresUpdateTraversal())
            {
                stateset->runUpdateCallbacks(this);
            }
        }
        inline void handle_callbacks_and_traverse(osg::Node& node)
        {
            handle_callbacks(node.getStateSet());
            osg::NodeCallback* callback = node.getUpdateCallback();
            if (callback) (*callback)(&node,this);
            else if (node.getNumChildrenRequiringUpdateTraversal()>0) traverse(node);
        }
        inline void handle_geode_callbacks(osg::Geode& geode)
        {
            handle_callbacks(geode.getStateSet());
            osg::NodeCallback* callback = geode.getUpdateCallback();
            if (callback) (*callback)(&geode,this);
            // Call the app callbacks on the drawables.
            for(unsigned int i=0;i<geode.getNumDrawables();++i)
            {
                osg::Drawable::UpdateCallback* callback = geode.getDrawable(i)->getUpdateCallback();
                if (callback) callback->update(this,geode.getDrawable(i));
                handle_callbacks(geode.getDrawable(i)->getStateSet());
            }
            // should we traverse just in case a subclass of Geode adds children??  Won't for now as
            // Geode's arn't designed to have children.
            // traverse(geode);
        }
};
}
#endif
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