/usr/include/osgUtil/ShaderGen is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
/**
 * \brief    Shader generator framework.
 * \author   Maciej Krol
 */
#ifndef OSGUTIL_SHADER_STATE_
#define OSGUTIL_SHADER_STATE_ 1
#include <osgUtil/Export>
#include <osg/NodeVisitor>
#include <osg/State>
namespace osgUtil
{
class OSGUTIL_EXPORT ShaderGenCache : public osg::Referenced
{
public:
    enum StateMask
    {
        BLEND = 1,
        LIGHTING = 2,
        FOG = 4,
        DIFFUSE_MAP = 8, //< Texture in unit 0
        NORMAL_MAP = 16  //< Texture in unit 1 and vertex attribute array 6
    };
    typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;
    ShaderGenCache() {};
    void setStateSet(int stateMask, osg::StateSet *program);
    osg::StateSet *getStateSet(int stateMask) const;
    osg::StateSet *getOrCreateStateSet(int stateMask);
protected:
    osg::StateSet *createStateSet(int stateMask) const;
    mutable OpenThreads::Mutex _mutex;
    StateSetMap _stateSetMap;
};
class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
{
public:
    ShaderGenVisitor();
    ShaderGenVisitor(ShaderGenCache *stateCache);
    void setStateCache(ShaderGenCache *stateCache) { _stateCache = stateCache; }
    ShaderGenCache *getStateCache() const { return _stateCache.get(); }
    /// Top level state set applied as the first one.
    void setRootStateSet(osg::StateSet *stateSet);
    osg::StateSet *getRootStateSet() const { return _rootStateSet.get(); }
    void apply(osg::Node &node);
    void apply(osg::Geode &geode);
    void reset();
protected:
    void update(osg::Drawable *drawable);
    osg::ref_ptr<ShaderGenCache> _stateCache;
    osg::ref_ptr<osg::State> _state;
    osg::ref_ptr<osg::StateSet> _rootStateSet;
};
}
#endif
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