/usr/include/osgUtil/ReflectionMapGenerator is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_REFLECTIONMAPGENERATOR_
#define OSGUTIL_REFLECTIONMAPGENERATOR_
#include <osgUtil/CubeMapGenerator>
namespace osgUtil
{
    /** This is the most simple cube map generator. It performs a direct association
        between reflection vector and RGBA color (C = R).
    */
    class ReflectionMapGenerator: public CubeMapGenerator {
    public:
        inline ReflectionMapGenerator(int texture_size = 64);
        inline ReflectionMapGenerator(const ReflectionMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
    protected:
        virtual ~ReflectionMapGenerator() {}
        ReflectionMapGenerator &operator=(const ReflectionMapGenerator &) { return *this; }
        inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
    };
    // INLINE METHODS
    inline ReflectionMapGenerator::ReflectionMapGenerator(int texture_size)
        : CubeMapGenerator(texture_size)
    {
    }
    inline ReflectionMapGenerator::ReflectionMapGenerator(const ReflectionMapGenerator ©, const osg::CopyOp ©op)
        : CubeMapGenerator(copy, copyop)
    {
    }
    inline osg::Vec4 ReflectionMapGenerator::compute_color(const osg::Vec3 &R) const
    {
        return vector_to_color(R / R.length());
    }
}
#endif
 |