/usr/include/osgSim/MultiSwitch is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSG_MULTISWITCH
#define OSG_MULTISWITCH 1
#include <osg/Group>
#include <osgSim/Export>
namespace osgSim {
/** MultiSwitch is a Group node which allows switching between sets of selected children.
    MultiSwitch is based on the OpenFlight switch behaviour.
*/
class OSGSIM_EXPORT MultiSwitch : public osg::Group
{
    public :
        MultiSwitch();
        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        MultiSwitch(const MultiSwitch&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
        META_Node(osgSim, MultiSwitch);
        virtual void traverse(osg::NodeVisitor& nv);
        void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
        bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
        virtual bool addChild( osg::Node *child );
        virtual bool insertChild( unsigned int index, osg::Node *child );
        virtual bool removeChild( osg::Node *child );
        void setValue(unsigned int switchSet, unsigned int pos,bool value);
        bool getValue(unsigned int switchSet, unsigned int pos) const;
        void setChildValue(const osg::Node* child,unsigned int switchSet, bool value);
        bool getChildValue(const osg::Node* child,unsigned int switchSet) const;
        /** Set all the children off (false), and set the new default child value to off (false).*/
        bool setAllChildrenOff(unsigned int switchSet);
        /** Set all the children on (true), and set the new default child value to on (true).*/
        bool setAllChildrenOn(unsigned int switchSet);
        /** Set a single child to be on, MultiSwitch off all other children.*/
        bool setSingleChildOn(unsigned int switchSet, unsigned int pos);
        /** Set which of the available switch set lists to use.*/
        void setActiveSwitchSet(unsigned int switchSet) { _activeSwitchSet = switchSet; }
        /** Get which of the available switch set lists to use.*/
        unsigned int getActiveSwitchSet() const { return _activeSwitchSet; }
        typedef std::vector<bool>        ValueList;
        typedef std::vector<ValueList>   SwitchSetList;
        typedef std::vector<std::string> SwitchSetNameList;
        /** Set the compile set of different values.*/
        void setSwitchSetList(const SwitchSetList& switchSetList);
        /** Get the compile set of different values.*/
        const SwitchSetList& getSwitchSetList() const { return _values; }
        /** Set the a single set of different values for a particular switch set.*/
        void setValueList(unsigned int switchSet, const ValueList& values);
        /** Get the a single set of different values for a particular switch set.*/
        const ValueList& getValueList(unsigned int switchSet) const { return _values[switchSet]; }
        void setValueName(unsigned int switchSet, const std::string& name);
        const std::string& getValueName(unsigned int switchSet) const { return _valueNames[switchSet]; }
    protected :
        virtual ~MultiSwitch() {}
        void expandToEncompassSwitchSet(unsigned int switchSet);
        // this is effectively a list of bit mask.
        bool              _newChildDefaultValue;
        unsigned int      _activeSwitchSet;
        SwitchSetList     _values;
        SwitchSetNameList _valueNames;
};
}
#endif
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