/usr/include/osgSim/LightPoint is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_LIGHTPOINT
#define OSGSIM_LIGHTPOINT 1
#include <osgSim/Export>
#include <osgSim/Sector>
#include <osgSim/BlinkSequence>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Vec4>
namespace osgSim {
class OSGSIM_EXPORT LightPoint
{
    public:
        enum BlendingMode
        {
            ADDITIVE,
            BLENDED
        };
        LightPoint();
        LightPoint(const osg::Vec3& position,
                   const osg::Vec4& color);
        LightPoint(bool                on,
                   const osg::Vec3& position,
                   const osg::Vec4& color,
                   float            intensity=1.0f,
                   float            radius=1.0f,
                   Sector*          sector=0,
                   BlinkSequence*   blinkSequence=0,
                   BlendingMode     blendingMode=BLENDED);
        LightPoint(const LightPoint& lp);
        LightPoint& operator = (const LightPoint& lp);
        bool                        _on;
        osg::Vec3                   _position;
        osg::Vec4                   _color;
        float                       _intensity;
        float                       _radius;
        osg::ref_ptr<Sector>        _sector;
        osg::ref_ptr<BlinkSequence> _blinkSequence;
        BlendingMode                _blendingMode;
};
}
#endif
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