/usr/include/osgSim/InsertImpostorsVisitor is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_INSERTIMPOSTORSVISITOR
#define OSGSIM_INSERTIMPOSTORSVISITOR
#include <osg/NodeVisitor>
#include <osgSim/Impostor>
namespace osgSim {
/** Insert impostor nodes into scene graph.
  * For example of usage see examples/osgimpostor.
  */
class OSGSIM_EXPORT InsertImpostorsVisitor : public osg::NodeVisitor
{
    public:
        /** Default to traversing all children. */
        InsertImpostorsVisitor();
        META_NodeVisitor(osgSim, InsertImpostorsVisitor)
        void setImpostorThresholdRatio(float ratio) { _impostorThresholdRatio = ratio; }
        float getImpostorThresholdRatio() const { return _impostorThresholdRatio; }
        void setMaximumNumberOfNestedImpostors(unsigned int num) { _maximumNumNestedImpostors = num; }
        unsigned int getMaximumNumberOfNestedImpostors() const { return _maximumNumNestedImpostors; }
        /** Empty visitor, make it ready for next traversal. */
        void reset();
        virtual void apply(osg::Node& node);
        virtual void apply(osg::Group& node);
        virtual void apply(osg::LOD& node);
        /* Insert the required impostors into the scene graph. */
        void insertImpostors();
    protected:
        typedef std::vector< osg::Group* >  GroupList;
        typedef std::vector< osg::LOD* >    LODList;
        GroupList       _groupList;
        LODList         _lodList;
        float           _impostorThresholdRatio;
        unsigned int    _maximumNumNestedImpostors;
        unsigned int    _numNestedImpostors;
};
}
#endif
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