/usr/include/osg/TexMat is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TEXMAT
#define OSG_TEXMAT 1
#include <osg/StateAttribute>
#include <osg/Matrix>
namespace osg {
/** A texture matrix state class that encapsulates OpenGL texture matrix
  * functionality. */
class OSG_EXPORT TexMat : public StateAttribute
{
    public :
        TexMat();
        TexMat(const Matrix& matrix):_matrix(matrix),_scaleByTextureRectangleSize(false) {}
        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        TexMat(const TexMat& texmat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            StateAttribute(texmat,copyop),
            _matrix(texmat._matrix),
            _scaleByTextureRectangleSize(texmat._scaleByTextureRectangleSize) {}
        META_StateAttribute(osg, TexMat, TEXMAT);
        virtual bool isTextureAttribute() const { return true; }
        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& sa) const
        {
            // Check for equal types, then create the rhs variable
            // used by the COMPARE_StateAttribute_Parameter macros below.
            COMPARE_StateAttribute_Types(TexMat,sa)
            // Compare each parameter in turn against the rhs.
            COMPARE_StateAttribute_Parameter(_matrix)
            return 0; // Passed all the above comparison macros, so must be equal.
        }
        /** Set the texture matrix  */
        inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
        /** Get the texture matrix  */
        inline Matrix& getMatrix() { return _matrix; }
        /** Get the const texture matrix  */
        inline const Matrix& getMatrix() const { return _matrix; }
        /** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
          * Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
          * range as if it were the usual non dimensional 0.0 to 1.0 range.
          * Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
          * the TexMat matrix has been loaded.*/
        void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
        /** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
        bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
        /** Apply texture matrix to OpenGL state. */
        virtual void apply(State& state) const;
    protected:
        virtual ~TexMat( void );
        Matrix _matrix;
        bool   _scaleByTextureRectangleSize;
};
}
#endif
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