/usr/include/osg/PolygonStipple is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
// -*- Mode: c++ -*-
#ifndef OSG_POLYGONSTIPPLE
#define OSG_POLYGONSTIPPLE 1
#include <osg/StateAttribute>
#ifndef GL_POLYGON_STIPPLE
    #define GL_POLYGON_STIPPLE  0x0B42
#endif
namespace osg
{
class OSG_EXPORT PolygonStipple : public StateAttribute
{
    public :
        PolygonStipple();
        PolygonStipple(const GLubyte* mask);
        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        PolygonStipple(const PolygonStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
        META_StateAttribute(osg, PolygonStipple, POLYGONSTIPPLE);
        /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
        virtual int compare(const StateAttribute& sa) const;
        virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
        {
            usage.usesMode(GL_POLYGON_STIPPLE);
            return true;
        }
        /** set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask.*/
        void setMask(const GLubyte* mask);
        /** get a pointer to the mask.*/
        inline const GLubyte* getMask() const {return _mask;}
        virtual void apply(State& state) const;
    protected :
        virtual ~PolygonStipple();
        GLubyte _mask[128];
};
}
#endif
 |