/usr/include/oce/PCollection_HDataMap.gxx is in liboce-ocaf-lite-dev 0.15-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_MultiplyDefined.hxx>
#include <Standard_NoSuchObject.hxx>
// ----------------------------------------------------------------------
// Map implementation:
// Last Revision : Jan,8 1993 M. Mercien
// The class SingleList is no more referenced in the
// implementation of Map.
// ----------------------------------------------------------------------
//-----------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------
PCollection_HDataMap::PCollection_HDataMap(const Integer NbBuckets,
const FH& F)
{
Buckets = new PCollection_Array( 1 , NbBuckets);
Hash = F;
}
// ------------------------ READING --------------------------------
//-----------------------------------------------------------------
// NbBuckets : Return the number of buckets
//-----------------------------------------------------------------
Integer PCollection_HDataMap::NbBuckets() const
{
return Buckets->Length();
}
//-----------------------------------------------------------------
// IsEmpty : Return TRUE if the map is empty
//-----------------------------------------------------------------
Boolean PCollection_HDataMap::IsEmpty() const
{
Handle(PCollection_MapNode) aNode;
Boolean Empty = True;
for (Integer i = 1 ; i <= Buckets->Length() ; i++) {
aNode = Buckets->Value(i);
if ( !aNode.IsNull() ) Empty = False;
}
return Empty;
}
//-----------------------------------------------------------------
// Extent : Returns the number of couples (item,key) contained in
// the map.
//-----------------------------------------------------------------
Integer PCollection_HDataMap::Extent() const
{
Integer Number = 0;
Handle(PCollection_MapNode) aNode;
for (Integer i = 1 ; i <= Buckets->Length() ; i++) {
aNode = Buckets->Value(i);
while ( !aNode.IsNull() ) {
Number++;
aNode = aNode->Next();
}
}
return Number;
}
//-----------------------------------------------------------------
// IsBound : Returns TRUE if an element is bounded by K
//-----------------------------------------------------------------
Boolean PCollection_HDataMap::IsBound(const Key& K ) const
{
Integer Res;
Key TheKey;
Handle(PCollection_MapNode) aNode;
Res = Hash.HashCode (K,Buckets->Length());
aNode = Buckets->Value(Res);
while ( !aNode.IsNull() ) {
TheKey = aNode->GetKey();
if ( Hash.Compare(TheKey,K) ) return True;
else aNode = aNode->Next();
}
return False;
}
//-----------------------------------------------------------------
// Find : Returns the element bounded by K
//-----------------------------------------------------------------
Item PCollection_HDataMap::Find(const Key& K ) const
{
Integer Res;
Key TheKey;
Handle(PCollection_MapNode) aNode;
Res = Hash.HashCode (K,Buckets->Length());
aNode = Buckets->Value(Res);
while ( ! aNode.IsNull() ) {
TheKey = aNode->GetKey();
if ( Hash.Compare(TheKey,K) ) return aNode->Value();
else aNode = aNode->Next();
}
NoSuchObject::Raise();
}
// ------------------------ WRITING --------------------------------
//-----------------------------------------------------------------
// Clear : Remove all couples (item,key) from the map.
//-----------------------------------------------------------------
void PCollection_HDataMap::Clear()
{
Handle(PCollection_MapNode) aNode1,aNode2;
for (Integer i = 1 ; i <= Buckets->Length() ; i++) {
aNode1 = Buckets->Value(i);
aNode2.Nullify();
Buckets->SetValue(i,aNode2);
while ( ! aNode1.IsNull() ) {
aNode2 = aNode1->Next();
aNode1.Delete();
aNode1 = aNode2;
}
}
}
//- ----------------------------------------------------------------
// Bind : Add a new couple (Item,Key) in the map. The entry point in
// the map corresponds to the result of Hashcode function (i.e
// HashCode (key)).
//- ----------------------------------------------------------------
void PCollection_HDataMap::Bind(const Key& K , const Item& T)
{
Integer Res ;
Key TheKey;
Handle(PCollection_MapNode) aNode1,aNode2,pnul;
pnul.Nullify();
aNode1 = new PCollection_MapNode ( K , T , pnul) ;
Res = Hash.HashCode (K,Buckets->Length());
aNode2 = Buckets->Value(Res);
if ( ! aNode2.IsNull()) {
while ( ! aNode2.IsNull() ) {
TheKey = aNode2->GetKey();
if ( Hash.Compare(TheKey,K) ) MultiplyDefined::Raise();
aNode2 = aNode2->Next();
}
aNode2 = Buckets->Value(Res);
aNode1->SetNext(aNode2);
}
Buckets->SetValue(Res,aNode1);
}
//-----------------------------------------------------------------
// Rebind : For an existant couple (Key,AnItem) in the map change
// le value of the item.
// If the couple does not exist raise an exception
//-----------------------------------------------------------------
void PCollection_HDataMap::Rebind(const Key& K , const Item& T)
{
Integer Res ;
Key TheKey;
Handle(PCollection_MapNode) aNode;
Res = Hash.HashCode (K,Buckets->Length());
aNode = Buckets->Value(Res);
while ( ! aNode.IsNull() ) {
TheKey = aNode->GetKey();
if ( Hash.Compare(TheKey,K) ) {
aNode->SetValue(T);
return;
}
else {
aNode = aNode->Next();
}
}
NoSuchObject::Raise();
}
//-----------------------------------------------------------------
// Unbind : Remove the couple keyed by K
// If the couple does not exist raise an exception
//-----------------------------------------------------------------
void PCollection_HDataMap::Unbind(const Key& K)
{
Integer Res ;
Key TheKey;
Handle(PCollection_MapNode) aNode,pnul,previous,next;
Res = Hash.HashCode (K,Buckets->Length());
aNode = Buckets->Value(Res);
pnul.Nullify();
previous.Nullify();
while ( ! aNode.IsNull() ) {
TheKey = aNode->GetKey();
if ( Hash.Compare(TheKey,K) ) {
next = aNode->Next();
if (previous.IsNull() && next.IsNull()) { // liste de 1 elt
Buckets->SetValue(Res,pnul);
aNode.Delete();
} else if (previous.IsNull()) { // 1er elt de liste
Buckets->SetValue(Res,next);
aNode.Delete();
next.Nullify();
} else if (next.IsNull()) { // dernier de liste
previous->SetNext(pnul);
aNode.Delete();
} else { // milieu de liste
previous->SetNext(next);
aNode.Delete();
next.Nullify();
}
return;
}
else { // pas le bon noeud
previous = aNode;
aNode = aNode->Next();
}
}
NoSuchObject::Raise();
}
//-----------------------------------------------------------------
// ShallowCopy : ShallowCopy redefinition
//-----------------------------------------------------------------
Handle(Standard_Persistent) PCollection_HDataMap::ShallowCopy() const
{
PCollection_HDataMap* TheCopy = new PCollection_HDataMap (*this);
TheCopy->Buckets =
Handle(PCollection_Array)::DownCast(::ShallowCopy(Buckets));
return TheCopy;
}
//-----------------------------------------------------------------
// ShallowDump : ShallowDump redefinition
//-----------------------------------------------------------------
void PCollection_HDataMap::ShallowDump(OStream& S) const
{
S << "begin class Map "<< endl;
if (!IsEmpty())
Buckets->ShallowDump(S);
else
S << "Empty Map." << endl;
S << "end of class Map." << endl;
}
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