This file is indexed.

/usr/share/pyshared/OpenGL/GL/glget.py is in python-opengl 3.0.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
"""Implementation of the special "glGet" functions

For comparison, here's what a straightforward implementation looks like:

    def glGetDoublev( pname ):
        "Natural writing of glGetDoublev using standard ctypes"
        output = c_double*sizes.get( pname )
        result = output()
        result = platform.OpenGL.glGetDoublev( pname, byref(result) )
        return Numeric.array( result )
"""
from OpenGL import platform, arrays, error, wrapper, converters
from OpenGL.raw.GL.VERSION import GL_1_1 as simple
import ctypes
GLenum = ctypes.c_uint
GLsize = GLsizei = ctypes.c_int

__all__ = (
    'glGetBoolean','glGetBooleanv','glGetInteger','glGetIntegerv',
    'glGetFloat','glGetFloatv','glGetDouble','glGetDoublev',
    'glGetString',
    'glGetLightfv','glGetLightiv',
    'glGetMaterialfv','glGetMaterialiv',
    'glGetPixelMapfv','glGetPixelMapusv','glGetPixelMapuiv',
    'glGetPolygonStipple', 'glGetPolygonStippleub',
    'glGetTexEnviv','glGetTexEnvfv',
    'glGetTexGenfv','glGetTexGeniv','glGetTexGendv',
    'glGetTexLevelParameteriv',
    'glGetTexLevelParameterfv',
    'glGetTexParameterfv',
    'glGetTexParameteriv',
)

glGetString = simple.glGetString
glGetString.restype = ctypes.c_char_p
glGetString.__doc__ = """glGetString( constant ) -> Current string value"""

GL_GET_SIZES = simple._GLGET_CONSTANTS
def addGLGetConstant( constant, arraySize ):
    """Add a glGet* constant to return an output array of correct size"""
    GL_GET_SIZES[ constant ] = arraySize
glGetDouble = glGetDoublev = wrapper.wrapper(simple.glGetDoublev).setOutput(
    "params",GL_GET_SIZES, "pname",
)
glGetFloat = glGetFloatv = wrapper.wrapper(simple.glGetFloatv).setOutput(
    "params",GL_GET_SIZES, "pname",
)
glGetBoolean = glGetBooleanv = glGetInteger = glGetIntegerv = wrapper.wrapper(simple.glGetIntegerv).setOutput(
    "params",GL_GET_SIZES, "pname",
)

GL_GET_LIGHT_SIZES = {
    # glGetLightXv
    simple.GL_AMBIENT                               : (4,),
    simple.GL_DIFFUSE                               : (4,),
    simple.GL_SPECULAR                              : (4,),
    simple.GL_POSITION                              : (4,),
    simple.GL_SPOT_DIRECTION                        : (3,),
    simple.GL_SPOT_EXPONENT                         : (1,),
    simple.GL_SPOT_CUTOFF                           : (1,),
    simple.GL_CONSTANT_ATTENUATION                  : (1,),
    simple.GL_LINEAR_ATTENUATION                    : (1,),
    simple.GL_QUADRATIC_ATTENUATION                 : (1,),
} # end of sizes
glGetLightfv = wrapper.wrapper(simple.glGetLightfv).setOutput(
    "params",GL_GET_LIGHT_SIZES, "pname",
)
glGetLightiv = wrapper.wrapper(simple.glGetLightiv).setOutput(
    "params",GL_GET_LIGHT_SIZES, "pname",
)

GL_GET_MATERIAL_SIZES = {
    simple.GL_AMBIENT: (4,),
    simple.GL_DIFFUSE: (4,),
    simple.GL_SPECULAR: (4,),
    simple.GL_EMISSION: (4,),
    simple.GL_SHININESS: (1,),
    simple.GL_COLOR_INDEXES: (3,)
}
glGetMaterialfv = wrapper.wrapper(simple.glGetMaterialfv).setOutput(
    "params",GL_GET_MATERIAL_SIZES, "pname",
)
glGetMaterialiv = wrapper.wrapper(simple.glGetMaterialiv).setOutput(
    "params",GL_GET_MATERIAL_SIZES, "pname",
)
PIXEL_MAP_SIZE_CONSTANT_MAP = {
    simple.GL_PIXEL_MAP_A_TO_A: simple.GL_PIXEL_MAP_A_TO_A_SIZE,
    simple.GL_PIXEL_MAP_B_TO_B: simple.GL_PIXEL_MAP_B_TO_B_SIZE,
    simple.GL_PIXEL_MAP_G_TO_G: simple.GL_PIXEL_MAP_G_TO_G_SIZE,
    simple.GL_PIXEL_MAP_I_TO_A: simple.GL_PIXEL_MAP_I_TO_A_SIZE,
    simple.GL_PIXEL_MAP_I_TO_B: simple.GL_PIXEL_MAP_I_TO_B_SIZE,
    simple.GL_PIXEL_MAP_I_TO_G: simple.GL_PIXEL_MAP_I_TO_G_SIZE,
    simple.GL_PIXEL_MAP_I_TO_I: simple.GL_PIXEL_MAP_I_TO_I_SIZE,
    simple.GL_PIXEL_MAP_I_TO_R: simple.GL_PIXEL_MAP_I_TO_R_SIZE,
    simple.GL_PIXEL_MAP_R_TO_R: simple.GL_PIXEL_MAP_R_TO_R_SIZE,
    simple.GL_PIXEL_MAP_S_TO_S: simple.GL_PIXEL_MAP_S_TO_S_SIZE,
}
def GL_GET_PIXEL_MAP_SIZE( pname ):
    """Given a pname, lookup the size using a glGet query..."""
    constant = PIXEL_MAP_SIZE_CONSTANT_MAP[ pname ]
    return glGetIntegerv( constant )
glGetPixelMapfv = wrapper.wrapper(simple.glGetPixelMapfv).setOutput(
    "values",GL_GET_PIXEL_MAP_SIZE, "map",
)
glGetPixelMapuiv = wrapper.wrapper(simple.glGetPixelMapuiv).setOutput(
    "values",GL_GET_PIXEL_MAP_SIZE, "map",
)
glGetPixelMapusv = wrapper.wrapper(simple.glGetPixelMapusv).setOutput(
    "values",GL_GET_PIXEL_MAP_SIZE, "map",
)

# 32 * 32 bits
POLYGON_STIPPLE_SIZE = (32*32//8,)
glGetPolygonStipple = glGetPolygonStippleub = wrapper.wrapper(simple.glGetPolygonStipple).setOutput(
    "mask",POLYGON_STIPPLE_SIZE,
)
GL_GET_TEX_ENV_SIZES = {
    simple.GL_TEXTURE_ENV_MODE: (1,),
    simple.GL_TEXTURE_ENV_COLOR: (4,),
}
glGetTexEnvfv = wrapper.wrapper(simple.glGetTexEnvfv).setOutput(
    "params",GL_GET_TEX_ENV_SIZES, 'pname',
)
glGetTexEnviv = wrapper.wrapper(simple.glGetTexEnviv).setOutput(
    "params",GL_GET_TEX_ENV_SIZES, 'pname',
)
GL_GET_TEX_GEN_SIZES = {
    simple.GL_TEXTURE_GEN_MODE: (1,),
    simple.GL_OBJECT_PLANE: (4,),
    simple.GL_EYE_PLANE: (4,),
}
glGetTexGendv = wrapper.wrapper(simple.glGetTexGendv).setOutput(
    "params",GL_GET_TEX_GEN_SIZES, 'pname',
)
glGetTexGenfv = wrapper.wrapper(simple.glGetTexGenfv).setOutput(
    "params",GL_GET_TEX_GEN_SIZES, 'pname',
)
glGetTexGeniv = wrapper.wrapper(simple.glGetTexGeniv).setOutput(
    "params",GL_GET_TEX_GEN_SIZES, 'pname',
)

glGetTexLevelParameterfv = wrapper.wrapper(simple.glGetTexLevelParameterfv).setOutput(
    "params",(1,)
)
glGetTexLevelParameteriv = wrapper.wrapper(simple.glGetTexLevelParameteriv).setOutput(
    "params",(1,)
)
TEX_PARAMETER_SIZES = {
    simple.GL_TEXTURE_MAG_FILTER: (1,),
    simple.GL_TEXTURE_MIN_FILTER: (1,),
    simple.GL_TEXTURE_WRAP_S: (1,),
    simple.GL_TEXTURE_WRAP_T: (1,),
    simple.GL_TEXTURE_BORDER_COLOR: (4,),
    simple.GL_TEXTURE_PRIORITY: (1,),
    simple.GL_TEXTURE_RESIDENT: (1,)
}
def addGLGetTexParameterConstant( constant, arraySize ):
    TEX_PARAMETER_SIZES[constant] = arraySize

glGetTexParameterfv = wrapper.wrapper(simple.glGetTexParameterfv).setOutput(
    "params",TEX_PARAMETER_SIZES, 'pname',
)
glGetTexParameteriv = wrapper.wrapper(simple.glGetTexParameteriv).setOutput(
    "params",TEX_PARAMETER_SIZES, 'pname',
)